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Giant Bomb Review

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Heavy Rain Review

4
  • PS3

A few technical hiccups barely temper the emotional impact of this tense, character-driven thriller.


 You'll go through a lot of hell to catch a killer.
 You'll go through a lot of hell to catch a killer.
Heavy Rain bills itself as "interactive drama," a term that right away ought to clarify the focus of this grim thriller from QuanticDream. But in case you're still wondering, it isn't headshots or double jumps. Like the company's last game, Indigo Prophecy, Heavy Rain lets you carry out the ordinary actions of ordinary people caught up in an extraordinarily sordid, life-or-death sequence of events that's set in a soaked, dreary urban landscape. The particulars of the storyline are wildly flexible according to the influence of your guiding decisions, and they play out within a narrative framework that succeeds at creating a deep emotional resonance even when it's held back by characters and events that aren't always perfectly believable.

This is essentially an eight-hour movie, or, if you want to be cynical about it, an eight-hour cutscene that you frequently take part in. Heavy Rain's plot unfolds from the perspective of four loosely connected, archetypal characters: the despondent, down-on-his-luck single dad Ethan Mars, already reeling from the loss of one child and the separation from his wife; overweight, alcoholic private eye Scott Shelby; Madison Paige, the feisty newspaper reporter who will stop at nothing to get the story; and the out-of-town FBI profiler Norman Jayden, who predictably creates plenty of friction by grinding up against the internal politics of the local PD.

 Great cinematic presentation underpins every scene.     
 Great cinematic presentation underpins every scene.     
For reasons personal, professional, or both, they're all connected to the Origami Killer, the enigmatic psycho who's been murdering children in the area for the last two years. None of these four characters are particularly happy people, but you can't help getting attached to them as their paths cross and converge in pursuit of the murderer. The flow of the plot is broken up into brief scenes starring one or more of these primary characters along with all manner of supporting cast, and it's only an hour or two before you start to see enough connections between people and events, and the story picks up the momentum to propel you rapidly from one scene to the next. You could probably finish the game in two or three sittings once it gets its hooks in you and starts to drag you along.

Even if the broader story succeeds at drawing you in, I found the smaller, personal interactions to be uneven. Plenty of the individual scenes convey honest dramatic heft, but some of them feel awkward or forced, as if you're watching automatons going through their preset paces rather than breathing human beings acting through their own agency. When a child willfully breaks away from his father in a crowded shopping mall, you just know something bad is going to happen to him, even when your character gets close enough to grab and stop him. When two characters lean in for a kiss, you can't necessarily see a romantic spark forming from their rigid facial expressions and lack of romantic preamble. And while most of the voiceover is perfectly serviceable and even quite affecting at times, some of the pronunciations and phrasings don't sound entirely American, though its characters are.
 
This is getting into serious nitpicking, because Heavy Rain achieves a level of believable human drama most games can only aspire to. And it's probably too soon to expect every synthetic character to match the lifelike precision of the ones in Avatar. But the occasional awkwardness here made me ponder the idea that the uncanny valley encompasses more than simple skin shaders and eye movements. Maybe it extends around the things people say to each other and the reasons they do things, too. But at any rate, it's a sign of the story's overall strength that the game engages and sticks with you in spite of its rougher moments.

 The game doesn't shy away from mature imagery and subject matter.          
 The game doesn't shy away from mature imagery and subject matter.          
Enough about watching the game; how do you play it, and how does playing it contribute to its story? Your interaction with the grimy world of Heavy Rain is limited to walking around in it (most of the time) and using combinations of buttons, analog stick movements, and Sixaxis gestures when prompted to perform context-relevant actions. These range from mundane (slowly pushing the stick downward to drag a razor across a character's face) to frantic (holding down five separate buttons in sequence to loosen a rope binding your wrists while the car you're tied up in is lowered into a junkyard crusher). There's a mostly satisfying, tactile feel to the way Heavy Rain makes you perform controller actions that look and feel like they map directly to what your character is doing onscreen. It's the sort of thing you need to experience firsthand to fully appreciate, but it generally works.

