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zor

Still doing my usual stuff... i should probably change it up now and then.

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Games I played in 2021

A list of games I played in 2021

List items

  • PS4, 2020, 4/10: The more I play, the less I like. The game, just goes on and on, and that's a bad thing. It is a similar experience to the last few AC games, which isn't a bad thing, but it becomes very reparative, since there so much, to the point where I just want it to wrap it up, so i can play something else. The worst experience in it so far was near the end of the game. During a segment that was suppose to be a big moment where you gather all your allies and storm a castle to save the person you been after for most of the game... and it just suuuuck. Instead of actual following their plan, i decided to go to the side of the castle, sneak in through a side entrance, kill the mini boss, and then rush the boss. Skipping all the moments they had plan in this castle assault. I guess my allies, which i spent 60 hours getting, did stuff... but i don't know or care at this point. I do feel kind of bad for the devs, cause am guessing am not the only one who plays this game this way. They spent months, probably, getting the end zones ready and polished, but since the other parts of the game take too long, people just ignore their work and treat it like its crap. But at the same time, it is what it deserves. Cause, this castle assault, was like the 12 one, so it didn't matter (to me, and am guessing a lot of others). And that's kind of the problem with this game, it takes a good idea, and runs it into the ground, but doing it over and over again, and not adding anything interesting to it. And its why the more I play of this game, the less i like it.

    Completed: The main story, the bounties, and a lot of side quests. The story was below average, gameplay had bugs, visuals were good.

  • NSW, 2020, 6.5/10: A Dynasty Warrior game set in the Legend of Zelda universe. It was actual decent, the story gets a bit too blah and whiffs what could have been a good experience in favor of playing it safe. Also, the individual character upgrade system discourage playing new characters, since you already invested heavily into the early ones. Still though, it was a fun game. Not 'good', but fun.

    Completed: The story missions, a lot of the side stuff, but not all of it, cause there is so, so much.

  • NSW, 2020, 6/10: Another Picross game. Similar to the last few. First time doing color puzzles for myself, which are fine. Nothing exciting about this one, but it is still enjoyable.

  • PS4, 2018, 6/10: Played the DLC.

    Completed: All 3 parts. They were ok, the main story stuff was good, but the side quest stuff was not, and i skipped most all of it. Also, it was a while since i played, so i had to re-learn how to play, and i don't feel like i ever full got up to speed.

  • PS4, 2016, 4/10: Played for about 7 hours, got into chapter 3 and stopped when I heard ff7 remake was going on ps plus. This game, ff15, was just dull and never got my attention. And while driving around to spots was cool, it was also pointless and just took too much time. The main cast was boring, combat was alright, ammo for magic wasn't fun, and the visuals were good. IDK, the story is where the main problem is and for an rpg, that is fatal. I didn't feel drawn into the conflict or to the characters. Nox was hallow, and the war barely made an impact.

  • PS4, 2017, 6.5/10: A First Person horror game. Which, is something I usually don't go for, and i probably won't again. That isn't to say that it didn't work, just that i don't like horror games, so am not going to go through that again any time soon.

    Completed: The main game. Didn't play the DLC ep, since it was similar and didn't really seem to add anything that i cared to experience. Did play it on easy, but without any cheats.

    Anywho, so the first person view on opening doors was good, but it didn't when dealing with enemies and trying to hide from them. It was hard to tell what their PoV was. Sometimes they found be behind a stack of crates, and other times i could just crouch walk by them even though i was kind of in their view. Combat relied on head shots way too much. Shooting enemies in the body didn't do enough damage, so you had to go for their heads otherwise, you'll run out of ammo really quickly. Decent puzzles, and lots to explore. Dislike the whole unkillable enemy that follows you around part, but that is kind of the norm for RE games. Closing doors to prevent some enemies from following you was interesting, but the part where you had to be in an exact spot to do it, was annoying. Had some good jump scares, but i would have prefer if it was less combat focus.

  • PS4, 2016, 5/10: Part RPG dungeon crawler (of sorts) and part high school visual novel thingy. I wanted to like this game, put some hours into it, but the pressure to get the 'max' out of my time in game is too much, also, the actual gameplay itself is just ok.

  • PS4, 2020, 8/10: A spin-off sequel / dlc thingy for spider man. It is better than the normal game, and shorter (in a good way).

    Completed: The game, 100% the areas, but didn't try for the plat. The story was good, combat was fun (and having only 4 items was much more fun than the 10 (or so) in the original. Since it made each one feel useful and i would rotate to them, instead of just picking my favorite two and sticking with those. One big annoying down side is that some of the upgrades and such are locked to New Game Plus. And this wouldn't be so bad, except that they aren't that impressive. It just like, now you have 10 shots in your web clip instead of 8... which is just lame. It should have been something massive, like unlimited ammo, or now all web shots do venom damage. But nope, they are all minor lame things like a slight increase to the thing you already were doing. And overall, the upgrade system was kind of meh.

