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Video_Game_King

So is my status going to update soon, or will it pretend that my Twitter account hasn't existed for about a month?

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A Song of Ice and Fire (That's Completely Unaffiliated with Anything Game of Thrones).

The suave, daring, unrivaled King of Video Games. He is on an EROTIC quest to see if lesbians indeed have the goods. BEWARE, the Moon.
The suave, daring, unrivaled King of Video Games. He is on an EROTIC quest to see if lesbians indeed have the goods. BEWARE, the Moon.
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You ever play a video game and feel like a total piece of shit afterward? No, I didn't confuse this game with Spec Ops: The Line (which I really should get around to playing). I'm honestly saying I feel like shit after finishing Little Inferno. I spent the entire game depriving other people of their joy and brought the world around me closer to annihilation. And for what? To bring a fleeting amount of joy to my pathetic, lonely existence? When I finally saw those credits roll, I felt like an awful person. And that's what makes the game so damn good.

It all begins with a relatively simple premise. Here's a fireplace; have fun burning shit. Hell, you even get paid to burn things, just so you can buy more things to burn. At first, all of this feels rather gratifying. There's just this primal joy to be had, watching things slowly fade into ash. Maybe it's the setting. All you ever really see in this game is cold, unfeeling brick. Starting a fire, as psychotic as it sounds, is the only thing that brings even the smallest, most fleeting glimpse of light and warmth.

Of course, there are always memories I'd be happy burning away.
Of course, there are always memories I'd be happy burning away.

Whatever the reason, it isn't going to last. Primal joy soon gives way to tedium as you soon realize how repetitive your actions are. Remember that little tidbit about being paid for your "work"? Well, that's the entire experience: you buy things to burn to buy things to burn to buy thing to b-and it goes on like that for a while. You're essentially trapped in digital samsara, bringing things into this world so that they might die, only for the process to repeat ad infinitum.

And then the story context makes things so much worse. Even though you spend most of the game looking at a fireplace that's completely removed from the outside world, Little Inferno's more than happy to send you newsletters to keep you updated on current world affairs. Turns out the Earth's covered in smog, trapped in eternal winter, and you're to blame for this. Well, not entirely; you're not the only one lighting fires to entertain yourself. But it's difficult escaping my role in what's going on. Oh, sure, my limited view of the world and the letter's flammability certainly encourage ignorance, but ignorance isn't an excuse. The game is telling me in unambiguous terms that my actions are destroying the world. Yet I continue to do it. Hell, I could've simply shut off the game at any time, and I'd no longer be an active participant in the world's destruction. But I continued, anyway. For what? Some fleeting moment of joy I knew couldn't last? That would ultimately deprive somebody else of perhaps even greater joy?

Despite a planet so vast...and populated by countless number of people...Why is it that I'm so alone?...Oh, well. More tinder for the fire.
Despite a planet so vast...and populated by countless number of people...Why is it that I'm so alone?...Oh, well. More tinder for the fire.

In fact, let's explore that last idea some more. What is it that I'm burning? Used credit cards, discarded family photos, letters that people have sent you, children's toys, are you starting to see a pattern here, yet? All of these items have a personal history to them. Somebody out there valued this item and attached some personal meaning to it. Now, you're just feeding it to the pyre. Even if the item in question doesn't have any sort of past attached to it, I'm still ultimately denying other people things that they have more of a right to than I could ever claim. I'm sure there's some kid out there who needs that toy more than you do. In fact, there's almost definitely somebody out there who could use that medication more than you do. But I still bought it all, specifically knowing that all I could do was destroy it and be paid for the privilege, whore that I am.

