I'll expand on the thoughts I posted in the other thread, but this demo is not bad, but really strange. I fully admit that I am bored to tears by the hide and run style horror games that have become popular over the past few years, but this looks like a perfectly serviceable one of those.
The issue is how this marketing is being handled. All we've seen of the game so far is this kind of gameplay. They've said there'll be weapons and combat and all the usual RE staples, but nothing apart from the axe in the demo has been shown of it. Instead they've focused on this pretty but completely stock standard "run and hide" style gameplay. And if it's true that these VHS sections are merely small parts that affect how the main game works, it's strange that this is all they've chosen to reveal so far, if they are really going to be that minor. The thing people are wondering about is how the rest of the game shapes up, what is Resident Evil combat like from a first person perspective, how actioney is it, how do the enemies behave. This demo doesn't really show anything, and for those not paying close attention to the game, is going to be more misleading than anything. If they had simply said "there's sections where you are unarmed and have to evade enemies" and not put out a video or demo, people would be expecting exactly what's been shown.
That said, one of the cool things about RE has been how you see ideas in their infancy expanded upon in later games. The first game had 2 playable characters, RE0 had 2 characters controlled at one time with puzzles based on using both of them, RE5 had full blown co-op. That's a neat progression for the series. So if this VHS setup is somewhat a progression of the neat narrative hook of Revelations 2 (2 characters moving through the same environments at different times, with earlier actions having effects in the later time period) that could be really cool, and that's what I hope these sections expand on. Not just a simple matter of these being weird little side stories, but player choices in the VHS actually having effects on the rest of the game. But again, the demo did a perfectly fine job demonstrating that. We didn't need another VHS section shown.
Basically, we need to see what the bulk of the game is going to be like, and it's amazing that we haven't seen that given how close the release date is. The stuff so far has potential, but is sort of meaningless until we know how they fit into the bigger picture.
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