  • NSW, 2020, 8/10: The mario items pulled me back in for a bit.

    Update: Update 2.0 also pull me in for a bit, though, not sure how long.

  • PS4, 2020, 6/10: A JRPG that has real time combat. Starts off above average, but ends up going into anime non-sense by the end. Lots of unanswered questions, and some pacing issues. Am pretty sure if this wasn't a remake, that it would have been tore apart for this, but since people already know where (to some extend, they have change parts of the story) it is going, it got a pass.

    Completed: The game. Had its ups and downs. Overall, slightly on the up. But am still not feeling the hype for it, like others do. Still think that it gets the praise it does since it was the game people played when they were 12, thereby, making it the 'best' game.

  • PC, 2019, 5/10: A open world FPS with light rpg mechanics and a lot of driving.

    Completed: The main story and a lot of side stuff. It was ok mindless fun. Not good, fun, but decent. A lot of the game was the same loop over and over again, and if i had paid for this game, i would be disappointed. But as a counter balance to a rpg (that heavy on the story) this works.

  • PS5, 2020, 6.5/10: A fun game, mainly platforming with a few mini-game sections. Lots of collectibles and such.

    Completed: The game, got most of the items, but not all of them, and i don't feel the need to. I don't have strong feelings towards the sony playstation brand, so i don't care for the collectable items in game. Took about 3 hours to beat. Overall, I would say this a B tier game, a good B tier game, but still just a B tier game.

  • PS4, 2018, 5.5/10: a open world survival game that mainly takes place in an ocean.

    Completed: the story. Used the dev console a lot. The game was amusing while cheating. But the grind, in normal play would be too much. Like the bass building, and exploring a bit, but overall felt stale and lack fun variety.

  • NSW, 2020, 8/10 : A rogue lite where you are the son of hades, trying to get out of the underworld to find your mother. Good action, ok-ish sound track (it is there, but i don't really recall any of it), good visuals, an a good story.

    Completed: 2 runs. Fun, but when i saw how much i had left to do to get to the final ending, i decided to stop. It was just too much, and the gameplay was done making major changes, so... seem kind of like a chore, so i just youtubed it.

  • PC, 2018, 3/10: A clicker with D&D overlays

    Completed: A lot of runs, got the Epic store bonus thingy, so that gave some items and such. But like most clickers, it keeps resetting your progress way too quickly, and becomes a chore to play.

  • PS4, 2020, 4/10: A co-op zombie fps game. It is alright, at best, usually just eh. Played a few levels, and didn't really care for it.

  • PS4, 2019, 3/10: Interesting idea, but a bad game (playing). Moving around is just chunky, the game design is just there and doesn't add to it, the painting is cool, but it doesn't pull this game up much.

  • NSW, 2021, X/X: Tried the demo, and while it was a bit of fun, the fact that you need the Nintendo online service to get miis (from other people) was a deal breaker, so i uninstalled the game. I know it involves going online, but you don't play with anyone, and there isn't like a server you access to find miis. You have to go online yourself to find the access codes, and then just download the miis from their accounts. It such a basic functionality that it shouldn't require an online subscription to do. So yeah... am out... well that and i don't have the miis from my 3ds on my switch, and i no longer have my 3ds, so i can never get them.

  • PC, 2018, 4.5/10: A 3rd person flight game, a bit action-y, with shallow story and gameplay. Tried it for an hour, and while it had some ok things going for it, overall, it just didn't do anything interesting. I guess if i had the toys for it, that might be something, but since i didn't, the game had to stand on its own, and it didn't do well.

  • PC, 2019, 4/10: An action adventure game, kind of metriodvania like. Interesting art style, but sub-par gameplay. Tried it for a bit, found out i couldn't cheat at it, and lost interest. The game itself wasn't fun to play, and i didn't want to spend any large amount of time with it.

  • PC, 2021, 7.5/10: A fun action horror game, with FPS controls. Overall less scary than 7, well, the doll part was more scary. But good enough action. Plus, easy enough to cheat at, so that's cool.

    Completed: The game, and merc mode. Still playing around with some of the extras, but am thinking i'll be fully done with it soon. Well, until the dlc comes out, then i might be back.

  • PC, 2019, 5.5/10: A top down action game with two characters. One is gun focus, the other sword. This is the 4th game in the Darksider series, and a prequel to the rest. Stars Strife and War.

    Completed: The game. It was alright. I enjoyed its mindless gameplay a bit, and the story was decent. Nothing specific good, but overall it was decent. The camera at times, which was a fix angle, was a problem. And the jumping puzzles were generally bad. But i did enjoy the top down shooter part for Strife and that kept me going through the game.... well, that and cheating for 'money' in the game so i could buy all the upgrades. If i had to play this fairly, i probably would have quit.

