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Giant Bomb Review

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Max Payne 3 Review

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  • X360

Rockstar Games modernizes and makes Max Payne its own, creating something grittier and more grounded in reality, if not quite as singular.

A harder Max for harder times.
A harder Max for harder times.

Rockstar Games faced no small feat in taking on Max Payne. With nearly a decade since Finnish developer Remedy--long since busy exploring the dark wilderness of the subconscious with Alan Wake--parted ways with the series, the challenges were manifold. After that much time, did the John-Woo-inspired gun ballet still play? And what of the comic-book-noir aesthetic, which leavened Max’s blackstrap pathos with fleets of self-reference and absurdity? Rockstar, of course, addresses both of these issues with no small amount of its own usual panache, discarding large swaths of Max’s established aesthetic and asserting its own set of influences in the process.

Rockstar held publishing duties on the first two Max Payne games, but Max Payne 3 really feels like a modern Rockstar game, with the grimy creative fingerprints of the creators of Grand Theft Auto IV and Red Dead Redemption all over it. To trot out a hoary old line that Max Payne himself would probably mutter to himself and then sneer at, this ain’t your grandaddy’s Max Payne. And in a way, that’s kind of a shame, since there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

Even for Max, a lot of time has passed since Max Payne 2: The Fall of Max Payne, to the point that the dramatic, traumatic events of the first two games are little more than old scar tissue now. Having long since ruined anything worth ruining in New York with booze and pills, Max has retreated from his own life and taken up reluctant employment as a personal bodyguard for the wealthy, powerful, and treacherous Branco family in São Paulo, Brazil. For as comfortably as Max and his black jacket fit into the shadows of New York’s underworld, he’s a stranger in a strange land here. His leathery American frame sticks out like a sore thumb in the washed-out sunlight of both São Paulo’s rich playgrounds of privilege and its rusted favelas, which he fumbles through with as little grasp on the local language as to why he’s really in São Paulo. Max has never been a particularly sunny soul, but here he regards his idle rich clients with about as much simmering contempt as he does for his own half-drunk, careless ineptitude as family members get kidnapped and his bad situation continues to find new ways to get worse.

Max on Fire.
Max on Fire.

Rockstar has never been particularly shy about its specific influences, which are often cinematic in origin. With Max Payne 3, the setting, character situations, and overall look of the game make comparisons to the Tony Scott movie Man on Fire inevitable, and apt, though there are strains of director Michael Mann’s slick latter-day crime dramas in there as well, all of it spiked with a spare synthesizer score and shocking moments of extreme violence. Though it’s not couched in the caricatured satire of GTAIV or the bleak revisionist period trappings of Red Dead, that same authorial voice still rings like a gunshot.

There’s still plenty of internal monologue from Max, but like the rest of the game, the language is less flowery and more nihilistic than Remedy’s work with the character. It’s still every bit as stylish, but in a completely different way, replacing Max’s old static comic-panel storytelling devices with flashy multi-frame cutscenes that are jumpy and dynamic, often popping up key bits of dialogue on screen for added punch. It’s a distinct look and feel that, in some ways, reminded me more of the blown-out neon and cheap digital noise of IO Interactive’s Kane & Lynch 2: Dog Days than the previous Max Payne games, but there are times that it overindulges in its own sense of style, distracting from the plot’s serpentine double-crossing and Max’s near-constant self-flagellation.

Max may be greyer at the temples than when we last left him, and far more emotionally handicapped by drink and drugs, but he’s no less capable than he ever was when leaping through the air in slow-motion with a pair of guns while facing down armies of thugs, crooked cops, and worse. Tapping into Max’s hallmark ability to drop the action into slow-motion for fleeting moments of time is still fundamental to the game’s third-person gunplay, and he still relies on found painkillers to manage his health--a grim fact he’ll regularly make glib reference to--but both have been tweaked in significant ways.

When nothing else makes sense, open fire.
When nothing else makes sense, open fire.

There’s no on-screen indication other than the silhouetted life meter in the corner of the screen to let you know when Max is near death--a point that feels oddly archaic--though should you take one too many bullets, you can cheat that last gasp by targeting the enemy that got you, provided you’re holding onto at least one painkiller. Max’s basic shoot-dodging abilities remain intact, though now when you clear a room of enemies, you’re given the opportunity to continue pumping the last man standing full of lead for no apparent reasons beyond gory style and a vicious vindictiveness. The experience is also punctuated throughout with orchestrated slow-mo gameplay set-pieces that usually involve Max leaping through the air while killing as many men as possible.

