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TwoLines

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Violence, anger, maybe even... Hatred?

The man packed a mean left hook, it left a huge black bruise on my chest. I responded with a swift blow to the head... With a crowbar. This knocked the raider off of his feet, but that didn't stop me. You see, HE attacked ME- I tried reasoning with the man at first, but he didn't listen. He acted insane. It's his fault that I am now standing over him, hitting his chest. He started couging up blood, which seemed to snap him outta that haze he was in. "Give me your stuff, I'll let ya go." I yelled. He didn't plead or beg for mercy- he just started... Crawling away. I followed the blood trail. The crowbar hit him again, and again, the cough was getting worse, he was choking. I kicked him in his stomach, he turned over. Now, laying on his back, he was defensless, but it didn't matter. His mouth was a volcano of blood. He took a last look at me, and drifted off. I found nothing but lint in his pockets. His backpack had an opened can of sweet corn in it. It was full of berries. The berries, as I determined, were the poisonous kind.

Fuck.

That, my friends, is what happened during one of my playthroughs of Neo Scavenger. This game is full of violence, violence that is not always necessary. And it is the ugly kind of violence. The kind that you don't want to see, the kind that makes your stomach turn. The kind that reduce a man to a whimpering pathetic animal that you blugeon to death. The way that it's described- it ain't right. Contrast that with the quick splat of a knife to the face (repeatetly, like "uh, uh, uh, uh") in Assassin's Creed, now that is way more satisfying! it doesn't make you think about mortality, and how we're made of aortas and brain stem. It doesn't make you think whether this virtual being deserves empathy, it's made out of plastic.

That's the kind of violence that is usually presented in video games and enjoyed by everyone, myself included. It doesn't mean jack shit. These games ain't murder simulators. What happened in Neo Scavenger, that was closer to murder. It was slow and painful- for both parties involved (although I suppose the murderee... or, you know, the victim, suffered much more than the murderer). Of course Neo Scavenger doesn't give you a thumbs up for scrambling somebody's brains. This game does not celebrate death, the post apocalyptic world of Neo Scavenger has a quiet, sombre tone. Conflict is something you want to avoid, you'll always get hurt and the enemies rarely have anything useful. If anything, it handles death with appropriate gravitas.

And then there's Hatred. That game that was taken off of Steam and then brought back. It looks like Postal to be honest, nothing we've never seen before. Have you ever played Postal one? The guy went around the neighbourhood and shot at people. They weren't enemies, they didn't have guns, he never had a reason to shoot 'em, they were just regural folks. So are these games murder simulators? Granted, I have not played Hatred, but it seems like it's the run of the mill violence, hundered and hundereds of bodies. Explosions and headshots. Comic book violence. Seems like a teenager's wet dream. There's no malice there, there's no... Hatred (HA-haaa! See what I did there? Guys? ...Guys?).

So whatever. Go on a killing spree in GTA V and hey, maybe you won't even have to buy this game.

Do buy Neo Scavenger though, it's pretty kick ass.

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