@ulyssesmcqueen: In my case (Sweden/Finland) figured out I'd tap the shoulder buttons listed next to the big "LOADOUT" panel and had my ooh/aah experience the moment I first got that screen. Weird.
And yo seriously people there is a camo and visiblity system in the game.
Enemies will not hear your footsteps beyond 5m, but they will spot you wearing black in a shining bright sunny desert environment from 60.
Flu-shots are a prediction of the strain that's expected, cultivation takes so long the shots can easily be useless when rolled out. It's pretty bad when it happens. Medicinally optimal hours of sleep varies per person, for me it's 6-7 hours and I'll be 100% fresh and ready to strap up and get to work within five minutes of waking up, alarm or not. Eight or more hours and I'll only be 50% fresh and ready to strap up and get to work within five minutes. The people who cannot handle mornings are really unfortunate in whatever genetic or random lottery that lies behind it.
The right shoulder button is still broken on Drew's joypad, should see about getting it replaced, he's clearly having a real hard time this way, being unable to aim down sights.
Royalties. You know why we buy games? Because they're good. Because they'll last us a long time. Because we want to see where the story goes.
We don't buy games because they have one of the 40 SAG voice-actors that the game and anime-dubbing industry ever uses. Everybody involved in the creation of a game should get a bonus, if advertising and PR is found to have been helpful, they should get a piece of that cake also. 10 million sales should not only reward the suits at the publisher.
Additional point - If SAG want voice-actor get royalty bonuses, so should the people directing them in the studio. So should the studio personnel, the audio engineers, the writers/translators. Without those people the voice-actors would sound like complete shit (like they did in the first English Tales of Xilia trailer on a technical level.)
(I bought a game for the sake of the voice actors once in my life, Chaos Wars. Will do it again if we get an FF12 HD remaster.)
I was happy to see that nighttime finally got to happen., now we only need regular ADS to happen in the situations where it helps so that he'll have a less frustrating experience in his play.
Entered reflex mode riding past two wandering soldiers at full speed at good range, through ADS I was able take care of that problem, wouldn't have happened otherwise. Not using ADS is a close range MGO pro-level thing.
Please instruct Drew to wear Desert Fox camo or something next. I want to let him and see him play the way he wants, but sticking to the Sneaking Suit actively ruins his experience, getting noticed then spotted from miles away where the silent footsteps do not matter (extremely situational usage for the entirety of the game) and in the daylight in which he prefers to play where his all black suit sticks out a good bit against the sunny bright valleys and desert sand.
What he's getting is what an amount reviewers and players had, the feeling that the stealth in TPP is super difficult and that they are troubled by how they get spotted so easily, rising frustration. The rest of us went with Desert Fox or similar for Afghanistan and had what the rest of the players had, the feeling that the stealth in TPP was super easy, and had the ability to sneak around cutting throats of entire camps without anybody noticing anything, having a real merry ol' time doing Snake sneaking stuff.
I can lay in the grass with a patrolling alerted soldier two meters away not noticing anything unusual whereas the lit up HEY LOOK AT ME neon sign DrewBoss is spotted from record distances. The guidebook and then the game itself makes it clear that camo works and is a real deal. Goddamnit.
SomeJerk's comments