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Fallout: New Vegas Review

4
  • X360

Fallout: New Vegas somehow manages to have even more technical problems than Fallout 3 did, but its great characters and setting still shine through.


Veronica wouldn't be too thrilled if you blew up the Brotherhood of Steel's underground base.
Veronica wouldn't be too thrilled if you blew up the Brotherhood of Steel's underground base.
It says a lot about the quality of Fallout: New Vegas' writing that, despite experiencing a list of incredibly annoying bugs that only got worse as I continued playing, I still think you should play it. But when I reflect on the experience, I'll probably think about the times the game locked up on me or broke in a dozen other crazy ways first, before thinking about the great world and the objectives that fill it. If you were able to look past the issues that plagued Fallout 3 and Oblivion before it, New Vegas will eventually show you a real good time.

This edition of Fallout is set in and around the city of New Vegas. It's not quite as torn up as some of the other wastelands you've seen in previous Fallout games, but there's still plenty of scrap and a lot of ill-tempered mutant creatures roaming around the Mojave wastes. At the center of it all is New Vegas, a shining beacon of debauchery that, if it weren't for all the policing robots and rubble surrounding the big gates to the city's main strip, wouldn't feel too different from what 1950s Las Vegas probably felt like. Parts of the city are still obsessed with things like "swinging" and people like Elvis Presley. It's bright. It's gaudy. It's a great place to go if you're wealthy enough to handle the swings while gambling or just need to get out of the desert for a spell. But it's also under the control of an enigmatic man known as Mr. House. I probably don't need to tell you that this name was probably chosen specifically to allow for some uses of the phrase "the House always wins."

But House isn't the only powerful faction in town. The surrounding areas are filled with soldiers from the New California Republic and the huge tribe known as Caesar's Legion. They've been at war for some time, and they're gearing up for another big throw down for control of the Hoover Dam. There are also plenty of smaller factions out there, little tribal gangs, junkies, vault dwellers, and so on. The factions play heavily into the game's new reputation system, which supersedes the still-present-but-often-puzzling karma system.

The interiors can look pretty normal. 
The interiors can look pretty normal. 
So how do you fit into all this? You're just a courier, attempting to bring a platinum poker chip to its rightful destination. For this, you get shot in the head during the game's introduction. You're down, but not out, and your entry into this world puts you on a collision course with the smiling, slick-talking hustler that gunned you down. As you'd expect, it quickly becomes more than just a simple revenge tale, and the fate of New Vegas swings in the balance as you decide which factions to work with and which ones to dispose of.

Along the way, you'll meet a lot of interesting characters. Mr. House, for one, is a great, mysterious presence. Caesar, leader of the Legion, is another--sure, his Legion is a bunch of slave-driving scum, but at least he's a learned man. The NCR is full of bureaucrats and soldiers, and they're probably the closest thing to modern society that you'll see in New Vegas. That also means that they aren't much fun. Deciding which faction to support in their quest to take Vegas is the focal point of the story, and it's the one that has the most impact on how it ends. There are also a lot of side quests, and some of these make for the game's best moments, though others feel a little slapped together. As in Fallout 3, New Vegas' ending is presented as a series of spoken segments that tell you how your action--or inaction--impacted the world around you. So if you don't help the stealth-loving super mutants wean themselves off of stealth addiction, you'll find out exactly what happens just before the credits roll. Though see the bits of the ending flip one way or the other is sort of an anti-climactic experience, it at least tells you more about the state of the world than you'd have if the game ended after seeing its last in-engine moment.

Let's talk about that engine. New Vegas runs on the same basic framework that powered Fallout 3 and The Elder Scrolls IV: Oblivion, and it brings a lot of technical weirdness up from those games. Less than an hour in, I was staring at a guard, pacing back and forth to guard his post... 20 feet off the ground. Enemies clip into the ground with an alarming frequency, often making them impossible to shoot. The game--a retail disc running on a new-model Xbox 360--crashed on me about a dozen times over the 33 hours I spent playing, often taking a significant amount of progress with it. The load times and frame rate seemed to get randomly worse as I continued to play the game, with some simple scene transitions taking 20 seconds or more. The technical hurdles you'll have to make to stay interested in New Vegas are meaner and more frustrating than any Deathclaw or Nightkin you'll face in the game. If you're the type of person who likes to watch for a patch or two before settling into a game, know this now: you probably don't want to play Fallout: New Vegas right away.