The first question that occurred to me early on in Heavy Rain was, Why am I doing this stuff? What's the point of making a character brush his teeth, urinate, or open the fridge to get a snack? It was around the time I piloted Ethan over to that fridge that I think I hit on the answer. Presented with the choice between drinking a beer or a carton of orange juice, I performed the analog stick action to pick up the beer. Then I was confronted with another action to make him actually drink the beer. I stared at it for a couple of seconds, then put the beer back down, and drank the OJ instead. Then I thought, maybe Ethan stopped to consider his distant, emotionally fragile young son sitting in the other room and thought better of drinking around him. Then I wondered: Did I just contribute to the development of this character in some tiny way through my own actions? I'd like to think I did. It was a strangely empowering moment, even if it was accidental.

 Everybody's got a reason to catch this killer.
 Everybody's got a reason to catch this killer.
There are a couple of other things Heavy Rain does better than any game I can remember. One of them is quick time events. You participate in every one of the game's frantic scenarios--be it a fistfight, a police chase, or escaping from a burning building--by quickly hitting buttons when prompted. But unlike, say, God of War, in which you fail and have to start over a canned animation when you miss a button, Heavy Rain's action scenes unfold seamlessly according to not only what you do but also what you don't do. Realistically, every character isn't going to escape from a car sinking into a river, or evade an axe-wielding maniac long enough to survive. When you miss a button press, your character exhibits a similarly inept action onscreen, so the course of the action sequence feels like it's being written as you play through it. The game conveys these failures fluidly and convincingly, and I was on the edge of my seat as I scrambled to try to make it through every one of them.

The other is that often ballyhooed but rarely successful back-of-box feature, moral choice. The game foists a great number of tough decisions on you that most people would be loathe to even ponder, let alone make. Is the life of your child worth more than the life of a stranger? Is it worth more than your own life? Would you spare your bitter enemy from a grisly death? Forgive a lover's betrayal? The game flings these sorts of either/or scenarios at you repeatedly, and each choice has dramatic, tangible effects on how the story plays out, even if the effects aren't immediately obvious at the time. And I'm glad they aren't. Since you consider most of these choices under serious duress, the game forces you to make them in a matter of seconds, and then live with whatever the consequences may be. That immediacy adds to the game's gritty realism and the sense than I was contributing to the narrative, rather than just watching it unfold. I got a sour satisfaction out of letting my choices ride as the story went along, even when their ultimate effects were unpalatable.

 Some decisions you won't want to make.
 Some decisions you won't want to make.
The only time I went back and immediately replayed scenes from Heavy Rain to make a different choice was when the game's controls prevented me from making the one I wanted the first time. Some of the Sixaxis movements in particular are a little finicky, causing me to miss taking the course of action I wanted even when it was clearly laid out before me. It's worth making sure your characters follow the actions you want them to, because the outcome of the story and even its middle parts can vary wildly depending on what you do and don't do. Major, playable characters can die early in the game, significantly altering the flow of events, and there's an enormous number of ways the story can ultimately resolve. Who's dead, who's alive, and what happens to the survivors is entirely variable and fully based on the way you played your version of the game. Those moments when I felt like my choices were impeded by the controls were rare but disappointing, since they slowed down a story that was chugging along at full steam under its own quick pacing. Even when my ass--or at least a major decision--wasn't on the line, the clumsy walking controls had me occasionally getting a character stuck in a corner or on a piece of furniture, which just looks silly.

Anyway, these technical issues are minor and only really glaring in contrast to the overall quality of Heavy Rain's plotting and presentation. Interactive drama, if you'd like to call it that, is certainly a young subset of game design, itself such an iterative process that most other games get the chance to build on the work of their numerous predecessors. Heavy Rain doesn't really have that benefit. It's coming out of mostly uncharted territory, and it's an impressive effort for that limitation. Interactive storytelling might not yet be able to evoke the same degree of raw human emotion as more traditional art forms, but this is a big step in the right direction.
Brad Shoemaker on Google+

107 Comments

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sopachuco13

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Edited By sopachuco13

I agree with Brad that this game does really have an uncanny valley problem. There were a few times during the game where I was so overwhelmed with the story and the decisions that I was making, but these feeling were halted by the look of the characters at times. I don't think this is a knock against the game. I have nothing but the highest praise for this game. It is a knock against where we are with technology.

