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Giant Bomb Review

107 Comments

Metal Gear Survive Review

2
  • PS4
  • XONE
  • PC

Metal Gear Survive is both a bad survival game and a bad Metal Gear game.

No Caption Provided

The name on the box attempts to tell you what Metal Gear Survive actually is. That is, it combines elements of Metal Gear with the elements more commonly found in a survival game. The catch is that it doesn't actually take enough of the right Metal Gear stuff to evoke that long-running franchise in a meaningful way while also layering its style of survival with just enough microtransactions and late-game surprise energy timers to make the whole thing feel pretty skeevy. So the end result is a game that manages to be both a bad survival game and a bad Metal Gear game.

Survive feels like a mod of Metal Gear Solid V: The Phantom Pain. It uses the same engine and a lot of the same assets, so the basic look and movement control will seem somewhat familiar. But the scenario and combat is vastly different. Here, you're a created character sent through a mysterious wormhole into a far-off land... is it an alternate dimension? That's one of perhaps two questions the game asks and answers in its story, so perhaps I'll just let that one hang. It should suffice to say that most of the inhabitants of said area are crystalline zombies that aren't too bright, but can become a hassle if you alert a pack of them to your presence. You'll craft weapons to fight them, the most effective of which is a simple spear-type weapon that lets you thrust damage into the zombies from a slightly safer distance than most of the other options. As you play, guns and bows also become an option, but the upkeep on ammo crafting and limited inventory space for bullets and arrows make guns and bows special-use items, best saved for when enemy numbers swell beyond your control.

Upkeep is how Metal Gear Survive earns the "survive" part of its name. All your gear deteriorates, requiring you to collect and expend resources just to keep your existing stuff in working order. You have fairly harsh hunger and thirst meters to keep up, and your maximum health and stamina is determined by your current hunger and thirst levels. So as your hunger meter drops, so does your maximum health. These meters drop quite a bit more quickly than seems reasonable. You'll also venture into clouded, low-visibility areas called "the dust" on a regular basis. When you're in the dust, you also have an oxygen supply that drains until you return to base and refill. Some of these worries get mitigated, but they get mitigated in ways that manage to make them even more of a hassle, not less. You can eventually find and build a portable oxygen station that you can deploy in the world, so you'll only need to return to that point and refill, rather than teleporting all the way back to base from a fast travel point. But once you're forced to run back to a safe zone to refill your oxygen, you might as well just teleport back anyway.

No Caption Provided

Base-building will eventually get you farms and water collectors, helping to keep your meters filled. But you'll also start recruiting other survivors into your base, which then requires you to supply food, water, and medical supplies directly to the base, so your team can stay up and functioning. It's a system that adds some needed complexity to the game, since without any base-building the game would feel even more pointless, but keeping everything up and running creates a lot of busy work, such as moving water from one inventory closet to another so that it can be "mutualized" for use by your group. The entire post-game is built around this base and finding survivors, making you wonder if the developers of this game thought that stuff would be fun? It isn't.

Metal Gear has been widely known for its over-the-top stories and long cinematic sequences. When compiled in the proper ratios, those two things have combined to make some fantastic Metal Gear games. This one relegates most of its mindless story to static screens filled with character dialog, coming from a cast that can't bring life to the game's lifeless script. The story has very little to do with the pre-existing Metal Gear universe and the areas where it does tie in seem like they're only there to justify the re-use of some old Phantom Pain assets. The few cutscenes that do pop up are light on story content and only serve to remind you that the Metal Gear name used to really mean something.

The game also has a lot of wave-based survival sequences, where you must protect a piece of equipment from incoming hordes for a set amount of time. These parts of the game can really drag in the story, but once you're done with the story, repeating this sort of activity is one of the few things left to do. The game lets you take on these challenges with three other souls, should you want to engage with the game's co-op mode, but back at base you can also set up longer-term survival missions for yourself. These come with timers that last 12 or 24 hours between waves, and the zombies attack whether you're playing the game or not, so if your base defense team isn't very good you'll need to make sure you remember to fire up the game and do it for yourself. The online co-op is far shorter, but not really any more engaging than the solo stuff. In the end, this is the way to get some of the game's best crafting recipes, but once you've finished the story, why would you care about finding shotgun ammo that shocks enemies or a quiver that lets you hold a slightly higher number of arrows? It's wild to see in practice.