The worst part of it all, though? This one particular moment toward the end of the game. I'm not sure if I mentioned this, but there's this girl who writes to you throughout the game. You can't write back to her, but you can send her gifts every now and then. She's your only personal contact for 90% of the game. Fast forward to the tail end of that 90%, and now she's asking you to send her all the items you sent her over the course of the game. All four items. I couldn't remember them. Oh, believe me, I tried. I desperately tried to remember the only contact we made with each other, but it was a fruitless endeavor. I could only remember one, maybe two items correctly. One of those items was the most recent one I sent. In a three hour experience. Way to trip over a low bar, me. I took so long trying to dig up lost memories that she had to send me a letter explicitly telling me what I'd sent her. Do you understand how awful that experience made me feel? I had spent so much time trapped within my own limited, ultimately selfish perspective that I'd completely forgotten about other people. The fire had wiped away more than my possessions. It wiped away my memory.

That's enough needless melodrama for one blog, now, isn't it?

Gameplay? What the hell's there to discuss about gameplay? The closest you come to any challenge in the game is in figuring out what two items you have to burn to fulfill a combo. Some of them are difficult, but most don't require a lot of brain power. But that's not what Little Inferno is about. It's about watching the world burn away to nothing, all because that's what gets you off. Who cares about exploitation, or about a cycle that can only end with destruction? It's just you, me, and the cubes.........no idea why I made that reference, but alright.

Review Synopsis

  • What could be more fun than watching things crumble into ash?
  • Maybe stopping to think about all the horror associated with that sentence?
  • The story doesn't help too much, either.

And now for something completely out of date.

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........You ever try to come up with an introduction for one of your blogs, only to feel two horrific monsters burn their gaze into your very life essence?......Anyway, Snow Bros. Like Little Inferno, it's a very simple game based around a very simple concept. But unlike Little Inferno, you're smothering things in snow instead of lighting them ablaze. Also unlike Little Inferno, Snow Bros. lacks a deeply depressing core. Instead, it's just that one gameplay mechanic. You get to fuck around with that for fifty levels, the game ends, and you feel as though your time has been occupied.

I'm really not kidding: covering things in snow is really as there is to Snow Bros. You lob snow at an enemy, turn them into a snowball, smash them against the nearest wall or floor, and then repeat for a large number of enemies over a smaller number of stages. Sound simple? It almost is. Turning enemies into snowballs is rather easy, but rolling them down a hill isn't as self explanatory. You have to hurl snow at their corpses while you're pushing them. I guess you can't let them die without taunting them one last time. As if I didn't have enough reasons to hate those two....things that the game considers protagonists. Other than that, though, Snow Bros. is good for what it is. Despite its simple nature, Snow Bros. is gonna make you think. Not very hard, mind you, but you still have to put some consideration into how to kill all the enemies on screen at the same time. It's all mildly fun and you get decent enough thrills from completing a level. Overall, this game knows how to dole out the instant gratification.

"Try having kids NOW, King Scorch!"

Hmmm....Instant gratification. Let's explore that idea, shall we? Does instant gratification make Snow Bros. an exploitative game? I mean, have you seen how I've described the playing the game thus far? "Mildly" and "decent enough" don't exactly connote the highest quality. They connote an utterly detached experience that I couldn't care less about. Clearly, the gameplay hasn't held my attention. Instead, that responsibility falls on the bright visuals, the simplistic melodies, and the cheap thrill of solving a very basic puzzle. Snow Bros. doesn't want to engage your skills and abilities; it wants to hold your attention for as long as it can.

To what end? I have no idea. Keep in mind that this is a really short game. There are only fifty levels, and I'd be hard-pressed to find one that's longer than fifty seconds. That comes out to......some number higher than fifty seconds of gameplay. That's not a lot of time for the game to accomplish much of anything. So Snow Bros. isn't necessarily benevolent; just incompetent. But after some careful consideration, is that necessarily a bad thing? The game's still offering you some enjoyable puzzle action. Who cares if it parcels out said action like crystal meth? If you're willing to overlook Snow Bros' more exploitative trappings, then it might be right up your alley. Don't think about it too hard, though. I think I've demonstrated why.

Review Synopsis

  • What's not to like about pushing enemies down small inclines and watching them die a horrible death?
  • Besides the game exploiting the sense of joy that scenario creates?
  • Oh, and something about the flame king turning people into snow. Should've mentioned that.
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