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xxNBxx

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The more I play the more I want Diablo 3

I got Titan Quest gold edition back when steam had the weekend deal.  I thought to myself  “hey, it’s only 10 buck why not give it a try" 

After playing it I come to realize something, the more I play TQ the more I want Diablo 3.

I figured out why, though TQ is a fun game it lacks a few key features that I know D3 will have. 

1) Immersive story: 

TQ story isn't bad it just isn't strongly presented.  TQ doesn't have any cinematic to move the story, your character doesn't have a voice to give weight to any of the dialogs, these are all things I know D3 will have

With Diablo2 came Blizzards first good use of storytelling.  You would be hard pressed to say any of the games they have brought out since have had bad stories.  (ppl that think there is no story in WoW need to learn how to read cause there is a ton of story in the game if you would just read at least some of the fiction that’s there)  I know the story will not be ground breaking but it will make you feel that you are a part of it. 

2) Higher replay value:

TQ has good replay value just based on the massive amount of options in each of the mastery trees, but the game plays out the same and looks the same every time you play it.

Blizzard has said D3 will be different every time you play it, cause there will be randomized quests, monsters and on top of that the standard feature in all Diablo games, randomized dungeons. 

3)  Support

TQ has no support outside of the player community. Due to iron works going out of biz.

Blizzard has given players their money’s worth in a polished game out of the box and strong supports after its release.   I think with what they learned from WoW they know that releasing content for a game is a sure fire way to keep the existing players happy but attracts new gamers to their product.

4 Comments

Only the online part

I haven't had any problems with the game off line.  I am having a great time playing it. 

Saying its "totally busted"  is totally blowing things out of proportion. The only problems I have had is trying to stay connected in a online game.

Ryan probably started this question of the day cause he is bitter that he lost his saves.  Yeah that sounds like it would suck but its not the end of the world.  I have had more fun with this game then I had with Too Human and one only cost $15 bucks to buy. 

1 Comments

Whats the big deal? You already have two systems for core gamers

I still don't know why people still think the Wii is a core gamers system.  Its a family friendly entertainment device that's all it is,  yeah sure, maybe once and a while there will be a game thats geared to the core gamer demographic but for the most part the Wii is not for them.   With all the money Nintendo is making on the Wii don't plan on them to change strategy anytime soon.

I am keeping mine.  Its a fun system to play with girls, friends, and family
1 Comments

I'll do it again

Weapon Damage for TF2
 Class /        Weapon type /   Weapon name /   Ammo loaded /   Ammo Carried /  Damage Range /           Special

Demoman
                         Primary                Grenade                  4                          30                        65 - 125 

                         Secondary           Sticky Bombs        8                          40                        90 - 140

                         Melee                    Bottle                    N/A                         N/A                       45 - 85

Engineer
                         Primary                Shotgun                  6                           32                          80 - 90

                         Secondary           Pistol                      12                         200                        20 - 22

                         Melee                   Wrench                   N/A                        N/A                        45 - 85

Heavy
                         Primary                Minigun                   200                       200                       50 - 55   per 1 ammo 

                                                        Natascha                200                        200                      37 - 41   per 1 ammo               Slows movement of hit target

                         Secondary           Shotgun                   6                            32                        80 - 90 

                                                        The Sandvich        N/A                         N/A                       N/A                                               heals 120 health but can't move for four second as you eat.

                         Melee                    Fists                        N/A                         N/A                       45 - 85 

                                                        K.G.B                       N/A                         N/A                       45 - 85                                         receives five seconds of guaranteed critical hits after a kill

Medic
                        Primary                 Syringe Gun              40                        150                     10 - 15 

                                                        Blutsauger                40                        150                     10 - 15                                    +3 Health on hit No critical hits 

                        Secondary            Medigun                    N/A                       N/A                        N/A 

                                                         Kritzcrieg                 N/A                       N/A                        N/A                                          Ubercharge grants 100% critical chance

                        Melee                     Bone Saw                 N/A                       N/A                       45 - 85 


                                                        Ubersaw                    N/A                        N/A                     45 - 85                                    Add 25% Uber charge on hit 20% Slower firing speed


Pyro
                        Primary                 Flame Thrower       200                       200                        ~15 per ammo*** 

                                                        Backburner             200                       200                        ~15 per ammo***                   Auto critical when attacking from behind

                        Secondary            Shotgun                    6                            32                            80 - 90 

                                                        Flaregun                    1                           16                       14 - 15(Point Blank)                5 damage per sec 10 second burn
                                                                                                                                                      16 -18(Medium Range
)
                                                                                                                                                      22 - 25(Long Range)

                        Melee                     Fire Axe                     N/A                       N/A                           45 - 85 

                                                        The Axtinguisher     N/A                       N/A                           23 - 43                                    Auto critical on burning target

Scout
                        Primary                Scattergun                6                          32                              85 - 105 

                        Secondary           Pistol                         12                         36                              20 - 22

                        Melee                    Bat                             N/A                        N/A                            30 - 45
Sniper
                        Primary                 Sniper Rifle              1                           25                              110 - 195****    

                        Secondary            Machine Pistol        25                        75                               10 - 12 

                        Melee                     Machete                   N/A                       N/A                             45 - 85 

Soldier
                        Primary                 Rocket                      4                           20                               105 - 115 

                        Secondary            Shotgun                   6                           32                                80 - 90 

                        Melee                    Shovel                      N/A                        N/A                              45 - 85 

Spy
                        Primary                 Revolver                   6                          24                                55 - 60 

                        Secondary            Sapper                    N/A                        N/A                              N/A 

                        Melee                      Knife                       N/A                        N/A                              30 - 50**

 

 

** The Spy's knife will only score critical hits when used from behind the target, which always kills with 1 hit

*** The flame thrower damage listed (15 per round) does not include afterburn damage, which is roughly 50 damage over time after being set on fire

**** Sniper rifle headshots are automatically critical hits, although they can still crit on normal shots. These are normally 1 hit kills, with the exception of heavies (a fully charged headshot is required to take out a heavy with a medic healing him to 150%)

 

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