Duder, thank you so much for this. I have been trying to make sense of this game for a week and finally made some headway yesterday after straight-up asking a nice, high-mastery-level player about basically everything I didn't understand in the game. Said player was also kind enough to walk me through a bunch of missions, which got me the blueprints for Nyx and Trinity and my Archwing, which I'm making now!
I want to spell this out for the new players like me who were able to do most of Earth and Mercury, but are getting wrecked on Venus and Mars. Here's how you get to a point where you can fight enemies effectively:
Shoot dudes -> Level up gear -> Get more space for mods -> Level up mods for more damage/survivability -> Shoot tougher dudes
The mods are the spot where you actually improve your character, not the gear leveling! If you aren't putting good mods in your gear, you won't able to progress. The most important thing is getting good, leveled up mods, everything else is just helping to get you to that point. To this goal, I've found that the best missions to do are the Defense ones, as you will usually get a mod reward every 5 waves and a ton of gear experience and shots at more mod drops. There are usually people running them all too. Go to 20 waves every time if you can, you get better rewards for reaching wave 15 and even better ones for 20.
You can make this process go faster by getting a reactor/catalyst which will double the mod capacity of a piece of gear, they're each like $0.60-1.00 worth of platinum. You also get more mastery from leveling up your gear, which gates you from getting weapons. Are those weapons better? Sort of? From what I've been reading, it sounds like there is a weapon power curve until about mastery level 6, then most things are sidegrades.
What I think I've learned though, is that since each faction has different damage types they're weak to and since for the most part you only fight one faction on each mission, what you should really do is get a weapon loadout for each of the factions where your weapons deal, for instance, primarily Puncture damage in your Grineer loadout. (You want Slash for Infested and Impact for Corpus.) These weaknesses are based on the types of armor class that enemies fall into so there are exceptions, but as a rule to start, those weakness types will probably (hopefully?) serve new players well. There are also elemental weaknesses, but I don't have as good of a handle on those. I think you want Heat for Infested and Frost/Electricity for Corpus. I may make a list of recommended first weapons to get started with each faction if I have some time later.
Hope this helps someone out!
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