In bringing the action of Max Payne into 2012, the addition of a cover mechanic is perhaps both the most subtle and significant change in Max Payne 3. Being able to slide into cover to control the tempo of the action is almost a given in a post-Gears-of-War third-person shooter. Combining that with Max’s literal ability to control the tempo by slowing down time might make him seem invincible. Instead, Max is made more fragile to make up the difference, a choice that makes it more challenging to use the slow-mo in a cool, stylish way and undercuts one of the fundamental things that has defined Max Payne in the past. Aside from the addition of some hard- and soft-lock targeting options, the actual gunplay doesn't feel too radically different, and yet for all of the chaos around you, it's an experience that feels much more controlled.

As in GTAIV and Red Dead Redemption, Max Payne 3 features a competitive multiplayer mode that runs parallel to the single-player; it takes place in the same world, with familiar locations and players, but it’s a very different experience. You can trigger the slow-motion effect in multiplayer, and though it’s in more limited quantities than in the single-player, it has the added impact of affecting everyone in the game. Beyond that ability, though, there are few surprises to be had in the multiplayer. There are deathmatch and team deathmatch variants, as well as an objective-based Gang War mode, and you’ll earn money and experience that you can use to unlock new weapons, gear, and abilities. Adding to the persistent side of the multiplayer, you can choose to join a crew, which can provide additional bonuses. It’s all pretty well thought-out as far as these types of modes go, but it feels kind of common, watering down the elements that make Max Payne cool.

Rockstar has taken a lot of risks in the ways it has reshaped the series with Max Payne 3, and there’s something to be said for opting out of the easy route. The aesthetic overhaul is certainly the most noticeable, though there's no understating the impact that certain gameplay modernizations have had on the experience. While fans might have a hard time processing the dramatic change in tone, it’s approached with a seriousness and conviction that I respect, and frankly, have come to expect from Rockstar.

198 Comments

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NewfieBullet

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Edited By NewfieBullet

Very nice review Ryan. Anything that can be described as like Man on FIre is OK in my books.

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Yummylee

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Edited By Yummylee

@Napalm said:

Instead, Max is made more fragile to make up the difference, a choice that makes it more challenging to use the slow-mo in a cool, stylish way and undercuts one of the fundamental things that has defined Max Payne in the past.

This has me worried.

Oh, yeah, I definitely agree with this, though. I'm a little concerned should Max Payne 3 be much more about hunkering down instead of enacting gun-fu ballet. I'll have no problem should Max Payne 3 be challenging, but I'm maybe going to tamper my expectations should Max Payne 3 be as slow paced as it's apparently made out to be, least when compared to Max Payne 2.

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renmckormack

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Edited By renmckormack

VIDEO GAMES

I like Max Payne.

I will miss the weird like almost supernatural stuff from 1 and 2 it seems. That said I always though that Remedy was trying to be dead serious and it came off silly? I don't think it was campy on purpose. I think Remedy was going for Harboiled but missed in some ways that made it really weird and funny as opposed to bad (which is a FINE line that is difficult to produce on purpose).

Rockstar has proven they can do GRITTY so I'm happy they can do that here in the Max Payne Universe.

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Phished0ne

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Edited By Phished0ne

Let's hear it for people in the comments section of a review, making their own judgments about things like tone and gameplay when they haven't even played the game. C'mon people, a round of applause for these, important, necessary components to video game websites. *stands and applauds*

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oldjack327

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Edited By oldjack327

I might rent it. The addition of cover mechanics does seem to undercut what made the gameplay of the first two games so exciting and different. Also, I don't think I want a "serious" Max Payne. The original games expertly road the line between homage and parody... by making the plot of this game completely seriously I feel like it could limit the creative possibilities (and turns Max into yet another boring, unshaved, white male action movie protagonist).

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erobb

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Edited By erobb

@gladspooky said:

there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

This is secret video game reviewer speak for "it's mediocre." But Rockstar spent a lot of money on it and sent me a free copy, so here's a four out of five!

No. That's not at all what it means.

