I like this game a lot because there's nothing else out there like CS, the core mechanics of which I like, but everyone who plays CS has been doing so for like 25 years and are extremely unfun to play against.
Also I like that there's some randomization in the recoil patterns, something I think is miserable in CS.
Lastly, did Brad forget you get 1ups for hitting the top of the flagpoles?
This is easier said than done in Lost Levels. In addition to a perfect flagpole jump he needs:
a coin counter that reads either 11, 22, 33, 44, 55, 66, 77, 88, or 99
to touch the flagpole when the last digit of the timer matches the coin counter
Oh damn, I didn't know that! I think he got one on his first high flagpole grab so I just assumed he was just so slightly too low on all the rest. That's cruel!
8bitdo is the only one making perfect controllers for Switch at the moment. I got rid of all controllers on all platforms I'm playing on and replaced them with SN30 Pro+ controllers, they're fantastic.
I'd tend to disagree, the d-pads on those are pretty lousy. It's way too easy to accidentally input a diagonal when you want to only hit left/right, which is why most high-level Mario Maker people don't recommend them. Ultimately better than most other options on the Switch, but they fall short whenever you start getting into anything requiring precision. Which is a shame, they're well-built otherwise, look great, have good support and so forth, but I also had a knockoff USB SNES controller that was a third of the price with a better d-pad.
Anyway, I honestly wouldn't discount the input latency with the current setup. Those adapters are pretty good but still quite imperfect. From what I understand, counter-intuitively, they perform worse over USB than Bluetooth, and they introduce a not insubstantial amount of latency as it is. Given the emulation, adapter, and inherent TV latency, it wouldn't surprise me if a game made with CRTs in mind would become much harder. It might not be Punch-Out, but even a couple frames can be the difference between jumping over a gap and falling right in.
Lastly, did Brad forget you get 1ups for hitting the top of the flagpoles? He seemed to never truly go for them and attributed one of his deaths to going for a few hundred extra points. Hit those things! Get the lives!
I think the intended solution of the swing-arm box and water wheel puzzle 2/5 through the quick look was to put the box on the far right, the swing-arm straight up, and a rope connecting the two, then stand on the rope. There's no other reason I can think of for the little loop on the swing-arm.
Hm, maybe, but I figured the intended solution was to put a box under the swing arm, freeze the swing arm, and then put the box on top of the frozen swing arm. Which is effectively about the same as Brad's solution, but without any janky physics timing.
Coming in here way late to say that lemonade probably isn't juice but eh fuck whatever who cares, and also that turtles can in fact flip themselves over so long as they don't already have an injury that prevents it.
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