One of the things that always stands out from outcry's and often over reaction with game reviews people disagree with often stem around the score. There can be both praise and valid critical analytical digression of a review but to many then get hooked up on the score. People have tried and failed to come up with a rating score system that reflects the many aspects, positives ad negatives of a game.
The Giantbomb team themselves have been involved with not just one incident that seemed to be final score for many in terms of reviewing games and rating at Gamespot.
I like the simplistic and honest review score on Giantbomb but I also hate the score rating. It is an at a glance thing and far to many people (wrongly) look at that and compare that to their own opinion be it a valid one or one based on a fandom nature and the web being the web lash out.
The review is the guts of the thing and can express many positives and negatives for a game/movie/product.
There has been three things that I hold to heart when reading a review.
1. The person
Respect for the person, their writing, their knowledge and who they are. Geff I respect greatly for everything he says. He is very clear on the types of games he likes, his nature of playing games and what he writes is always consistent. He has my respect as a result.
@patrickklepek has come to Giantbomb and been very open, he has delved deep into what this industry is and reported with an open heart. Couple of times based on the information he has been wrong (not his fault) but everything he has posted feels a sense of knowing who the average gamer is and what are feelings are and will be in regard to a peace of news, announcement etc.
The varied tastes and styles of play are very clear with the giantbomb team and they mix things up with reviews and who reviews them and never hide aware from making it clear everything is of their taste and opinion in terms of what they say.
2. The summary paragraph. Pretty much the first thing I read when I do not want to read a full review. Often I do but even still I read the summary at the end. I do not count this as if I was reading the end of a book first. though.
I often feel peoples reactions to a review, positive or negative are based on their already formed opinion of the game.
People form opinions of a game from a 30 second reveal trailer, and a LOT do.
We all form an opinion on something no matter what it is or how early or how little we have seen of it. Good people keep an open mind and allow their decision to change based on the facts in front of them.
Unfortunately many people don't and why you have the whole fanboy concept for example.
For me the summary gives a proper insight into the review's feelings of the game, the key highlights of what this game is and why it fails or successes in making the review feel positive or negative about that game.
3. The good, The Bad.
I have became a big fan of reading a review of a product that has no overall score rating. It has a great review, break down of what it has and the opinions of the reviewer. The bullet list positives they walked away with and what they did not like will differ from person to person but there will also be a lot of coalition. A glitch nature of the game will be a negative even though overall it could be a great game! I have grown to prefer this over a score rating.
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In terms of what has been said in the emails I really have to disagree with calling out that "Uncharted 3 is the most exciting game in the world, but only until you deviate from the script." meant a complaint about the linear basis of the game.
For me this is totally untrue. Scripting for me is not the same as meaning it is linear. There are great games and bad games that are linear but when you play you do not feel that while it is linear your not overall forced down a narrow corridor.
Scripting too is a means of unfolding the story of the game and how tight that is to you playing.
MW for example through every version has took away you playing and offered up more of a view roller-coaster to follow you through the story the developers want to show you. Some games have little or no scripting.
Now I have not said that is a bad thing or a good thing, that is not a critical point, that is stating just the facts. people read this sort of statement and conclude someone hates or loves something which is wrong.
Uncharted has some positives and negatives in terms of the linear aspect and the scripting of the game.
I think there are some fantastic moments in the Uncharted game that are heavily scripted and linear but offer a huge wow factor, like the train ride for example or the sinking ship.
I think Naughty dog are the best at the small 10 second, 5 second, 30 second scripted even where they take control of the character off you to offer up a fluid transition between moments, new parts of the environment or new event. It makes the game flow very very well and many other companies who do similar do not do it as well. (MW)
The term quicktime event has come from these transitions and how many companies offer a button bashing moment to give some form of interaction o that event.
Uncharted 3 for me falls in the very common trap of being great but doing to much of what makes it great. These scripted moments, these events and the fact that this is a linear game to help drive the story and game for the player are great BUT because those elements are what makes the game great, me like many others see how apparent these are because they are used to much.
You have fish and chips - You poor on some ketchup and its bloody YUM! Poor to much on your fish and chips and you have ruined the whole thing. The person that made the chips, did a good job, they are nice, ketchup is nice, the fish is nice but you get that balance wrong and it is not a good thing.
Uncharted still has those high quality scripted aspects and drives you down a path but with every sequel you have to up the anty or do something different.
You do make improvements over the negatives but when you make a number 2 of anything you can either fail or it be a massive success. You have ramped up the aspects people have liked and worked on what people did not like.
With a number 3 you have to go further or be drastically different and most of the time you will fail in terms of how people react to it. Even if you have made a good game.
Change it up to much, even if good the fans will hate you for changing because you changed it. Even if it is good, you changed it and that is bad in their eyes.
You do much of he same;
Now this makes things more apparent, the scripting is more obvious and the linear nature stands out more, its still cool but it feels to much. Fanboys will love you for it but a more critical person - Like someone reviewing the game will see that and point that out and feel more negative about it.
And in that that is absolutely fair. Still a great game but its done, to much of a good thing can lead to a bad thing. And any comments of Uncharted being too scripted and thus making you see the linear aspect of the game to much and thus feel more constrained and as if you have less control is correct in this case. But it still a great game 8/10 is very good in terms of a score. It is not a 9 because all of the same thing, 2 often tends to be that perfect moment.
The next Mass effect will come out, it will look great, have a great story and will have many improvements. BUT it is a number 3 and while most will love it and it could be a game of the year contender it wont be as well received as number 2 just because it is a number 3.
I could be wrong here but for any developer that is what they are having to work with when they make a 3rd game in a series. They now have to up the anti on what they did in two to make it more compelling, try and improve on what people did not like in 2 but then also have to try and add something new.
Fans wont like the changes, some wont mind, some will hate you for it and others like someone who is forming a review will note anything that you have done to much as something that is a bit to much.
IF anyone one bothers to read this stupidly long rant, thanks for your time. I hope Patrick, you have and I hope you agree on some of this.
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