I thought it was pretty funny... ahem. Very fitting to the time period actually.
themangalist's forum posts
Initially I was going to say "no". But then, to be honest, it is such a simple story I instantly guessed it from the start. Going through the game almost seems like a confirmation of what I thought it would be anyways, so spoilers or not I played through it. I was thinking of voting "yes", since it didn't really matter. But wait! I also didn't think it was as amazing as everyone made it seem, maybe because EVERYONE IS SO FUCKING MESSED UP THINKING IT WAS A HORROR SUICIDE STORY.
In the end I just chose "show results". I am utterly confused as to if "knowing the story" affected my experience or not. Maybe it did. Maybe it didn't matter... let's just say I feel pretty meh about the overall experience.
In my head, there's Ryan's voice screaming "Oh god!" for what seems like an eternity since i pressed play.
They say the weapons, strategy and stuff are highly accurate... Well first, the gladius is for stabbing, not for slashing...
... oh shut up the history nerd inside me. I'm a sucker for anything Roman, I don't mind the generic story, and I absolutely adore the art style of being a cool twist on modern portrayal of the empire. The only thing I can't stand is the slow-mo. Just plain awful.
While I am on the side that thinks it isn't dumbed down as much as just diffferent. And I greatly enjoyed playing the game earlier this year, definitely a very etnertaining game. However there are a few things that makes it simpler than the older games.
For example, the scoring systems are unbalanced and broken to the point of trivializing it. You can cancel and chain almost anything in very unnatural ways, at the same time as the timings are more forgiving. And the moveset gets severly limited depending on what enemy you are fighting, which not only breaks the pace, but it's incredibly boring. On top of that most bosses are not made to be fought in cool or clever ways. Bossfights are generally Crash Bandicoot tier of interaction, which is a massive step down. The biggest and most offensive change though, is how Devil Trigger is an instant win button/smart bomb instead of another modifier for your combos...
This is the best answer in this thread so far.
I feel like I'm reading the exact same article (same title) as the Kotaku article from a day ago. Here I shall copy and paste my response to it:
This is stupid. I get why people are against this bad industry practice but people tweeting like this really does further demoralize the dev team. Appreciate their hardwork and protest against publishers specifically, not yell insults and sarcasm in their general direction. Twitter users are sometimes the worst.
I usually find a cool chord, find a chord progression that uses it, then find some vocals to fit, and sing it out loud. Boom! I write songs. It really does take my mind off things.
As much as I want an AC set in Medieval China, where there were secret police who worked under the emperor and various powerful factions in the imperial court, the Western obsession with Japan, ninja, and samurai would pretty much guarantee that there may never be a game that is set in historical China.
But hey, AC: Revelations was kind of about the Ottoman Empire, which probably didn't have as many fans either. To be honest, as long as they can tell a GOOD story for once, I don't care where they set it.