Some 3D stuff (recent and old)

Here's a city scene heavily inspired by Mirror's Edge. Also made a low-res vehicle for it, but it's still a work in progress:










Full view link:

http://img.photobucket.com/albums/v204/SithSnake/CityScene_WorkinProgress2.png?t=1237148569


Here's a wireframe shot of part of the scene and most of the background:







Here's some work on the actual vehicles, including the animation rig (suspension,etc):










Some global Illumination renders of the vehicle alone (inspired by the Israeli UGV Gardium):







Here's another portfolio piece, a high res model of a FN SCAR-L with some addons, like a custom saw-style pistol grip, a custom buttstock, an EOTECH dot sight, an ANPEQ2 laser/LED, and of course, the EGLM 40mm grenade Launcher:























Full view:

http://img.photobucket.com/albums/v204/SithSnake/SCARDev.png

And here is some weird organic stuff (I don't specialize in organic modeling so it's a little noobish):


Full: http://img.photobucket.com/albums/v204/SithSnake/ZB02.png?t=1237149244

And... this...








Full: http://img.photobucket.com/albums/v204/SithSnake/ZB09.png?t=1237149330








Full: http://img.photobucket.com/albums/v204/SithSnake/ZB03.png?t=1237149337

yeah I know, the hair is shit.
30 Comments
31 Comments
Posted by warxsnake

Here's a city scene heavily inspired by Mirror's Edge. Also made a low-res vehicle for it, but it's still a work in progress:










Full view link:

http://img.photobucket.com/albums/v204/SithSnake/CityScene_WorkinProgress2.png?t=1237148569


Here's a wireframe shot of part of the scene and most of the background:







Here's some work on the actual vehicles, including the animation rig (suspension,etc):










Some global Illumination renders of the vehicle alone (inspired by the Israeli UGV Gardium):







Here's another portfolio piece, a high res model of a FN SCAR-L with some addons, like a custom saw-style pistol grip, a custom buttstock, an EOTECH dot sight, an ANPEQ2 laser/LED, and of course, the EGLM 40mm grenade Launcher:























Full view:

http://img.photobucket.com/albums/v204/SithSnake/SCARDev.png

And here is some weird organic stuff (I don't specialize in organic modeling so it's a little noobish):


Full: http://img.photobucket.com/albums/v204/SithSnake/ZB02.png?t=1237149244

And... this...








Full: http://img.photobucket.com/albums/v204/SithSnake/ZB09.png?t=1237149330








Full: http://img.photobucket.com/albums/v204/SithSnake/ZB03.png?t=1237149337

yeah I know, the hair is shit.
Posted by Arkthemaniac

Erhm . . . cool?


What is all this? Just for fun?
Posted by AgentJ

He works at Ubisoft Montreal, correct? I dont know much about 3D modelling and such, but this all looks pretty impressive to me.

Posted by warxsnake

Yeah just for fun

Posted by Arkthemaniac

Well, it's pretty nice stuff. Forgot to say that. Much better than anything I've ever created on a computer.

Posted by MB

I can't even draw a smiley face in MS Paint.

Moderator Online
Posted by Jayge_

I like it. What games have you worked on?

Posted by Arkthemaniac
Jayge said:
"I like it. What games have you worked on?"
Don't ask that. None of us want to hear him say Petz.
Posted by warxsnake

RSV2 and the other stuff I can't mention yet otherwise I get shot in the head.

Posted by Arkthemaniac
warxsnake said:
"RSV2 and the other stuff I can't mention yet otherwise I get shot in the head."
RSV3 confrimed.
Posted by 0kAmui0

That vehicle looks sweet. And those others aren't so bad either.

Posted by Meteora

Pretty cool. What program do you use to make 3D models?

Posted by Origina1Penguin

Cool.  I especially like the weapon details.  The vehicle looks a bit cartoony compared to the rest, but I fail at all art related material so I can't complain.  I'll stick to my prospects of programming.

Posted by warxsnake
Meteora said:
"Pretty cool. What program do you use to make 3D models?"
3dsmax and mudbox for mechanical

3dsmax and zbrush for organic

photoshop for textures


I'll have more stuff to post once I'm done with the current Ubi project, I've been a lazy artist :)
Posted by frenchdork

your gun is freaking awesome.

Posted by Bucketdeth

NIce stuff man, really cool.

Posted by super_machine

Nice, you ever work with v-ray? I love me some v-ray. Examples of my love for v-ray.


Posted by Pie

Dude, yes

Posted by Vinchenzo

Great thread.

Posted by ZeroCast

If i may ask, how long did it take you to reach this level of professionalism? I'm studying Computer Graphics and been wondering if being a Modeler for the rest of my life is beneficial enough.

Posted by damswedon
@warxsnake: you do know that the last two look like they're about to get buggered
Posted by CL60

Damn nice.

