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spacetrucking

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Halo is "full of bullshit" - A quick look at FPS storytelling

Do you remember the writer,Richard Morgan, from the recent Crysis 2 interview Brad did ? Well, he's been saying some not-so-nice things about the Halo franchise. According to him, Halo is full of "bullshit archetypal characters" [Link]. Quite an inflammatory comment and I won't be surprised if he did it as part of a deliberate marketing strategy of some sort to attract interest towards his own product. Anyway, he does raise a valid point that Halo's storyline is very played out. 

Halo:CE had a great world design
Halo:CE had a great world design
While there is no excuse for not having a better story, I think authors have to look at games from a different perspective than books or movies. For me, the biggest strength of a video game is making the player believe they are the author of their story. This is the reason why I appreciate choices in my RPGs, even if the end result is cliched. And when you're delivering a linear story like Halo, you have to trick the player into believing that they are in total control of what is happening on screen. The most memorable sequences in games are the ones where the player is directly in charge.  

In first person shooters, this is usually accomplished by giving the players a rich environment to explore and filling it with clues or interesting objects with narrative value. Combat Evolved does this well. I haven't touched the game since 2003 or so and I still distinctly remember the first time I crash landed on Installation 04 and stumbled into this vast ecosystem. It's a very cliched scene with the mountain cliff and the waterfall. But since it was a game and I had the chance to explore this surrounding myself, I remember it more than any movie's watefall/cliff scene. In cases like this, there is no need for clever words or witty writing when the environment itself can make such an impact.

More than just a chatterbox
More than just a chatterbox
Morgan criticized the characters and I'll definitely give him that. But if you analyze the narrative structure of shooter games, there is a very specific need for such archetypal characters as well. In most good FPS, you're also usually given a sidekick to help you understand what is happening around you (Alyx in HL2, Cortana in Halo, Atlas in BioShock, Price/Others in Modern Warfare). These characters are essential in getting us invested in a fictional world and they all become archetypes by necessity. These companion characters need humor, intellect or a sunny personality to make the experience enjoyable. And I think Cortana is very good example (though not the best) of how to do it right. The Arbiter is another good character and someone I liked immediately. He fills the archetype of the old enemy turned friend but the fact that players actually control him in co-op makes it more than his movie/book counterparts. A lot of this is down to execution and Bungie did a good job of making me like these two. Master Chief and Sgt. Johnson on the other hand are just lazy and they could have done better.

Anyway, my closing thought is that labeling Halo's entire cast as "bullshit" is just extreme and unwarranted. They are archetypes but they are well executed archetypes. If Morgan truly believes what he said, then Crysis 2 better set a new standard for shooter storytelling. Nothing against CryTek (I love their games) but he is just setting himself up for a hard knock back to reality here.
56 Comments

58 Comments

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ryanwho

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Edited By ryanwho
@Rawrz said:

" Oh joy lets single out Halo, even though except for Bioshock and Half-life, every FPS released nowadays tends to have a pretty generic story. Someones just mad that Halo Reach is gonna be a better game them Crysis 2. "

Well he just used an example. You single things out in an example. Its not he's saying other shooter stories aren't also full of bullshit. Its just Halo's bullshit is easiest for him to articulate.  
 
 

Also, ITT people defending Halo's story, which means they, like, took up space in their brain to remember it. Fuck their life, seriously. Yikes. 
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Tesla

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Edited By Tesla

Halo's story might not be amazing, but at least it's interesting.   The fuck does someone who works on Crysis know about story?  That guy needs to shut the fuck up and go back to making pretty engines.  

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citizenkane

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Edited By citizenkane

I don't think anybody who works on the Crysis series can take a jab at any other game for it's narrative storytelling.

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Jimbo

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Edited By Jimbo

Right or wrong , I certainly don't get the impression that he's just shilling for Crytek.  He seems to believe what he's saying at least, which is more than you usually get out of these interviews.  I get the impression that he's there - working on a game - for the challenge as much as anything.  He's a successful author in his own right; it's not like he needs to be doing it.  His comments sounded more like crusade talk than shilling.
 
Shooters don't typically lend themselves to great storytelling, particularly open-world shooters, so he's definitely got his work cut out for him.  What they're trying to do has got to be better than the standard approach though, which seems to be to get the tea boy to write the story.

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Hailinel

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Edited By Hailinel
@CitizenKane said:
" I don't think anybody who works on the Crysis series can take a jab at any other game for it's narrative storytelling. "
As has been said before in this thread, this writer had nothing to do with the previous Crysis games and is actually a good novelist.  He's in a fairly good position to note what he feels is wrong with the stories in other games, and I'm sure he recognizes how bad the story in the original Crysis was, as well.
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Cirdain

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Edited By Cirdain

CE was great!
The Rest... Less so.

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zombie2011

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Edited By zombie2011

Morgan's an idiot. Bungie has said time and time again that they build a game with great gameplay, then they weave a story around that gameplay. So of course Halo doesn't have the best story, Bungie isn't trying to make the greatest story game ever. 

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Computerplayer1

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Edited By Computerplayer1

How in the blue bloody hell can he talk about something like that when the Crysis games are probably the furthest thing from ground breaking. Actually, they're even worse than those of Halo by a long shot lol.
 
I love Halo, and I'm not ashamed to say that it's got space cowboy cliche written all over it, but it's a cliche done well. Crysis on the other hand is the perfect example of what I don't what to see happen with games. Graphics does not equal good time.