Something went wrong. Try again later
Click To Unmute

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
Sorry, but you can't access this content!
Please enter your date of birth to view this video

By clicking 'enter', you agree to Giant Bomb's
Terms of Use and Privacy Policy

Giant Bomb Review

292 Comments

Call of Duty: Ghosts Review

3
  • PS3
  • X360
  • XONE
  • PS4

The basic core of fast-action multiplayer shooting is largely intact on all platforms, but Call of Duty: Ghosts tries new things that don't make the game better while omitting features and modes that players have come to expect from the franchise.

An assortment of South Americans team up to attack American soil, with devastating results.
An assortment of South Americans team up to attack American soil, with devastating results.

There are no UAVs to shoot down. Strike packages are back, and the dolphin dive has been replaced with a knee slide. You can lean out from cover. All of the launchers are free-fire, and knife kills now come with an annoyingly forced kill animation that leaves would-be stabbers open to counterattack. Theater mode is history. Headquarters mode is nowhere to be found. Same with Hardpoint. Call of Duty: Ghosts continues the weird trend of reversing/removing changes made by the other development team(s) that ensure that Activision's dominating shooter franchise makes it to shelves every November, but it also represents some of the largest multiplayer changes the series has seen since Call of Duty 4 redefined console-based first-person shooters for the previous generation of consoles. Here's the catch, though: many of those changes just make me want to play Black Ops II, instead.

In some cases, Call of Duty: Ghosts provides similar items in an attempt to iterate on existing ideas. UAVs, for example, used to fly around overhead (which then provided a clear need for lock-on rocket launchers). Now, the baseline killstreak item is the SAT COM, a ground-based deployable that, by default, paints enemies on your minimap if they're in your team's direct field of vision. Placing multiple SAT COM units eventually gives it a UAV-like "sweep" effect. Since they're on the ground, enemies can shoot or stab them out of service pretty easily--if they can find where you put them. I hated the move away from UAVs at first, but eventually warmed up to it. There's an overall reduction in airpower going on across most of Ghosts' killstreaks, which shifts the focus back down to the ground where you once again need to aim carefully but quickly to take out your targets. Compared to Modern Warfare 3, the last game to come out of Infinity Ward, you'd think that Ghosts took place in one big no-fly zone.

You'll also have some new modes to play in multiplayer, like Cranked, which gives you a speed boost and a timer when you get your first kill on every life. Once you're in this "cranked" state, you have to keep getting kills to reset your timer or else you blow up, respawning as normal. Search and Rescue replaces Search and Destroy in playlists, though the old mode is still available in private matches. S&R mixes S&D with Kill Confirmed, causing dog tags to pop out of players when they're killed. If your team recovers your dog tags, you respawn. If the enemy grabs them, you're out until the next round. Hunted starts everyone with pistols and drops low-ammo weapon cases onto the maps over the course of the match. That means you must fight your way to a crate to get a temporary crack at some random, potentially useful equipment. Blitz is a team mode that gives each team a goal point. Players try to run into the opposing team's goal to score, resulting in a ton of monotonous pistol runs from one side of the map to the other. Infected is a pretty standard "regular guys spawn with shotguns, but if the fast-moving zombie kills them, they're infected and swap to the other team" mode that feels like it fell out of a Halo game. The inclusion of some new modes is a nice touch, but none of them are as much fun as Hardpoint or Headquarters, both of which are missing from the game.

For all the pre-release talk about dogs, Riley the combat mutt only factors into a couple of sequences throughout the campaign.
For all the pre-release talk about dogs, Riley the combat mutt only factors into a couple of sequences throughout the campaign.

