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shivermetimbers

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shivermetimbers

1740

Forum Posts

102

Wiki Points

13

Followers

Reviews: 5

User Lists: 2

#1  Edited By shivermetimbers

It's hard not to be jaded about things related to games or the industry. Jeff gets my sympathy for having to be deep into it and work with it.

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shivermetimbers

1740

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102

Wiki Points

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Reviews: 5

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#2  Edited By shivermetimbers

I rarely use this website, certainly not enough to get a premium subscription. But I feel it much more unobtrusive than a lot of other sites that use premium subscription models. I did laugh the first time I saw the "hey if you were a member, you could be watching this thingie!" but then I remembered that they have to make money somehow. More power to them.

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shivermetimbers

1740

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I'm not sure the argument "if we can build it, why not?" is one I can agree with. There's plenty of things we probably can build, but shouldn't. Things such as a submarine made out of bread (stupid example, but you get what I mean).

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shivermetimbers

1740

Forum Posts

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Reviews: 5

User Lists: 2

#4  Edited By shivermetimbers

Wow, I was thinking Giant Bomb would be all over The Sims 4. I come on and this is the first thread I see and it's empty. Huh....

I dunno if I'm getting the game or not, but I am curious as the last time I (seriously) played a Sims game was 2002, which was the first game. I never played 2 and only briefly played around in 3.

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shivermetimbers

1740

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Reviews: 5

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Title says it all: Should games try and achieve photo-realism?

What do I mean by photo-realism? Simply put (though perhaps not the best definition), I mean trying to achieve the closest possible representation of reality by means of a graphic (non-reality....Be it painting, drawing, animation, etc ) medium.

So this is topic is made with a visual interest in mind....but can we ignore the fact that games are interactive? I feel that would be disingenuous.

Games are cartoonish in the sense that they can be a representation of reality without actually being reality. Meaning that games can never be more than a simulation of the real world. Our mind recognizes what an apple is in a game and thinks 'food' and 'I can eat that!' or the even the more gamey 'this can restore my health!" In reality you can use the apple as, say, a door stopper if you're creative, but the systems in place in a simulation make it so you can only interact with the apple in the way the simulation says you can.

This may seem that I'm against photo-realism in games. In actuality, I'm quite neutral on the whole 'issue'. Well, neutral leaning towards the positive side of things.

While some may argue that photo-realism is bad because, as mentioned above, technology can't replicate reality without it being reality and therefore shouldn't try, I look at photo-realism as a whole and what people have done to trick the eyes, via wax sculptures, paintings, etc and I can see that there's a place for it because there's a moment where we can be fooled and the uncanny valley can be shot back up to a place where our minds can be in awe knowing that what we see is fake, but so close to the real thing that we forget.

There's a lot of negatives as well. Including money, time, effort, and so on. And that so far, games that look real often have blemishes that can ruin one's illusion and that cartoonish games often look more pleasing to the eye and can give us a good representation of reality as is without the need for such time, money, effort, and so on. Some may say that it's impossible to replicate the visual aspect of reality through a game and there's something to be said about that too.

And there's the side that's going to say games have achieved photo-realism already. While this is a good argument in a sense, it's one I can't agree with. As games are more a technological medium, there's always going to be more ways as technology grows to help us better achieve photo-realism and as such, what we perceive as photo-realistic now probably won't be considered such in the years to come. That's not to say games haven't tried their hardest to copy reality, but the sense of animation, visuals, and attention to detail hasn't quite gotten past the uncanny valley stage, in my opinion.

So what do you think? Should games keep trying to achieve photo-realism?

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shivermetimbers

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I don't think he'd be scared so much as bored and annoyed, which isn't funny to watch and is miserable for him. So no.

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shivermetimbers

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In One Hour Photo, he wasn't a serial killer, but a loner.

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shivermetimbers

1740

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@amyggen said:

@shivermetimbers: That's it?

Yes.

Imagine I say you can't take part in a full course meal, this is just an example, and say that it would be impossible for me to let you in under any circumstance. But I grew worried about your complaints and found it more viable to just let you into the full course meal. Then I proceeded to make myself look great by "listening to your feedback", when really, I lied to your face.

I think the problem that bothers me the most isn't the fact that they didn't apologize, but that they got up on their high horse and claimed that they are number one in customer support. I think that's Jim's complaint too.

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shivermetimbers

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Surprised no one tried to be funny and put Custard's Revenge.

But on topic, I'd go for one game per generation.

1. Pong

2. Asteroids

3. Super Mario Bros

4. A Link to the Past

5. Mario 64

6. Silent Hill 2

7. Mario Galaxy

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shivermetimbers

1740

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Reviews: 5

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@amyggen said:

@shivermetimbers said:

Once again a Jimquisition comes out and once again people don't seem to understand what he's saying....

He's focusing on Microsoft for their reversal of their DRM policies and Kinect BECAUSE they didn't apologize for their lies and instead took it up on their high horse and said that they listened to consumer feedback, thus making themselves look like a hero.

And just because he's focusing on Microsoft doesn't mean he doesn't hold any sort of criticism of Sony. This bullshit about "balancing" out the criticism between Microsoft and Sony is silly.

When did they straight up lie about the DRM and the Kinect though? It always seemed more like they wanted to do this stuff because of reasons you and I probably don't like, but reversed when the backlash got big enough for it to not make financial sense anymore. I don't see the big lie there that they have to apoligize for.

And before anyone accuses me of being a MS apologist or some such bullshit: I own a PS4, will probably buy a Xbone for the new Halo game. I don't give a fuck about some stupid console war, I'm not 16 anymore.

The second they said "we need this..... we can't possibly pull the plug on this because it's impossible" and proceeded to pull the plug on it is the second they lied.