  • PC, 2019, 6/10: A somewhat open world (well, more open areas) fps game, with a focus on limited resources, and stealth. Set in the metro universe, so post apo, russian subway series. But this time, they are on the move, so its above ground a lot.

    Completed: The game, got the good ending... i cheated a lot to get it, but i got it. You get it by knocking out enemies, well, most enemies, instead of killing them. So stealth plays a big part of that. But steal is also annoying and slow, so... i cheated to be kind of invisible. And cause of that, this game was fun. If i didn't have that, this game would probably be like a 4/10 or something. It was fun, but only at a low bar of play.

  • PC, 2019, 2.5: An open world action rpg of sorts. You play as a human in a post apo where animal people have taken over. You can ally with 1 of the 5 different tribes, for reasons... which i don't fully get. I got a few hours in before i quit, it just too poorly design, lack of tutorials, bad controls, graphics, and overall feel. The upsetting part is that i wanted to like this game, it seems like a game i would want to make (if i could make games), but the quality is just missing. It checks a lot of boxes on a formula but lacks the design to make them good, work, and fun.

  • PS4, 2020, 6/10: An open world action platformer based off greek mythos. With a floating combat system, and way, way too much platforming (i know i called it a platformer, but that was a negative dig at it, as am pretty sure they don't group it as one). Amusing time, but no where near the quality of BoTW. Not sure how anyone could say it matches or is better, unless they are suffering from some major anti-nintendo bias.

    Completed: The main game. It was alright, lots of pointless stuff, vaults were ok, story meh.

    DLC 1: Tried it for an couple of hours, and stop. It is all vaults, and bad vaults at that. Poor design, and non stop platforming.

    DLC 3: This remakes the game in a top down view, and that was kind of cool. Went through this one, and found it fun.

    DLC 2: Interesting ideas for a story, since am not familiar with Chinese myths. But the actual game was kind of bland. Also, it seems apparent that there a designer, or group of designers that hates players. I gather this from some of the vault designs. They weren't meant to be fun, but difficult and long. It seems like they wanted to prevent players from beating some of them. And it isn't only in this dlc, it was also in the first dlc too. So that's what got me thinking that the secondary design team is fully of try-hards that don't like fun. Also, this game is a platformer, but has horrible controls when it comes to that stuff, which makes playing it a chore / annoying at times.

  • PC, 2020, 2.5/10: An adventure game from dontnod, similar to telltale style of adventure games, which is to say, its kind of a walking simulator with some qte and puzzles.

    Completed: The game... not sure why, i didn't click with it at the start, but since i know my friend likes this dev, i figure i would put in the work and finish it. Blah, the game was just dull, and slow. And their gimmick power was pointless and just slow the game down more. They didn't even include the ability to skip through dialogue, not sure why, maybe they thought they were doing a great job and wanted to force the player to listen to every word, or maybe they just weren't good at programming... seeing how they have release other games, am guessing its the first option.

  • PC, 2016, 6.5/10: Got the DLC exp stuff for this recently, so went through 3 games of it. Which took about 20 hours (or more). I found the 4x experience to be really good, as usual. Though, also slow... hmm... thinking back on it now, and i realize that the pacing was a bit off for my liking, sure i work through it, but it wasn't as fast or fun as it could have been. Blah, the more i think about it, the worst my impression of it becomes. I guess in the moment it was great, but in hindsight it was just ok.

    Completed: 3 games, got a few new victory types, did a scenario, played around with some of the new mechanics and such.

  • NSW, 2020, 7.5/10: A Metroidvania that rather tricky/difficult, but enjoyable. Good art, decent story, mixed gameplay/design. And its that last part that brings it down a lot. The developers really like doing big chase scenes, and they do them a lot... about 6 (or more) times during the game, and that's a problem. Since they don't have checkpoints and are all instant death-ish. So I had to redo them over and over again, and after the first attempt, they quickly lose any 'cool' factor they had, and become a problem. And they use them in place of boss battles usually. There are a few of those, but they aren't good either. Did like how you could do a side quest in game to get all hidden objects to display on the map. And that there was a difficulty setting (which is unusual for a metroidvania).

    Completed: The game, got most of the side items, ended up around 80+%

  • NSW: 2020, 5.5/10: A 2d platformer, base builder, adventure game of sorts, about being the person who takes spirits on their journey through the afterlife to their final destination. The game has a great story, good music, and art style... however, the gameplay is bad (It quickly becomes a chore, while you are still unlocking things, there some fun, but once that stops, it just annoying free to play mobile game-ish chores), and the pacing is horrible. The game took me 25 hours to beat (or so), but it should have been around 5. It out stays its welcome by a lot. Which in turn had a negative impact on the good parts of the game. I found myself skipping through dialogue, or just avoiding it all together, just to get through the game faster. And by the end, i left one of the spirits on the boat... which am pretty sure i wasn't suppose to do... Oh, and the UI is kind of bad, since characters don't have their names on it, so i don't really remember most of their names. I know what they look like, kind of (like i said, the game lasted too long, and during the ending, one of the first characters came back sort of, and i realize that i had completely forgotten about them. This got me thinking, I played another game that had a great story, Return of the Obra Dinn, and that game only lasted a few hours. And that worked out great for it. But if it had gone this route, and was 25+ then it would have lost a lot of charm. Since you would have probably had to find 250+ people, which in turn, would make none of them stand out, and the story would become a jumble... which is what happen here a bit ). So yeah... wanted to like this one more, since the GB crew talked it up, but I did not, and i kind of feel that they did a disservice speaking so highly of it.