As Call of Duty does every year, Ghosts changes up the way you unlock the same sorts of guns, perks, and create-a-class options. This year, you have a squad of ten different soldiers, each of which can be visually customized with a variety of different heads, hats, and clothing. These serve as different sets of custom classes, in a way, since you can't change soldiers mid-match, but you can choose from a collection of loadouts and unlocks specific to that soldier. The choice between Assault, Support, and Specialist strike packages returns from Modern Warfare 3, and the perk limits feel a bit like Black Ops II's points-based class system in that you can opt to remove items from your loadout in exchange for more perk points. Each perk--these are the character modifiers like "don't take fall damage" or "be invisible to SAT COMs," in case you forgot--has a number of points associated with them, and you're free to choose any perk you like, provided you don't go over your points total. There are no "pro" versions of perks this time out. Care packages are relegated to a new "field orders" system that asks you to complete specific tasks to earn a Care Package drop. Some of these are simple, so when you pick up a field order briefcase it might tell you to kill one enemy from behind or get a melee kill. It also might tell you to kill one enemy while jumping or, yes, "humiliate" the next enemy you kill. Yeah. The game actually rewards you for teabagging. This might be the lamest thing to ever appear in a Call of Duty game.

Perks unlock as you gain experience points, but everything else only unlocks when you spend squad points, which are a new type of currency in Ghosts. You'll earn squad points by playing the game, and you can use them to unlock new weapons, attachments, perks, additional loadout slots--just about anything except for the cosmetic stuff. This means that if you already know what type of player you are, you can just get on with the process of unlocking the exact items you know you'll want to use. For me, that meant immediately unlocking an LSAT light machine gun with a rapid fire attachment and the tracker sight, which highlights targets when you aim down your sights but covers the rest of the screen with a blur filter that looks a little ugly on Xbox 360 and PlayStation 3 but has a decent depth-of-field look to it on next-generation consoles.

The game takes you around the world, both in campaign and multiplayer.
The game takes you around the world, both in campaign and multiplayer.

Squad points can also come out of the new squads mode, which is essentially a place to play bot matches in a variety of configurations. The core idea is that your long list of unlockable soldiers form a squad that other players can challenge when you aren't online, giving you some incentive to outfit each soldier with some better gear than they start with. If you like, you can take your AI-controlled squad in and match against one other player who also rolls with an AI squad. Or you can opt for Safeguard, which is one of the wave-based survival modes in Ghosts. This one is set on multiplayer maps and has you teaming up with other players to take on dogs, soldiers, and other AI-controlled enemies. Aside from this mode, though, the squads section of the game feels like training wheels for people who are too squeamish for the real multiplayer modes. Unless taking on AI squads or sending your AI squad out for battle becomes a great way to farm squad points, it doesn't seem like something anyone who's played a previous Call of Duty game would ever use.

The other wave-based survival mode is called Extinction, and it has aliens in it. It's not a simple carbon-copy of the window-boarding weirdness found in Black Ops II's overwrought Zombies mode, though there are certainly plenty of similarities. Instead you and a team must carry a drill around from one alien hive to the next. As the drill works to destroy each alien hive, you have to protect it and yourselves from a handful of different alien types. You earn currency as you play, which can be used to buy additional weapons or dole out power-ups for your team, like explosive ammo or bouncing betty mines. You'll also earn skill points, which are used to upgrade your character's deployables, but this upgrades don't persist from one round to the next. The goal is to get to the end of the level and then race all the way back to the start for extraction. It's not terribly complicated, but a variety of optional challenges (like pistols only or maintaining a high accuracy level for the duration of one drill session) toughen things up. The glowing alien designs look like something out of a Lost Planet game, which is either good or bad, depending on which Lost Planet you think of when I say "Lost Planet."

Then there's the campaign. One of the nice things about the Black Ops games was that it felt like it was at least rooted in some sort of fiction. By playing the games, you got the impression that someone was thinking about keeping things semi-plausible, or playing off of real-world events in a just-beyond-believable way. Black Ops II took a huge-but-worthwhile risk by adding a branching storyline that made every moment matter just a bit more than it has in other Call of Duty games. For its part, the Modern Warfare series was ridiculous in a really enjoyable way, with Captain Price and his big, broomy mustache doing just the sort of over-the-top nonsense you'd want to see out of a big, ludicrous action movie. It was ridiculous, but it worked. Ghosts trades all this in for a new universe that fails to meaningfully distinguish itself.

Underwater and other low-gravity environments make finding cover a challenge.
Underwater and other low-gravity environments make finding cover a challenge.

