Ending credits in games nowadays

There is one thing that has started increasingly to annoy me more and more in modern video games.

Ending credits.

I mean I dont mean to disrespect the people creating these games but...

I just completed Hell Yeah! Wrath Of The Dead Rabbit and it was extremely good game IMO, fun and surprising with solid gameplay and everything I want from my modern sidescrolling 2d shooterplatformer. But is it really necessary to display 15 minutes of ending credits? Did SEGA Benelux or SEGA Australia really put that much creative input into the game so that they should be included in the ending credits? I think not.

Most of the credits consisted of people dealing with marketing, translating or something else not directly affecting my gameplay experience therefore useless information for me. Why does gaming industry see these names relevant to display them to the player, is it some kind of reward for me to endure long lists of names which I really don't want to see. Most of the time skipping ending credits is not a possibility and I really don't want to do it as there might be something hidden at the end of the credit roll. I want to see the whole ending but I really have no need for the information games these days want to show me.

In my opinion the ending credits should contain only the people why really made the game happen and the "useless" names should have their own credit roll which the players would see should they choose to do so in a menu or something like that. Or at least localize the ending credits so that the list would be a lot smaller for each individual.

It seems that the gaming industry don't want players to complete their games and punish us for doing so.

19 Comments

blogging for quests

Plain and simple, this blog was created solely for the quest requiring it.

 
One can wonder that has Microsoft opened a Pandoras box when they came up with the idea of achievements.
I mean that for me for example gaming on "non-achievement/trophy" systems has not been active after acquiring x360 (and then way later the ps3).
I also have Wii, naturally being a Nintendo fan, and while that system has great games the lack of achievents has resulted in my Wii collecting dust.
 
BUT this is not the only reason for that, also I kind of love&hate the controller. When they announced the classic controlled which came with Monster Hunter
Tri I thought that now I can get some hours into that game/system but when I realized that I still need to have the original controller attached to the new one 
I was kind of let down. As I dont have a couch to sit on while I play it is quite uncomfortable to place the Wii controller somewhere while I play so its easier for me
just keep the system collecting dust and go back to my other systems. 
 
Of course should the Wii have somekind of achievement system then I might be more easily pulled back. I'm not an achievement whore as such, I dont buy games (I live in Finland and we dont have game rentals)  for the reason they are easy to 1000/1000, I get games which I want to play and then look at the requirements of achievements/trophies after playing the game or during depending on the game. But I do like to squeeze few extra hours from games by completing at least some them. 
There are some games I haven't completed because of them, I'm looking at you Star Ocean: The Last Hope. If the achievement seems to be too cumbersome then I'll just pass it, I'm looking at you Star Ocean: The Last Hope :)
 
It really is kind of silly to do these extra things but for me they have been a really nice bonus to gaming. After all nobody should care what their gamerscore is and just enjoy the games.
 
ps. I have to admit that being a single-player, I really really really hate multiplayer achievements :D
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