Marcus runs Jacobstown and won't just attack you on sight. Crazy, right?
Marcus runs Jacobstown and won't just attack you on sight. Crazy, right?
But if you can accept a partially broken game, Fallout: New Vegas is well-worth the trip. It also streamlines some of the rougher aspects of Fallout 3. Dealing with companions, for example, can be done via a wheel of options that pop up when you approach that companion and hit A. This way, you can access their inventory or tell them to heal up without having to work through a bunch of dialogue options first. Some of the companions are pretty cool, too, such as a cyber-dog that can knock your enemies down or Veronica, a young Brotherhood of Steel scribe that offers up some terrific quips, should you ever stop to talk to her. The game also has "true iron sights," which lets you get an aiming view similar to that of Call of Duty, but the sights on most of the guns aren't very good, which just made me want to turn all that off and go back to a generic zoom view when aiming. 
 
The iron sights prove once again that Fallout is not, first and foremost, a first-person shooter, and it's as easy as it's ever been to see invisible dice rolls guiding your bullets just as much as any skill you might when holding a gamepad. The game offers weapon mods, such as scopes and silencers, that you can apply, but they're limited to specific weapons. Modern-day Fallout is about scavenging up whatever weapons you can. Unless you want to get married to a weapon and are willing to spend a significant amount of money keeping it in working order, weapon mods are a waste of time. I was too busy picking up new stuff to worry about keeping one or two guns for any real length of time. The game also has a crafting system that lets you cook the animal meat you scavenge, reload bullets, concoct your own stimpacks, and so on. This might come down to how you want to play the game, but I didn't mess around with crafting very often and never ran low on supplies. There are more than enough stimpacks and existing food items out there that you don't need to go and make your own.

Beyond the handful of new features, New Vegas has the Fallout 3 stuff in it. You'll build your character at the beginning using the same type of character creator, and you'll set your S.P.E.C.I.A.L. skills. You'll earn perks as you level up and, yes, Bloody Mess is still terrific, as is Mysterious Stranger. There are enough new perks thrown in, however, to keep the game from feeling like it's retreading too much of the same ground. The system works, and it's comforting that this aspect of the game didn't change too much. If you're looking for a more dramatic change, there's a "hardcore" mode you can enable, which takes things like dehydration, hunger, and sleep deprivation into account while also making limbs much more difficult to heal while you're out in the wasteland, forcing more trips to a doctor. As its name states, it's pretty hardcore... I certainly don't want anything to do with it, that's for sure.

Visually, Fallout: New Vegas has some amazing moments, though walking out of the doctor's shack and setting eyes on the world for the first time isn't quite as climactic as exiting the vault for the first time was in Fallout 3. The game handles the transition of time really well. Sunsets and sunrises look outstanding, and the glow you'll see coming from the New Vegas strip from just about anywhere in the world also looks great. Some of this is offset by the game's often-awkward animation. Characters still scurry from place to place at times, giving the appearance that they have to hit their marks before delivering a line of dialogue, which can make the whole thing seem like a bad school play in spots.

 Well that can't be good.
 Well that can't be good.
There's a lot of great voice acting in New Vegas, from the Securitron robots that patrol the strip to the ghouls you find hiding out in a rocket testing facility. You'll hear some great music along the way, too, most of which either fits into the swinging Vegas style or more of a 1930s cowboy theme. As in Fallout 3, the radio stations you can tune in with your wrist-mounted Pip-Boy are great at first, but quickly become too repetitive. Wayne Newton's great as "Mr. Las Vegas" on the radio, but he repeats himself so frequently that it's hard to keep it running while you play. Also, the playlists are short. I feel like I've heard Peggy Lee sing "Johnny Guitar" a thousand times now. With more dialogue and more licensed tracks, the radio option could have been much, much better.

