In the opening scene the player is on a space station of some sort. It looked very sparse, and they didn't show anything behind the player, perhaps there is nothing there... Space stations might just be User interfaces (UIs) and not have anything to explore in them.
The player also get's automatically flown out of the station before being given control, possibly docking is automatic as well (which seems to be the case when they land at the planet 'trading center' as well)
The upper left corner of the screen says Ethaedair up until the point where he enters the atmosphere of the first planet where it changes to Achaia. Both of these names seem randomly generated to me, possibly through an algorithm that produces roughly say-able English text.
There is a lot of higher definition detail pop-in on the planet. This seems to be limited to shadows, objects and some of the more localized surface roughness.
When the player flies up to what i'm calling a trading center on the planet it highlights a landing pad in red, and the player is able to cycle to the next pad without pointing towards it and apparently activate an auto landing sequence.
Shortly after landing and getting out (is getting out necessary?) the UI pops up with -3.2 Heridium, most likely some mined/produced resource. Why didn't the player have to select what to sell? Possibilities are; This is a demo and it was set up to be snappier than the real game, this station only takes Heridium, the player had previously labeled this Heridium as extra or excess, Heridium and presumably other materials are only worth anything traded in, or Heridium was everything on the ship and exiting the ship denotes "unload everything" to a trade station.
The player walks around for quite a while on the trading station, enough time for several other ships to come and go. Was there a UI interface question that wasn't being shown or does it just take a while for a player to make trades?
When the player interacts with what seems to be the warp UI Ethaedair says it was discovered by Hellogames-ryan, which is different than the name of who discovered the planet that was landed on. Possible to not discover everything in a system when you visit it?
I have no idea what spectral type means or what G2m could mean as a type. Any suggestions?
Does the space station section of the info screen imply that every area has 0-1 space stations and they can vary in set ways? I kind of hope that each class I space station is slightly different based on what resources are around it and it's not just that there are like 4 different stock stations that are either class I II III or IV. But we'll have to see.
The player then does something that I assume only gamedevs can do which looks super snazzy and swoopy, and finds an unconnected system to warp to, Utwarzers.
There is a big pyramid looking... space port? Maybe they do all look different, who knows.
Vesta Prime: This planet actually has life on it as well as strange blue.. probably mining patches. It also has glowing blue circles, which I'm assuming are points of interest. Also, even on the planet you can see the large red blip on the map that represents the assumed space station.
It seems that overall the life on the planet ignores the player, although near the end, the large two legged creature might take a look at the player.
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