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Nasar7

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Edited By Nasar7
@ryuken:@ryuken said:
" @hpv: I'd say you were being way to picky about the packet.... thats such a moot point cause its not slang or even common to call it anything really except what brand or kind of candy it is..... on the other hand I was actually bothered by the hotel 3rd floor having the 200's if I remember right, because yes the first floor is 100's and the 2nd floor is 200's  I lived in two 2nd story apts both numbered 273/208 "
I know this is a really late response but just fyi the motel room numbers are like that because thats the way the French do it and this game was made in France. What we refer to as the first floor is called the ground floor, then our 2nd floor is their 1st floor, etc.
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Joshakazam

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Edited By Joshakazam
@rjayb89: thanks for the spoiler /=(
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KowalskiManDown

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Edited By KowalskiManDown

I was consistently blown away by this game. It is without a doubt, one of the greatest experiences I've ever had in gaming. I would've given this a 5 star, but I can understand your reasons for not going that one extra mile.

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TwoOneFive

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Edited By TwoOneFive

 maybe its the intention of the designers to have made the controls quite difficult so that some people do mess it up. im pretty sure that the controls of a game like this are reviewed by the leads over and over again. eventually you gotta think... how else will people be able to have different experiences if they're all pulling of the button commands with ease!? 
the little glitches like being stuck in a corner and stuff is understandable though. 

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Lind_L_Taylor

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Edited By Lind_L_Taylor

Not even a AAA game.  ME 2 > HR.

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JohnLivingston

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Edited By JohnLivingston
@jeffyg3:  A demo is certainly not the best way to experience Heavy Rain. That's like watching a random episode of Lost without any prior knowledge. Once you get to know the characters and the story, the game becomes incredibly compelling. 
 
Regardless, I'm surprised you didn't have any fun with the demo, I'll give you the fact that when taken out of context, most of it can be a little dull, but for me, the fight sequence was really tense and engaging and I absolutely loved it. 
 
Give it a rent at least, see how you like it after 3 or 4 hours.
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blake_brown

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Edited By blake_brown

Nice review, Brad!
 
Looking forward to playing this!

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spaceturtle

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Edited By spaceturtle
@Fawk said:
" If this was exclusive to 360 it would have received 5 stars on this site.  4/5 is a joke. "
Mmmmkeeeeey...  Anyways, screw this guy.
 
Awesome review Brad! I havent gotten around to get me a copy of this yet. But I think I'll head out to the store later on today.
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deactivated-5f8ac39b52e76

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@Fawk said:
" If this was exclusive to 360 it would have received 5 stars on this site.  4/5 is a joke. "
Do we really need a two-star system to keep people like you quiet? Jeez …
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ultimatepunchrod

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Edited By ultimatepunchrod

Great review. i really enjoyed this game and completely agree with you. there was a time in the final fight scene where the prompt said to swipe the controller down but i had to pick it up first and it registered that instead and that was the worst instance of sixaxis trouble for me. anyway. awesome stuff. 

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l3reak

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Edited By l3reak

The new video player is great! If only I could watch this stuff on Boxee. You guys have a lot of great video content, and it's a pain to have to switch out of that to watch your stuff. Not to mention that I lose remote control of the videos. Get an app together, guys! Android, too.

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ToxikPandaKoi

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Edited By ToxikPandaKoi

This game is amazing!
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GOREFAST89

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Edited By GOREFAST89

i'm sorry but i have to admit.. from the brief amount of videos i've seen this game sort of looks like it should be called 
 
"Quick-Time Events: THE GAME" 
i know i know, that's being really shallow.. but that's just what it looks like to me. I should probably download the demo on my Roomies PS3 just to be sure if it's something i'd like or not, i've never played Indigo Prophecy either maybe if i had more experience with games like this i'd know better.
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stallion74

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Edited By stallion74

Let's not forget the first truly original game they released even before Indigo Prophecy...That was Omikron The Nomad Soul a unique game at it's time!!!

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altdimension

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Edited By altdimension

Fantastic review Brad. After playing Indigo Prophecy and reading this review I'm genuinely tempted to get a PS3. 

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Edited By ryuken
@hpv:
I'd say you were being way to picky about the packet.... thats such a moot point cause its not slang or even common to call it anything really except what brand or kind of candy it is..... on the other hand I was actually bothered by the hotel 3rd floor having the 200's if I remember right, because yes the first floor is 100's and the 2nd floor is 200's  I lived in two 2nd story apts both numbered 273/208
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rta

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Edited By rta

i guesssssss. at best it should stimulate part of the video game economy. this demo actually made me wish i never bought this console. really? the big blockbuster? back to netflix....

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JonathanMoore

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Edited By JonathanMoore

From the Quick Look I saw that this game looked really interesting... the controls especially. I may have to check this out round my friends or something...