You primarily play as Logan Walker, a silent protagonist who follows his brother, Hesh (Hesh?!?) around as the world goes completely sideways. An ill-defined enemy blows huge holes into the United States and it's up to the brothers--who, conveniently, report to their father--to... shoot a bunch of people and eventually join up with an elite force known as the Ghosts and fight back against a decidedly underwhelming foe that only feels barely connected to the main conflict. It's hokey, with corny dialogue that eschews actual moment-building in favor of cheap emotion by playing off of the fact that you're constantly interacting with your father, your brother, and a dog. Later missions divert you to other characters as the battles heat up, but they do so in a way that feels disjointed, like someone accidentally dropped in levels from a different game.

Story aside, the game still puts you in a few interesting situations with cool, cinematic moments, like a city near a dam that has just been blown up or a high-speed chase on the ice. It also attempts to change its pace in spots, but most of these--including the much-vaunted sequence where you play as a dog--boil down to you going prone and remaining still while enemies pass, just like that flashback sequence in Call of Duty 4. The best mission in the game has you stealing some enemy uniforms and infiltrating an installation. This mission creates the tension that the entire game feels like it's striving for, but rarely manages to reach.

As for the gameplay in campaign, it's straightforward. The campaign doesn't branch in huge ways, it just presents itself, you perform the same basic shooting tasks you've been doing for years, it surprises you a couple of times with sequences that look better than they play, and the credits roll. Taken as the follow-up to Black Ops II's ambitious (if occasionally flawed) campaign, this feels like a huge step back.

After playing a lot of Call of Duty: Ghosts with a lot of different gamepads, the PS4's new DualShock 4 came up as my favorite.
After playing a lot of Call of Duty: Ghosts with a lot of different gamepads, the PS4's new DualShock 4 came up as my favorite.

Call of Duty: Ghosts has the pleasure of being the first next-generation game I've played to completion as well as being the first game I've been able to play on both current and new consoles. The PlayStation 4 version of the game looks very sharp and feels very effects-laden, with a lot of good-looking lighting and reflections. It has a long draw distance, while the current consoles occasionally fog things up a bit to reduce the amount of geometry on-screen at a given time. The campaign has an early moment where you come up and see the state of the world by looking at a shot of the Hollywood Sign, which is way off in the distance. On the next-generation consoles, this sign is sharp and easily viewable. On current consoles, it's sort of a blocky mess.

That said, the 360 and PlayStation 3 versions of Ghosts still look good on their own terms. The facial animations in the campaign are intact and the action is roughly identical across all platforms. If you don't mind some flat, occasionally ugly textures, some frame rate hitching, and a lower limit on bots (11 on current-gen versus 17 elsewhere) you could certainly get away with playing this on a current system. And if the current-generation runs it better than expected, it also holds that the next-generation versions aren't really doing anything that will blow you away. It looks nice, but it's a sharper, better-lit and textured version of the game, nothing more. Additionally, the PlayStation 4 version has a handful of noticeable dips in its frame rate. This usually seemed to happen when a lot of smoke or other effects were on-screen, but occasionally it occurred in multiplayer for reasons I couldn't even guess at. Judging graphics on a brand-new platform can be tough, since we don't have a lot to compare it with at this point, but I will say that I had hoped that it would look a little better across the board. Whether that says more about my expectations or the quality of the game will have to wait until we see more next-generation games in action.

Ghosts offers the same style of video game combat that Call of Duty has had since 2007. The core of it is still engaging and can be very thrilling, if you're receptive to this type of action. In fact, it's still my favorite online multiplayer shooter. But the bells and whistles surrounding the game are muted and missing, leaving behind that same core without giving you enough new and exciting reasons to come back. Even with the improved graphics to be had on next-generation consoles, I'd rather play Black Ops II.

Jeff Gerstmann on Google+

292 Comments

Avatar image for falling_fast
falling_fast

2905

Forum Posts

189

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

Edited By falling_fast

I haaaated blops2, but jeff liked it. does that mean I might like this game....

nah, that's crazy talk.

Avatar image for vextroid
Vextroid

1595

Forum Posts

1219

Wiki Points

0

Followers

Reviews: 0

User Lists: 6

Edited By Vextroid

@mnzy said:

Is it true, that the FoV on PC is 65 and you can't change it?

Yep, you have to dig into some .ini files or an external FOV changer program.

