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Sin4profit

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

Any advice for someone trying to get into Whiskey drinking? I've experimented with a few here and there. My last effort was to get into wheat based whiskeys since i prefer wheat based beers. I've tried Larceny Bourbon which is supposed to have wheat as a part of the secondary grain but i'd like to try a whiskey in the 80% wheat range.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

From the perspective of someone who just finished Far Cry 2 for the first time this week...I don't think it's very good.

I really enjoyed the original Far Cry and Crysis so remembering how ground breaking i felt those games were while playing FC2, the game felt flat and tedious more than anything else.

The weapon degradation and malaria wasn't an issue at all for me as it turns out. If i ever needed to restock my ammo, i'd just refresh all my guns in the weapon storage. It was real obvious when you needed more malaria pills as the underground side missions would exclaim that a mission was available on the map, so you stopped what you were doing (which was never having fun, so what's the differences) to do your video game chores enabling you to continue playing the video game. Regardless of what you chose to do in the world they built, it was all the same thing and this was exacerbated by the respawning checkpoints that had you shooting more people in between the missions where all you did was shoot more people.

..and the shooting wasn't great. I started playing the game on the highest difficulty and the suspense of it all was a great thing. i managed to stealthily breach a base and rescue my first buddy without killing anyone, and it was actually fun. That didn't last long, as later missions i couldn't even machete a dude out of site without the base going on high alert, so the stealth aspect was a wash. I was forced into the gunplay and quickly learned machine guns seem to fire in a perfectly humanoid shaped silhouette around the person you're pointing at, while having gone loud, the enemy are showing up in droves to destroy me...so the sniper rifle is the only reliable weapon to use on this difficulty...and the sniper rifle is terrible. It lacks any type of dynamic that makes you feel like that long distance shot really meant anything. You lined up the crosshairs and pulled the trigger, point and click. Not since opening executables in Windows have i experience such a challenge.

The driving is bad as well, again lacking in any dynamic that excited you while half of the game is just driving from point A to B. Except driving on the highest difficulty. On the highest difficulty, driving is a death sentence. If the guards at the check points don't kill you, the random technicals you meet on the road will. So if you think the game is tedious with all the driving, try playing on the highest difficulty where you have to walk wherever you go. Also, why the hell don't you hear those technicals until you hear them rev their engines? They're like the cougars in Red Dead, you hear them roar and if you dont quickly find out where it came from, you're just fucked. Audio in that game was just generally bad. It didn't even seem to have stereo and it was difficult to gauge enemy distance by the volume of their voice. Seemed inconsistent.

So there i was, in this open world game where the world of options are open to you as long as those options are, snipe people from a long distance and walk from mission to mission where you're literally doing the same thing over and over again.

At a point i decided to drop the difficulty down to Hardcore. Driving around became more reliable, mitigating some of the tedium, but the suspense is lost and the shooting is still boring. So the game is still tedious but now also boring.

The overall design of the game feel like pointless implementations to justify the landmarks in the game. Use malaria to force people into these side missions. Use weapon degradation so people get some use out of these weapon stores. every other design decision seems like it was designed by me when i was a kid thinking, "games would be cooler if they were more realistic" without any consideration as to whether it would add up to decent game play. The innovations here just feel like novelties.

As for the nice things i have to say about it, the color coded signs that lead you to your mission is good when it works and i mostly like the AI. i think they're reactionary and in a lot of cases they seem to reasonably try to stay alive. The part i dislike about them however, is the fact that, when alert, they can see, and shoot you from behind soft cover. They don't seem to have a realistic set of eyes on them...in fact, it feels like the designers took away the enemy markers from Far Cry just so they could give them to the enemy instead.

Speaking of the first Far Cry, I remember how amazing recon was in the game. For the first time i was playing a game where the binoculars were a useful tactical tool. In FC2, it's a joke. you just spot the resource available at a checkpoint. One of the four resources that you can just get elsewhere and "unlocking" these checkpoints do nothing.

Playing FC2's open world is a practice of eliminating the options available to you just to get it over with faster. No longer do i care about diamonds, "unlocking" check points/safe houses, doing your buddy's side missions, working for the weapon's shop. I just wanted the tedium to end so i B-lined it to the end and it still seemed like it took forever.