    Completed: The game, took over 25 hours, game crashed about 6 times, overall found it to be alright, but i think it only specific people in certain situations will like it.

  • NSW, 2021, 5/10: New Pokemon Snap plays a lot like the old one, which is ok, but not good. The player is in a cart, on a rail, and they go through a course for a couple of minutes. During this time, they can look around and take pictures of the Pokemon in the area. There are a few special abilities, which usually get the pokemon in the area to do different things, which you can take pictures of. There are photo rankings, and score boards. But those require an online account. Overall, it is a semi relaxing experience, if you let it be one. There a few things you can do if your serious (like trying to get the rare photos, and such), but if like me, you don't care, then its rather easy.

    Completed: The game's story in about 9 hours. Had fun taking pictures, but didn't have people to share it with, so i fell off after the story.

  • PC, 2005, 3.5/10: A action game with a gimmick. You are a zombie, and most of the enemies you kill come back as zombies (which slightly help you out in combat). You have 4 different powers, mind control, grenade, aoe stun, and a rolling grenade. The story is bare bones, takes a long time to tell, and is forced.

    Completed: The game.

  • PC, 2015, 5/10: A combo remastering of the first two homeworld games (except the dlc for the 1st one). And it is alright. There are some bugs, but nothing major. Got to say, the first homeworld is better than the second. While the second did add a few QoL stuff, the overall design was just more basic, a lot of defend and then overwhelm. And the story was strange non-sense.

    Completed: Both games, cheated for RU in the first, and cheat a lot more in the second one to just get through it.

  • PC, 2016, 5.5/10: A ok sequel to the homeworld series. Takes place on a planet, so don't have to worry about 3d space as much. It still factors in, hills and such, but not as much as it did in the first two. As for the game... it was ok. Most levels felt generic, just moving from mining spot to mining spot, wearing down the enemy. There were some hidden items that made things a little bit more interesting. And one or two levels had special mechanics. But overall, it was dull.

    Completed: The game, cheated my way through it. The levels were kind of hard, but not too difficult to beat. But, due to the grindy nature of every map, they took way too much time, and wore out their weapon quickly. So cheating was the way i got through it (and didn't quit it to play something 'fun').

  • NSW, 2021, 6.5/10: A metroidvania with a focus on exploring and melee combat. Beat the game in about 10 hours, got 88% of the items, and 98% of the map... never did figure out that last 2 percent, and i won't. Not that its a bad game, i rather enjoyed it, but there little reason to get 100%... so i won't. Also, at this point, i would just be playing it with a guide to figure it out, cause i don't have any idea on how to get to the last few places and items.

    Completed: The game. The story was, and is, the worse part of this series. It is rather confusing. And the UI is just bad, really, really bad. Didn't like the melee combat, but it works well enough. But the exploring, abilities, graphics & audio somewhat, and overall gameplay was great.

  • NSW 2019, 2.5/10: This is for the DLC character Bloodless... which is more like Funless... am i right... wait, why am i joking to myself.

  • PC, 2019: 6.5/10: An action adventure stealth game that's gimmick is that you usually are in a defense mission... and it isn't horrible. The story is decent, good graphics, alright gameplay, pacing isn't perfect but does the job, and overall... it is fun.

    Completed: The game. Didn't get all the collectables, but i stop trying after the third chapter. Also, cheated to get some of the upgrades sooner than later, and that helped a lot with my enjoyment of the title.

  • PC, 2021, 8/10: An action platformer, with a lot of content, a bit too much, but even with that, it is still a great game.

    Completed: The game. Got to the ending, got most of the items on the way. Thinking about going back, but there are a few bugs preventing 100%ing it, so i might not. The game length is a bit too long, there like 20 levels or close to that. And it would have been better around 15 or so. But beside that, it was a lot of fun, exploring, good story, dialogue, gameplay, and such.

  • PC, 2015, 5/10: A city building game. It was alright. Played for about 2.5 hours, had some fun, but the loop became dull.

  • PC, 2019, 5.5/10: A FTL like game of sorts. An overworld map to explore/path, and a semi rts, tile base combat.

    Completed: The game. Got to the ending, cheat a lot, but got there. Anywho, the story was fine, graphics were decent, audio ok. The problem, was it was just way too long, and even cheating and burning through it that way, lasted way too long. Every run is basically the same, sure different favor text, and RNG for items and crew, but it all follow the same pattern over and over again. And you have to do this 6 times. With most of the runs not feeling important or that they matter. If it was just 3 runs, that would be fine, but 6 felt like too much.