No Caption Provided

On top of all this, the game layers on some microtransactions. Want an additional character slot? That's 1000 "SV coins," which is around $10 in Actual Money. Want to speed up this lame, long timer between the zombie attack waves that comprise the bulk of what I'd probably call "endgame content?" Drop some cash. Want some emotes for the co-op mode that isn't much fun in the first place? They'll sell 'em to ya, no problem. It has all the trappings of a game that should probably be free-to-play, but Konami is asking $40 for it up front. That's a bad deal.

After Phantom Pain was released and the split between publisher Konami and series creator Hideo Kojima became public, some folks lamented that we'd never see another game on Konami's Fox Engine ever again. Be careful what you wish for, I guess.

For more details on our time with Metal Gear Survive, check out the Quick Look embedded above or last week's Giant Bombcast, where the game was covered with some additional, post-Quick Look detail.

Jeff Gerstmann on Google+

107 Comments

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aradikus

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Thanks for taking one for the team, Jeff. I'd never buy this game but naturally had the same morbid curiosity you did. You da real Big Boss.

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Cheetoman

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I had some hope that this game might be cool/neat. I'll never touch this game.

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Busto1299

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Damn, it is a shame what Konami has done to this IP.

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deactivated-5d2653a977bd4

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It's pretty obvious now that it's unfortunately just a cash grab to try and piggyback off the commercial success of MGS:V as well as the survival game craze, despite turning up kinda late to the party in regards to the latter. Can't wait for Metal Gear Battle Royale 6 months from now.

Good job on the review though Jeff!

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KaneRobot

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I know there has been discussion about how reviews do/don't make sense on the site recently, but I hope they never stop. This is one of the few sites where I can get a good feel for whether I'd actually like the game or not because I know what the reviewer's tendencies are.

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hassun

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It had to be said!

Bummer they couldn't even get the whole The Mist angle to work.

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rokettopanchi

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But where's the Metal Gear Survive pachinko machine?

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something_clevar

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Fucking yikes!

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edgezero

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This would have been a really good game if it were free, and a decent game at 19.99. I'm enjoying this game but I really can't disagree with this review. It's somehow better than the online mode in MGSV (not the FOB invasions, those are fine)

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SSully

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I know there has been discussion about how reviews do/don't make sense on the site recently, but I hope they never stop. This is one of the few sites where I can get a good feel for whether I'd actually like the game or not because I know what the reviewer's tendencies are.

100%. I honestly wish they could figure out a way to do more. Maybe even having smaller/micro reviews that are basically condensed versions of their takes given during the podcasts.

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urban_ryoga

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HildaTilde

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Well, I bought Snake's Revenge, so I'll probably buy this...but I'll definitely wait for a sale and maybe mods.

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CrazyCarl

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Enjoy the reviews, keep it up.

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bybeach

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Edited By bybeach

It seemed to be an odd game, which can be a precursor to interesting. But everything I have seen prior to this review had me surmise that it wasn't the case this time.

So, no surprise. For good, and whatever else Kojima drags into his new game, I will wait for Death Stranding. At least I am getting the real deal, then.

@hassun that occurred to me also. Almost has to be an inspiration. I read that short story decades(?) ago.

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NickFoley

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Edited By NickFoley

$40 for a bad mod. Fuck Konami for real.

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korwin

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moonwalksa

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Edited By moonwalksa

I'd been thinking of playing this after the quick look being.... weirdly intriguing. it was clearly a bad game, but still seemed uniquely strange enough to be worth giving a little time to. Of course I assumed it was obviously a free to play game based on all pre-release coverage, plus simply how it looked.

But this is the first I've heard that it's not free-to-play, and the idea of it being a whole $40 is just totally absurd.

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AV_Gamer

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Yeah, Screw Konami and their slave practices and what they did to Kojima. They used to make great games, but that was the past.

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nickhead

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Bought this to play with a buddy because something about it hooked us (we loved Mass Effect 3's multi, for context). Turns out we both are having fun with single player too. Haven't spent a dime, both of us deep in it.

