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TheTerribleFamiliar

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TheTerribleFamiliar

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@slust said:

These are the complaints i find baffling. I've had several of the issues the people have reported such as the long load times, frame rate drops, pauses between turns. But then to read these reports of these crazy issues like troops teleporting, 1000% misses, and enemy health resets is just bizarre to me. Ive not seen any of this. Also are you sure the 100% miss wasn't a dodge?

Don't know what to say except that I envy your experience. It's a fucking mess of a game in my experience. I've had to savescum may way through large portions of the battles because of the technical issues. I won't give Ironman a chance until a patch makes improvements.

I think I may have finally learned my lesson after preordering this, Assassin's Creed Unity, and Halo Master Chief Collection.

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TheTerribleFamiliar

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Anyone who says they have played dozens of hours of this game and have not seen a technical issue is a liar or was playing a different game than I did. I've captured a lot of my plays and they reveal numerous issues. The most frustrating for me were those that happened during the tactical battles. Dan lists a few. I've seen many.

Troops that I put in overwatch will fire and when my turn begins again, they will have been teleported to entirely different portions of the map. In one case, my unit was placed below the level geometry. I was able to run around freely and fire into enemy units directly above me without being spotted. It was the most useful ability any of my soldiers have had in the game.

I've fired on enemies in adjacent spaces with a 100% success indicated and then missed. This has happened many times.

I've damaged enemy units who have had their damage reset on the next turn without any abilities being used on their side.

Then there are all the performance problems. I'm running on an i7 5820k with an r9 Fury X. My rig can play Witcher 3 at over 60fps in 1440p. It crawls into single digit framerates during large portions of XCOM 2. Unacceptable for a PC only release.

There's a great game in here, but it's marred by technical issues. I wouldn't call them severe, but I wouldn't call them infrequent either.

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TheTerribleFamiliar

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This is incredible. TurboMan is doing God's work.

Hey isn't TurboMan the name of the random guy that helped them out in the Helldivers Quick Look?

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TheTerribleFamiliar

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YES! One of my new favorite moments on GB!

"Get dumped on moon.... okay now wadda we do?"

Congrats, gentlemen.

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TheTerribleFamiliar

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Thank you for bringing this to the front of the site again. Sad day for fans.

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TheTerribleFamiliar

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"We're losing him. Look at that DROP!"

Goddammit Vinny is a genius.

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TheTerribleFamiliar

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"That's fine. IT ALWAYS DOES THAT."

Vinny is a national treasure.

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TheTerribleFamiliar

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Interesting take. It runs contrary to a lot of other reviews out there. Most people seem to like the movement in this. I sure do. AW multiplayer was a chaotic mess IMO. The map design seemed to be based on a movement set that didn't have all the jumping and boosting. You couldn't plan for anything because anyone could just boost over it at any time. The weapons weren't balanced for that kind of movement like they were for Titainfall. I guess I was one of the few that felt the boosting went too far in that game. I much prefer the more subdued, but still fluid movement options in BO3. There are a lot of great details in this game. Each to their own.

EDIT: I'm certain that I saw Jason's name attached to this review earlier today. Maybe that was in error?

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