  • NSW, 2021, 7/10: A fun party game, but not something i would play solo. Tried it at a friends place, did some MP stuff, which was great. And also did the last third of the story mode, which was also good. But thinking about it, and i realize that it isn't a game that i would play by myself. Hence the low score. I don't usually hang out or play games in a MP setting, if i did, this would be much higher. As for the game itself, the micro games are fun, and most of the characters are fun to use. A few are really bad, but there like 20 of them total, so it is easy to find ones that you like, and have choices.

  • PC, 2013, 6/10: Yeah, its a clicker, but its a good one... well, one that i played a lot, and then played some more. Nothing really special about it that i can think of, but for some reason, i kept at it.

    Completed: Got pretty far, and then cheated to get further. Guess i was close to the end game, of having all the achievements, but i figure i should stop, since.. well... its a clicker game, and it just feeds my OCD and i don't really like playing it.

  • PC, 2016, 3/10: A turn base rpg game with zombies. Not sure why i played it so much. It wasn't good. But maybe that is the reason. It did remain me of the crappy games of my childhood.

    Completed: The game, got the middle ending, there was some bullshit at the end, and i just wanted the game to end. It is soooo long and bad.

  • PC, 2019, 5/10: A top down, action game, rogue lite, game where you mutate over time (via exp pretty much) and get weird looking, but normal functioning, upgrades. The story is set in the post, post, apoc, with weak character showing, decent art, alright audio, and good controls.

    Completed: 1 run, on my first attempt too. But after that, i didn't have any interesting in doing it 9 more times to get all the endings. The bonus for beating the game, and i guess for losing the game, the rogue lite parts, were bad. And didn't encourage more gameplay.

  • PC, 2016, 4/10: An adventure game, where you spy on your tenant for big brother. It was ok, but the fact that you literal have a character that runs around made it slow, and clumsy. Also, there wasn't much of a pull to see the story, am sure it goes places, but after like an hour of it, i didn't care to find out.

  • PC, 2020, 4/10: Had some hopes for this weird mash up, and at first i thought it was going to meet them. But after the first chapter, it became too difficult for me, so i stop playing. And i kind of hate the game now... but really, am just mad that it made me feel dumb. The difficulty spike was too much for me, which i guess i should have seen coming. I have tried other games in this series, and they are all kind of like that. Start off with decent logically puzzles, then become wacky, and i can't keep up.

  • PC, 2020, 3/10: Tried this game, a run based action platformer that requires bullet hell like reflects, and blah, couldn't make it past the first enemies. Kept messing up the controls. The tutorial section was light, and poorly designed. Since the pop up text would vanish when you ran past it, still not sure what half of it was trying to tell me, due to this poor design decision.

  • PC, 2016, 5/10: An open world crafting game. The controls are confusing, but the setting and art seem good. Tried it out for a little bit, and started to understand some of the system, but not all of them. Didn't feel a pull to play it more, but i do recognize that others could.

  • PC, 2018, 4/10: I might put a couple of more hours into this, but that mainly just cause i feel like i should like this game, but don't, and i want to keep giving it another shot. But i know it will disappoint me in a hour, like it does now. There are so many things about it that i don't like. First, they change the 'rpg' system so that your stats are all 1 at the start, so you aren't building a character, as much as making one. There are no skills. Few npcs (which were added after the game came out, and its obvious). A poorly control building system. So much crafting of everything. Free to play mental when it comes to resources and in game money (which is so rare, that a visual pop up happens every time you get a cap... the things in other fallout that you had in the thousands, cause they were common. But now since they want to encourage money spend in their store, are super rare). You have to pay caps to fast travel. And so on... hmm... after writing all of this, you know what, am uninstall right now.

  • PC, 2019, 6.5/10: A first person metroidvania, which is pretty fun, but suffers from being over bloated with ideas.

    Completed: The game, thought about getting 100%, but figure that would take way too much time, and I had already past the part where i cared what happen in the game. It had a lot of fun moments, but it just was trying to do too much. Here is a partial list of the game's mechanics. The player has a sword for melee attacks, it can be upgrade to do more damage, swing faster, more range, destroy certain blocks, and destroy enemy spawners... they also have a gun that shoots, has an alt fire mode that shoots a laser, and if you get that laser upgraded enough, will melt steal, if you combo the two fires, the bullet explodes, also the bullets can be upgrade to do more damage, shoot faster, refill faster, do splash damage, and destroy enemy spawners, then there the power beam thingy, which also has like 5-6 functionality, there a teleport gun, cube summon thingy, and normal triple jump (and other player movements) stuff... there coloring items, elemental effects on objects, and so forth... its all simple in concept, but combined together it is overwhelming. I only put 10 hours into the game, but it feels like i did twice or three times that much. And that isn't a good thing.

