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Giant Bomb Review

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Mario Kart 7 Review

3
  • 3DS

Confident execution of a familiar formula makes for a fun multiplayer experience, when the circumstances are right.

Mario! In a go-kart!
Mario! In a go-kart!

I’m a pretty staunch subscriber to the Unified Mario Kart Alpha Theory. For the non-scholars out there, this theory dictates that, within a certain margin of error, a person’s first Mario Kart game will always be their favorite, and any subsequent Mario Kart experiences are spent trying to recapture that initial, and fairly specific, buzz of camaraderie, trash-talk, and impossible, shamelessly computer-assisted comebacks. It’s a theory that, due to constant and intensive iteration, actually applies quite effortlessly to a lot of games.

But Mario Kart serves as such a sterling example of this “first bite” phenomenon because we’re now all the way up to Mario Kart 7--though this is the first in the series to explicitly rub the number of times we’ve fallen for the exact same trick in our collective faces--and Mario Kart expectations are intensely, almost dogmatically codified, and have been for years. In a way, it makes the already subjective process of writing a game review that much more nebulous. What is one even reviewing, exactly? The variations from one Mario Kart to the next can be extremely subtle, and whether a specific modulation is good or bad rests almost entirely in the hindsight of the player. That there has never been more than one Mario Kart on any given Nintendo platform further complicates things, and comparisons to other racing games--hell, other kart racing games, not that there have been any of particular merit in quite some time--are a moot point entirely.

As someone who, in the face of the above-mentioned theory, doesn’t really have a favorite Mario Kart game, what can I tell you about Mario Kart 7 for the 3DS? Well, it’s about as good as it is familiar. Yes, it introduces brief aerial and underwater sequences to break things up, further kart customization, additional power-ups, and as many brand-new courses as courses it recycles from Mario Karts of yore. Even if it’s all incredibly safe stuff, which it most definitely is, these modifications and additions seem good, or at least, do not contribute negatively to the previously established Mario Kart formula. To put it another way, if you like red sparks and hate blue shells, Mario Kart 7 is probably for you. To put it a third way, if this is your first Mario Kart, it seems like a pretty good one to kick things off with.

First-person mode is a short-lived novelty.
First-person mode is a short-lived novelty.

The fundamental action of hop-drifting around corners, trying to capitalize on boost pads and risky shortcuts, and deciding on the perfect moment to deploy your power-up remain the still-beating heart of Mario Kart. Of course, you’ll regularly have strong performances up-ended, and weak performances propped up, by the game’s unapologetically weighted power-up system, but if you didn’t, that wouldn’t really be Mario Kart, right?

You can run single races on one of the game’s 32 tracks, or compete in four-track grand prix cups. There are battle modes alongside the pure race events, but the open arena, proto-car-combat model feels more and more vestigial with each iteration. The single-player experience feels as anemic as always, with no structure beyond those grand prix cups, and no motivation beyond the promise of unlockable drivers and kart parts to keep playing. Online play seems snappy, even with a full load of eight players, though again, similar to the single-player experience, if the person you’re racing isn’t in the same room, online victories feel hollow, and there’s no one to punch when you lose at the last possible second. Well, no one that deserves it.

Local multiplayer remains the gold standard for Mario Kart 7. Eight players, each with their own copy of the game, would be ideal. Single-cart download support--which limits who and what you race, but not which tracks you can race on--seems generous, though load times are pronounced. It’s still quite fun with less than eight, but let me be clear that I cannot in good conscience recommend this game if you don’t have anyone to play with locally.

The new tracks are pretty consistently terrific.
The new tracks are pretty consistently terrific.

As is de rigueur for Mario Kart, 7 incorporates some of its platform’s native trickery in some conspicuous manner. Now you can opt to play Mario Kart by “turning” your 3DS as though it were a steering wheel, which is precisely as awful as it sounds. Worse, actually, because moving the 3DS around all but cancels out the game’s stereoscopic 3D effects, which I found more transfixing than I have in most 3DS games I’ve played. It’s the only 3DS game where, over time, I’ve found myself turning the 3D slider up, rather than the other way around.

Regardless of your appreciation for 3D effects, this is a crisp, colorful game, and maybe it’s just a matter of scale, but it might just be the best-looking Mario Kart yet. The track designs are impressive as well, and their scale, thematic ingenuity, use of 3D space, and smart but measured incorporation of underwater and aerial segments seem that much more impressive when compared directly to the classic tracks included.

Despite the game's slavish adherence to the Mario Kart formula, Mario Kart 7 has moments where it shines simply by executing that formula really well. Still, other than your personal history with Mario Kart, your enjoyment of Mario Kart 7 will likely hinge on your continued appreciation of that formula, and friends to enjoy it with, more than anything else.