It's not a surprise that Fallout: New Vegas sticks closely to Fallout 3's structure and style. But if it weren't for the game's way-too-long list of technical issues, New Vegas would actually be better than its predecessor. Instead, it's a well-written game with so many issues that some of you might want to take a pass, at least until some of this nonsense gets fixed. Yet, for all its flaws, I'd consider taking a second run through it, if only to see how some of the game's finer points play out with different choices.
Jeff Gerstmann on Google+

361 Comments

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Sn1PeR

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Edited By Sn1PeR

I honestly don't see any reason to "wait for a patch".  I've played 10 hours into the 360 version and still haven't encountered any bugs or freezes.  Most reviews mentioned 1-2 freezes throughout the entire game (talking 30+ hours), I can deal with that to get my Fallout fix.  This game rocks -- I'm completely sucked into the story already.

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WarlordPayne

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Edited By WarlordPayne

Pretty much what I was expecting from an Obsidian game.  Great writing and totally broken.

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TorMasturba

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Edited By TorMasturba
@lawlerballer said:
" wait, so despite all the game breaking bugs and glitches that were mentioned, it still gets 4 outta 5? lol okay "
He feels that even with the bugs and glitches, note that he didn't mention at any point they were "game breaking", this game still deserves a score of 4/5. 
 
Also note that Jeff is an honest guy, GiantBomb wouldn't exist if he wasn't. So this score is his honest opinion.
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Magesx

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Edited By Magesx

Way to spoil the beginning of the game.

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RVonE

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Edited By RVonE
@Brenderous said:
"So weird that this isn't a PC review. "

Why? X360 will outsell the PC version 2:1 at least. From a review perspective it makes sense to review the version of the game that'll sell the most (if they cannot play it on all platforms, that is).
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speedracer719

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Edited By speedracer719

This sound a look that the original fall out but in Vegas that sound really cool i hope it is.

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TrackZero

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Edited By TrackZero

Work cannot end soon enough, want to get home and play this!

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PillClinton

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Edited By PillClinton

i was gonna buy this day-one, but now i might just wait till the first patch is released.  :(

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ShadowKing7

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Edited By ShadowKing7

So the freezing and lockups are STILL in this one?  I got fed up and just traded in my Fallout 3 GOTY edition a few days ago because all the lagging and the number of hard resets I had to do fucking angered the shit out of me.  No thank you, I'll pass on this.
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vasylkoB317

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Edited By vasylkoB317

Damn brocken Xbox, guess Im stuck getting ps3 because im impatient

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Frypot

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Edited By Frypot

personaly the technichal hitches don't bother me as a verteran of elder scrolls IV, Fallout 3 and dragon age these glitches are small inconviniences. Sounds great and can't wait to pick it up friday when it hits in the UK.

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Frypot

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Edited By Frypot
@WEGGLES: I'd like to blame obsidion but i just don't feel fair doing so since they made a new fallout for me
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fang273

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Edited By fang273

I've been saying since it was announced that the 5 year old oblivion engine gets buggier and buggier the more you add onto it. It's ridiculous that they're still making games on it. Might pick this up when it gets discounted and the unofficial patches come out.

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ape_dosmil

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Edited By ape_dosmil
@Magesx said:
" Way to spoil the beginning of the game. "
What?! If you consider revealing things that happen in the first few minutes of a game to be spoilers then you ought to just avoid reading reviews. Why does it matter?
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duane_woods

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Edited By duane_woods
@TrackZero same here less than an hour left till I can pick up my copy
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nemt

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Edited By nemt

I like how everyone acts surprised Obsidian released a buggy glitchy game. 
 
Fool me four times, shame on you, Obsidian.
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Glak

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Edited By Glak

Who called it? 
It's always a shame with Obisidian games because they usually make great games, but always somewhat buggy 
Gonna pick this up when a GOTY edition comes out just like I did with Fallout 3 :P

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tim_the_corsair

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Edited By tim_the_corsair

Have Obsidian ever released a game that wasn't a bug-filled mess?

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KillEm_Dafoe

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Edited By KillEm_Dafoe

Great review. I guess all the technical issues are to be expected in a game like this, especially given Obsidian's track record and the previous Fallout game. I've been playing for about 3 hours now and have not experienced any real crippling bugs, thankfully, but I have a long, long way to go. I've been saving every so often just in case the game decides to randomly crash. I'm loving it so far, though.

