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sparky_buzzsaw

Where the air smells like root beer.

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Sparky's Update 2.03 - Trails in the Sky, Yakuza 4's sexism

Oh, you startled me. I didn't see you standing there! Well, I'm Professor Sparky_Buzzsaw, and today, we've got three games to discuss, albeit probably a bit more briefly this week. Take a load off, and sit back for a spell. Shit's about to go down!

CLASSIC VANILLA FLAVOR

There's not a whole lot that will make Trails in the Sky for the PSP stand out to long-term RPG gamers. It only really does one thing uniquely well, and that's it's magic system. Does that keep it from being a bad game? No. But don't go into it expecting anything more than a truly vanilla turn-based anime-RPG, and you won't be disappointed.

It never does anything awful with the genre. The turn based combat features some nice elements, namely the ability to interrupt the turn order with super moves, once charged. These moves can turn the tide of more difficult battles in a heartbeat. Beyond that, the magic system in the game is superb. After each battle, you collect any number of magical stones from ten or so categories, ranging from Fire, Earth, Water, or Time to more unusual (and welcome) categories like Mirage. These stones, in turn, can be used in several different ways in various shops. You can either sell them for mira (the game's equivalent of coin) or use them to unlock orbments, the game's Materia of sorts. These orbments can add spells, increase stats, or give some unique abilities, such as being able to see enemies on the field from a longer distance. Each character has very specific orbments that can be slotted, with (I believe) up to about eight orbments per character. The main character can equip any kind of orbment, making her a robust customizable character that can specialize in just about anything. Joshua, the main character's adopted brother, usually focuses on Time orbments, making him a faster, more agile all-around fighter. It's a cool system that rewards the player for battling mobs, and it's one I'm looking forward to exploring more.

Beyond that, though, the game just feels bland. The story is generic, the settings are uninspired and typical RPG fare, and the other great system of the game (a job board that gives you quests) is severely hampered by incredibly tiny writing that renders it practically useless. But what irks me is the lackadaisical nature of the characters involved. It really is a case of "insert anime stereotypes" here. You've got the plucky, heartfelt, dimwitted girl. You've got the quiet, reserved, noble boy with a mysterious past. You've got the perverted sex object. It's almost infuriating in a way to have to listen to any of the crap these characters say, because while I may not know the specifics, I know practically how each character will act at any given moment, and it drives any fun that might have been gained by the story right out. It's too bad, too, because the game is built on such a solid foundation. I'm still relatively early in, though, and I plan to stick with it to see if any of these thoughts change. Hopefully they do.

SEXISM IN YAKUZA 4

There's no clever title for this one. In a way, even more so than the Tomb Raiders of the world, Yakuza 4 might be the single most sexist game I've ever played.

The hostess clubs are an easy target. I didn't feel comfortable with them at all at any point. Just because the woman isn't paid to have sex doesn't mean she isn't being whored out. It's as simple as that. While I liked Akiyama in general (he really is a well designed character), his hostess club managing gave him more than just a surface level of sleaze. I get that this is going to piss off some of the Japan-ophiles out there, but look - a woman getting paid to entertain men and give them some sort of fantasy is completely and totally sexist.

Now, the attitude towards women in general in the game is even worse. There's a level of subservience to them, of being the playthings to the men of the game that gives me this icky, detestable feeling in the bottom of my gut. And why do I feel that way? Because I'm actually having fun with the game. I hate that a game as great as this can be so intent on sticking to views of women that should never be acceptable.

And I hate it because I won't put it down despite these flaws. Maybe then, my cussing out this game's sexism is really just me flailing at myself for not standing up for things I believe in. Maybe I should be selling this game back to appease my moralistic nature. Fuck, I don't know. It's a great game, but as a social exploration of Japan, sometimes the sexism makes it incredibly bad.

RETURN OF THE HEMI

Awful pun there. Just truly awful. Anyways, I've revisited Gran Turismo 5 this week in an effort to appease the racing game fan within me. I was surprised at the number of updates the game has received, and after reading the patch notes and playing the game for a bit, I was pretty thrilled. A few things have been fixed (GT TV, namely), a few gimmicks added to keep me racing (rewards for seasonal races like outfits, horns, and paint schemes), and a definite feel that the developers are actively trying to polish the game. It's still not up to par with the amount of fun I have with the Forza series, due mostly to the lack of an auction house and customizable vinyls. But it's come a ways, and it shows great promise for future updates.

