Umm I can log on right now mate and see AI running around in circles not knowing where to go when they are being assaulted from multiple angles, and the pathfinding in sieges is still broken so they are really frustrating, the unit balance is all over the place with spear infantry charging down and killing sword infantry and there are many more I cannot think of off the top of my head.
And that turned you off from the Total War franchise? Rome 1 had buggy sieges, urban cohorts absolutely dominates multiplayer... definitely not to the extent of Rome II at launch, but those were things that were never fixed. Medieval II's cavalry is unresponsive and was never fixed. Game replays since Medieval II never represented the battles that you played correctly either. I would say Creative Assembly fall from grace started long before Rome II, more like after Medieval II, when they started introducing unit packs and piecemeal dlcs.
The whole point of the rant was they released the game in such a broken state that this is to little and far to late for most people.
This argument I could get behind. It was broken and the gameplay is bad at launch, and long enough to turn away most fans of the franchise.
If you paid for the Collectors Edition on Launch you would feel very differently but evidently you scooped it up on a steam sale so you have little attachment to what you spent your money on.
... but this is enough for me to want to disengage from the conversation you started. I'm not here to argue and make assumptions. I'm not even sure you read the two replies I wrote.