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hpv

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Edited By hpv

It's too bad Sony didn't bring in someone who has actually spent some time in America to fix a bunch of little mistakes made in this game.  It's not quite as glaring as if they'd had cars driving on the left side of the road, but in the States we do NOT refer to a package of chewy candies as a "packet" nor do we label the first floor above ground level in an apartment building or hotel as "100."  It's so obvious that anyone who has spent any length of time here should know better.
 
Of course, they should also have put someone to work on the "twist" at the end, but that's a discussion for when the game is more than two days old.

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Spongetwan

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Edited By Spongetwan

I need to finish Bioshock so i can play this game!!!

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Carlos1408

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Edited By Carlos1408

Awesome review Brad. I didn't really have any idea what this game was about and what it entailed but now I do and it sounds great. Wouldn't mind looking into it, might get it this easter. :D

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Ben99

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Edited By Ben99
@jeffyg3:
that demo gave me a freaking bad impression . I don't think I'll ever play that game
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jeffyg3

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Edited By jeffyg3

Seriously.  The demo was one of the most boring gaming experiences I've had.  How anyone remotely thinks this game has good gameplay or the demo was fun in any way is beyond me. The Heavy Rain demo was horrible.

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Brockly46

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Edited By Brockly46

Yes the demo was awesome, I've got it queued in Gamefly right now hope it ships tomorrow .

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Brunchies

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Edited By Brunchies

This game has interested me for a while now since I had some craving for interactive movies in the summer, too bad its platform exclusive.

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Whisperkill

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Edited By Whisperkill

A Brad PS3 review that isnt 5 stars? I'm shocked!

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pandemic

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Edited By pandemic

Nice review sir brad.  I feel like i have a way better handle on what exactly this game actually is, given how ambiguously the game has been billed in the past.

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crukid

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Edited By crukid

During the news conference, the police chief indicates that the Origami Killer has been killing for three years, not two.  Haven't finished the game so I'm not sure if this is corrected later, but just thought I'd bring that up!  Loved the review!

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lockload

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Edited By lockload

i get the feeling of seven the film i loved that film so will be getting this on friday

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thecleric

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Edited By thecleric
@Milkman said:
" @handlas:  Yeah, because none of the other guys have played the game and don't want to spoil it for themselves or the listeners. While Mass Effect 2 is a game all 4 of them have played to completion. Brad says multiple times "I could talk about Heavy Rain all day. Ask me anything". Honestly, if anyone thinks that the Giant Bomb guys have some Xbox 360 bias then they are complete and utter fools. Have people forgotten what won GOTY 2009 already? "
Just because Uncharted won goty doesn't automatically mean they can't have Xbox bias.
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Milkman

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Edited By Milkman
@handlas:  Yeah, because none of the other guys have played the game and don't want to spoil it for themselves or the listeners. While Mass Effect 2 is a game all 4 of them have played to completion. Brad says multiple times "I could talk about Heavy Rain all day. Ask me anything". Honestly, if anyone thinks that the Giant Bomb guys have some Xbox 360 bias then they are complete and utter fools. Have people forgotten what won GOTY 2009 already?
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Kraxxon

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Edited By Kraxxon
@Jimbo: Well said. I agree 100%.  4/5 is a great score. Deal with it.
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ez123

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Edited By ez123

I don't "get" this "game."
 "Nice" review, "Brad."
 
I have nothing constructive to add here.

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Kraxxon

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Edited By Kraxxon

Love this game so far!!  BUY THIS GAME, support the developers who take the chance to make something different!

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darkjester74

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Edited By darkjester74

Interesting review, thanks Brad.  This seems like a game that everyone should get the chance to play because its artistically important.  Its a step forward in legitimizing games as an art form.  Thats why its such a shame its a platform exclusive.

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Lind_L_Taylor

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Edited By Lind_L_Taylor

What a dumb game. This is what the PS3 owners have been hyping for years & years?  Twitching a controller to a movie...man. And it's not even AAA.  It definitely does not make me crave a PS3...just seems like another gimmick game.

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ProfessorEss

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Edited By ProfessorEss

Brad liking this game has upped my interest, not as a Shoemaker fanboy, but as someone who seems to have very similar tastes. Anyone who dreams about Pinatas visiting their garden garners my attention.
 
Perhaps there's hope for me and Heavy Rain yet?

