Interesting Interview with Tim Schafer

Hi everybody! (Yup, this times it’s really good).

 Just showing off my mad skills in Photoshop...

As you all may know (well, maybe one or two of you guys) I come from a little Scandinavian country called Denmark. In this little spot on the map, we got a magazine called Gameplay, which is a really original name, by the way. This month, they brought an interview with, the one and only, Tim Schafer – which I found pretty interesting.

Now, since none of you can read Danish, I will freely translate a little segment of the interview which is originally five pages long, so you guys can enjoy it a little too.

…Enjoy

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Tim Schafer’s carrier has been as unusual as the worlds, which has sprung from his mind, but his love for games clearly shows: “Since my dad bought the Odyssey,” Schafer says, “That was our first console … It was the first console ever. My whole family was crazy about it. But then they all grew tired of it, but not me – I kept playing the games until I got a Atari 400 and learned to program, and ever since – I wanted to create games. Since I was a kid. I went to school, I got an education in computer-science and I grew fond of writing. And it would later show, that games are a carrier where you in a strange way, can combine the two.”

The way Schafer would bring these two activities together was not clear from the start though. He has an education in computer-science, but his field of interest had grown significantly, since he started at the university. He thought of this as a dry foundation to base his future on.

“I didn’t know what to do with my life, when I finished my studies.” He admits, “Until I saw a job offer at Lucas Arts, for what seemed to be my dream job. I though ‘Wow, game developer for Lucas Arts!’ Not because of Star Wars, but because I really loved the games they made for Atari: The rescue on Fractalus and Koronis Rift. So I called and got an interview, where David Fox, the boss, asked me if I had played any of their games. I said ‘Sure, I loved Ballblaster’ Because that was my favorite game. He said ‘Ballblaster, oh. That game is actually called Ballblazer. It’s only the illegal copy that’s called Ballblaster …’ – And that was true, I had an illegal copy of the game.

I thought, ‘My God, I just totally screwed up my interview, now I’m never going to get that job’. He said, ‘Well, send us your CV and a letter where you describe your ideal job.’ I figured that I had already passed my chance, so I could as well just try something crazy. I wrote a letter as it was a Adventuregame, where I described my mission to find my ideal job. It was kinda like the game Zork, a Scott Adams-text adventure. It contained small pictures, where I had drawn my dream job at Lucas Film – and I ended up getting an interview and the job!”

Schafer recently dug up the letter and uploaded it to the internet, for all to see, but warns upcoming gamedevelopers to copy his method. Handdrawn satire was apparently something “That only worked in the 80’s”

-

Hope you guys enjoyed it… stay tuned.

Until next time, I will send you dudes love and respect! – Have a nice day or night!

Love (insert purple tentacle and Manny)

6 Comments
7 Comments
Edited by thomasriis1987

Hi everybody! (Yup, this times it’s really good).

 Just showing off my mad skills in Photoshop...

As you all may know (well, maybe one or two of you guys) I come from a little Scandinavian country called Denmark. In this little spot on the map, we got a magazine called Gameplay, which is a really original name, by the way. This month, they brought an interview with, the one and only, Tim Schafer – which I found pretty interesting.

Now, since none of you can read Danish, I will freely translate a little segment of the interview which is originally five pages long, so you guys can enjoy it a little too.

…Enjoy

-

Tim Schafer’s carrier has been as unusual as the worlds, which has sprung from his mind, but his love for games clearly shows: “Since my dad bought the Odyssey,” Schafer says, “That was our first console … It was the first console ever. My whole family was crazy about it. But then they all grew tired of it, but not me – I kept playing the games until I got a Atari 400 and learned to program, and ever since – I wanted to create games. Since I was a kid. I went to school, I got an education in computer-science and I grew fond of writing. And it would later show, that games are a carrier where you in a strange way, can combine the two.”

The way Schafer would bring these two activities together was not clear from the start though. He has an education in computer-science, but his field of interest had grown significantly, since he started at the university. He thought of this as a dry foundation to base his future on.

“I didn’t know what to do with my life, when I finished my studies.” He admits, “Until I saw a job offer at Lucas Arts, for what seemed to be my dream job. I though ‘Wow, game developer for Lucas Arts!’ Not because of Star Wars, but because I really loved the games they made for Atari: The rescue on Fractalus and Koronis Rift. So I called and got an interview, where David Fox, the boss, asked me if I had played any of their games. I said ‘Sure, I loved Ballblaster’ Because that was my favorite game. He said ‘Ballblaster, oh. That game is actually called Ballblazer. It’s only the illegal copy that’s called Ballblaster …’ – And that was true, I had an illegal copy of the game.

I thought, ‘My God, I just totally screwed up my interview, now I’m never going to get that job’. He said, ‘Well, send us your CV and a letter where you describe your ideal job.’ I figured that I had already passed my chance, so I could as well just try something crazy. I wrote a letter as it was a Adventuregame, where I described my mission to find my ideal job. It was kinda like the game Zork, a Scott Adams-text adventure. It contained small pictures, where I had drawn my dream job at Lucas Film – and I ended up getting an interview and the job!”

Schafer recently dug up the letter and uploaded it to the internet, for all to see, but warns upcoming gamedevelopers to copy his method. Handdrawn satire was apparently something “That only worked in the 80’s”

-

Hope you guys enjoyed it… stay tuned.

Until next time, I will send you dudes love and respect! – Have a nice day or night!

Love (insert purple tentacle and Manny)

Posted by Synaptic

Hey, good stuff. Good to see Schafer getting some time overseas.

Posted by thomasriis1987

 thanks man - good too know people enjoy what you wrote :) 

Posted by ryanwho

There should be a Charlie Rose/ Kevin Polak type person for video game people. A guy who just sits down with a dude for like 2 hours and really lets them talk, instead of 15 minutes of talking about the most recent thing with agressive, loaded questions because the interviewer is a fucking child. I'd love to see Tim Schafer do something like that.

Posted by thomasriis1987
@ryanwho: You'r so right man, think that most interviewers would love to talk to Tim for like 2 hours - but I guess he's got a tight sceduel*
You could sell the idear though!
 
*I might not be able to spell   
Posted by rflx

Goddag fellow dane. Good interview/translation, albeit with a few wonky grammatical errors here and there.
Interesting read! Tim Schafer is awesome.

Online
Posted by thomasriis1987
@rflx:  Goddag fellow dane. - yeah, i'm not that good a translater, but hell - it's all in the name of fun, right? ;)