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Sander

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Edited By Sander

Endless paragraphs about mood, style etc but nothing on mission structures or even what type of game it is. Is it open world? Linear? Branching?
It's a game and I want to know what kind and if it's good or not. If it's good, then I'll be able to form my own judgment on emotional impact when I play it.

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renmckormack

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Edited By renmckormack

@Sander: check out these paragraphs on gameplay. Some dude wrote them.

There’s no on-screen indication other than the silhouetted life meter in the corner of the screen to let you know when Max is near death--a point that feels oddly archaic--though should you take one too many bullets, you can cheat that last gasp by targeting the enemy that got you, provided you’re holding onto at least one painkiller. Max’s basic shoot-dodging abilities remain intact, though now when you clear a room of enemies, you’re given the opportunity to continue pumping the last man standing full of lead for no apparent reasons beyond gory style and a vicious vindictiveness. The experience is also punctuated throughout with orchestrated slow-mo gameplay set-pieces that usually involve Max leaping through the air while killing as many men as possible.

In bringing the action of Max Payne into 2012, the addition of a cover mechanic is perhaps both the most subtle and significant change in Max Payne 3. Being able to slide into cover to control the tempo of the action is almost a given in a post-Gears-of-War third-person shooter. Combining that with Max’s literal ability to control the tempo by slowing down time might make him seem invincible. Instead, Max is made more fragile to make up the difference, a choice that makes it more challenging to use the slow-mo in a cool, stylish way and undercuts one of the fundamental things that has defined Max Payne in the past. Aside from the addition of some hard- and soft-lock targeting options, the actual gunplay doesn't feel too radically different, and yet for all of the chaos around you, it's an experience that feels much more controlled.

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recroulette

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Edited By recroulette

Hmm, this actually makes it sound interesting, since I didn't really like the first two games.

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X19

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Edited By X19

Worth a rent for sure.

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Krakn3Dfx

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Edited By Krakn3Dfx

Sounds like something I can hold off on for awhile, probably closer to the holidays. Got Diablo 3 coming this week, so I feel like I've probably chosen wisely.

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Roger_Klotz

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Edited By Roger_Klotz

Totally forgot this was coming out this month. Another Rockstar title to start off my summer.

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Marz

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Edited By Marz

where's the quicklook?

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Ghostiet

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Edited By Ghostiet
@Napalm said:
Instead, Max is made more fragile to make up the difference, a choice that makes it more challenging to use the slow-mo in a cool, stylish way and undercuts one of the fundamental things that has defined Max Payne in the past.

This has me worried.

Meh, I don't know. Max is fragile in the first two games, even on the default difficulty. Especially in the first one, since it's harder to use bullet time efficiently. I often found myself just popping left and right with bullet dodge, trying to shoot someone. The second game rectified that by allowing you to actively prolong bullet time by shooting people in the face and adding that super-reload.
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PerfidiousSinn

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Edited By PerfidiousSinn

Why doesn't this game have a subtitle too? I've got one.

Max Payne 3: Max Takes Painkillers But Feels Bad About It This Time

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ThatPrimeGuy

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Edited By ThatPrimeGuy

Honestly who didn't expect the game to be a little different, the last Max Payne was 10 years ago, War never changes but games do.

Still excited, cant wait for the PC version.

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august

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Edited By august

@gladspooky said:

there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

This is secret video game reviewer speak for "it's mediocre." But Rockstar spent a lot of money on it and sent me a free copy, so here's a four out of five!

I bet Ryan Davis gets REALLY EXCITED about getting free videogames.

Especially when CBSi would have paid for the copy anyway.

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Spiritof

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Edited By Spiritof

Rockstar has never been particularly shy about its specific influences, which are often cinematic in origin. With Max Payne 3, the setting, character situations, and overall look of the game make comparisons to the Tony Scott movie Man on Fire inevitable, and apt, though there are strains of director Michael Mann’s slick latter-day crime dramas in there as well, all of it spiked with a spare synthesizer score and shocking moments of extreme violence. Though it’s not couched in the caricatured satire of GTAIV or the bleak revisionist period trappings of Red Dead, that same authorial voice still rings like a gunshot.

Can words get you high? Cause I'm trippin' balls right now.

Could this be the video game I've always wanted?

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scerviche

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Edited By scerviche

wait there are other games coming out this week?

Only one thing on my mind right now.

D3.

