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Bad Habits of Gaming #1 "The Hidden Package Fiasco"

Hidden Packages, Blast Shards, Orbs, Treasures, call them what you will. There curse has spread its way over gaming in ways that I never thought would happen.

My first experience with this was during Grand Theft Auto 3, it was the first truly open world game that I had ever played and collecting the hidden packages was actually kind of fun. The reward of being able to pick up free weapons and power ups from outside of your house was greatly appealing and really helped to make the end of the game pretty easy.

I’m not sure if this was the first game to include such an idea, but as with most things in Grand Theft Auto 3 it was certainly one of the things that caught on in a big way, not just in future Grand Theft Auto games, but also in other sand box games and eventually it even spread into more traditional games.

 Stop chasing me a second guys, I need to go collect that package!
 Stop chasing me a second guys, I need to go collect that package!

As the generational shift of games consoles happened this became more apparent than ever, and now with trophies and achievements it’s gone from being something optional for in game benefits to something that is usually required to complete if you want to truly finish a game to 1000 gamer points, or to unlock that platinum trophy. This in turn has made it incredibly frustrating, why does every single sandbox game need these? Why do they have to be so obscure? And why do I always have to always have one missing by the end?

This problem has come into effect for me in a massive way recently, and when I say recently I mean within the last 24 hours. Don’t get me wrong I’ve had a problem with these damn things since Crackdown but within the last 24 hours I have collected all 179 treasures on Tomb Raider Underworld (twice, as one of them glitched towards the end of my first play through) all 350 Blast Shards in Infamous and all of the 1001 light seeds from the Prince of Persia.

Hey, screw Ahriman I want to collect LIGHT SEEDS...YAY!
Hey, screw Ahriman I want to collect LIGHT SEEDS...YAY!

Other than for purely extending the play time of their games, I can’t understand why developers continue to include them in their products. I personally believe they can actually ruin the game by making you very aware you are playing a game. That first moment when you find number 1 of however many is a moment I dread as I then have to make the decision. Do I collect them all as I see them, and hope they are in an easy enough place that I can collect them all by the end of the game, without missing any? Or do I avoid them like all holy hell so that when I do finish the game I can use the only method I find to be truly effective and to systematically check every single location using some kind of map, checking off each location as I find it.

In my experience I haven’t found a single person who doesn’t dread the “hidden package experience” as I call it, so why do they keep this stuff in games? As games shift and change into the modern versions we see today, how is it that this incredibly archaic way of doing things has managed to survive so long?

I have full respect for which ever open world game takes the plunge, and is the first to omit this dark side of gaming forever.

Thanks for reading.

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