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vidiot

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Dyack should have known better, been professional.

The general consensus from what I have read, and what I agree with is pretty simple:

Dennis Dyack, for the sake of the team in Silicon Knights working on Too Human, should have kept his god-damn mouth shut. He knew better.

Why? Watch on of their "making of" videos, the guy is clearly incredibly smart. So what the hell was he doing ranting and raving prior to this games release? I can't imagine being one of the many game developers to have been working on this title watching as their fearless leader continued to raise expectations of this game to almost Ion Storm level of absurdity. What would have been a pleasant, mediocre, diablo style hack and slash game experience, thanks to Dyack's continued statements, has been transformed via his hype into some undefinable new genre, with a story that's supposed to be the greatest thing to hit the industry. Unless you have played games in the last two decade's and realize your lofty game design and narrative choices have been done before, and better.

I agree with the 1up review. This game is all over the damn place. A "jack of all trades, master of none".

This whole experience must be incredibly demoralizing to the multiple development groups within Silicon Knights who have been working so hard to see this piece of software out.

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