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MethodMan008

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Edited By MethodMan008

I would love to see Remedy's version of a MP3.

Good stuff though Ryan, sounds like a pretty solid game.

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Vegetable_Side_Dish

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@Spiritof said:

Rockstar has never been particularly shy about its specific influences, which are often cinematic in origin. With Max Payne 3, the setting, character situations, and overall look of the game make comparisons to the Tony Scott movie Man on Fire inevitable, and apt, though there are strains of director Michael Mann’s slick latter-day crime dramas in there as well, all of it spiked with a spare synthesizer score and shocking moments of extreme violence. Though it’s not couched in the caricatured satire of GTAIV or the bleak revisionist period trappings of Red Dead, that same authorial voice still rings like a gunshot.

Can words get you high? Cause I'm trippin' balls right now.

Could this be the video game I've always wanted?

That's what sealed the deal for me too. 
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JM12088

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Edited By JM12088

The cover system seems to discourage you from slow mo'ing and just encourage you to sit back. And the slow mo in the multiplayer sounds like it might get annoying.

Hmm think I'll hold off.

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veektarius

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Edited By veektarius

The review gave me a good idea of what the game is, but far less of an idea what the flaws of the game are. It's not that they changed the tone from the old Max Payne, because you compliment the tone of MP3 - is it that the combat is less fun because of Payne's fragility? Is that the one star deduction?

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pr1mus

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Edited By pr1mus

@gladspooky said:

there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

This is secret video game reviewer speak for "it's mediocre." But Rockstar spent a lot of money on it and sent me a free copy, so here's a four out of five!

Ya know i don't get mad at internet people anymore but still facepalm quite a bit, especially when not sure if serious.

But this is something else. Congratulation on writing the stupidest thing i've read in a long while and for providing a good laugh.

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CountMacula

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Edited By CountMacula

there's no understating the impact that certain gameplay modernizations have had on the experience.

Should that not be overstating? Otherwise you're implying that they're quite insignificant...

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pandorasbox

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Edited By pandorasbox

awesome review, can't wait to play it!

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pr1mus

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Edited By pr1mus

@Veektarius said:

The review gave me a good idea of what the game is, but far less of an idea what the flaws of the game are. It's not that they changed the tone from the old Max Payne, because you compliment the tone of MP3 - is it that the combat is less fun because of Payne's fragility? Is that the one star deduction?

You're looking for explanations too much. Games don't necessarily start at 5 stars and go down from there. Some games will execute everything they set out to do perfectly and not get 5 stars.

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Jazzycola

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Edited By Jazzycola

Doesn't so much seem like a review as much as an article about what Max Payne 3 takes it's inspiration from. Maybe I need read the review again later when I wake up a bit more.

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cexantus

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Edited By cexantus

@Veektarius:

Here's the thing: that was a similar problem in Max Payne 1-2 themselves. I guess because it's been ten fucking years, people seem to forget that Max was fragile hero even in those earlier games, and John Wooing it can often get you killed. I can't count how many times I've been killed because I tried to gun and jump against a group of hoodlums, only to be shot down almost immediately.

At least in Max Payne 3, I'll be able to hide for cover rather than stand awkwardly behind a wall.

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napalm

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Edited By napalm

@Jazzycola said:

Doesn't so much seem like a review as much as an article about what Max Payne 3 takes it's inspiration from. Maybe I need read the review again later when I wake up a bit more.

No, that's how it reads. This review doesn't sound very subjective except for a few spots. It seems more like an objective rundown of what the game does. I didn't get much of an actual opinion from this review.

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Dreamfall31

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Edited By Dreamfall31

@gladspooky said:

there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

This is secret video game reviewer speak for "it's mediocre." But Rockstar spent a lot of money on it and sent me a free copy, so here's a four out of five!

Seriously, if you think this is how the site and these guys work then just get the fuck out of here.

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pmurph

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Edited By pmurph

@MattBodega:

The flamingo!!

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Vlad_Tiberius

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Edited By Vlad_Tiberius

Max Payne 3 = Stranglehold 2012 edition ?

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AhmadMetallic

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Edited By AhmadMetallic
@MattBodega  said: 

MIRRORS ARE MORE FUN THAN SEQUELS.

@pmurph said:

@MattBodega:

The flamingo!!

You guys make me proud.
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striderno9

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Edited By striderno9

Great review Ryan! The game certainly sounds interesting.