Posted by DanielJW

Thems some purdy images.

Posted by Claude

Those guns remind me of a Super Soaker for some reason.

Edited by warxsnake
@frenchdork said:
" your gun is freaking awesome. "
Thanks!

@ZeroCast
said:
" If i may ask, how long did it take you to reach this level of professionalism? I'm studying Computer Graphics and been wondering if being a Modeler for the rest of my life is beneficial enough. "
Just used a lot of programs early on, started actually with AutoCAD R14 back when I was a kid because my father's an engineer, then moved to photoshop, and then 3dsmax, and etc, zbrush being the one of the newer programs I have gotten used to. Being a modeler is really fun yeah, if you like games and potentially would like working in game dev, making props and stuff is really fun, though I suggest you dont limit yourself to just modeling but try sculpting as well, as in high res zbrush 3D sculpting, it will get you far in the industry if you become good at that and not just simple modeler.
3d sculpting opens up doors to not only game developement but also the CGI industry, movies, toys and collectibles (sideshow toys, hot toys..)

@super_machine said:
" Nice, you ever work with v-ray? I love me some v-ray. Examples of my love for v-ray.
"

Yeah Ive tried Vray, though I've settled with MentalRay since it has become 3dsmax's standard (and XSI, Maya) and also i dont consider myself a render specialist, im more of a "asset producer" so I like easy render engines :) Great renders btw!

@damswedon said:
" @warxsnake: you do know that the last two look like they're about to get buggered "

hehe :D

@CL60 said:
" Damn nice. "

Thank you!

@DanielJW
said:
"

Thems some purdy images.

"

Thanks!

@Claude
said:
" Those guns remind me of a Super Soaker for some reason. "
I guess it's the shader I applied to the model that makes it look like a toy, yep!


--

I'll be updating with better stuff soon, being on Ubisoft projects provides such an exponential growth of experience throughout relatively short amount of time, so even though these were semi-recent assets, what I do now is arguably a hundred times better. It just sucks most of what I do is NDA, hopefully soon I will be able to show more stuff (ex: James Cameron's Avatar assets).

Heres some recent stuff, the stuff in the first pic are slightly "plain" because they are meant for 3D printing->small statue/toy and the printer usually adds grain to the product anyway. Second screenshot are just random space boots for chicks as a quick doodle, its missing some stuff like the clips to fasten the boot flap:
























Large IMG1: http://img.photobucket.com/albums/v204/SithSnake/render0.jpg
Large IMG2: http://img.photobucket.com/albums/v204/SithSnake/render01-2.jpg




Posted by DanielJW
@warxsnake: Holy crap those new weapons blow my mind.
Edited by CowMuffins

I made my first 3D model yesterday actually. But I have no idea how to put textures on it and I can't find any information on how to do so. Have you ever used Softimage Mod tool 7.5? Probably not D: "

Posted by warxsnake
@CowMuffins said:
"
I made my first 3D model yesterday actually. But I have no idea how to put textures on it and I can't find any information on how to do so. Have you ever used Softimage Mod tool 7.5? Probably not D: "
Thats a great looking model / topology for your first 3D model! Unfortunately, I haven't used that software, as a side-note you can export the 3D file as OBJ and it can be read by almost any other 3D program (zbrush, max, maya, mudbox..)
Posted by Psyx2

Really nice. I've tried to model stuff in 3D before, but it was way too complicated for me.

Posted by CowMuffins
@warxsnake said:
" @CowMuffins said:
" I made my first 3D model yesterday actually. But I have no idea how to put textures on it and I can't find any information on how to do so. Have you ever used Softimage Mod tool 7.5? Probably not D: "
Thats a great looking model / topology for your first 3D model! Unfortunately, I haven't used that software, as a side-note you can export the 3D file as OBJ and it can be read by almost any other 3D program (zbrush, max, maya, mudbox..) "
I'll see what I can do with the exporting.
I've never used Mudbox before, but compared to Zbrush, which do you prefer?
Posted by warxsnake
@CowMuffins said:
" @warxsnake said:
" @CowMuffins said:
" I made my first 3D model yesterday actually. But I have no idea how to put textures on it and I can't find any information on how to do so. Have you ever used Softimage Mod tool 7.5? Probably not D: "
Thats a great looking model / topology for your first 3D model! Unfortunately, I haven't used that software, as a side-note you can export the 3D file as OBJ and it can be read by almost any other 3D program (zbrush, max, maya, mudbox..) "
I'll see what I can do with the exporting.I've never used Mudbox before, but compared to Zbrush, which do you prefer? "
I haven't used mudbox too much so my biased answer would be Zbrush, but on the other hand Zbrush is an industry standard in both CGI and games and *once* you get used to the downright moronic UI, it's an extremely powerful app that will let you sculpt tens of millions of polys with ease.