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This concept occurs in many RPGs and Sci-Fi games. The Ancient Advanced Civilization Technology is often a giant weapon (Halo Rings, Giant of Babil, etc.) that becomes a major plot focus in the stories of these games.
The last boss you face in a game, usually representing the final climax of the game.
A situation in a game where a character will be defeated no matter what action the player takes. The character may be defeated in a cutscene or the player may be forced to fight until they are defeated.
The concept of affecting the universe through supernatural methods, breaking the fundamental laws of science.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
Characters controlled by the game for players to interact with, as opposed to player characters which are controlled by whomever is playing the game.
A person more than adept in the art of sword fighting.
A Fencer; a person who fights with a sword. Swordsmen are common in medieval strategy games.
Bosses that are designed to not be beaten; however, sometimes these bosses can finally be beaten at a later point in the game.
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