FC2 in the end struck me as a casual shooter that painted itself to look like a tactical shooter with it's minimalistic UI. You could say it was innovative for the time, but seeing as Crysis came out a year earlier, and i found the more linear original game far better, i doubt i would have felt much different if i played it in it's day.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

My focus at TPF was to play a bunch of tables i hadn't played before. As far as new games i checked out: Guardian's of the Galaxy, Houdini, Total Nuclear Annihilation, Pirates of the Caribbean and the Kingpin prototype. I also managed to play The Big Lebowski for the first time. The lines on Sunday, the only day i went, were fairly short compared to years before. This maybe due to a lot of the, "line worthy" games being more spread out within the convention center. The center itself was still fairly crowded.

Played a few Bagatelle tables from the 1930s that were pretty neat. For those that dont know, Bagatelle is basically the grand daddy of pinball and where "pin" from the name pinball comes from. It's much more similar to Pachinko, but with a little more control, than what we now call pinball.

Had a good time, wish i could have stayed longer.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

For the Giant Bomb pinball players, here's an update on pinball news features at TPF

New Playable Games

Kingpin ('96 Capcom / remade by Circus Maximus) - This remake was originally a rare Capcom pinball game designed by Mark Richie (Fish Tales, Indiana Jones: The Pinball Adventure) . The remake will future modern hardware including an LCD screen. It will feature the original code with emulated Dot Matrix display on the LCD, but they said they will also include a major code update that will fully support the LCD. You will be able to switch between the original game code or the updated code.

My experience with the game, having only played it the one time, was that it seemed a bit on the easy side. Being a new pinball machine, i didn't fully know what i was doing and still pulled off a 450mil score. The game also features "power meter" which is essentially a health bar. If your meter runs out, your flippers stop working. I couldn't figure out how to recharge the meter.

Alice Cooper's Castle Nightmare (Spooky Pinball) - Alice is technically Spooky's third game, not counting contracted tables. The game's rules set will have you choosing your own path within the castle, collecting items, and reaching an end boss.

Pirates of the Caribbean (Jersey Jack Pinball) - Not to be confused with the Stern '06 table. PotC will be Jersey Jack's forth table. The game features a character selection screen that allows you to play a character that will add bonuses to your gameplay. Another unique feature is a small LCD screen located over the pinball machines apron. The purpose of this screen is for newer players, it features a compass that points you in a suggested direction to maximize your points.

I enjoyed what little i played of this table but didn't pay too much attention to the compass to know if it was useful.

Houdini (American Pinball) - Not really a new game as this one has been shipping. This is the first game release from this company and so far it's been receiving positive buzz from the pinball community.

The shots on this table are very tight, i couldn't manage to get a lot done on it but i'd like to get more time on it.

Total Nuclear Annihilation (Spooky Pinball) - Also a table that started shipping late last year. The game started as a home made game that Spooky turned into a production. It has a "new retro" feel to both the art/aesthetic and the game design. It is a fast game with a simple ruleset.

I played this for the first time at TPF and was terrible at it. Many of your skills you've acquired in your pinball playing don't apply here as the ball is very difficult to control by normal means. Mush like playing older pinball machines, it requires a new set of skills.

Pinball News

Stern had a few announcements

  • Brian Eddy (Mars Attacks, Midevil Madness) has been hired by Stern. This is a big deal as Brian Eddy designed two of the most popular pinball machines in pinball and then dropped out of the pinball industry.
  • Titanium Man (rumored to be the working title for Iron Maiden) is said to be Stern's next table and we may hear an announcement in April.
  • A third game in what would be an Elvira trilogy is still in the works.

New Manufacturer - A new pinball manufacturer by the name of deeproot Pinball announced they still exist. Their campaign at TPF suggests they'll be launching something at TPF 2019.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

#6  Edited By Sin4profit

I played 2 hours of it awhile ago, like 9 months ago, and thought it was ok, but not compelling enough to pick it back up in the last 9 months.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

#7  Edited By Sin4profit

@hero_swe: They'd have to be extremely cheap before i'd trust buying a decent used card. Feel like anything used in a mining rig would be half way burnt out by the time they sell it used.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

Didn't know Arma 3 had dogs in it, all i've seen are snakes and rabbits.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

I've been hyped on it for a long while now and, wouldn't you know it, my GTX 970 seems to have died. So i'll be missing out on this and will likely miss out on Bannerlord until video card prices come down.

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Sin4profit

3505

Forum Posts

1621

Wiki Points

86

Followers

Reviews: 37

User Lists: 2

@ianmarkx: Grabbed ABZU, thanks.

So here's a code for an overlooked game i liked a lot:

Infested Planet (steam page)

https://www.humblebundle.com/gift?key=z4dkmXUWtpcvvUuU

Let me know if you grab it