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Giant Bomb Review

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Destiny: The Taken King Review

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  • PS4

Destiny's biggest expansion to date makes the game a whole lot more enjoyable and easier to recommend.

Bungie marks Destiny's first birthday with The Taken King, by far the best (and most) new content the beleaguered loot shooter has seen to date. At $40, it'd better be a package with some bulk, and to be fair, expectations weren't especially high for Destiny expansions after The Dark Below and House of Wolves were each a little disappointing in their own way. But The Taken King more than clears that low bar. With a huge number of activities that almost all feel worth your time, a dose of much-needed personality, and some intelligent changes to the way players access new and old content, Destiny is finally becoming a game that's much easier to recommend without reservation.

The combat and mission design are more dynamic and engaging pretty much across the board.
The combat and mission design are more dynamic and engaging pretty much across the board.

The new, improved glue that more effectively binds the whole Destiny experience together isn't even exclusive to The Taken King. The massive "2.0" update that launched shortly before the expansion brings with it a new quest system that completely reorganizes and repackages all the content released to date into a more coherent, robust story progression. To be fair, this quest framework is right out of World of Warcraft circa 2004: NPCs give you quests, each with a couple paragraphs of flavor text and with some rewards waiting at the end, that send you out into the dozens of story missions, patrols, and strikes. It's nothing terribly original, but Destiny sorely needed this additional structure. The quests serve the dual purposes of finally give you a concrete narrative sense of why you're doing the missions you're doing, and giving you predictable, tangible ways to contribute to your character's level and gear progression.

Leveling and loot are also handled much more generously and sensibly in Destiny 2.0. The old, arcane light system forced you to depend on random armor drops (which the game doled out far too infrequently) to raise your level; now, your light rating is merely an average of all the weapons and armor you're currently using, and serves as a rough indicator of the difficulty level you're equipped to handle in the game's various activities. What's more, Destiny is now far more generous about both dropping random loot and giving you predictable pathways into buying specific better gear. Since the quality of the gear you're getting improves as your light increases, there's a leapfrog effect of getting better gear to get better gear to get better gear to... you get the picture. All this leads to a character progression system that's consistently more satisfying and less arcane than the old Destiny. There are also plenty of really fantastic-feeling, cool-looking new weapons in here, so the best part of Destiny--the shooting--is more enjoyable at every stage of the leveling treadmill than ever.

The other component in the great Destiny makeover is, of course, the new content in The Taken King, and it's both more abundant and significantly more interesting than anything previously released for the game. Whereas nearly every one of the game's previous missions was built around a simple theme of merely shooting everything in your way until the mission ended, The Taken King adds some of the unique mechanics that were previously reserved for the six-person raids into its new three-player strikes and even its core story levels. In between fights, your flying robot buddy Ghost helps you do some detective work. Bosses have multiple phases and use environmental hazards against you. In strikes, players will sometimes have to take on specific non-combat roles while others protect them. You get teleported around a bit. There's platforming. There's a stealth mission. There's a bait-and-switch or two. There's a lot of optional dialogue that fleshes out the world of Destiny and what you're doing in it. In short, there's just more variety across the board. It's all refreshing after so much of the original Destiny consisted of a constant, single-minded drive to kill, kill, kill. The game does include a new elemental subclass for each class, for when you do need to do a lot of killing, and each of the three subclasses has some really entertaining, over-the-top abilities that make them a lot of fun to use. What's more, the new subclasses and especially their super abilities allow each class to serve in roles, like area-of-effect damage and support, that they weren't really equipped to handle before. That increase in utility for each character type naturally gives you a lot more dynamic options to play around with.

Destiny has characters now! And a story! I know, I'm as surprised as you.
Destiny has characters now! And a story! I know, I'm as surprised as you.