231 Comments

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MSG

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Edited By MSG

Here's the real issue:

The industry has become so competent at making games that truly bad ones are a rarity. Polish is no longer valid reason to give a game anymore than an average score.

More importantly, we need to remember that an 8 (4-star) or even a 7 IS NOT an average score. It is above average, and if a game doesn't do enough to rise above the status of polished but boring, it deserves an average score.

In this era where most games are good, we need to change our standards and promote the ones that are truly special. That means analyzing games based on more than just how they look, play and sound.

Games have changed and reviewers need to follow suit.

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dropabombonit

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Edited By dropabombonit

Yeah the first paragraph is spot on, ever since Mario Kart 64 I have liked each entry less and less, may pick this up when it's cheaper

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Bollard

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Edited By Bollard

Review reads a lot more like a 4 than a 3, but eh video game scales, who cares.

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Boiglenoight

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Edited By Boiglenoight

@GetEveryone said:

Mario Kart 64 was, as most will agree (agree with me!), the best.

Crash Team Racing is a worthy clone, which legitimately did its own thing. I think I may prefer that to any other entry in the Mario Kart series.

Don't agree. Mario Kart 64 was arguably the most fun due to 4 player, but Super Mario Kart was the best. If they took that game, modernized the presentation with online multiplayer and resold it, I'd buy it. Twice.

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Shabs

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Edited By Shabs

I'm with Ryan on the theory.

Though I'd played older ones, the first Mario Kart I owned was Double Dash and I still prefer that to any other. In fact, the new non-backwards-compatible Wiis seem useless to me because you can't play Double Dash on them.

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Mexican_Brownie

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Edited By Mexican_Brownie

I played the shit out of Mario Kart DS and I can't wait for this one. Everyone I know loves Mario Kart and this one looks fantastic. It will be one hell of a Christmas present.

Who's starting the Giantbomb Community? Let's show them Forza folks a thing or two about community racing :P

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Lively

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Edited By Lively

I agree with the poster that says "polish" isn't enough to warrant 5 stars, or even 4 stars, if the underlying gameplay is stale.

I think a non-broken game with polish and a proven concept probably deserves 3 stars out of the door, but those two extra stars need to be earned through some degree of innovation or great gameplay.

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jscro

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Edited By jscro

I'm definitely in Ryan's camp on this one. The review itself was fine. The score was fine. Nobody is looking to a Mario Kart game for jaw-dropping set pieces and innovative gameplay. In fact, I would argue the opposite is true. They go back to each Mario Kart game because it's always a consistently enjoyable and comfortable experience updated and tweaked for Nintendo's newest hardware. There is nothing wrong with that. It doesn't drastically alter or reimagine a player's initial Mario Kart experience, whether it was Super Mario Kart, Double Dash, or Wii. It's basically the same game, hence the three star review. It gives you exactly what you expected...nothing more, nothing less. And that's a good thing.

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Willy105

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Edited By Willy105

@StriderNo9 said:

Unified Mario Kart Alpha Theory is awesome.

And it's correct, too.

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Deusoma

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Edited By Deusoma

My first Mario Kart was MK64, and I actually thought it kind of sucked. Double Dash is probably my favourite, it was a major improvement, but the game at the core of the franchise is still just kind of boring, you know?

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bluehulk11

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Edited By bluehulk11

@Deusoma said:

My first Mario Kart was MK64, and I actually thought it kind of sucked. Double Dash is probably my favourite, it was a major improvement, but the game at the core of the franchise is still just kind of boring, you know?

what do you think of NASCAR ? same thing see

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wsowen02

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Edited By wsowen02

@ArbitraryWater said:

@Jensonb: So instead Giant Bomb should hire someone who gives every first-party Nintendo game 5 stars, in order to avoid TEH BIAS? Naw son. If you want that, go to IGN. They'll hook you up with your perfect 10s and your nostalgia-fueled hyperbole.

Word. You can predict the review scores on that site based on the publisher of the game.

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DrDarkStryfe

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Edited By DrDarkStryfe

The biggest problem is that gamers are wired to thing 3/5 stars to equal 6/10. They are not the same scale.

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chinakat

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Edited By chinakat

@DrDarkStryfe: THANK YOU! Finally someone understands. 3 stars is not 6/10. It means that he recommends it to a very specific audience, meaning that you meet the "criteria" for enjoying the game. If you meet the criteria (i.e. you have friends to play with, and you're either a hardcore fan or uninitiated) than get it. If not, don't bother. He's not saying it's mediocre.