The seasonal events are still the best part about the racing experience in the game, and the sheer number of cars available is still staggering. But the lack of things to do with most of the cars in the game is still infuriating. I'm still hunting only for the top-tiered cars in any event, making most every other car eligible for those races useless. Want to race in the classic Lamborghini races? You'd better have the dough for the very best Lamborghini, or else your car is going to be completely useless, even tuned.

WHEREIN I RAMBLE ABOUT WHAT I'M GOING TO PLAY

Really, the games mentioned above are about it for this week. I might or might not delve into Record of Agarest War, which came up on sale on Amazon this last week. I'll probably be playing a few Steam games as well.

And that's going to do it for this week. Adios.

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3 Comments

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sparky_buzzsaw

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Edited By sparky_buzzsaw

Oh, you startled me. I didn't see you standing there! Well, I'm Professor Sparky_Buzzsaw, and today, we've got three games to discuss, albeit probably a bit more briefly this week. Take a load off, and sit back for a spell. Shit's about to go down!

CLASSIC VANILLA FLAVOR

There's not a whole lot that will make Trails in the Sky for the PSP stand out to long-term RPG gamers. It only really does one thing uniquely well, and that's it's magic system. Does that keep it from being a bad game? No. But don't go into it expecting anything more than a truly vanilla turn-based anime-RPG, and you won't be disappointed.

It never does anything awful with the genre. The turn based combat features some nice elements, namely the ability to interrupt the turn order with super moves, once charged. These moves can turn the tide of more difficult battles in a heartbeat. Beyond that, the magic system in the game is superb. After each battle, you collect any number of magical stones from ten or so categories, ranging from Fire, Earth, Water, or Time to more unusual (and welcome) categories like Mirage. These stones, in turn, can be used in several different ways in various shops. You can either sell them for mira (the game's equivalent of coin) or use them to unlock orbments, the game's Materia of sorts. These orbments can add spells, increase stats, or give some unique abilities, such as being able to see enemies on the field from a longer distance. Each character has very specific orbments that can be slotted, with (I believe) up to about eight orbments per character. The main character can equip any kind of orbment, making her a robust customizable character that can specialize in just about anything. Joshua, the main character's adopted brother, usually focuses on Time orbments, making him a faster, more agile all-around fighter. It's a cool system that rewards the player for battling mobs, and it's one I'm looking forward to exploring more.

Beyond that, though, the game just feels bland. The story is generic, the settings are uninspired and typical RPG fare, and the other great system of the game (a job board that gives you quests) is severely hampered by incredibly tiny writing that renders it practically useless. But what irks me is the lackadaisical nature of the characters involved. It really is a case of "insert anime stereotypes" here. You've got the plucky, heartfelt, dimwitted girl. You've got the quiet, reserved, noble boy with a mysterious past. You've got the perverted sex object. It's almost infuriating in a way to have to listen to any of the crap these characters say, because while I may not know the specifics, I know practically how each character will act at any given moment, and it drives any fun that might have been gained by the story right out. It's too bad, too, because the game is built on such a solid foundation. I'm still relatively early in, though, and I plan to stick with it to see if any of these thoughts change. Hopefully they do.

SEXISM IN YAKUZA 4

There's no clever title for this one. In a way, even more so than the Tomb Raiders of the world, Yakuza 4 might be the single most sexist game I've ever played.

The hostess clubs are an easy target. I didn't feel comfortable with them at all at any point. Just because the woman isn't paid to have sex doesn't mean she isn't being whored out. It's as simple as that. While I liked Akiyama in general (he really is a well designed character), his hostess club managing gave him more than just a surface level of sleaze. I get that this is going to piss off some of the Japan-ophiles out there, but look - a woman getting paid to entertain men and give them some sort of fantasy is completely and totally sexist.

Now, the attitude towards women in general in the game is even worse. There's a level of subservience to them, of being the playthings to the men of the game that gives me this icky, detestable feeling in the bottom of my gut. And why do I feel that way? Because I'm actually having fun with the game. I hate that a game as great as this can be so intent on sticking to views of women that should never be acceptable.

And I hate it because I won't put it down despite these flaws. Maybe then, my cussing out this game's sexism is really just me flailing at myself for not standing up for things I believe in. Maybe I should be selling this game back to appease my moralistic nature. Fuck, I don't know. It's a great game, but as a social exploration of Japan, sometimes the sexism makes it incredibly bad.