While you can finish the initial eight story missions and see an ending of sorts in five hours or so, doing so opens up a large number of new side quest lines and objectives, most of which are also peppered with little bits of story that continue to flesh out the events of The Taken King, or, in some cases, provide some unexpected context for things you did in the first year of the game. (There's an especially neat mission in there for anyone who spent much time running the Vault of Glass.) Absorbing the story is more enjoyable than it used to be, since the sheer amount of dialogue and cutscenes in this expansion seemingly surpasses all of the storytelling that's existed in Destiny to date. The tone of The Taken King is also a bit more lighthearted than in the past; the game takes itself less seriously in general than before, and even pokes fun at itself here and there. Nathan Fillion's roguish robot Cayde-6 does a lot of the heavy lifting on this front, and I think it's telling that I even came out of The Taken King able to name any of Destiny's NPCs, much less tell you about their role in the story.

The Taken King adds a fifth "patrol" zone, a massive Hive capital ship called the Dreadnaught, to the game's existing lineup of Mars, Venus, Earth, and the Moon. The game badly needed more big areas to roam around in, but I'm of two minds on the Dreadnaught. On the one hand, it's chock-full of cool, mysterious little side activities and hidden areas to discover, like timed patrol missions, chests that require specific keys to open, and a repeatable public event called the Court of Oryx that lets you team up with people to take down unique, extra-hard boss enemies (and happens to be a fantastic source of loot). On the other hand, the Dreadnaught is all narrow walkways, tight corridors, and other bottlenecks that have you sort of inching your way through it slowly; you can't even hop on your little speeder bike and zoom around in it, because there's just no room. And while it's reminiscent of the Hive's subterranean complex on the Moon--which might be one of my favorite video game environments ever--most of the ship looks a bit muted and kind of visually uninteresting. Destiny needs more wide open spaces, so the closed-off nature of the Dreadnaught is a little disappointing, though at least there's a lot of worthwhile stuff to do in there.

And then there's the raid. King's Fall is the third six-person raid added to Destiny, and by far the most complicated and challenging one to date. The number of intricate, team-based mechanics is enough to make your head spin the first time you go through the raid. King's Fall doubles down on the sort of demanding cooperative encounters you saw in the Vault of Glass, requiring players to perform specific roles with exacting precision and the utmost speed. These can obviously get pretty frustrating when everyone is still learning the fights and coming to grips with what's required of them, but then there's an equally great sense of accomplishment when you finally master the fight, everyone is on point, and you have that one magic run that finally results in victory. Based on my first time through King's Fall along with a lot of community anecdotes, the game is also a lot more generous about dropping a lot of raid gear than it used to be. I vastly preferred the Vault of Glass loot's mystical-time-robot aesthetic to all the bone and sinew you see in the weapons and armor from King's Fall (much like Crota's End before it). But thanks to the great new infusion system, you can now expend higher-level gear to upgrade lesser items and bring them up to nearly the same values, so you're basically free to build an endgame character using any gear you want at this point. Contrasted with the incredibly restrictive old light system, infusing your favorite weapons and armor so you can keep using them as long as you want feels incredibly liberating.

The new Taken enemy faction might look like the old enemies, but their abilities are way more ferocious.
The new Taken enemy faction might look like the old enemies, but their abilities are way more ferocious.

It's worth mentioning that the way Destiny is now being packaged is a little confusing, depending on what you own. The Taken King itself is $40, as mentioned, which is a fair price for the stiff amount of content included. But you also need to own not just original Destiny but also both previous DLCs to play it. Anyone who's never touched the game is in for a hell of a deal, since you can get everything ever released for this game in a new, comprehensive $60 package. But if you only own the original release, you'll... also need to get that $60 package. This has led some people to the conclusion that they're buying the same game twice, though since the cheapest you could have bought all the add-on content piecemeal is $70, you're still coming out a bit ahead. Just know that if you're the sort of person who bought Destiny originally and didn't get too deep into it (and there are probably a fair number of you out there), you'll need to make an investment beyond just The Taken King itself to stay up to speed with where the game is at now.