Avatar image for deactivated-630479c20dfaa
deactivated-630479c20dfaa

1683

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Not surprised.

Avatar image for sooty
Sooty

8193

Forum Posts

306

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Sooty

aaaaaand a 7 on GameTrailers. About time people acknowledged how trash this series is by today's standards.

Avatar image for mildmolasses
MildMolasses

3200

Forum Posts

386

Wiki Points

0

Followers

Reviews: 9

User Lists: 16

Removing Search and Destroy and Headquaters, also known as the only two good game modes, is insane.

Also all I want to know is if the dog dies.

Every character dies as you play them. Each one a more horrific end than the last!

Avatar image for sammo21
sammo21

6040

Forum Posts

2237

Wiki Points

0

Followers

Reviews: 18

User Lists: 45

"This might be the lamest thing to ever appear in a Call of Duty game." Not sure what we expect from "Infinity Ward" and Activision. This is the company and developer that fostered the bro attitude this generation and don't forget the F.A.G. commercial they put out for COD:MW2.

Avatar image for advent_crash
advent_crash

73

Forum Posts

88

Wiki Points

0

Followers

Reviews: 12

User Lists: 16

@kishinfoulux: I would say they have all received the reviews they deserve. Some are good some are mediocre. A tired genre doesn't necessarily mean a bad game.

Avatar image for lethalki11ler
lethalki11ler

1819

Forum Posts

18650

Wiki Points

0

Followers

Reviews: 7

User Lists: 0

Edited By lethalki11ler

The review is perfect, I use to love CoD but after Black Ops 2 I felt really intense fatigue for the series as a whole. Maybe I'll play next year's instalment but I'll stick to BF4 for now.

(I've played Ghosts at GamesCom this year and I got top of the team deathmatch both times, based solely on my BO2 experience aka same game again and again and again...)

Avatar image for warpedzappa
warpedzappa

86

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By warpedzappa

In a perfect world, with the middling reception this game is receiving, it will reflect sales. That way, maybe Activision can work on something new and exciting.

Yes. I know. I'm dreaming.

Avatar image for falling_fast
falling_fast

2905

Forum Posts

189

Wiki Points

0

Followers

Reviews: 1

User Lists: 6

Edited By falling_fast

@sooty said:

aaaaaand a 7 on GameTrailers. About time people acknowledged how trash this series is by today's standards.

I know this is old hat. but 7 being a "low score" in this industry, when it comes to games like COD anyway, still pisses me off a lot. eff you, Gametrailers.

Avatar image for lastlytheresdave
lastlytheresdav

13

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@vuud said:

Sad to see that Year of the Dog has been underwhelming so far.

edit: HESH WANTS SEX!

It's sad I had to scroll this far down to find a Hesh reference.

Avatar image for icarusfoundyou
IcarusFoundYou

242

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Am I the only one that gets a warm fuzzy feeling when seeing disclaimers on reviews?

It's almost like the reviewers are impartial human beings...

Avatar image for brendan
Brendan

9414

Forum Posts

533

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

Edited By Brendan

By next year I'll be able to rent the ones I haven't played and run through the campaigns in order. Its what I do with CoD games.

Avatar image for xeirus
Xeirus

1729

Forum Posts

418

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

BLOPS2 was the closest I considered to playing a CoD game again, but I inevitably decided against it. Haven't played one since MW2 and I doubt I will ever again.

I felt the same, my roommate played BLOPS2, you didn't miss anything.

MW2 just made me hate the franchise, I torrented and stopped after the 2nd mission I think? If you can't enjoy something for free you know there's a problem.

Avatar image for jayeh
JayEH

585

Forum Posts

622

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Maybe scores like this will force activision to change up the formula a bit. Well I guess Treyarch actually has been doing that... Oh well, I'll still most likely pick this up to play with my friends.

Avatar image for xxizzypop
xxizzypop

666

Forum Posts

1627

Wiki Points

0

Followers

Reviews: 6

User Lists: 1

I don't know if it's just me but the portion where Jeff keeps describing the MP modes and features felt like it fell out of game reviews from 10-15+ years ago. It's an odd thing that seems to be sitting there amidst an otherwise meaningful review but it reminded me that Jeff has been doing it for that long and the habit occasionally creeps up.

