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Game » consists of 24 releases. Released Aug 29, 2013
Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Games that feature co-operative play for 4 players.
Running at 60 FPS is standard for arcade & PC games, but hardware restrictions of consoles often force developers to aim for lower framerates in order to preserve visual detail or allow greater scale. 3D console games hitting 60 FPS are thus uncommon, though the trend of re-releasing games on newer hardware has technically resulted in more 3D console games hitting 60 FPS.
Some games don't feature a traditional co-op mode that makes the players equal partners, but allows a second player to participate in the game to assist player one albeit with significantly different gameplay mechanics.
Different gameplay mechanics for different players. Sometimes uses different input devices.
Bats are small, very social flying mammals. They may frequent caves or haunted houses.
Potentially deadly in the real world, annoying and funny in the animated world.
Any game where players progress through difficult challenges that usually provide points or medals based on performance.
Collectibles are items such as coins, rings, gems, packages etc. that can be gathered, usually for some kind of reward, or sometimes to simply beat a level. Often (almost too often) the source of earning achievements and trophies on the Xbox 360 and PlayStation 3.
Cooperative play in games allows humans to play together as a team to accomplish a task. Instead of playing against a human opponent, the team must defeat an AI. Cooperative Play in some games also means 2 human versus 2 human, this occurs in some Billiards games. (Scotch Doubles / Doubles)
Each real-world day, an often competitive piece of content unlocks itself for play. This can be a specific seed for an otherwise procedurally-generated level as in Spelunky, or a wider multiplayer community challenge a la the community goals in Halo Reach.
The concept of purchasing media and having it delivered over the internet. No physical representation of this content is given, and although the content resides on the user's hard drive they are typically granted a license to the product, rather than ownership of it.
The controversial practice of incorporating "access control technology" into digital media so as to limit what owners of that media can do with it, most commonly for the stated purpose of preventing piracy.
When a character goes to the edge of a platform and starts to wobble. Most commonly seen in side-scrolling platformers.
A digital distribution platform operated by Epic Games.
Fairies appear in many games, usually as a race that will assist players with magic. Fairies are almost exclusively female.
In games, fire can be an obstacle, a tool, a weapon, or a solution. Just don't play with it...unless you really want to.
Enemies that prefer to keep a distance to the ground, and swoop down occasionally to do some damage.
A type of stage themed around, or made entirely out of, food - often confectionery.
An Xbox 360 and Games for Windows Live feature that lets you purchase and download full Xbox, Xbox 360, and PC games through the Live Marketplace.
At E3 2013, Microsoft announced their Games with Gold campaign. The campaign offered two downloadable games a month for free for Xbox Live Gold subscribers for a limited number of months. On October 18, 2013, Microsoft stated they were extending the promotion indefinitely.
Gamescom 2012 was held in Cologne, Germany, from August 15th to 19th.
Gamescom 2013 was held at the Koelnmesse in Cologne, Germany, on August 21st to 25th, 2013.
Greatest hits is a general term for re-releases of games which have sold a certain number of copies, as part of a program managed by the console manufacturer.
Graphics in games whether backgrounds or characters that are hand drawn whether using a pen graphics tablet or a scan of a physical drawing.
Any stealth operative or athletic character knows this ability. Necessary if you're hanging on a ledge and don't want to fall.
Rooms that are either invisible or extremely hidden. Players are rewarded with health, easter eggs, weapons or traps.
A situation where the player-controlled character loses their life immediately. The quickness of that demise is often a stark departure from the balance of power, and sometimes the rules, established by the developers during the rest of the game.
The player is respawned (or has the option to respawn) immediately following death, and with minimal lost progress and little to no break in the action. This concept is often seen used in difficult or fast-paced games where frequent player death is treated as a learning experience.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
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