Bungie has shown some initial signs of post-release support and ongoing content for The Taken King; one of the recent daily story missions ended in a brand new, ultra-hard objective that rewarded the few who were able to complete it with an exotic sniper rifle that isn't available any other way. That kind of unexpected, limited-time content goes a long way toward keeping the player base excited and playing the game--and there are some early signs that there are similar events coming down the pike. I dearly hope there's more undiscovered content like that in here, because the game has gotten so much better that my desire to keep playing it vastly outstrips the 40 or 50 hours I spent playing the new expansion. There's still plenty more improvement I'd like to see in a Destiny 2, or 3.0, or whatever they end up calling it; a vast, truly open-world version of this thing seems like it might be the last game I'd ever need. But The Taken King already represents a significant step up from the limited, confusing game that shipped a year ago. The progress Bungie has made here portends great things for the future of Destiny.

Brad Shoemaker on Google+

97 Comments

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baka_shinji17

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I have no interest in Destiny, but I will say Mara Sov is rather sexy.

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StrawHat_NPC

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I've been super happy with this expansion after falling off a couple of months after the game first came out. It's definitely not perfect but I'm still playing for hours every day just to hopefully get some better gear.

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ripelivejam

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More tempted to pick up TTK despite having a barely played downloadable version of vanilla destiny.

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AMyggen

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Yeah, TTK is kinda awesome.

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GhostHouse

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The Reaper of Souls of Destiny

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GERALTITUDE

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Yeah I'm in that "bought vanilla Destiny, don't wanna buy the game again" camp. S'cool. I can wait a bit for a price drop and rather addicted to NHL 16 anyways.

Very curious where this model leads to... will every expansion require owning everything? And will there be a Destiny 2 but you still need all the expansions? Or will all those old areas go away and we'll have another, smaller, Vanilla Destiny 2? Or at the time of Destiny 2 does everyone get the expansions free?

Questions!

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ajroo

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Edited By ajroo

I fought against being sucked back in, but this expansion has totally won me over. I find it improved Destiny in almost every way. Bungie has proven that they are determined to make the game better at all opportunities, and its for that reason, im sticking with it.

Good review Brad. Thanks for continuing to cover Destiny. I know the guys give you a hard time but many of us appreciate the attention you still give the game.

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barringgaffner

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The problem with the story/characters is that they are continuing on as if the first year wasn't completely absent of story/characters.

For them to successfully continue the story, they need to go back and explain EVERYTHING and they didn't do that. They just carried on and it's still completely baffling.

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hassun

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Edited By hassun

Glad to see that Destiny is finally getting closer to something resembling a complete video game. Although it still seems that there is precious little to do for people who are not affected by loot lust.

Shame about that nasty upgrade/pricing scheme.

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turboman

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maybe next year Destiny will be a five star game.

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MurBillray

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Good write-up. I still wish I wasn't addicted to Destiny, but at least it's actually a better game now.

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bceagles128

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Edited By bceagles128

Brad reviewing Destiny would be like Dan reviewing Metal Gear

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Efesell

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Brad reviewing Destiny would be like Dan reviewing Metal Gear

Only..not at all?

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forteexe21

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I remember Brad saying last year he would also rate the first Destiny as 4 stars....

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Jayxeno

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Can't wait for Destiny 2.

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Kevjjscott

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Great and honest review Brad, as a fan of the game that has done the grind since the beginning like the rest of us. Brad's review of Destiny TTK was the one I was most looking forward too. Would like to see Brad & Jeff take Dan & Drew into the VOG and Crota's End also. Those raids are equally fun and challenging the first time.

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straydogrenji

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Edited By straydogrenji

Five stars, Brad. You know you wanted to. After TKK I would be happy to put Destiny up against anything as a GOTY contender, but perhaps there's still enough reason to simply make it 2015's 2014 GOTY.

