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thatfrood

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thatfrood

3472

Forum Posts

179

Wiki Points

165

Followers

Reviews: 8

User Lists: 15

#1  Edited By thatfrood

@ethanielrain said:

Can you play this single-player? Looks interesting, but I don't want to jump in w/o trying it on my own first :) (also just tagging for later)

You can! There's a playable tutorial and singleplayer missions and everything! Still beta though, so you might see some changes.

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thatfrood

3472

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179

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165

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Reviews: 8

User Lists: 15

#2  Edited By thatfrood

I am not a fan of them, it replaces the pretty compelling, subtle zen mindset of the game with a very direct, very unsubtle one. Almost as if Blow wasn't confident that the player would "get it". It reminds me of the fairly unfortunate poetry in Braid.

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thatfrood

3472

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179

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Reviews: 8

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@badseed said:

Was there ever a thread like last year where everyone could stick their community top tens in? If so I missed it.

In case anyone is interested I finally wrote out me reasons for picking my Top Ten List, feel free to check it out.

No there wasn't. There was a while when GB didn't do a community goty list feature, so the community took care of it during that time. Now that GB is doing it again, though, there isn't much reason to double up on community goty voting.

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thatfrood

3472

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Reviews: 8

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Buy a whole ton of sea tea and bicicles, stay at the hotel, then do the fight. I found it pretty easy when I had 10 healing items and starting with double health.

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thatfrood

3472

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Reviews: 8

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I have not played the game yet, I see a lot of stuff in this thread about settlement management.

My question is: do you need to do the settlement stuff? What does it get you, do you get bonuses for it? How important is it to the story?

I don't really like base management in these games, it always feels like a tedious way to extend the playtime of the game. I feel the same way about MGSV. Can I ignore it without suffering significant penalties?

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thatfrood

3472

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Reviews: 8

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@handlas said:

I just beat it and there was one real choice in the game... it seemed. You are being talked to by one of the creatures (I'm not exactly sure who it was) and he wanted you to put your hand in the heart of the WAU. I chose not to. Does anything happen if you do?

It eats your hand. Overall though, no. You get the same ending. All choices in the game only effect the moment, not the overall game. I kind of like it that way, actually.

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thatfrood

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Reviews: 8

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#7  Edited By thatfrood

WAIT A MINUTE

WHY DIDN'T THEY JUST USE THE WARP PRISM THEY CAME IN ON TO WARP IN UNITS? WHY BUILD A PYLON?

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thatfrood

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I never much liked most of the unit redesigns that happened from SC1 to SC2, but the archon redesign was always one of the ones that made the least sense to me. Two templars fuse into a being of pure energy, sacrificing themselves. In SC1, that was basically what it was, a ball of energy, and you could only vaguely discern a figure within the ball of energy. In SC2, it's a protoss unit wearing armor, face visible, but admittedly still with a gassy cloud of blue around him.

And in this cinematic, it's literally just a floating guy in armor.

Like others have mentioned, I miss more the cinematics of two country hicks driving a truck and running over a zergling. The ballet stuff in modern blizzard cinematics wears thin.

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thatfrood

3472

Forum Posts

179

Wiki Points

165

Followers

Reviews: 8

User Lists: 15

#9  Edited By thatfrood
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thatfrood

3472

Forum Posts

179

Wiki Points

165

Followers

Reviews: 8

User Lists: 15

#10  Edited By thatfrood

@rethla: >>>>>>:|

I'll merge them. Expect that, the Diablo change, your list and a few others, and some extra functionality later in the evening.