Something went wrong. Try again later

TaliciaDragonsong

Back to red, because fuck it.

8734 2 43 349
Forum Posts Wiki Points Following Followers

Collectibles, writing and a Dead Island.

"Holy shit, leave me alone!" I shout hard enough to be heard across the street.

The man is unrelenting however and keeps moving forward, his eyes are filled with lust and madness.
"Shitshitshit" I mumble as I look around me for a means of escape.
Meanwhile, he growls and snarls at me as he makes his way towards me.
Looking back to him I can barely move in time to dodge the lead pipe he threw towards me and I bash into the wall.
"Pro tip: Don't walk into alleyways!" I curse towards myself as I see no other option but to fight.
The man seems to smile with whatever teeth he has left and then he lunges forward.
"Fuck off" I shout as I sidestep again and punch him on the back of his head as his momentum carries him past me.
I quickly grab the pipe he threw earlier from the ground and as he tries to rise from the floor I hit him.
The pipe makes contact and I feel his skull caving in.
He collapses with a sick gurgle and I pant to catch my breath, trying to wipe my hands on my jeans in an effort to wash away all the blood.
Futile, now my pants are as red as my hair and what good is fashion in a zombie infested world?
"Take a trip Tali, you look exhausted Tali, get away from all this nonsense Tali! That's what they told me so I did. But look at me now, in some half forgotten city fighting hordes of the fucking undead!"
My thoughts are disrupted when a pair of shrieks and cries are heard not far away, alerting me to the incoming presence of more zombies.
Infected, to be precise, and I take my stance right on time as the two mad men cut the corner and start dashing towards me.
As they walk into the pipe with dedication I absently wonder if I could make a profession out of this.

This is why I avoid alleys, usually.
This is why I avoid alleys, usually.
Then, I realize my time is up.
A low pitched growl echoes and another zombie appears at the edge of the alleyway.
He's big, like wouldn't fit in your door big, and he seems to be pretty angry.
But by all accounts he's a zombie, so probably bitten which sucks in the first place and to top things off he was either into some kinky shit or he escaped from the looney bin because I don't remember straightjackets being that common on tropical islands.
The big brute has had enough of my mind he decides and starts running towards me, with more precision than his previous comrades and probably four times the power so I quickly look for an exit.
No door has magically appeared in the wall of the alley but I spot a dumpster and I call the operator for a quick lesson on parkour, Matrix style!
Actually I don't and I just start to sprint as hard as I can towards it, climbing the metal object with the grace of a retarded monkey.
But, I'm alive still and on top (just how I like it!).
The zombie ran into the dumpster and is now surely a mental patient after that impact, his lust for blood only increasing from the impact and the fact he's not able to reach me probably makes him all the more pissed off.
Like most men it seems he doesn't like being bottom so I taunt faith and walk to the edge of the container.
I look down and place my heel between his eyes, he stumbles backwards and positively flips the fuck out.
Good, I'm satisfied with that, so I turn and climb the wall of the alleyway towards a rickety looking road of wooden planks and rusted metal walkways, sounds of madness diminishing as I leave the dreaded alley behind me.
See those rickety walkways up there? Totally safe right?
See those rickety walkways up there? Totally safe right?
I walk for a bit on the unstable makeshift high roads, trying to make myself believe I played enough Mirror's Edge to pull this off, and end up at a roof overlooking a small sidestreet.
I hear faint gurgles and cries so I quickly duck away and grab a big brick, ready to defend myself.
My horror quickly turns to laughter however as I see a zombie climb up the roof with even less grace than me climbing a dumpster.
He succeeds eventually and takes his first shambling steps towards me.
A thud is heard and teeth shatter in his mouth when I throw the brick at his face.
The weight of the stone versus the natural unbalance of a zombie makes for a spectacle as he backflips of the roof, disappearing into the nothingness he came from.
It's not the sunny ideal vacation I paid for but hell, I could get used to this.
But yeah, that's getting ahead of myself a little bit.
Someone wanted me to check out a water pump station and I've promised some people in a church I'd look for supplies, so I'll have to survive that first.
A glint catches my eye however and I turn to find a metallic chest staring at me (yes, chests have eyes now!), alluring me with the promise of hidden goodies.
I open the thing and find a pretty new shiny axe waiting for me.
Bingo!
I grab it with a grin and take a leap of the roof, nearly breaking my ankles and almost murdering myself by falling on the axe.
More gurgles and shouts are heard not far away and I clench the axe firmly in one hand.
This might not be what I expected it to be when I booked the trip but if there's one remedy for hating humankind its taking out a zombie apocalypse.