  • XB1 via Streaming, 2015, 6/10: A FPS, that am guessing can be played in 4 player co-op. Though, i didn't, so that's probably a big reason why i found it slightly above average.

    Completed: The single player story, and that's it. It was alright. Haven't played the other ones in the series, but i am familiar with most of the concepts and characters. The few big pieces with lots of npcs was nice. But the majority of it was just kind of bland. Am sure if i had 3 other people playing co-op, it would have been fun. But that would be mainly for the social aspect, and not cause the game was any good.

  • NSW, 2021, 8.5/10: A 2D Metroid game, that is rather hard. Took me about 13 hours (probably more, not sure if it counts times where i died and respawn) to 100% it.

    Completed: The game. Probably got the worst* ending (like unlocked the fewest things), but still enjoyed my time with it, and taking my time with it. It a metroid game, and i like that genre. Now the difficult was a bit of a problem, mainly with the parry timing. Which got me thinking that Nintendo is one of the few major companies out there, that doesn't do any kind of assist stuff with their current games. And that feels dated and out of touch. Hopefully that change and start doing that soon. As for the game stuff, yeah, look good, decent music, good controls, like the story, pacing and design were amazing. Would rate it higher, if the parry system was easier, or they had a build in assist option to make it easier.

  • PC, 2017, 4/10: A RTS set in the Halo universe. Kind of feels like the quality is somewhere between SC1 and 2... maybe like a 1.2... well as far as level design, and tech goes. Unit design is just dull.

    Completed: The single player game. It was kind of fun to cheat through, but thinking back on it, and i realize that i didn't like it. But it did scratch my odd itch of playing through a bad game, so i stuck with it. My opinion on the game quickly sour, after playing it. It was kind of surprising in that regard. I was original like, that was kind of amusing, to, well, not really, until finally got to, why did i spend so much time on this.

  • PC, 2020, 3.5/10: A puzzle game with a simple gimmick. You arrange pieces of the map, to get more pieces, which lead to puzzles that give more pieces as rewards, and so forth. Spent over an hour with it, and got to the end of chap 3 before i quit. The gimmick was fun for a little while, but everything else about the game is either average, or bad. The story was dull/bad, graphics average, sound forgettable, gameplay bad-ish (no run button, as far as i can tell, and you have to cover some ground now and then... and with a bland world, there little interest in seeing it), and puzzles that were mixed (some were good, but most were bad to below average).

  • PC, 2021, 6/10: A 4x game that tries to be like Civ, but with some notable differences. Such as, there are no builder units, or any non-combat units really. There are settlers and such later on (late game) but even those can fight. Diplomacy is mostly the same, handle differently, but overall the same results. Combat is the big change. So when armies fight, they fight on the map, like a 5 or 6 grid around the combat location, and units get placed, and its kind of a TBS combat game then. And well... it doesn't work fully. It might in a sequel or two, but in this one, it just doesn't work. It tries to do the terrain 1 to 1, but that a problem, and often armies can't get setup, and it just feels bad. Another big change is the starting turns. In this one you are a roaming tribe hunting animals for a bit, and then you find outpost, and turn one of those into a city. Oh, output/city stuff, yeah, that a big change too. Areas can be cliamed via outposts, turn into cities, or attach to cities. You can't just build anywhere like in Civ. Lastly, you pick a new civ every era, and that is ok... not great, but ok. Didn't feel like it added much to the game or genre. Overall, like most 4x games, the pacing is a problem, i found by turn 50 or so, i was usually just clicking next turn, to wait for anything to happen, cause buildings and such were taking like 5-infiinte turns to happen. So yeah, felt slow. So i started cheating, and even then, it took me like 12 hours for a tiny map game.

    Completed: 1 game, and am good. It was fun, but i don't feel the need to play another round. I don't see how the next round would be any different. Since you pick a new civ every era, you kind of do it all in one game. The special units don't seem that different/crazy, and no one has a big unique thingy. Its a good start, hopefully they continue the series, and if they do, they go deeper into some of their system, and offer 'wacky/sci-fi-ish' choices and such

  • PC, 2019, 7/10: A mix of first person metroidvania and a souls game, set in the star wars universe, a few years after eps 3. Took about 15 hours to complete. Played it via gamepass/ea play thingy.

