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    Red Steel

    Game » consists of 5 releases. Released Nov 19, 2006

    Red Steel was one of the initial First Person Shooters available for the Wii at the system's launch, and one of the first games to make significant use of the Wii's motion-sensitive hardware.

    benevolentbob216's Red Steel (Wii) review

    Avatar image for benevolentbob216

    A game that had a lot fo potentialand then just kind of...died.

    Red Steel oozed potential, it could have been so awesome, I probably would have pre-ordered it had I owned a Wii at the time. Luckily I didn't, but my friend did, which allowed me to try it out before I spent $50 on it.

    The graphics are probably the best part of this game. They're solid, and pretty good looking for a Wii title. This will probably remain to be one of the best looking games on the Wii with a focus on realism. Other games that do not focus on realism though, like Super Mario Galaxy or Super Smash Bros. Brawl, blow it away. The frame-rate can drop from time to time, especially when there's explosions going on, and the load times can be ridiculous, but overall the game runs relatively solid.

    The soundtrack is pretty generic as far as I'm concerned. Nothing special here folks, but nothing dreadful either. The voice acting is pretty mediocre, and even offensive to the Asian culture at times, but that may be in part to the horribly written script.

    The game-play is where this game should have really shined, but that is certainly not the case.The enemy AI is idiotic. The controls, where this game should once again shine, are actually quite horrible and barely work. A lot of the time, they will aim in the opposite direction of where you're pointing the Wii-mote. Don't even bother trying to fight in close quarters combat, well, unless you feel like a good laugh.

    Just an overall big disappointment. Maybe they'll fix these problems for Red Steel 2, maybe they won't. Bottom line, stay away from this game unless you're truly desperate for something to play on your Wii.

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    Other reviews for Red Steel (Wii)

      At best Red Steel is a rental, if only for curiosity's sake. 0

      The protagonist's hand tilts just as you tilt your hand in real space, holding your pistol with dat gangsta grip. Where you wave, your gun aims. You pull the B-button "trigger" on the Wii remote and gunfire erupts on-screen. It all seems so intuitive and natural. But then you try turn to defend yourself against someone coming from your left, and it happens so slowly that it's as if you're in a restrictive neck brace. You try to combat an enemy with your katana blade with graceful, weaving strike...

      3 out of 3 found this review helpful.

      Good Idea Gone Bad 0

      Red Steel was the quintessential tech demo for the Wii. We thought it impossible for Ubisoft to disappoint with such an interesting idea that made full use of the Wii's intuitive controllers. Many, many months later, most people have moved on, but this title still leaves a sour taste in Wii launch victims' collective mouth. In Red Steel, you are Scott, boyfriend of the daughter of a Yakuza ringleader. The story begins with Scott and his girlfriend on the eve of the announcement of their engage...

      1 out of 1 found this review helpful.

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