Idk, I respect Jeff's opinion but there's fun to be had here in the right circumstances.

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gunflame88

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Edited By gunflame88

K

J

P

F

O

R

E

V

E

R

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HongKongsmog

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Edited By HongKongsmog

Thank you for spending time on the review Jeff. Sorry for the horrible experience!

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simplySY

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Edited By simplySY

@nickhead: Have to agree. I dont massively disagree with the review But I think the fox engine being very good and the co op being quite fun if you like horde modes and survival gives this game something worth playing if you can pick it up on the cheap. I think some of the negatives can be mostly overlooked such as paying for a character slot (shouldn't be in the game but you likely wont want another character anyway). Would be nice if some people acknowledged the survive subtitle as many peoples issues seem to come from the survival elements of the game which is the whole point of the game.

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winsord

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@nickhead said:

Bought this to play with a buddy because something about it hooked us (we loved Mass Effect 3's multi, for context). Turns out we both are having fun with single player too. Haven't spent a dime, both of us deep in it.

Idk, I respect Jeff's opinion but there's fun to be had here in the right circumstances.

I'm about 7 hours in and am having fun with it. It hasn't grabbed me that hard, but I'm enjoying it for just casually knocking out a mission or two and calling it quits. It has a relaxing, slow pace to it that's working for me. I'm honestly surprised most people are touting the "$40 for this is a joke" rhetoric, so far it seems like there's enough going on there, even if it's not for everyone.

The character slots cost is dumb, but so far I haven't seen any reason why I'd want another character, and the rest of the microtransactions are whatever. My taste in games seems to rarely be in line with Jeff's though, so I'm not surprised by the discrepancy.

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DaveKap

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Here, have my op-ed review:

I feel like I accidentally played this game exactly as the developers wanted people to play it. I died plenty of times due to judging my situation incorrectly, tried out and enjoyed the variety of different weaponry and defense systems, overcame obstacles through proper planning, and scraped by the two hardest missions by the skin of my teeth creating an ultimately exciting and enjoyable experience. The story was hilariously Kojima-esque schlock and, thanks to titles like Portable Ops and Ac!d, I went in with no expectations for this to be at main-title quality and instead got something that was pretty much at-par with said PSP titles.

A budget spin-off that just used the assets and gave me a survival experience of gathering, upgrading, and defending? It was. A numbered Metal Gear? It was never supposed to be.

There is plenty broken with the game, most of which are minor problems related to balancing the numbers, timings, base management, people management, mission management, and what microtransactions get used for but, at the end of the day, just playing the game is actually fun.

Humorously, despite the game being built to have this F2P aspect, you can feel like you completed the game before you even start the farming. I'm pretty much ready to put it away as "done" after 60 hours, something most survival titles refuse to allow as they typically keep their hooks in players through endless play. Nope. Just go look up what the high-end gear for Survive is and you'll feel like you're done after a few solid online missions that gain you the best equipment available. The highest-end stuff is just a reward for people who already enjoy playing the game for what it is rather than being a hook to turn the game into a job.

But we have to come back around to the issue at hand which is that if you perceived this game to be more than what it is, expected something larger than what it is, and play it without any real want to let yourself get lost in the mist and deal with surviving, then you flat out will not enjoy yourself. That laser-focused style means this just plain is not a game for most people. For me, though, it scratched a survival game itch that few other games have really hit quite right. I look forward to other developers seeing what this game's potential was (Some kind of Fortnite/State of Decay hybrid) and creating something that properly shows off what the genre can do.

Even with my positive outlook on the game, it only gets a 3/5.

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Lord_Anime

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how is this a 2 star and not a 1 star? I guess there is at least a game in there

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Colonel_Pockets

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Can't say I'm surprised. Thanks for taking the hit, @jeff !

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blacklab

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Edited By blacklab

So basically Speilbergo violating the corpse of Indiana Jones. Great.

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TensionHead

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Reviews live!