    Completed: The game. Not sure how many of the items i got overall... guessing around 70% or so... maybe a little less. Anywho, this game has its story, controls, art style, and acting going for it. Going against it, was performance, on my PC, even at 30 fps limited, med settings, i was getting freezes a lot. It was a lot more at 60 fps and high settings (which is why i lower it), and it shouldn't have happen at all. The game seems poor optimized for the PC. Also, the game lasted too long. Took me about 15 to beat, and it should have been 10 or less. I didn't even get 100% of the items, or try to. Speaking of, so many of the collectables were cosmetic, and had zero impact on the game. There were some other ones that did, health potions, health and force shards (3 to get an upgrade), but they were few and far between. This lack of meaningful items, made exploring feel punishing, since the game is tough, there no fast travel, and you would end up wasting 15 minutes, doing some challenging platformer and/or fighting just to get a skin for the droid that looked bad and you were never going to use. Also world design seemed jumbled/bad. Didn't know which way to go most of the time, lots of side paths that were pointless (cause they lead to items that didn't matter), and tons of enemies everywhere. While I liked this game, it feel like one that I will like less, as time goes on. It wasn't bad (it was good actual), but it missed the mark a lot, and did things that were just unfriendly to the player.

  • PC, 2015, 3/10: I know this rpg is beloved by its hard core fans, but it just didn't hook me, at all. I found the combat to be mediocre, the story dull, and graphics and audio to be bad. Put in an hour of it, got past the title card, and meet Sans. And that was it, i felt no need to go further. If it hadn't hook me by this point, it wasn't going to ever (i did google people's impression to see if it got better later, but the interwebs agreed with my idea)

  • PC, 2021, 6/10: An action rpg similar to diablo. In this one, it is cyberpunk theme, and you have guns and such. I like parts of this game a lot, but overall... it has too many issues to be rated higher. The visuals, and controls are great. I enjoy the theme. And most of my time with it. The problems though, are too much. First, it is buggy. I ran into two blocker bugs in my playthrough, which is made worse, when considering that this game came out 3 months ago. Those bugs should never have been in the game in the first place, and second, they should have been fixed by now as they should have been a priority. The other big problem is the camera. It is fix, and the user doesn't have control of it. This is a major problem since this is a game where you shoot, so having enemies off screen for like half the time, is a big design flaw. The other issues with it, like boring upgrades, limited weapon selection (it was ok, but should have been better considering the setting), a bad fast travel system (so too much going places), and just dull mission design (every mission is basically, go to point X, kill things on the way there, and then when you get there, and maybe flip a switch, and then kill more things).

    Completed: The main quest and some side quests. After i beat the final boss, i ran into another blocker bug, and when i reloaded my save, it started me before the fight... so, nope, not going to do that again. I check, i have the achievement, so am out. Had a fun time for a bit, but not going to waste time on this.

  • PC, 2021, 2.5/10: Had low hopes for this game, and it was worse than i thought it would be. I don't play many skateboard games, but i have played some. And this was probably one of the worse ones. Now the character customization was kind of neat looking, but the actual game was just bad. Gave it a try for a few minutes, and couldn't get past the tutorial stage. The controls didn't make sense, the camera was horrible, and the overall gameplay was dull.

  • PC, 2021, 6/10: An action jrpg that controls like an action game like DMC. The story is alright, visuals are good, VO work is great, and overall it was fun. However, like most jrpgs, it just lasted way too long. Also, it kind of jumps the shark, when it comes to character stories, near the start of the third act. Thinking back on it, and a large reason why i completed it, was that i was a sunken cost fallacy. I had spent so much time on it, i wanted to see the ending, even though, i wasn't having fun with it at the end.

    Completed: The game, Kasane playthrough. Didn't try the other character playthrough, didn't play to from the start, and the long length made it less likely. Took about 25 hours to complete, and it would have been better around 20. Also, the character stories jumped the shark when you party went from 4 to 9. It easy to get invested and care about 4 characters, but upping it to 9, near the end of the game, just killed the mood. I started skipping it, for all of them, soon after that point. Also, the side quests were bad. And combat was shallow. The game does have a lot of charming parts. And overall, i enjoyed my time with it, but if i had never played it, i wouldn't have missed anything.

  • PC, 2019, 4/10: A beat them up action game, similar to the old river city ransom. Played for like 30 minutes, got to the first boss, lost, and stop playing. It was just a shallow, dull, experience. I could have tried again, but, didn't feel like it was worth it. Nothing i saw hook me into the game.

  • PC, 2018, 4.5/10: A puzzle game whose gimmick is forwarding or reverse time flow in a semi-lemmings type of game. There are two characters, though that doesn't matter how many, and they'll walk forward in a level as long as you forward time, and backward when you do that too. The puzzle part is picking up items, interacting with items, and using that to get to the end of the level with a key. Some items, like keys and switches, don't follow the same time frame as the characters, and mixing those two is how the game puzzles. And overall... i didn't like it. The puzzles were semi-logical, but mainly guessing. Like you had to go through a level to find out what events happen in it, and only then could you plan out how to mess with time to solve the puzzle. It was a lot of failing, through no fault of your, re-trying, and then repeating that until you finish the level.