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Magesx

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Edited By Magesx
@ape_dosmil:  I dunno, that just seems like something that would be best witnessed by the player himself. Not the biggest of deals, but still. It's like the assassination scene in the beginning of CoD4.
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misfittoy

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Edited By misfittoy

...and this is why I'm waiting for GOTY edition.

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ravensword

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Edited By ravensword

I wonder if the devs seriously didnt send ANY PS3 review code to multiplatform sites. Not a good sign. Ive seen no reviews make any mention on wether or not the PS3 version of this game holds up, unlike Fallout 3.
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fynne

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Edited By fynne

I'd love to get this game but I've got no patience for bugs.  I'll wait for a patch or 2 first.

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MithrilMojo

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Edited By MithrilMojo

I get stressed over hang time, since with the 360, you never know if a hanging game will push your Xbox into Red Ring Territory. (I"m gunshy: Oblivion took out my last Xbox.)  I'll wait for the patches, and just  amuse myself with the previous Fallout for now.

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m0nty

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Edited By m0nty

Why are they still shipping games with terrible bugs? Wasn't it abundantly clear after Oblivion that this engine has major issues? Here we are nearly 6 years later and we're having the same discussion about Bethesda games. What would these games really be capable of if they actually had some polish?

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RIDEBIRD

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Edited By RIDEBIRD

I scored it the same, and my annoyances were basically the same, except I found the more generic voice actors get really annoying after a while. One guy voices well over a 100 dudes, with basically the same tone. When he tries to vary it, it sounds like shit. I want to murder that guy. 
 
The bugs are very annoying, and my PC copy crashed well over 20 times during my 30 hours with the game. Regardless, the game is excellent, and as you say here and in the QL, probably a better game then Fallout 3. Except the jank.

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briancujo

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Edited By briancujo

When I first started playing changed some settings and it froze. I new then it was going to be a lot of give and take. I'll be going back in for more, only about 2 hrs in, right after this post!

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deactivated-5c7ea8553cb72

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@MithrilMojo said:
" I get stressed over hang time, since with the 360, you never know if a hanging game will push your Xbox into Red Ring Territory. (I"m gunshy: Oblivion took out my last Xbox.)  I'll wait for the patches, and just  amuse myself with the previous Fallout for now. "
Oh shit, now you are making me not want to open and play my copy of oblivion.
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Lydian_Sel

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Edited By Lydian_Sel

The deciding factor over my purchase of this game was going to be how buggy it was compared to it's predecessor. Think I'll wait for a game of the year edition to come out before stepping back into another bleak & irradiated wasteland full of things that want to eat me.

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vhold

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Edited By vhold

Yea I think I'll wait for a game of the year edition too, something with all the inevitable DLC bundled in.  I bought some of the Fallout 3 DLC that I never even got around to playing...

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tourgen

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Edited By tourgen

I guess I'm a little sad that console games can get released in this state.  Generally bug-free and well-tested first releases were one of the reasons I even bother with console games.  I guess I have to question why I would buy a "PC Experience" on a closed system  instead of just buying it for the PC.

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oasisbeyond

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Edited By oasisbeyond

Don't know what Jeff is talking about FO3 for me was nearly flawless over 70 hours of 0 bugs and glitches. I played the 360 version maybe that's why. I use to be a tester and I know one thing is that there's less tester's testing on pc, cuz they know they can patch many things later on. Calling FO3 BUSTED wow ok. How did I beat it then? Now Morrowind was busted cuz a main npc got deleted while playing... Now that's busted, but FO3? wow ok...

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oasisbeyond

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Edited By oasisbeyond

I think cuz he's playing a pre patch release... Seriously i had no issues with FO3, I can name over 300 games that had more bugs.

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glod14k

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Edited By glod14k

I'm loving it so far. Just remember to save often! Autosave doesn't happen often enough to protect you from glitches in the  outside parts of the Mojave Wasteland.

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mshaw006

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Edited By mshaw006

Jeff.... Veggas? Veggas? It's Vaygis baby!