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kidko

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Edited By kidko

Nice job on the write-up, Brad. I'm looking forward to seeing more after having a really hard time putting it down last night. 
 
Also: The complainers about how-many-stars and/or ps3-vs-360 are going to kill this site like so many before it. I would love to see these comments as ban-able offenses. A guy can frakin dream.

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vibratingdonkey

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Edited By vibratingdonkey
@TwoOneFive said:
" i understand some of the reasons yu were bugged about the game, but i would have still given it a 5/5 if despite those problems it still offered you one of the most unique gaming experiences you ever had.   brad you should have given this a 5/5. i know its all opinion yada yada, but i think you were wrong here.  "
Even if you think the game is spectacularly fantastic, you have to admit that it's got some issues. The controls can be cumbersome, UI is not always entirely clear, some technical hiccups. And I've heard there be plot holes. A 4/5 is perfectly fair. 
 
Haven't read the review though. Seemed a bit spoilerish at parts so I just skipped to the end.  Maybe it isn't, but I'm not taking any chances.
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dbz1995

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Edited By dbz1995
@Fawk said:

" If this was exclusive to 360 it would have received 5 stars on this site.  4/5 is a joke. "

Yes, because that's what Giantbomb cares about. Stars. OMG STARZ! NOW WE CANZ SEE WHAT WE CANZ PLAY!
 May I direct you to this review:
 
 http://www.giantbomb.com/silent-hill-shattered-memories/61-25707/
 
Interesting. It got 4 stars, yet it got Game of the Year for the Wii? But of course, IF IT WAS AN XBOX GAME IT WOULD HAVE GOT 5 STARS LOLOLOLOLOLOLOL
 
On a critical standpoint, Heavy Rain has faults-obviously. But, if you actually read the review, you notice that Brad has immense praise for this game and what it is trying to do.
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John1912

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Edited By John1912

Yea interactive drama is a good description.  I almost dont want to call it a game.  Its pretty fucking amazing thou.  I just hope replays wont suck.  I usually hate sitting threw the same dialog or cut scene.

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handlas

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Edited By handlas
@Milkman said:
" @get2sammyb said:

" By the way - I NEVER made a "mistake" by pressing the wrong button or making the wrong SIXAXIS movement. That sounds like a bonkers criticism. I can't even imagine how the game is at fault for that? "

I haven't played the full game but I had this problem in the demo. During the fight scene, some of the SIXAXIS movements didn't register.
 
Also, @Globox82 said:
" @get2sammyb said:
" I wonder if the GiantBomb crew will manage to talk about this game for, oooh, five minutes on the BombCast? /snark. "
if it was on 360 you would be hearing them talk about it for 2 hours. "
You idiots are still on this? "
haha...they DID hit the nail on the head tho.  They talked about it for 5-10 minutes.  Then talked about Mass Effect 2 again.
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Malc

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Edited By Malc

Very interesting review and I'm glad it seems to be getting mainly positive reviews across the board.  
 
One thing I am interested in though is the consequences to your actions in Heavy Rain. I've read a few reviews for this and some say that your actions don't really effect the story in a meaningful way. However, this review says the opposite, so it will be interesting to see how the moral choices play out, especially coming off the back of Mass Effect 2.
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Jimbo

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Edited By Jimbo
@Fawk said:
" If this was exclusive to 360 it would have received 5 stars on this site.  4/5 is a joke. "
*sigh*  Do we really have to turn Giant Bomb into The Rest of The Internet?
 
PS3 exclusives with 5 stars:  6
360 exclusives with 5 stars: 3 or 4 (depending on whether you count ME2)
 
You're the fucking joke.
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raidingkvatch

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Edited By raidingkvatch

Thank you Mr Shoemaker for a well-written, informative and thoroughly readable review that managed to hold my attention and steer clear of any spoilers. Kudos sir.

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Kohe321

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Edited By Kohe321

YES! YES!

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super_machine

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Edited By super_machine
@Globox82 said:
" Lol Giant Bomb crew doesn't give a flying f..k about PS3, they probably have to argue over who is going to review PS3 games, since no one is interested, so Brad ends up doing it 90% of the time. Pathetic.  I call it now, Brad will review 80% to 90% of Sonys exclusives in 2010nice review though "
GOTY 2009? PS3 exclusive...
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Fawk

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Edited By Fawk

If this was exclusive to 360 it would have received 5 stars on this site.
 
4/5 is a joke.