Put another way, I felt like Jeff conveyed exactly what he should have about the multiplayer in the first paragraph and then spent a larger portion than I expect nowadays just describing the game modes and multiplayer. I hate to say it but I think that kind of thing feels antiquated and means little to the reader. This isn't targeting Jeff necessarily because I still see it in a variety of reviews even today but the reason I bring this up is that Jeff has occasionally addressed this topic in Jar videos seeing in one of his reviews kinda stood out.

As I said, the rest is a good mix of editorial and information, although in general I think Jeff leans more toward information than Brad or Alex anyway but that part is neither here nor there.

I think that talking incredibly in depth about the multiplayer to the point of seeming inane (which is a point I don't think is reached here) is incredibly necessary for a Call of Duty game at this point. I have, much like mainline Battlefield at this point, zero interest in the storyline. I'll play it, but whatever. The multiplayer is what has become the main draw for those games, and for the people interested in those changes, it's good to know what those are.

For example, I now know that they've entirely changed a few of my favourite modes in this game and I don't play private sessions, so I know to steer clear. If I had picked this up and discovered that Search and Destroy is this weird bastardization and the HQ is just outright gone, I would have been pissed.

And this squad business really just sounds like it's overcomplicating the loadout process.

Avatar image for gasparnolasco
GasparNolasco

365

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By GasparNolasco

@sooty said:

aaaaaand a 7 on GameTrailers. About time people acknowledged how trash this series is by today's standards.

Sad to say, but this series kinda IS today standards.

Avatar image for bybeach
bybeach

6754

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

When I got sucked into military shooters, it was because of a good campaign. This would of covered the likes of COD 1 and especially 2 and all expansion packs, Viet Cong, Black Ops., several others in the mists of time. I've given them up now, partially for the reason Jeff focuses so correctly on the multi player these days. COD Ghosts Single player does not surprise me, though one of these days I just might break down and get Black Ops 2 like I do MGS, for the show.

Avatar image for chalkcharmer
chalkcharmer

333

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

First CoD I haven't played on launch (rental or purchase) since CoD4.

Also, those huge maps and no ground war = wut

Avatar image for viciousbearmauling
ViciousBearMauling

2094

Forum Posts

11

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

For all the pre-release talk about dogs, Riley the combat mutt only factors into a couple of sequences throughout the campaign.

Aw man. Come on, Call of Duty...
Aw man. Come on, Call of Duty...

Avatar image for artisanbreads
ArtisanBreads

9107

Forum Posts

154

Wiki Points

0

Followers

Reviews: 2

User Lists: 6

@sooty said:

aaaaaand a 7 on GameTrailers. About time people acknowledged how trash this series is by today's standards.

Sad to say, but this series kinda IS today standards.

I think GTA V kind of took the crown. Different to compare, yes, but it's at least the most successful game.

Avatar image for mrmazz
MrMazz

1262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 2

User Lists: 1

I didn't realize there was a new COD out this week and I don't plan on getting it right away either. Frist time in like 5 years that I'm not doin that.

This game just sounds middling.

Avatar image for noizy
noizy

999

Forum Posts

66

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@jayeh: Only if it affects sales numbers. Review scores can be ignored as "media/press/critic" opinions. If the fanbase still drinks it up and their revenue don't dip, they won't care about review scores.

Avatar image for alwaysbebombing
alwaysbebombing

2785

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

I think what makes me sad is that, no matter how bad the game is, millions of people will still go running, erections in hand, ejaculating on everyone who even mentions it and buying copies.

Avatar image for monkeyking1969
monkeyking1969

9098

Forum Posts

1241

Wiki Points

0

Followers

Reviews: 0

User Lists: 18

I always hold out hope that the CoD or Battlefield series will just dump their current theories about what a single player campaign for a multiplayer games should be.

I would like decent story where a lot of the interactions are about choice. Choices about what you do, choices about what you say to people through dialogue, choices about who to kill, who to interrogate, and who to let live/let go. Not a shooting gallery where you move form set piece to set piece, but a game where you make choices and live with them...even if the choices are loud/dumb miscalculations that make everything worse...even if you choices are safe/boring where you never fire a shot.