For now at least, I get bored so easily!
 
Each of these roofs could hold a collectible. And probably will. 
Each of these roofs could hold a collectible. And probably will. 
On a non zombie note did I tell you how much I hate time sinks with terrible rewards?
I don't mind collectibles but unless they're done in the style of The Darkness (one or two per level, hidden but not completely invisible or unreachable) or they at least offer you something for your time.
I fail to see the fun in collecting Assassin's Creed 1/2's flags/feathers, the rewards barely worth the time and more than likely the collectibles will be the last thing you do in a game anyway.
This same thing happened to me when I finished Darksiders 2 earlier today, noticing I missed around 30 stones and 10 relics.
Now that's not a huge number and I'm sure I could get them in a day but there's the point.
Am I going to sit in my room for a day, guide in hand, scavenging through every dungeon/nook/cranny again to check if I have collected this particular item?
I wish the game would somehow mark them on your map when collected or perhaps even allow you to buy a collectible radar on your second playthrough for like a million coins because I see no reason to walk through all of this again.
That's not to say it can't be fun and that there's people out there who don't like doing this kind of stuff but I've enough games to play and I don't feel that strongly about another 10-50G on my gamerscore.
The silly part is that I absolutely love MMO's and have leveled my fair share of characters, classes and crafting professions through the years.
Sometimes it just needs the right dressing I guess?
Props to the people who do 100% their games however, I only do it for the games I adore and if they offer me enough incentive too.
So I'll be stuck with two s-ranks forever (ME1 and ME2, ME3's ending burned all will to do my insanity playthrough) but that's life for ya.
Become an adventurer, meet interesting people and fascinating beasts, then kill them for loot.
Become an adventurer, meet interesting people and fascinating beasts, then kill them for loot.
So, Guild Wars 2.
I played the beta and was surprised by the smooth combat and fantastic world, not to mention the fun classes and skills that change per weapons!
I still think the Charr look like retarded hunchbacked Tauren but ah well.
Upon sorting through my wallet and finding 25 cent, 12 receipts for all kinds of stuff and a whole load of dust I came across two coupons for my local game store worth a whopping 46 and 26 euro's!
Alright that's 72 euro's combined and since I had nothing to buy with it I decided to  pre-order Guild Wars 2 and also get a present for my little brother's upcoming birthday.
I'm sure he'll appreciate Fallout New Vegas since he's literally not stopped playing Fallout 3 since it came out and I'll be losing a lot of time that could (should) be spend writing but alas.
Looking forward to playing a MMO that doesn't want me to pay per month while still offering a experience and options for me to enjoy from start to finish.
At least that's what the forums and the information tells me, if that all turns out to be true is for a later blog.
Not sure about the level scaling when you run around lower areas or how limited my bank space is going to be but we'll see.
I'm sure I can find 54 euro's of entertainment by just leveling a few characters and classes with this smooth combat system.
And I can log in whenever I want instead of paying monthly and feeling like I'm missing out/could have been grinding/instancing/all the other things that make MMO's so fun yet so time consuming!

Writing sucks, did you guys know? Because it does.
Sure its fucking ecstatic when you are writing your stories and sometimes you feel as if you just won a race or something upon completing a story or a particular scene but man does it ever suck the life out of you at times!
I'm currently working on the last few chapters of a novel and I'm feeling terrorized by it every time I try to tackle it.
To give you a basic rundown I'm currently in a situation where 4 major players collide, revelations all around as secrets get spilled and patterns recognized but the kicker here is that not all 4 players like each other and there's a lot of things going on at the same time.
Player 1 is working with P2 to get P3 but P2 has a hidden agenda which P1 and P3 know nothing off but oh dear here comes P4 out of the blue (not really, but kinda) and P2's on the verge of reflex murdering P4 so P1 has to prevent that while also keeping an eye on P3 because P3 has stuff she needs...or something.
Fuck! See? Things happening everywhere and while I got the situation, motives and story down writing the scene itself is a challenge!
I like it a lot however and I'm enjoying the despair it gives me, it's like the writer's version of a dungeon boss.
I'll get it down eventually, hopefully tomorrow before Guild Wars 2 launches Tuesday, so I can take a breather and edit/rewrite it later.

That's it for now, thanks for reading (again)!
Time to close off with something deep and artsy.
No Caption Provided
Or not, ha.
 