Less superficially, I think you've nailed how much of an improvement TKK and "2.0" in general are, with just a couple of issues still to be ironed out/expanded on until finished.

This finally feels like the game Bungie would want to make to live up to its history, rather than the game Activision told them to release to live up to its profit forecasts.

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Valhallen

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Destiny is a game.

That is all

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recroulette

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Edited By recroulette

I threw money at the screen and got the sprinkler dance for my Hunter, but now I can't point. Damn you Destiny!

Now that they have finally cleaned up the mess from the original launch (which was all The Taken King was, damage control). Hopefully they can drop old console support and really push things for Year 3.

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JosephKnows

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@brad Typo here:

The quests serve the dual purposes of finally give you a concrete narrative sense of why you're doing the missions you're doing, and giving you predictable, tangible ways to contribute to your character's level and gear progression.

I think you meant to say "giving" in the underlined part.

Anyway, I spentwasted 208 hours on just the vanilla game for the PS3, doing everything from the raid to all the PVP stuff to hit Light Level 30. Stopped right when the first expansion hit after hearing about the shitty update to the weapon upgrade system. Sinking that much time on the game obviously shows that I enjoyed it quite a bit, but Bungie was just very adamant on turning me away back then with the constant roadblocks to progression.

Now that the underlying mechanics for loot and leveling seem to have been given a more rational overhaul and the new content seems to be significant, I think I might just get this for the PS4. I got the first game as a gift so I won't feel too bad about spending full price to get the whole package! I'll be experiencing the new content in the two expansions for the first time, too, so I'll have a lot more game to go through this time around.

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Nmckee503

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Five stars, Brad. You know you wanted to. After TKK I would be happy to put Destiny up against anything as a GOTY contender, but perhaps there's still enough reason to simply make it 2015's 2014 GOTY.

Less superficially, I think you've nailed how much of an improvement TKK and "2.0" in general are, with just a couple of issues still to be ironed out/expanded on until finished.

This finally feels like the game Bungie would want to make to live up to its history, rather than the game Activision told them to release to live up to its profit forecasts.

You raise an interesting point, how is TKK classified? Does it count as a new release? Would it count in GOTY deliberations? It seems to be as much an add on as it is a new game.

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mason_pat

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Game is incredibly fun now, and requires much less apologizing and explaining. The MMO elements Destiny borrows are woven incredibly well into the game, and I wish more shooters would copy those parts of it. It's also much easier and less tedious to acquire weapons and level them up. Fantastic DLC.

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NoneSun

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Edited By NoneSun

Will Destiny: The Taken King be the 10th best game of the year?

No and I hope Brad doesn't doesn't do that again.

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mikemcn

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Edited By mikemcn

@efesell said:
@bceagles128 said:

Brad reviewing Destiny would be like Dan reviewing Metal Gear

Only..not at all?

I worry Brad is just a little too 'hooked' on destiny and the reason he's hooked is not because of the quality of the game. What brad gets out of destiny seems to me to be what the whales get out of time management phone games, not fun, just catharsis.

If a review is completely subjective then fine, but Jeff didn't give that Tron game he played so much 5 stars because he saw it's faults in spite of his love for it, I don't think brad does. Dan did the same thing with some of the previous metal gears it seems, but didn't review them so it's not really worth mentioning but we could envision him having the same problem.

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boboblaw

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As someone who bought Destiny just a few months ago, and somewhat enjoyed my time with it, I'm tempted to jump back in if not for the gross pricing. If I bought Destiny when it came out or was addicted to it then maybe or if I hadn't just bought it I would've gotten the $60 version.

Good review Bradley

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Evilsbane

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The price for someone who only has the base game is still completely absurd.

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bceagles128

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Edited By bceagles128

@efesell said:
@bceagles128 said:

Brad reviewing Destiny would be like Dan reviewing Metal Gear

Only..not at all?

