Hey, name's Tristen, I'll be at PAX only on Saturday (sadly weekend passes were out) but I plan to be there beginning to end. Really hope I get to see the guys, would be a great start to my year.
I couldn't find a place for general feedback, so I hope this is an ok place to post this.
I was just looking for a Giant Bomb video that could last me precisely until I get off work, and noticed we can't know how long a video is until you start playing it. If the videos were somehow tagged with their total run time (maybe in text right after the date they were posted or whatever), that could open the door to some really useful tools. For example, imagine being able to filter videos by run time? Maybe not down to the minute, but in broad strokes like short, medium, long, and multi-part (for like archived super long streams, made up of separate videos for the same event).
With the video catalog growing as quickly as it is, being able to filter through is going to get more important for new users.
Weak. The racing game, Distance, by the Nitronic Rush guys should've made the cut over Leisure Suit Larry, at the least. Nothing against LSL especially, it just seems like more of a nostalgia/retro reference game than an actual....GOOD game. An itch that's fine to scratch, but not when other games are actually trying to find a foothold and get into the market.
@Dberg: I'd love to see a couple years later where Clem takes over in Season 2, with Lee probably biting it at the end of this season. Or the first ep of the next one. Either way, no one seems to be able to live that long in this world, and having Lee live on much longer will work against making Lee feel like a character in the story instead of more as an invincible video game hero.
Not to be contrary, but I honestly didn't "get" Audiosurf. I love all music games, and the concept of playing with my own music thrills me to no end.....but I never felt like my music mattered to this game. Maybe it was the songs I chose, but I never felt a connection between the music and gameplay. I understand it, tempo for speed, other musical stats for level layout and block layout and such, but it never felt right to me. It may also be because I prefer a hard fail condition in my music games rather than going for high scores on leaderboards I'll never get past place 500000 on.
I think it's a similar reason why I didn't really get the music connection in Lumines. It was just a puzzle game to me with extremely loose music ties thanks to the line that scrolls by.
I'm still happy to see Audiosurf doing well though, and hope it continues to do so.
@Video_Game_King: Thank you for that insightful input. Knowing that you, King of the Video Games, came to a post about DOA5 just to say you don't want DOA5 truly adds value to the forums and for that, we again thank you.
Not that it's a big deal, but when ever the premium subscriber stuff gets ironed out, where will that money go? Will my membership money go straight to GB, or will it only get a cut and the rest goes to CBS....?
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