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Bats, hammers, wrenches, maces, staves, or even brass knuckles. These are weapons intended for blunt trauma rather than cutting or slicing.
A concept in which a person or object is on fire and taking continuous damage. It often takes fast movement, water, or an item to heal.
When a character from an existing media franchise makes a brief appearance in a video game, sometimes without even openly acknowledging their origins.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
Classes are different archetypes and playstyles that players can choose to play their game with.
Circle-strafing is strafing around a target while facing it. This is useful for disorienting the target's aim, making for an easier kill.
Control Points are typically spots on a map that must be taken and held for one team to beat the other in some first-person shooter multiplayer modes.
An attack that does more damage than usual, usually affected by random chance and some sort of modifier.
DoT effects are most commonly found in Role Playing Games, and it describes the effects of a gameplay mechanic (often a magic spell) that causes incremental damage over a period of time such as a fire spell leaving someone to continually burn.
In some video games, when some characters talk, what they say has absolutely no meaning, at least to the player. Whether it has any meaning to the character speaking is another matter entirely.
Games featuring guests introduce playable, established characters from outside of a franchise. Primarily but not exclusively seen in fighting games.
When a developer begs and pleads and offers to do laundry for even a tiny guest appearance, sometimes those famous characters will still flake on them. At least they still have their laundry.
Taunts that may cause damage to people or property.
A heads-up display is a graphical overlay of vital information used in most modern games.
9v9 gamemode in Team Fortress 2 where each team can only field one of each class.
Kill Stealing involves a player killing another player's target in order to gain his or her "prize". These include loot, experience points, a point score, etc.
An effect or ability that pushes an object or person away. Often found in, but not limited to, explosive weapons.
Machinima is the concept of making a movie out of a video game. Popularized by the series, Red vs Blue.
From Beat-em-ups to fighting games to modern FPS, one dude hitting another has made an enjoyable pastime.
Make sure you respect nature, or else! Note: This only concerns *protagonists*.
Games with characters that, for either physical or psychological reasons, are unable to speak. Not to be confused with a silent protagonist.
Games which allow players to interact with others over the internet.
An attack and defend-style game mode in Team Fortress 2.
A twist on the Payload mode in Team Fortress 2. Both teams are trying to push their carts to the end of the track while simultaneously trying to stop the other team from doing so.
Games where every playable character is its own individual class (Ranger, Spy, Necromancer, and so forth).
Pyromania is a mental disorder in which someone starts fires and receives pleasure from doing so. Pyromaniacs do not start fires for any monetary gain and they often like to watch the fire burn and its aftermath.
Games that feature two teams; one red, one blue.
Respawning is when a player or NPC dies and then reappears moments later - usually in a predetermined location or group of locations - while the game continues.
Slashing weapons are designed to cut and slice rather than causing blunt trauma. Examples include swords, axes, claws, naginatas, or even whips.
Valve Corporation's proprietary game engine that debuted in summer 2004 with Counter-Strike: Source and later that same year with Half-Life 2. It may be worth noting that the first Source game released a full 2 weeks ahead of Counter-Strike, and that was Vampire: The Masquerade - Bloodlines
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