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pappafost

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I bought this and have played it for over 50 hours. I definitely like it a lot more than Jeff. I can't recommend it at full price, but if you give it a few months, the price will drop and all of the coming features and maps will be added, and THAT will be the ideal time to check it out. Even more annoying than a $10 save slot, is the $10 slots for extra expedition teams. You can send out teams to collect resources for you, and you get one slot for free, but there are 5 more slots to unlock. That's FIFTY dollars just for this one tent in your base to collect you copper and sensor units! There is a suit at Konami that is insane if they think people are going to pay for that.

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Nishastra

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Edited By Nishastra

Personally I love this game's combination of survival and stealth. It feels truly tense and oppressive for a long time, but eventually I started to feel at home. Remarkably, as soon as I got comfortable, everything changed and it was super-tense again, but as it turned out the game was nearly over at that point...

What I'm getting at is, I just wish there was more of it. More ruins, more horrible jungle full of spiders, anything.

Considering there's a whole tier of upgrades not obtainable yet, there must be something coming, but for now there's not really anything left for me to do.

Edit: Mind you, this is after 40+ hours of playing.

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mattchops

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Thanks for the review, Jeff. This game will be a hard pass for me, even on discount. It sounds infuriating and boring.

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BeardyDuck

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You'll craft weapons to fight them, the most effective of which is a simple spear-type weapon that lets you thrust damage into the zombies from a slightly safer distance than most of the other options. As you play, guns and bows also become an option, but the upkeep on ammo crafting and limited inventory space for bullets and arrows make guns and bows special-use items, best saved for when enemy numbers swell beyond your control.

I guess Jeff also fell into the noobtrap of "stand behind fence and poke" because it's not really the best strategy, in fact it's the worst one once they start throwing other enemy types at you. By the time you hit the middle of the game you're also swimming in materials for bullets. Also bows are THE best weapons in the game since you can pick the arrows back up.

But you'll also start recruiting other survivors into your base, which then requires you to supply food, water, and medical supplies directly to the base, so your team can stay up and functioning. It's a system that adds some needed complexity to the game, since without any base-building the game would feel even more pointless, but keeping everything up and running creates a lot of busy work, such as moving water from one inventory closet to another so that it can be "mutualized" for use by your group

Your farms and tanks generates food and water that goes directly into your team's stash. You don't have to mutualize anything.

The entire post-game is built around this base and finding survivors, making you wonder if the developers of this game thought that stuff would be fun? It isn't.

The same mechanic that was in MGSV and Peace Walker?

On top of all this, the game layers on some microtransactions. Want an additional character slot? That's 1000 "SV coins," which is around $10 in Actual Money. Want to speed up this lame, long timer between the zombie attack waves that comprise the bulk of what I'd probably call "endgame content?" Drop some cash. Want some emotes for the co-op mode that isn't much fun in the first place? They'll sell 'em to ya, no problem.

A character slot that means nothing because you can do everything on a single character. Base digs do not comprise the bulk of endgame content. Emotes can be collected through collectible boxes in the world.

It's honestly a real shame that Jeff hits the same low hanging fruit that several Youtubers have. The game has real issues, but none of these are it.

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NeoCalypso

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I can't think of a game Jeff should have reviewed less. Survival aspects, serious upkeep mechanics of both your equipment and your base, a horde mode like wave based coop mode. This game was like custom built out of all the things Jeff has been pretty vocal about disliking.

Not saying he shouldn't review whatever he wants but it's like "oh guy who hates survival games doesn't like new survival game, shocker"

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TheRealPanic

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Edited By TheRealPanic

Wow! I can't believe they gave it a two. This game is way more than a two if you went in expecting to play a survival game. It's a hard game until you learn it.

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purpington

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oof

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BagSquad

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Edited By BagSquad

And ofc the defenders come pouring in

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Dreamfall31

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Edited By Dreamfall31

Thought Brad was gonna review it as it seemed like he put a lot of time into it.

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NeoCalypso

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Edited By NeoCalypso
@bagsquad said:

And ofc the defenders come pouring in

And ofc the blind haters of a game they've never played come pouring in.