It seems like Ghost is just boring or too typical this year. And, I even have to admit I'm getting tired of the mutiplayer of these fps games. If nothing else not playing 200 hours of CoD in the next six months will free up some time.

Avatar image for triviaman09
triviaman09

1054

Forum Posts

0

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

Edited By triviaman09

As tired as people seem to be of COD, you could always count on a solidly made COD game. A 3/5 isn't a disaster by any means, and I'd expect the series to improve when the lead platform of development switches to the next generation of consoles (I assume Treyarch is developing next gen BLOPS right now), but it is surprising.

Avatar image for striderno9
striderno9

1362

Forum Posts

3

Wiki Points

0

Followers

Reviews: 3

User Lists: 6

Great, I think I'll be passing on COD this generation. I've been looking to move onto a different game I can play competitively anyway. I think Titanfall will fit nicely into that slot.

Avatar image for colourful_hippie
colourful_hippie

6335

Forum Posts

8

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

@jayeh: They'll only be forced to change shit once they see game sales take a negative turn.

Avatar image for thusian
Thusian

110

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Not really feeling like giving a break on the Next Gen versions. Getting used to new hardware?I thought this was x86 architecture, for the sake of familiar environment.

Avatar image for hi_im_rob
hi_im_rob

270

Forum Posts

4

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

G-G-G-G-Ghosts!

Avatar image for ptc
ptc

640

Forum Posts

106

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

After reading this review, my thoughts: bring on Titanfall!

Avatar image for beard_of_zeus
beard_of_zeus

2021

Forum Posts

4665

Wiki Points

0

Followers

Reviews: 0

User Lists: 37

I wonder if the Treyarch Black Ops games are just willing to take more risks then their Infinity Ward counterparts, or if needing time to work on the next-gen ports causing the perceived lack of innovation that I'm seeing from reading this review.

Seems like the reviews across the board have been slightly more middling; I wonder if this will affect sales at all or if things will be business as usual? I guess if a ton of people pre-ordered sight unseen it shouldn't matter, maybe that'll be some blowback for next year.

I haven't played one of these games in quite a while (Modern Warfare 2, I think?), but I still find it to be an interesting academic exercise to discuss this series, it being a tentpole in the industry (at least sales-wise) for so long.

Avatar image for xxhesekielxx
xXHesekielXx

385

Forum Posts

13

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

3 stars? Damn... Thought CoD: Ghosts had a better destiny. Well, in that case the choice is easy. BF4, here I come.

Avatar image for sooty
Sooty

8193

Forum Posts

306

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Sooty

@falling_fast said:

@sooty said:

aaaaaand a 7 on GameTrailers. About time people acknowledged how trash this series is by today's standards.

I know this is old hat. but 7 being a "low score" in this industry, when it comes to games like COD anyway, still pisses me off a lot. eff you, Gametrailers.

yep it's pretty damn dumb, anything 7 below practically means "this game is utter shit, do not buy"

didn't Singularity get a lot of 7s? that game was one of the best single player FPS this generation, then again, that isn't saying much, this generation is the generation of 4 hour bland modern military campaigns. THE US IS BEING ATTACKED, AGAIN YOU GUYS. - Call of Duty.

Avatar image for rjaylee
rjaylee

3804

Forum Posts

529

Wiki Points

0

Followers

Reviews: 3

User Lists: 2

I will be first to openly admit I have been cynical about the Call of Duty franchise since the release of Modern Warfare 3, but I've gone completely off the deep end after reading about the teabagging thing.

Avatar image for thefeta
thefeta

41

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By thefeta

@mystyr_e said:

so in other words, go with Battlefield 4. Done.

So in other words keep playing Blops2 and wait for Titan Fall. BF4 meh no thanks...

Avatar image for jayzilla
Jayzilla

2709

Forum Posts

18

Wiki Points

0

Followers

Reviews: 0

User Lists: 7

"The game actually rewards you for teabagging. This might be the lamest thing to ever appear in a Call of Duty game."

Gross. I was gonna make a lame David Spade joke and realized that would have been just as old hat as the teabagging thing. IW thinks it's Bungie and it's 2001 again apparently.

Avatar image for nardak
Nardak

947

Forum Posts

29

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Nardak

Jeff...dont you dare to diss the dog. That dog will mess you up in no time.

