(Hello! This is my first post on these forums. I registered for the GB forums years ago when they first opened, forgot that login and tapered off of this website for years until the 2014 GOTY podcasts. Thought they were really fun to listen to but only really started paying attention to Giant Bomb content after listening to the 2017 GOTY podcasts.)
Anyway, I enjoyed most of the awards but now that I have about 100 hours of Giant Bomb GOTY podcasts under my belt, I have a few outside-looking-in ideas on how they could improve their offerings.
Maybe finally create a Best Looking: Technical Category. I think it's really hard for games like Uncharted, Horizon, and Star Wars Battlefront to get props in the Best Looking category when you have games like Inside and Cuphead that not only look really good, but also have an incredible sense of art direction to go along with it. There were a few times during this year's deliberations where Jeff said something to the effect of "This game would be on the list if we had a Best Looking: Technical category." I'd love to see their deliberations on that. I want to know what they think was the most 4K, 'woah look at that water,' 'I can see the pores on their face' game of the year.
Hammer out what a category is before you go live with discussions. My issue with this isn't even with Best World. It's actually with Best Styyyyyyyyyyyyyyyyyle. I'd like to know what they mean when they separate a game that simply has style from a game that has styyyyyyyyyyyyyyyle... Still salty over Galax-z winning this award a few years ago.
Be less afraid of non-binding group votes A few times during the deliberations, someone would propose a non-binding vote to get the temperature of the room, and someone else would reject that, saying that they don't want to taint the rest of the categories' deliberations. At a certain point, there's not much else to say, and a vote not only breaks up the monotony of the same arguments, but serves as a valuable gauge to see where everyone else stands.
Think up a way to break stalemates. I don't care if you do it through a vote, formal mini-debate with opening and closing arguments, or a coin flip. Once you hit the point of two people going back and forth with the same arguments, there's gotta be something that gives sooner than the natural conclusion of the discussion.
Here is the history of Best Looking category. Games in bold are what would qualify as technical achievements.
2016: Inside (Uncharted 4, DOOM)
2015: The Witcher 3 (Ori, Rise of the Tomb Raider)
2014: Guilty Gear (Destiny, Neverending Nightmares)
2013: The Last of Us (Battlefield 4, Proteus)
2012: Journey (FarCry 3, Fez)
2011: The Witcher 2 (Rayman Origins, Dead Space 2)
2010: Kirby's Epic Yarn (Hot Pursuit, Limbo)
2009: Uncharted 2 (Arkham Asylum, A Crack in Time)
Technical games win 50% of the time (4/8) and make up 54% of the nominees (13/24). I kind of think they are doing the category fine considering the stats.
Alex’s somber ending “I never had my game win as I thought going in this was my year” I haven’t checked the data but I feel like more often than not Jeff is the one who gets “his” game on the top of the list.
Super Mario Maker over MGS:V is a perfect example of this.
Please do not remind me of the Super Mario Maker debate. I still cannot believe when Brad made the irrefutable argument that the game's lack of curation made it random if you had a good time with it or not, Jeff's counterpoint of 'you can say that is a big deal, but it actually is totally not' prevailed. I understand when people who love Mario and had the randomness work in their favor had a good time with it, but goddamn if I did not and couldn't for the life of me ever change that. Cool concept in theory, but without a doubt the worst Nintendo game I have ever played.
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