  • PC, 2019, 2/10: Even cheating, this game wasn't fun... Anywho, this is a top down, gather/builder game. Tried playing it normally, and that wasn't fun, the constant energy drain was annoying, and felt too much. If it was 1/5 the drain, then it might have been ok, but at the rate it is set, you barely get anything done, and are constantly looking for energy items, thus, slowing the game down a lot. Which is really bad for this game, since the pacing is horribly slow. You unlock things slowly, and then to build them, you have to gather all the resources, which usually take several steps of other resources (wood into coal mix iron, repeat 20 times, build 1 thing, then do that again, but longer). Anywho, so tried that for a bit, and decided to give the cheat mode a chance. But even with that, the game just wasn't fun. Never had time to just build, and when i did try, the aimming (was trying to build a fence) didn't work, and could get straight lines. So yeah... did not like my time with it.

  • PC, 2017, 6/10: A rogue lite, card game, which seems to have solid mechanics, but is overall uninteresting. Got through the first floor, and had no desire to continue. The card combat was fun at times, but didn't feel rewarding. The lack of a detail story, and generic feeling graphics added to its failure to hook me.

  • PC, 2020, 5.5/10: An open world game where you are a shark. And it is rather short for an open world game, which is a good thing in this case, since it is a shallow, hehe, game.

    Completed: The story, and the main side quests, so all the infamy stuff, and location markers to get the other sets. There are like 15 items or so to get, which isn't much. And the game is mainly go to point B and kill things. As a game, it isn't good, but something about it, maybe the gimmick, was charming, so i went through all of it in like 2 days, over 7 hours. Sub-par controls, dull story, ok graphics, bad audio, but yeah... being a shark, is kind of fun...

  • PC, 2021, 4/10: A econ building game that focuses on tile placement of items, and gathering several different resources. Thought it was going to be a story heavy, building lite game from the title, but nope... just a low rez, econ building game, where you gathering numerous different resources, manage individual units happiness, and have to figure out where to put roads and buildings. Got to the second island before calling it quits. Just too much of the same. It implied that the next step would be getting a spaceship, which might have meant going to a different planet. But considering how everything was about the same on the second island, i had no desire to re-do all that i just did, just on a different looking area.

  • PC, 2019, 4.5/10: An stunt action violence game, along the lines of bullet storm, but 2d and more of a duel stick shooter controls. You play a dude who wakes up to a talking floating banana, and then go on a rampage to get to freedom. Played for a bit, got to the part where you are riding a motorcycle to get away. At which point, ran into a bug where the level didn't end, and decided that i had seen enough. The game is alright, but not interesting. Each level feels kind of the same (well the ones i played), the controls kind of work, and so on. IDK, there wasn't much to it, nothing that really catch my attention, even the talking banana.

  • PC, 2020, 4.5/10 : Playing via gamepass. Liking the single player, haven't tried MP, not sure if i will.

    Completed: The main quest. It was fun, but mindless. A lot of generic smashing, and combos. A step above a Dynasty Warrior game. Has a lot of loot stuff, and each character has their own level and gear, which is a massive time sink. Going to try the rest of the main quests when I have time.

    update: tried the first dlc exp, and it was horrible. So i stopped playing the game completely. The core game was never really good... but it was mindless fun. The DLC stuff, wasn't fun.

  • PC, 2021, 6/10: Playing through it. Liking the open world parts, not liking the normal level parts. The open world feels like a ubisoft/tomb raider mix, with good fps stuff. But the normal levels are just dull, go from point a to point b. Also, the story overall is bad, and told poorly. Presentation factors are good. Upgrades are dull. Game doesn't feel like it does anything new or interesting. Don't like the MP, it works, but i prefer big fps matches, which this game does not offer.

    Completed: The SP campaign. And my impression from before didn't really change. The open world stuff was fun, but shallow. The SP story missions were bad, and a slog to get through. Don't like the MP, it is solid, but it isn't in the style i like.

  • PC, 2021, 6/10: A mix of a idle game, a rogue lite game, and a deck game. There a character, which you don't control directly, who wander on a set path, a loop, and you place tiles, via the cards in your hand, on the board that summon monsters, or give buffs. The goal is to put enough of them down to summon the boss, and defeat them. In between runs there a town, where you spend the resources you got from killing monsters and such, to build stuff, to buff your character for the next run, or to get new cards for you deck.

    Completed: The game, mostly. Defeated the first 3 bosses, 3 times each to see all their text. And the final boss, once... it looked like there was dialogue for 6 wins against him, but i don't have the interest to do that. I was able to cheat to increase my stats, which is the only reason why i was able to finish the game, and then i cheated more at the end, to full build the town for my own amusement.

  • PC, 2020: : Playing through it again, bought the dlc, so going to play that too.

  • PC, 2020, 3.5/10: A point and click adventure game that mixes some management sim stuff into it... and well... i feel kind of cheated. I thought it was going to be more of a quick rogue lite game, but it just a point and click game with some different mechanics, sometimes. The story was dull, long, and a bit confusing. Got about half way into the game, after the big battle, well the first one, and i just have no interest to continue... i haven't had interest in this game for a while. Even cheating and looking a step by step guide...