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liako21

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Edited By liako21

I was going to blindly buy this because I have been enjoying mario 3d land so much. but unfortunately I dont have anyone locally to play with and it seems thats where the fun is really at.

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edeo

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Edited By edeo

Nintendo usually gets a total pass by the critics every time. Especially with Zelda games. Skyward Sword is good, but it is certainly very awkward and annoying for large parts.

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ThaMilkMan

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Edited By ThaMilkMan

Big Mario Kart 64 fan here to say that this review is actually really well written. I'll probably end up getting the game and a 3/5 for Mario Kart seems fine since the game is kind of the same it's been since 64 (minus the two people in one kart thing of double dash) so why are people upset...oh nintendo fans, get older than 16 and then post in the comments section lol. Keep up the good work Ryan & crew.

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King9999

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Edited By King9999

I don't know about that theory. I've played Mario Kart since the beginning and my favourite one is MKDS.

The review could have been written better. No mention of the Communities features, and how good/bad it is.

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jasondesante

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Edited By jasondesante

Heres a suggestion, always get a kid whos experiencing the game/franchize for the first time to also contribute to the review. Maybe film it then write down what they say or whatever.

I think that having someone without biases also being incorporated into the review would actually make it easier to understand what one's own genuine reaction might be closer to, because it seems like everyone has a hard time reviewing any Nintendo game properly nowadays.

Someone who's never played mario kart wouldn't understand the sentence, "though this is the first in the series to explicitly rub the number of times we’ve fallen for the exact same trick in our collective faces". I think that quote shows these reviews aren't even designed to inform anyone, and instead be an editorial in disguise, targeted at a likeminded reader.

Never mentioned the Community featuresin this review. In the Mario 3D review, Jeff never mentioned the new 3d rendering modes which I thought were a big deal. Why are technical objective qualities omitted from the reviews and replaced with emotional manipulative filler regularly?

Someone holla back!

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gamerpigeon

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Edited By gamerpigeon

my first was the snes , my favourite tho was 64 until the wii version came out. Despite this i have seen the first is best mentality alot amongst friends and family

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Pikapichu

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Edited By Pikapichu

SMK on the SNES was my first and still most favorite in the series. I liked the DS version, but hated its reliance on snaking in multiplayer. Anyone know if that stupid technique is still the way to play in this 3DS version?

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pwnmachine

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Edited By pwnmachine

Last good Mario Kart game was the SNES version...

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MormonWarrior

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Edited By MormonWarrior

Hate to be one of "those guys" but...there have been five largely identical Call of Duty games since 2007 (all following the structure of CoD4) that have been getting less and less interesting with each iteration, and you complain that you've played Mario Kart seven times now including this game, while they've changed pretty dramatically game to game? The fact that you don't recognize the differences in the games just shows me that maybe somebody else (like Brad, for example) should have reviewed this game. The SNES game is totally different from the N64 game which is way different from Double Dash...they're essentially the same kind of game, but have very different styles to their tracks. The Wii game was generic and bad and the N64 game had horrible visuals and basic geometry, but besides those they've all been fun. Seven games since 1992 is not overkill in any way, especially since three of those have been portable versions.

That said, they really need to flesh out the options and the single player modes to keep the series fresh.

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Afroman269

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Edited By Afroman269

Most of the time I wish that the comment section would be removed for reviews, but then I wouldn't be able to enjoy reading all of these great comments.

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eschatonik

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Edited By eschatonik

Good read. Feels more like a 4 star, but oh well. I'm digging it right now (but us 3DS owners are HUNGRY).

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HockeyJohnston

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Edited By HockeyJohnston

I don't really get the 'this isn't fun online' part. MK7 is probably the best handheld online game I've ever played. It's best in short bursts, but guess what -- handheld!

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Donkey_Kong

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Edited By Donkey_Kong

"let me be clear that I cannot in good conscience recommend this game if you don’t have anyone to play with locally."

Gonna have to disagree with you on this point Ryan, i'm loving the online. Just because the people online aren't in the same room as you does not take away from the satisfaction that comes with bumping them off the road.

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jasondesante

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Edited By jasondesante

Everyone join my clan in Mario Kart 7.

It's called the "Shroom Clan"

26-6030-2792-2105

that is the group code.

Would have liked to make it a giantbomb clan but they didn't mention many features in the review so, w/e

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elyk247

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Edited By elyk247

Yep, Super Mario Kart is the best of the series still.

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laserbolts

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Edited By laserbolts

My first Mario kart was the snes one but my favorite was double dash. I guess I don't fit into your theory but good review anyways,

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JonathanAshleyMoore

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Disagree completely with the theory. Mario Kart DS is the best Mario Kart game. My first game was Super Mario Kart.