Dan's opinion on MGSV is not helpful to a consumer who did not like the previous Metal Gear games and who is now trying to determine whether the new game is a worthwhile investment. That is the exact target group for a MGSV review as anyone who already liked Metal Gear (like Dan) was clearly already going to buy MGSV.

Brad's opinion on the Taken King is not helpful to a consumer who did not like Destiny and who is now trying to determine whether the new updated version of Destiny is a worthwhile investment. That is the exact target group for a Taken King review as anyone who already liked Destiny (like Brad) was clearly already going to buy the Taken King.

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Seauton

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Edited By Seauton

I already blew 60 bucks on vanilla (as many have already stated). I'm not prepared to sink more money into this "expansion" to justify my initial purchase. As far as I'm concerned, Destiny missed the boat and will never see another red cent from me. But I'm glad that other's may have fun with it.

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JAG203

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Bought the Taken King and never played 1.0 or any destiny for that matter prior. So far so good.

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Niceanims

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Picked this up and yeah, it's good shit. Gives me high hopes for Destiny 2

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Hardtarget

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as somebody who got to level 20 in base destiny and just got bored, frustrated, and stuck I am so incredibly on board with The Taken King (well and patch 2.0 and expansion 1 and 2 which I hadn't done) that it's ridiculous.

I'm having such a great time with it, soloing it when i have some free time here and there. Level 40 now with 240 light and just having fun going at my own pace. Highly recommended.

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Fitzgerald

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"But if you only own the original release, you'll... also need to get that $60 package."

And as a Day One Destiny remorseful buyer, this is pretty much guaranteed to keep me from spending a single dollar more on Destiny. Sigh...

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@brad Had you leveled up another 5 light levels when we were trying to get the Spindle, we would most assuredly have been able. We got some exotic swords after our attempts that really helped. Being at the LL you are now though you'll be able to get it next time that mission rolls around no problem. Also a notable member of the Destiny community named The Legend Himself soloed that whole mission... The guy is crazy.

Loading Video...

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whitegreyblack

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As someone who bought Destiny the first time round, I'll wait an other year to see if the $60 package they offer in 2016 actually offers me value enough to bite (right now, the answer is "no way").

Plus, I probably need another 12 months to wash the lingering bad taste Destiny 1.0 left in my mouth and have the stomach to play it again (either that, or I'll just be continue to be happy to never play that game ever again).

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JoeyRavn

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So, one of the 10 best games of the year again? :P

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I think Brad felt ashamed for this whole year for putting Destiny on GB's TOP 10 GOTY list of last year. Now he feels slightly better.

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Makayu

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I might try out destiny finally, hearing all the positive things about the expansion has motivated me to give it a shot. I've liked Bungies past work, but all the Halos were relatively contained. I just hope this doesn't eat my free time.

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MikeW1980UK

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@straydogrenji said:

Five stars, Brad. You know you wanted to. After TKK I would be happy to put Destiny up against anything as a GOTY contender, but perhaps there's still enough reason to simply make it 2015's 2014 GOTY.

Less superficially, I think you've nailed how much of an improvement TKK and "2.0" in general are, with just a couple of issues still to be ironed out/expanded on until finished.

This finally feels like the game Bungie would want to make to live up to its history, rather than the game Activision told them to release to live up to its profit forecasts.

You raise an interesting point, how is TKK classified? Does it count as a new release? Would it count in GOTY deliberations? It seems to be as much an add on as it is a new game.

They could make a new award. The "Turned it Around" Award. Halo TMCC, Destiny TKK, Driveclub.

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Humanity

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Edited By Humanity

Sometimes I wish GB had a "second opinion" blurb that some print magazines and websites tend to do on reviews. We know Brad is a big fan of the game so it would be interesting to have a short paragraph from Jeff who was not convinced by the initial release to share his take on this expansion.

Not trying to put the game down or anything, just think the idea of someone from the other side of the tracks putting in their two cents, without writing an entire second review, would be a fun little feature on reviews. Also I fully realize thats what the Bombcast does.

