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thatpinguino

Just posted the first entry in my look at the 33 dreams of Lost Odyssey's Thousand Years of Dreams here http://www.giantbomb.com/f...

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Splatoon: Changing Shooters by Moving the Target

I was impressed by this latest series of E3 press conferences and announcements. I saw a ton of cool looking games that make me excited to jump in to the next generation of consoles. I was astounded by technical showpieces like Sunset Overdrive and Destiny, as well as indie triumphs like No Man’s Sky and Cuphead. Going in to the conferences I wasn’t sure which games would grab me, but there was one fact of which I was certain: Nintendo could do nothing to get me to buy a Wii U. I skipped out on the Wii and I rarely played my Gamecube. Honestly, I have never even been that invested in the mainstay Nintendo franchises. I thought there was no game they could announce to get me to want a Wii U, much less a multiplayer third-person shooter. Then Splatoon came along.

Let me preface this by saying I haven’t liked a competitive shooter of any kind since Gears 2 on the Xbox360. After Gears 2, my group of Xbox Live buddies fell apart and my tolerance for the limitless abuse of Xbox Live mainstays waned pretty hard. I just do not find myself longing to invest hundreds of hours into a single game anymore, and running the skill treadmill for a shooter is the last place I want to be in gaming right now. Even with all of these preconceptions I love what Nintendo is doing with Splatoon. By fundamentally changing the goals of a third person shooter, Nintendo has reinvigorated my interest in the genre.

Even Spatoon's color pallet is a breath of fresh air in a stylistically stale genre
Even Spatoon's color pallet is a breath of fresh air in a stylistically stale genre

I love the idea of shifting the end-goal of a third person shooter away from kill streaks and body counts, towards movement and territory control. Shooters like Call of Duty: Advanced Warfare and Titanfall are putting mobility at the forefront of their military shooter reinvigoration plans; however, the way you actually win at Titanfall or Call of Duty does not actually require you to make use of that mobility. Killing someone with a sniper rifle or a rocket launcher does not need a preceding double-jump and wall run; the game’s developers are treating mobility as an additive, rather than transformative innovation. In Splatoon it looks like you will need to be constantly traversing the map to claim territory. Killing enemies may hinder them from shooting walls, but it won’t actually win you the game. It seems like you could play that game in an entirely passive-aggressive way, avoiding conflict and tagging every wall in sight. It even seems like that may even be a viable and useful strategy. You can even play defense without killing an enemy by breaking their “highways” of continuous paint, thereby slowing enemy advance or preventing escape. The ability to turn into an invulnerable and fast moving squid also allows for rapid movement and it further ties the actual act of shooting with the game’s mobility systems. In Splatoon you shoot to move and you move to shoot. By changing the way you win a game of Splatoon from the standard shooter win conditions, Nintendo has opened up a whole host of new mechanical space and play style variations.

I’m not sure if I am going to buy a Wii U to play Splatoon, but I will say that it is the first multiplayer shooter to get me excited in a good long time. Leave it to Nintendo to invent an entirely new shooter game type and design an entire series of mechanics around that new mode. Every time I count them out they always manage to surprise me.

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7 Comments

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Pie

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Nice post

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Make_Me_Mad

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I've had a Wii U for a while, and while I was initially not quite sure what the deal with Splatoon was I got the idea pretty quick and really like everything I've heard about it. It seems like a really fun, different sort of shooter- but then again I'm not the type who's big on your traditional multiplayer shooters anyways. It helps that the art-style and designs are pretty rad.

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thatpinguino

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@make_me_mad: Yeah just having an art style that isn't "brownish-grey near-future military" goes a long way for me. There is a dearth of whimsy in shooters nowadays. Bring back the whimsy!

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Slag

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Yeah I'm with ya, Splatoon is very promising if for no other reason that it shows Nintendo innovating again with a new IP. And I love the fact that it's a shooter with minimal violence, allows for some creative play we rarely get to see. In a way it looks a bit Moba-ish where the real goal is coordinating with teammates to gain map control over "killing" the other team.

Not sure how I feel about it being Third person, but I suppose a Squid jump (or swimming as one) would not be that fun from a first person perspective.

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Hailinel

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@slag said:

Yeah I'm with ya, Splatoon is very promising if for no other reason that it shows Nintendo innovating again with a new IP. And I love the fact that it's a shooter with minimal violence, allows for some creative play we rarely get to see. In a way it looks a bit Moba-ish where the real goal is coordinating with teammates to gain map control over "killing" the other team.

Not sure how I feel about it being Third person, but I suppose a Squid jump (or swimming as one) would not be that fun from a first person perspective.

They could have gone with a Metroid Prime-style shift between first and third-person (like when Samus shifts in and out of morph ball form), but it being third-person entirely allows for a wider field of view, and I'd say it also makes it easier to appreciate the game's art design.

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@hailinel said:

@slag said:

Yeah I'm with ya, Splatoon is very promising if for no other reason that it shows Nintendo innovating again with a new IP. And I love the fact that it's a shooter with minimal violence, allows for some creative play we rarely get to see. In a way it looks a bit Moba-ish where the real goal is coordinating with teammates to gain map control over "killing" the other team.

Not sure how I feel about it being Third person, but I suppose a Squid jump (or swimming as one) would not be that fun from a first person perspective.

They could have gone with a Metroid Prime-style shift between first and third-person (like when Samus shifts in and out of morph ball form), but it being third-person entirely allows for a wider field of view, and I'd say it also makes it easier to appreciate the game's art design.

Very good points and the increased field of view is probably even more important in a game that is more PvE (since the walls/land is real target) than PvP.

I'm sure once I actually play it, I'll agree with their choice to go third person. Nintendo usually make the right call on these kinds of decisions. I just think FPses work a little better in multiplayer generally, but then again most multiplayer shooters don't have this core objective. I'll have to play it myself, before I can really tell.

The big unknown imo will be how it handles online matchmaking etc, if there's any area I don't entirely trust Nintendo on it's that. But they look to have done an excellent job with Mario Kart 8's lobby so maybe they are getting better at it.

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thatpinguino

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thatpinguino  Staff

@slag: I am really looking forward to seeing how a truly competitive group of Splatoon players play this game. I hope it gets to moba levels of crazy, where everyone has an assigned role and playstyle. I just hope that random online games don't devolve into a bunch of shooter veterans lone wolfing it like the game is COD. Or worse, I could see people going for kills constantly rather than actually painting the level.

@hailinel: Yeah I thing the increased field of view is a great point. I want to see as much of this game's art as possible.