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koolaid

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Edited By koolaid

I'm trying really hard not to be a fan boy hear and jumping on Ryan's back for not LOVING Max Payne 3. (After all, he's played it and I haven't ) But this review does feel a little odd. The first half of the review is all about the story, which IS an important part of the Max Payne, but I feel like this review didn't really tell me what the gameplay was like.

Oh well. I'm buying it anyway and the I've always got the impression that the guys would get rid of the review system if they could and just let the bombcast/Quick looks speak for the game. I'm just disappoint that I have to wait till the 30th for the PC version! I guess i have to play Diablo 3....

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honkyjesus

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Edited By honkyjesus

For a Rockstar game this is about as crappy a score as they can give. I could tell the game would be below average for such a mega-budget game when one Kotaku guy explained "You can't see other people in bullet time in mutiplayer, and they can't see you if you are in bullet time... and it works perfect". Kind of explains the media's fascination with the developer.

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warchief

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Edited By warchief

its so cute that another game decided to come out on Diablo III day.

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Autechresaint

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Edited By Autechresaint

After GB gave LA Noire five stars (wtf) I am hesitant to taking their word on any rockstar blockbuster. I bought LA Noire based on Giant Bomb's review, because I thought they really were giving the best reviews at the time, but LA Noire ended up being empty drivel that deserved none of the accolades it got other than the techical ones.

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Solh0und

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Edited By Solh0und

This will probably keep me busy until Ghost Recon next week.

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Edited By RedRavN

It seems like this is possibly a great game if you can get over the change in tone from somewhat camp noir to self serious and gritty. Also, the change in setting is a major. I think it is wise for rockstar to have tried to take the series in a modern and new direction rather than just trying to replicate max payne 2.

One thing that bothered me about this review is that Ryan did not talk about the game length or any of the other single player extras like "dead man walking" mode. Also, what about the level design? How are the supporting characters? Any great scripted sequences? Any narrative twists? I think there was a lot of unexplored territory in the review that should have been covered. I am just not sure from reading that if Ryan thinks this is a great game or just an ok one. I want to hear in a review if the player was surprised, moved or immersed in the game. In my opinion, this review was a tad to clinical; afraid to say outright bad things but no superlatives either.

Just some constructive criticism BS, I trust Ryans final judgement.

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StingingVelvet

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Edited By StingingVelvet

I have never understood the idea that in a "post-X age" everything has to mimic game X. Gears of War is good, but so was Max Payne 2... why not have both? I think gamers like diversity, and honestly no analyst can really say with confidence your game would not sell as much without a cover system, gamers might take a non-stop action experience as a breathe of fresh air.

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artgarcrunkle

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Edited By artgarcrunkle

@RedRavN: This isn't the wesbite for good reviews.

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Xeirus

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Edited By Xeirus

@gladspooky said:

there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

This is secret video game reviewer speak for "it's mediocre." But Rockstar spent a lot of money on it and sent me a free copy, so here's a four out of five!

You're the first person I've ever seen that has tried to accuse GB of being bribed, good job making an ass out of yourself.

Let this be a lesson people.

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jmood88

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Edited By jmood88

@gladspooky said:

there hasn’t really been anything quite like Max Payne since Max Payne. Max Payne 3 is definitely a different kind of cocktail, but it still packs a pretty good wallop.

This is secret video game reviewer speak for "it's mediocre." But Rockstar spent a lot of money on it and sent me a free copy, so here's a four out of five!

I'm going to guess that you're joking. I really hope that you're joking, at least.

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Clonedzero

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Edited By Clonedzero

@Autechresaint: that was not a rockstar game. it was only published by rockstar, it was developed by the late team bondi.

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jmood88

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Edited By jmood88

Since when does 4/5 mean that a game is mediocre or not worth playing? This community makes absolutely no sense sometimes.

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Autechresaint

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Edited By Autechresaint

@Clonedzero: What does that have to do with the fact that it was given a five star review here. Also, it was funded and published by Rockstar, so it had their blessing and publicity.

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simkas

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Edited By simkas

@honkyjesus: I don't know what game they were playing but that's not how the bullet-time works in multiplayer at all

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MormonWarrior

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Edited By MormonWarrior

Haven't liked any of Rockstar's games in the past. Don't see a reason to start now.