Ghost dogs are like that.

Avatar image for monkeyking1969
monkeyking1969

9098

Forum Posts

1241

Wiki Points

0

Followers

Reviews: 0

User Lists: 18

I really like Jackie Talbott's review as an opposing viewpoint http://www.youtube.com/watch?v=nfSwOph3x3M&feature=c4-overview&list=UUQXR8pItAoKDAJSbphFxbrg

Talbott explains the multiplayer rather thoroughly and new modes in some detail that made them easier to understand. She does a nice job giving single player a very fast overview without giving the whole story away - just some mild plot points are revealed.

It probably won't change you mind because she points out many of the same flaws, but she does seem to explain (in her own mind, and I think she is right) why certain choices were made. From the point of view of this game being more approachable to new players I can see where she is coming from...not entire convinced you can make fps games easier for newbies...but that is another discussion.

Avatar image for gaspower
GaspoweR

4904

Forum Posts

272

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

No Caption Provided

Great stuff from GB as usual. Realest people in the gaming press.

ALWAYS BET YOUR SALTY BUCKS ON JEFF (REAL)...HE IS THE REALEST OF JEFFS...ESPECIALLY IN WINDJAMMERS.

Avatar image for sionweeks
sionweeks

716

Forum Posts

73

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

These games need to start dying out 2 years ago.

Avatar image for jermainjuniormartinez
JermainJuniorMartinez

39

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Good review as always Jeff, considering how much flack this game does, it is still a very popular game, and seems to be doing well on Twitch. I still wonder what the numbers are going to be in terms of sales for this game; and will those numbers be higher than GTA5. I heard that the Call of Duty creators want there records back that GTA smashed, definetly going to be an interesting competition, and to think they still have Christmas and Black Friday to pull off some big numbers.

Avatar image for shinjin977
shinjin977

911

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@gaspower said:

@shinjin977 said:
No Caption Provided

Great stuff from GB as usual. Realest people in the gaming press.

ALWAYS BET YOUR SALTY BUCKS ON JEFF (REAL)...HE IS THE REALEST OF JEFFS...ESPECIALLY IN WINDJAMMERS.

I know you are joking but saltybet is the greatest thing to happen to "e-sports".

Avatar image for gaspower
GaspoweR

4904

Forum Posts

272

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

@gaspower said:

@shinjin977 said:
No Caption Provided

Great stuff from GB as usual. Realest people in the gaming press.

ALWAYS BET YOUR SALTY BUCKS ON JEFF (REAL)...HE IS THE REALEST OF JEFFS...ESPECIALLY IN WINDJAMMERS.

I know you are joking but saltybet is the greatest thing to happen to "e-sports".

Salty Bet is the greatest thing to have happened period. :P

Avatar image for wickedfather
WickedFather

1694

Forum Posts

7

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

@fobwashed: Campaign is the worst infinity ward outing ever. I've played all the last ones multiple times and watched my friend play them and love it. I could not give a shit about anybody in this one, that Talbott woman is mad.

Avatar image for michaelbach
MichaelBach

975

Forum Posts

75

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By MichaelBach

Happy to hear Jeff had a good time with the dualshock4, was worried about that controler. Will rent this game for the campaign :)

Avatar image for thebunnyhunter
thebunnyhunter

1555

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By thebunnyhunter

I was thinking about this being my third game from the b2g1 at target, but the lack of Hardpoint and Headquarters kills that thought. Im still interested in what Treyarch does with Call of Duty next though, i really liked Black Ops 2 campaign and multiplayer...hell even the zombies mode.

Avatar image for mormonwarrior
MormonWarrior

2945

Forum Posts

577

Wiki Points

0

Followers

Reviews: 15

User Lists: 21

I passed this along to my brother-in-law. He said he's skipping this one and sticking with Black Ops II this year. So...there you go.

I appreciate the straightforward and clear review. Too bad this wasn't as cool as had been hoped.

Avatar image for thuggish
Thuggish

144

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Thuggish

It also might tell you to kill one enemy while jumping or, yes, "humiliate" the next enemy you kill. Yeah. The game actually rewards you for teabagging.

I am disappoint.