TLDR:
58 Comments

58 Comments

Avatar image for ravenlight
Ravenlight

8057

Forum Posts

12306

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Ravenlight

@TaliciaDragonsong:

Where's the anger? Where's the venom? Don't tell me you got it all out of your system with your previous blog.

Avatar image for taliciadragonsong
TaliciaDragonsong

8734

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

@Little_Socrates: Thank you!
How strange though, the combat is the only reason I'm still playing it. Whacking a zombie on the side of his head as he runs towards me is gold.
I love gravity. 
I'll put the GW2 rumours to the test tomorrow!
 
@pyromagnestir
Easily! I think one run where you do most of the game is like 20-25 levels so on insanity you'd make it for sure.
Just do sidequests and stuff, I was like 32 the first time I finished and 60 the second.
 
@Ravenlight: Sorry to disappoint, I'm not a angry person by nature.
Only a few days per month mostly.
Avatar image for yummylee
Yummylee

24646

Forum Posts

193025

Wiki Points

0

Followers

Reviews: 88

User Lists: 24

Edited By Yummylee

I feel the same way about collectibles. Don't get me wrong, I enjoy them to a point; going through a first playthrough for example, I'll usually go out of my way to search for hidden stuff and it can be pretty satisfying finding said stuff, but there eventually becomes a time where it gets boring and should I succumb to having to use a guide, I'll get bored and move on. Every game should eventually just give you the ability to see all collectibles on your map if not initially, then through an upgrade later on.

The inFAMOUS games both have some of the most fun collectibles to hunt for because of such an ability. And also because the platforming and traversal is so good, the collectibles are there just as an additional reason for you to scamper about around buildings. For both inFAMOUS games, I'd literally spend around the first 5 hours or so just exploring collecting shards. Alan Wake is another such example because of the additional backstory the collectible manuscript pages give, and Sleeping Dogs also has some enticing collectibles because of the rewards they offer like increasing your health for example. Sleeping Dogs will also eventually start placing up most of the collectibles on your map as well.

EDIT: Also with something like Darksiders II, it can pile on some pressure because sometimes I'll be anxious to move on from a room in case I've missed something, and it also usually results in me keeping a keen eye on the ceilings when I'm exploring a dungeon... It's occasionally lead to me me falling into a pit of spikes when I'm going down one of those spiral staircases that have crumbled in the middle.

Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Edited By Slag

@TaliciaDragonsong:

I've had that Dead Island story from the same day I wrote my 'rant' but it I deleted it. Then later I recovered it from the garbage bin and here it is!

Hah! would that be virtual dumpster diving then? My guess is your standards are much higher than the average reader on Giantbomb so I bet you don't need to agonize if it's good enough to make the cut here. But perhaps you wouldn't be as a good of a writer if you didn't have a perfectionist drive. So what do I know?

The line has to be drawn when games get turned into work... Metroid Prime basically told you to scan the shit out of everything but you did so for story as well as 100%, only missing a few things probably in tense combat situations

yeah true. I hear you on Metroid Prime, story/background info is a great hook to keep me going for collectibles. That was a really fun game and never feel like it dragged at all. However I did miss one missile upgrade somewhere and that still drives me crazy.

I guess the thing that bothers me the most about backtracking and things like it in games, isn't the actual backtracking (I actually enjoyed in Dragon's Dogma since I liked the world), it's the thought I have that the designers probably only pad so much filler into games as a defensive measure from buying a competitor's game. Afterall if they can keep you in their game for an extra 20 hours, that's 20 hours you don't have in another game.

with any luck I'll get a basic draft of the novel's ending out today.
*Looks at laundry, empty fridge and hungry housemates* If I can find time inbetween house chores that is.

Well good luck with that!

Although I must admit don't see how hungry housemates are your problem, unless you guys share cooking/shooping duties.

Avatar image for taliciadragonsong
TaliciaDragonsong

8734

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

@Yummylee: I love finding stuff and I'm usually pretty smart about em, I always find hidden goodies or collectibles out of my own exploring but when it comes to Darksiders and they want me to look for faintly blue glowing stones hidden just about anywhere? Nah.
Didn't mind having to check all sorts of dead angles in the camera when climbing, try leaps of faith to see if there's hidden edges or just checking under every staircase! 
But as soon as I have to stop, realize I have to probably rerun all areas of the game with a guide in hand BEFORE I tackle the ending...I'll pass!
The thing I liked about Saint's Row 2 is that they rewarded you for completing all levels of activity for example, that sort of stuff needs to happen with games that feature a ton of stuff to collect.
Collect the first 10 and you get a ammo upgrade/inventory/something basic, the next 10 give you say a new weapon or skin for existing ones. Just basic simple stuff that begins easy and perhaps ends with unlimited ammo or some major boosts.
Aka incentive to actually hide those things and to find them.
 