RETURN OF THE HEMI

Awful pun there. Just truly awful. Anyways, I've revisited Gran Turismo 5 this week in an effort to appease the racing game fan within me. I was surprised at the number of updates the game has received, and after reading the patch notes and playing the game for a bit, I was pretty thrilled. A few things have been fixed (GT TV, namely), a few gimmicks added to keep me racing (rewards for seasonal races like outfits, horns, and paint schemes), and a definite feel that the developers are actively trying to polish the game. It's still not up to par with the amount of fun I have with the Forza series, due mostly to the lack of an auction house and customizable vinyls. But it's come a ways, and it shows great promise for future updates.

The seasonal events are still the best part about the racing experience in the game, and the sheer number of cars available is still staggering. But the lack of things to do with most of the cars in the game is still infuriating. I'm still hunting only for the top-tiered cars in any event, making most every other car eligible for those races useless. Want to race in the classic Lamborghini races? You'd better have the dough for the very best Lamborghini, or else your car is going to be completely useless, even tuned.

WHEREIN I RAMBLE ABOUT WHAT I'M GOING TO PLAY

Really, the games mentioned above are about it for this week. I might or might not delve into Record of Agarest War, which came up on sale on Amazon this last week. I'll probably be playing a few Steam games as well.

And that's going to do it for this week. Adios.

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danielkempster

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Edited By danielkempster

It's great to have the 'Sparky's Update' format well and truly back. You're a great blogger and given our fairly similar interests when it comes to this medium, they're always guaranteed to be an interesting read.

I'm not familiar with Trails in the Sky, but your analysis of the game leads me to believe I'm not missing out on a lot. I seem to have reached a point where a bog-standard anime presentation just doesn't cut it for me in a JRPG anymore - there needs to be some originality within that presentation, or I quickly lose interest. To give examples, I have Star Ocean: The Last Hope, Infinite Undiscovery and Blue Dragon in my 360 collection, but at this point I'm not sure I'll ever play any of them. The gameplay may be enjoyable, but I'm simply not willing to endure yet another batch of characters pulled off the 'JRPGs R' Us' production line. One of my worries going into Dark Chronicle was that it might be 'too vanilla'. Thankfully, the voice actors for Max and Monica give pretty good performances that ensure the characters don't grate, and while the story isn't exactly brimming with originality, it's done in a way that says 'kid-friendly' rather than 'anime'.

It's nice to hear that the GT5 team are still supporting the game with regular updates and new events. It's also great to hear that those updates and events are coming through as patches rather than paid-for DLC. While I don't own a PS3, I've long been a fan of the Gran Turismo franchise, so it's nice to know that there's still a lot of love going into the game from Kazunori Yamauchi and his team.

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sparky_buzzsaw

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Edited By sparky_buzzsaw

@dankempster:

Dan, I just now got the notification for your comment, so my apologies that this reply is weeks late. Thanks for the comments about the blog - it's good to know people are reading it and enjoying. I'm going to hopefully be doing more thoughts on the industry and gaming culture along with the requisite "what I've been playing" bits and bobs. We shall see how that goes.

Having continued on with Trails in the Sky, it really does draw some pretty similar comparisons to the games you listed in terms of bland genericism (is that even a word? It should be). I do like it generally, but I wholeheartedly wish they had one ounce of originality in the story. All in all, I'm not displeased enough with the game to not finish it (or at least try - it gets pretty tough).

Gran Turismo 5 is such a mixed bag of a game. It really feels like once they designed the racing, everything else was created by a committee of developers who haven't played a racing game in ten years. It's simply not enough to have just a sim racer anymore. Their implementation of Top Gear, NASCAR, go-karts, and other specialized events sound great on paper, until you realize they're just semi-specialized races with a little bit extra text to them. They completely miss the campy, fun-loving spirit of Top Gear, the redneck enthusiasm of NASCAR (no tears from me on that one, as I hate that "sport"), and the go-karts, while fun, never actually capture the childish glee of the thing. It's all very mechanical and by-the-numbers, and it's been well surpassed by Forza, which really caters to both a sim-like experience and car enthusiasts. It's hard to define what makes Forza that much better, but it feels like they've got the soul of the entire racing experience, including tuning and painting cars, just right.