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Fawkes

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@beardyduck: I would maybe call it a design flaw to give players the spear and chain link fence out of the gate, as it apparently became a crutch for people that didn't want to learn more of the combat. Jeff 'fell for it' because the game gives it to you and shows you how effective it is while never showing you the benefits of the other weapons, and then you don't really need to mix things up that often unless you want to play multiplayer. They should've started you with the machete and the little wooden barrier, and had you get the spear and fence later as an upgrade to that 'block and poke' playstyle. Or maybe even made it something the player felt like they figured out on their own and not just the weapon and strategy that was handed to them in the first few minutes of the game. It was also a huge mistake to put the single player starter kit sprinkled around the map in those locked crates, you should just get those items as you progress. I didn't find the slingshot and it's ammo until after I beat the game, so what could have been a fun little early game ranged weapon became worthless garbage for me. I noticed in the quicklook Jeff didn't have the bow and arrow and molotov and claymores at a point where I had all of those things. Maybe that's at least part of why Jeff didn't enjoy this game as much as I did, but I don't fault Jeff for not finding things that should not have been hidden.

And as pointless and stupid as the microtransactions are, they're what they chose to put in the game. I can't really defend the character slot or exploration teams at all, they are absurdly priced and not even particularly useful, so their only accomplishment is causing additional controversy for an already controversial game. They could have just sold cosmetics, but instead they gave me the Solid Snake headband for free for playing the beta, and there's probably not a hat I'd want to buy to replace it. Like maybe the croc cap, but it's not like I'm going to buy a bunch of hats when I already have what I want. I would love to give them money for more hairstyles, but they aren't selling any, they are selling worthless $10 nothings and making themselves look bad doing it.

All that aside I'm still loving this game in spite of its flaws.

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larmer

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I thought we were done with reviews

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Bezerker85

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But... Nanomachines Jeff!!!!

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kdr_11k

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@simplysy said:

Would be nice if some people acknowledged the survive subtitle as many peoples issues seem to come from the survival elements of the game which is the whole point of the game.

That doesn't excuse those mechanics sucking though, in fact that just makes it worse. Their key selling point was badly implemented.

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BagSquad

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@neocalypso: I played the beta and it was trash. Tell me about how much better the full game is though

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Ataxia

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@edgezero: Price has nothing to do with how good a game is, a bad game is just bad. The problem with it being 40 is that they're asking 40 for a bad game. It's not a good game that's suddenly crap because it's 40

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berniesbc

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I totally get why someone would play this game and not enjoy it, but boy if I'm not getting something out of it. Getting lost in the mist and starting to run out of oxygen can be very intense and fun. The combat has its moments, especially once you get to the second area with harder enemy types. Keeping your food and water up are in no way the chores that folks are making them out to be. For me, a very solid 3/5 especially for a $40 budget title.

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StanleyPain

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My 2 cents, this game should have been free. I already think that games with microtransactions (the kind that effect the game, add features, and/or are clearly worked into the imbalance of the in-game economy in some way) should be 100% free to start, but in this case, this game is pretty much the textbook example of a shitty free to play exploitation of a franchise (i.e. Call of Duty Online, or that terrible Resident Evil: Umbrella Wars shooter or whatever it was called.)

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BeardyDuck

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My 2 cents, this game should have been free. I already think that games with microtransactions (the kind that effect the game, add features, and/or are clearly worked into the imbalance of the in-game economy in some way) should be 100% free to start, but in this case, this game is pretty much the textbook example of a shitty free to play exploitation of a franchise (i.e. Call of Duty Online, or that terrible Resident Evil: Umbrella Wars shooter or whatever it was called.)

Except none of the microtransactions are anything you listed.

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baka_shinji17

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This a bad game.

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BoOzak

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Edited By BoOzak

@neocalypso said:

I can't think of a game Jeff should have reviewed less. Survival aspects, serious upkeep mechanics of both your equipment and your base, a horde mode like wave based coop mode. This game was like custom built out of all the things Jeff has been pretty vocal about disliking.

Not saying he shouldn't review whatever he wants but it's like "oh guy who hates survival games doesn't like new survival game, shocker"

Yeah it's a bit weird, especially since he has a history of modding out the survival elements (Dying Light) I feel like Brad would have been better suited to review this.

That being said I enjoyed the game but I cant argue with the score even if I find the actual written review a bit lacking. This would have been a 3 star game for me if it werent for the micro-transactions, which dont really get in the way but on principle the way they have been implemented is abhorrent.