First off; great article Patrick, it's great to have some content on here that moves beyond the otherwise pretty goofy across the board relationship with gaming. As much as I love a funny quick look, it's also nice to have some basis for proper games discussion.
Now, in regards to the review in question, I can say that the points raised are things I felt about Uncharted 2 aswell. In fact, seeing more than a few reviews mention those points borders on surreal for me because I couldn't find a *single other person* who actually felt that those were valid back when we were all playing 2.
However, I'm still not exactly sure if those points even belong in a review. I brushed past someone else's comment skimming through this comments thread (sorry for not taking down your name for some proper reference) who said that such criticism needs more than one game to build a case. I absolutely agree with that, and I must emphasise that it's a trait of Uncharted's rather than necessarily a flaw. Of course, it could be regarded as an issue depending on who you ask, but unlike a popular mantra these days I do NOT consider reviews merely someone's opinion. Guess what's someone's opinion? Someone's opinion.
You can debate the merits of different styles of reviews until the cows come home, though, and I'm not about to do that here. However, Uncharted 2 was a game of *immense* quality, and its design decisions made a coherent, consistent whole. It's still a pinnacle example of the scripted roller coaster ride that everyone can enjoy and have the *thrilling escape* be the thrilling escape more or less regardless of the player's abilities. That does remove agency, and unless you "buy into" its feign sense of urgency it also remove that, but is that really a flaw when it's the very thing that enables oodles of players to experience a thrilling adventure without constantly dying in the middle of an exciting sequence?
Because that's what it sets out to do. It sets out to be an easily digested, pulpy blockbuster adventure that makes you feel like a daring action hero showered in narrow escapes. You can say loads of interesting things about the design decisions that enable that machinery, but I find it difficult to argue against the success of the machinery itself.
In addition, Eurogamer has a site wide problem with review/scoring consistency that didn't exactly help. Uncharted 2 bagged a 10/10and now the site has all these issues with its most fundamental design. The UC2 review was done by Tom Bramwell, so the change in sentiments obviously make sense, but I have to question who that benefits. Had Simon done the UC2 review and established that stance already, I think that would've avoided a lot of this outrage.
Again, good catch for an article, Patrick. I hope the compliments outweigh the generic internet hate around here lately.
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