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StarvingGamer

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StarvingGamer

11533

Forum Posts

36428

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146

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@newhuman: I'm sure it becomes a fight/confrontation somewhere down the line, but in the moment I'm glad Chloe was content to be silently contemplative.

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StarvingGamer

11533

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@odinsmana: I dunno, "everyone they know and love"? At most I'd say Max might love Joyce and likes Warren and Kate. Everyone else is just a classmate.

As far as the endings are concerned, I don't know that Sacrifice really is focusing on the bad. I mean yes, you see the funeral and everyone is sad, but at no point do you actually see Chloe. Instead you see everyone else who is alive and a clear, sunny day. It's a good balance that I think was also struck by the Save ending thanks to its brevity.

Personally I'm glad they didn't fall into the "why did you save me" trope that is basically ubiquitous across the genre. If someone just made an impossibly horrible decision in order to save my life, I would feel incredibly lucky and thankful.

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StarvingGamer

11533

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@hassun: Let's just make it a regular thread with either you or me in charge. What other options are there?

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StarvingGamer

11533

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36428

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@n7: I think the whole point of the Save ending is to not dwell on all the bad shit that just happened. The moment you really show people the destruction, show Joyce and Warren dead or whatever, or have Chloe flip out on Max like "why did you save me!?", you immediately make it into the "bad" ending.

@billmcneal: I dunno about that, considering the last thing you see before she wakes up is a step-by-step walkthrough of every emotional beat she shared with Chloe.

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StarvingGamer

11533

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36428

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@lilman1101: I always felt like the other people were more props than characters, there to enhance the sense of place and help frame Nina's relationship with Ichi.

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StarvingGamer

11533

Forum Posts

36428

Wiki Points

146

Followers

Reviews: 0

User Lists: 25

Avatar image for starvinggamer
StarvingGamer

11533

Forum Posts

36428

Wiki Points

146

Followers

Reviews: 0

User Lists: 25

I don't feel like that at all. Choosing one over the many is, of course, mathematically the "bad" decision, but I didn't feel any extra pressure from the game to save the town beyond this fundamental bit of logic. It's not like they show you the sad faces of everyone dying or anything to make you feel bad. In fact, this speaks directly to your complaint that DONTNOD spent more time on the save ending because it was the "right" ending. Instead of giving us this prolonged look into the destruction where we see who was hurt and killed, or a scene with Chloe flipping out like why did you save me, we just see her and Max driving off to an uncertain future. It's not a happy ending, but it's a hopeful one that makes absolutely zero effort to make the player feel bad.

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StarvingGamer

11533

Forum Posts

36428

Wiki Points

146

Followers

Reviews: 0

User Lists: 25

Hm, maybe it's time for me to shine as a Scorpion specialist by entering the beta o_O

I'm trying to remember what other game was touting a GGPO-like netcode that was actually pretty bad a few years ago. Was it SFxT?