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FalcomAdol

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Edited By FalcomAdol

How does Obsidian manage to CONTINUALLY offer up sequels more buggy than the originals?
 
God help me it won't stop me playing this game, but they can't seem to ever correct their ways.  Is there like one specific programmer there who refuses to comment his code?

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Dad_Is_A_Zombie

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Edited By Dad_Is_A_Zombie

I guess that Obsidian has set the technical bar so low that bugs are just accepted as the norm. It's funny how say, Valve, would be getting crucified for pulling the same shit.

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MouthyCorpse2

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Edited By MouthyCorpse2

did we really need to know what happens at the end?  thanks a lot Jeff, you're now officially my least favourite giant bomber
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sopachuco13

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Edited By sopachuco13

Great review. It seems like this game is much closer to Fallout 3, instead of like the other Fallout games. It doesn't seem like the development team went back to its roots. Fallout 3 was a great seller, and it seems like Obsidian stayed with the tried-and-true method they knew would work.

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DualFayte

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Edited By DualFayte

excellent, can't wait to play

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slyely

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Edited By slyely
@BigChief said:
" The hardcore mode actually sounds kinda awesome. Sounds like a nice way to increase the feeling that you're struggling for survival in a post apocalyptic wasteland. "
The hardcore mode is awesome. It adds to the sense of surviving in post apocalyptic Vegas; making sure you get sleep, food, water, and medical attention is more realistic (well not real but you know what I mean). It is kinds funny that the game even recommends not using hardcore, but I would say if ya play this game...pick it, it adds to the sense of immersion.
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Shakezula84

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Edited By Shakezula84

I still want to play this game. I'll notice bugs anyways (because of my game testing experience, which will also make me hate their QA staff) but as long as I don't run into the game crashing "NCR bug" that existed back in the day in Fallout 2 (there was a bug when the player was trying to disarm a bomb in the NCR capitol city that caused the game to crash to the desktop) I'll be fine. Plus I want to get the collectors edition so I'll double check with message boards if that was worth it.

But hey, I picked up Fallout 3 on PS3 so I'm use to Fallout bugs anyways. Just wished that since Microsoft is paying the publisher money that they would make sure it worked right. Especially since I'm getting New Vegas on XB360.

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Doughnuts

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Edited By Doughnuts

Wow! 
 
After watching the QL, the loading times and performance issues looked painful. And after all of the issues you've endured, still a 4-star rating... 
 
I've gotta get this game! Huge fan of the Fallout universe.

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Construc

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Edited By Construc

I can definitely get over the technical issues to play such an immersion game experience. The engine is showing it's age, this game is not much of a looker. I would think Bethesda is in the know and will be building new tech for the next releases.

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dillinger

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Edited By dillinger

the PC version already had a huge patch earlier this evening, and it hasnt even had any bugs crop up for me in over 10 hours of playing.

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Cold_Wolven

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Edited By Cold_Wolven

Despite the bugs I'll still be buying this game just because Fallout 3 was one of the most addictive games I've ever played. Bugs can always be fixed up by patches, I personally hate that games even need post game patches because it just feels like quantity over quality for developers and publishes but in Fallout: New Vegas's case it's more acceptable as it's a huge open world 35+ hour game. The only real way for Obsidian to know about the bugs is for players to post them on forums.

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Lind_L_Taylor

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Edited By Lind_L_Taylor
@Ishatawk said:
" Yee yee, boy. Four stars is more or less what I was expecting.  ....I still won't buy it. "
And here I sit with my pre-ordered Collector's Edition.
 
Glad it got 4 stars. Can't wait to load 'er up.
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misfittoy

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Edited By misfittoy

I'm just going to wait for the non-buggy GOTY edition.

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sheldipez

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Edited By sheldipez

 Well I got in 6 hours of F:NV in last (PC) and in six hours I've had two crashes back to the desktop; totally at random. Apart from that all has been fine (game running at Ultra) but that maybe down to the patch that was ready to install before I even booted the game. 

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CipherTheory

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Edited By CipherTheory

This review sealed the deal for me to purchase it.  Glad they seem to be fixing the bugs.