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AMyggen

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Edited By AMyggen

@humanity said:

Sometimes I wish GB had a "second opinion" blurb that some print magazines and websites tend to do on reviews. We know Brad is a big fan of the game so it would be interesting to have a short paragraph from Jeff who was not convinced by the initial release to share his take on this expansion.

Not trying to put the game down or anything, just think the idea of someone from the other side of the tracks putting in their two cents, without writing an entire second review, would be a fun little feature on reviews. Also I fully realize thats what the Bombcast does.

They have the option to actually do that, Jeff talked about that being implemented as a feature a while ago. But he also said that they're probably not gonna use it, so... :P

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AMyggen

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@straydogrenji said:

Five stars, Brad. You know you wanted to. After TKK I would be happy to put Destiny up against anything as a GOTY contender, but perhaps there's still enough reason to simply make it 2015's 2014 GOTY.

Less superficially, I think you've nailed how much of an improvement TKK and "2.0" in general are, with just a couple of issues still to be ironed out/expanded on until finished.

This finally feels like the game Bungie would want to make to live up to its history, rather than the game Activision told them to release to live up to its profit forecasts.

You raise an interesting point, how is TKK classified? Does it count as a new release? Would it count in GOTY deliberations? It seems to be as much an add on as it is a new game.

IIRC the Diablo 3 expansion wasn't eligible for GOTY, so the same will probably go for TTK.

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kishinfoulux

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Top ten GOTY last year will be Top ten GOTY this year. So nice.

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Honkalot

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TKK should just be counted as an expansion as far as GOTY goes I think.

All games are patched in one way or another, Diablo 3 is another one that is effectively a completely different game now than when it was released. I don't think the amount of changes done should affect it to be eligible for any GOTY again.

Which is why I thought it was dumb they even considered GTAV for best graphics again last year (PS4). Because in the case if it was eligible then The Last of Us (PS4) was obviously GOTY last year. Things get messy quick if games come up for awards several years in a row counting re-releases and post-patched/add-on versions.

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Y2Ken

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It's funny to hear people talk about the Light system because it really hasn't changed. All they did was stop your Level from representing your Light number (which apparently confused the heck out of people). Light still functions in the same way, they just surface the total number more clearly rather than hiding it behind your character Level.

Still, I'm glad people are enjoying this expansion. I put around 400 hours into vanilla Destiny (+ xpacs) but I don't see myself picking up TTK for a while - there are too many other great games out and I don't have time to play them all. It's the FF XIV situation where I could play this game forever but I want to play all the other stuff too so I have to let this one go for now. Maybe in the Spring.

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Stimpack

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Edited By Stimpack

Why are people saying TKK instead of TTK?

Also, I'm still upset that the game didn't end up being what was promised.

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Atwa

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Destiny is by no means a good game now, it just put the initial bar so absurdly low that ANY improvement, no matter how small, seems significant.

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SLowrAM

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Bring it to pc and I'll finally buy it.

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nickhead

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Edited By nickhead

@y2ken said:

It's funny to hear people talk about the Light system because it really hasn't changed. All they did was stop your Level from representing your Light number (which apparently confused the heck out of people). Light still functions in the same way, they just surface the total number more clearly rather than hiding it behind your character Level.

Still, I'm glad people are enjoying this expansion. I put around 400 hours into vanilla Destiny (+ xpacs) but I don't see myself picking up TTK for a while - there are too many other great games out and I don't have time to play them all. It's the FF XIV situation where I could play this game forever but I want to play all the other stuff too so I have to let this one go for now. Maybe in the Spring.

The major difference with the light level is that you can use whatever piece of armor you want to get to the highest light (essentially) with the infusion process. That's huge for me because the previous expansions required me to use armor pieces that I either didn't like to look at or had abilities I didn't want to use, just to have the highest light level.

Your weapons also contribute to your light level.