@Slag
I'm hardly a perfectionist! I write a piece, usually in one go if its a short story or something like this blog, spellcheck it and place it online.
I'll read it again a hour later and notice some spelling or flow errors and edit that, but that's it.
I already wrote a short bit for my next blog, which is very Darksiders themed and I can't wait to share it!
 
Not sure about that statement, they just want your purchase, as soon as possible so the price is as high as possible, but beyond that what would they care? Save for DLC?
I think the best part of Metroid Prime (and Nintendo in general) is the lack of achievements. You scanned and explored for your own sake, to learn more and to be immersed.
Not to get a blue skin for your handcannon and 10G to your Nintendoscore.
I'm a passionate gamer, so I like immersion.
 
Spoiler: I didn't even work on it, I just wrote my next blog and did a lot around the house (oh, and played too much Plants vs Zombies).
Hungry housemates are my problem since we do have agreements about this stuff.
It does wonders for the friendship as well, since I'm already holding out more than two years with these two fucks while I never expected to last long with others.
They may still be found death in my shed someday, but not today.
Not yet.
Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Edited By Slag

@TaliciaDragonsong:

hah! well considering we'll get the read your blog, I can't say I'm disappointed you blogged instead of writing.

Hmm sorry I wasn't clear on my comments about game design, let me try again.

You ever hear Jeff says if he puts down the game when he's satisfied then he wins? To me that also implies that if he keeps playing beyond when he wants to stop that the game in turn wins.

That is basically what I mean.

besides just giving you more perceived value for your gaming experience, DLC Achievements Sidequests etc also a mind-share retention strategy aimed at the hardcore gamer. I've seen it in other industries as well.

The game designers want you playing with only their products and they know if they can keep your attention longer, whether it be achievements, DLC, multiplayer whatever you'll have less of a chance to ever play competitor's game (which you may end up liking more). It's likely not meant by the actual designers to be purely as Machiavellian as I just made it sound, but the business side of it that extra content functions that way.

I can tell you it definitely works on me, I probably would have stopped playing Dragon's Dogma 4 weeks ago if I wasn't working my way toward an S-rank. But here I am still playing the Capcom product when I meant to start an Atlus game much earlier this month. Now in my case I already own Persona 3 : FES so that's not going to stop me from playing it, but if I just purchased one game at a time I might have never bought it. Which means the next time I go to buy a game I'm more likely going to be thinking about a Capcom game since I enjoyed the game quite a bit, instead perhaps of a different company's.

It's a similar business rationale behind rewards cards at supermarkets and such. Those aren't there to just give you a discount and to help reduce their marketing costs, those are also there to keep you from shopping at another store. Because they know the "sunk cost fallacy" will make rewards card holders attempt to direct as many of their purchases at their store only (don't want to lose their points etc). Thus keeping the rewards card holder shopping at their store in situations when they might not otherwise while also depriving their competition at a chance to win rewards card holder's business.

Do you see what I was trying to say now?

Housemates- Food does do wonders for friendships! Unfortunately for me my old housemates with the exception of one were lousy cooks. One couldn't even figure out how to use an oven. Only years later did I find out that was a ruse on his part to get out of cooking.

Avatar image for taliciadragonsong
TaliciaDragonsong

8734

Forum Posts

2

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

@Slag: I get your point. Yeah, thanks for the clarification.
Still won't stop me in the long run from supporting my favorite companies but sure.
I tend to shop around anyway, I stopped supporting my gamestore because I can get games a whopping 20 euro cheaper and if the supermarket across town has amazing deals I'll be going there.
I'd like to think I'm just playing all the angles, its my life to live anyway.
 
Cooking's easy, just takes a little effort.
Also, this song is now stuck in my head due to the word cooking reminding me of it.
    
Avatar image for slag
Slag

8308

Forum Posts

15965

Wiki Points

0

Followers

Reviews: 8

User Lists: 45

Edited By Slag

@TaliciaDragonsong

Yeah that's a good way to be in general. Since you have choices you might as well use them

Yeah Cooking isn't too tough, if you can follow directions you can be decent at it. Then the rest is art. I should have known I was being played by my old housemate, he's not a dumb guy.

And now that song is stuck in my head too. hah Lil Jon was the thing for awhile!