Average mmo? I get the feeling most of you don't realize that would require it to be a barely playable snorefest piece of shit. Which it isn't.
As far as sales go this game will easily be the best selling opening week of any mmo in history.
Nothing to separate it from other mmo's you say? Uh... fully voiced? The story is actually about your character? Alignment choices? (you did know light dark choices effect your end game gear options, personal story, companions, abilities, and even potentially your character appearance right?) New PVP arena games that are more than capture the flag or control point xyz? The entire companion character and crafting system being completely different from any other mmo (save a few I doubt any of you have ever heard of)? This doesn't even get into the entire concept of the soft trinity, advanced class options, raids, end game pvp, branching paths through small team dungeons, or the million other things they are trying to tailor to their game and improve on.
Anyone who has followed this game at all knew it was not out to reinvent the wheel. Hell give me enough time I could find you interviews given by SW:ToR's game makers who flat out say they were not looking to redefine mmo's but instead improve upon them. Unrealistic expectations from people who more than likely don't even play mmo's and have not followed the game isn't Bioware's fault.
Lastly.... not star wars??? Ridiculous. It looks like KotOR, sounds like KotOR, and has been written by the same people who wrote KotOR. I think it is pretty clear what that adds up to. You don't like alot of people being jedi? Get over it. If you couldn't play as one then they may as well had not bothered making the game in the first place and anyone with common sense knows that. Also for a cheap cash in attempt it sure cost alot of money. Like.... more than any video game ever made.
EQ2 had everything you're talking about, and look at it now.
Boring - as- hell....
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