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Giant Bomb Review

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Metroid: Other M Review

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  • Wii

Samus Aran's transition to fast-paced third-person action is mostly a smooth one.


 Meet Samus Aran, action heroine.     
 Meet Samus Aran, action heroine.     
My history with Metroid goes all the way back to some kid telling me about Justin Bailey on the playground in grade school, which means I've spent over two decades exploring remote alien caverns, hunting down energy tanks, rolling up into a ball to drop bombs, and shooting missiles at Ridley, Kraid, and Mother Brain. (Suddenly I feel very old.) All that is to say that, while I didn't necessarily expect Metroid: Other M to be a great game, I certainly wanted it to be one. And it is really good, when its occasionally clumsy controls aren't getting in the way of your ability to enjoy it. Luckily, those moments occur a lot less frequently than the ones that make this game satisfying in all the same ways those old Metroid games were.

(If the name "Justin Bailey" still pleasurably tweaks the nostalgia center of your brain, just get Other M. It's so rife with Metroid fan service that you won't want to skip it, whatever occasional issues may exist with the gameplay. But more on that later.)

Other M is a Metroid game filtered through the rigorous character-action lens of Tecmo's Team Ninja, but this isn't just Ninja Gaiden with Samus Aran swapped in for Ryu Hayabusa. It's a strange hybrid of 2D and 3D third-person action that you play solely with a bare Wii Remote turned on its side, NES controller-style. You're almost always in fully 3D environments, but a lot of those levels contain invisible paths that cause Samus to, say, run smoothly along a curved hallway while you're simply holding to the right, instead of making you constantly adjust your movement up and to the side. Combine that seamless, gentle guidance with an auto-aim function that makes Samus shoot at any enemies she's vaguely pointing at, and there are times Other M almost feels like a true successor to its hallowed sidescrolling predecessors.

 It's wise to use the first-person mode, uh, wisely.
 It's wise to use the first-person mode, uh, wisely.
To be honest, a new 2D Metroid (in the style of Shadow Complex) is all I've wanted since the Metroid Prime franchise wrapped up, and it's when Other M strays from that desirable ideal into 3D territory that its control limitations occasionally start to show. The auto-aim isn't perfect when enemies are coming at you from all sides; you'll sometimes find yourself shooting at enemies you don't want to be shooting at, or missing others entirely. And moving around in a 360-degree space with only eight-way control sometimes feels awkward and limiting, as in those areas where there's no invisible path for Samus to follow and you find yourself having to zigzag along clumsily to navigate the environment. The fixed camera perspective means that foreground walls will occasionally get in your face, and while the game is generally good about making these transparent, they can still block your view once in a while when the action heats up.
 
These problems don't surface often, but they're present often enough to be noticeable. They are however mitigated to an extent by some slick action moves, like an automatic dodge that kicks in pretty much any time you're near a threat, and the ability to jump on top of most larger enemies and blast them up close for a quick, clean kill. These are the times when you can see Team Ninja getting closest to its roots, when you enter vaguely circular rooms and have to survive self-contained encounters with groups of enemies. The developer's legacy of making great action games comes to bear in these intense combat moments. It can be a pretty thrilling action game, when you're acting on instinct and using all of Samus' abilities together to take on large groups of enemies at once. You have to give your instincts over to the way the game works to really play it smoothly; the auto-dodge maneuver, for instance, is usually a better solution than simply jumping out of the way of danger.

This game isn't the revelation that Metroid Prime was, where you sat straight up and went "Holy [expletive of choice], they put Metroid in first-person and made it work." But it does share Prime's first-person view, in this case requiring you to point the Wii Remote at the screen. That gives you precision aiming, but it also immobilizes you, meaning you have to be careful to put some distance between yourself and enemies before you use the first-person mode. This mode generally works fine, and it does lock onto enemies and the relevant background elements required for puzzle-solving, but since you automatically look in the direction the Samus character model is facing, you have to constantly consider your positioning to make sure you don't try to aim at your enemies and wind up pointing into the corner instead, with them closing in behind you. All the combat controls require a great deal of finesse, but then, that's true of most demanding action games. This one certainly is demanding, especially some of the later boss encounters.
  
 The presentation of Samus' back story can be a little hokey at times, but there's payoff at the end.     
 The presentation of Samus' back story can be a little hokey at times, but there's payoff at the end.     
Other M takes place directly after Super Metroid, when Samus finds herself wandering the galaxy in search of another bounty to collect but obviously still affected by the death of the baby Metroid that came to regard her as a mother figure in that Super NES classic. She answers a distress call from a derelict research vessel called the Bottle Ship and by chance runs into a commando squad under the direction of Samus' old commanding officer Adam Malkovich, her history with whom the game sets up through occasional flashbacks and a surprising amount of dialogue. This is the first game in the franchise that's really attempted to humanize Samus and surround her with a supporting cast, but for the most part it does so flatly and without much gravity. Samus' voiceover is painfully dull at times, and the game introduces some frailty in her character that struck me as out of place for someone who's exterminated entire planets' worth of awful monsters. There is a legitimate dramatic payoff as events come to a head toward the end, though, especially as the story fleshes out some aspects of, and makes some interesting additions to, the longstanding Metroid mythology. (I don't know if you could say Metroid had much of a "mythology" before, but it does now.)
 
Actually, that's where Other M really excels: giving fans of Metroid exactly what they want to see. As great as the Prime games were, they veered pretty far afield of the series' core fiction, but by contrast, this game is right on target. I won't give away too many specifics, but if you can think of a common enemy, weapon, or story point from the first three Metroid games, rest assured there's at least some reference to it in here. The game opens with a CG recreation of the climactic finale of Super Metroid. And later on, a character even vocalizes the word " Tourian." Who but diehard Metroid fans even remember what Tourian is? If you have any fondness for the early days of the series, it's kind of thrilling to hear that sort of thing spoken out loud; it's a tantalizingly specific reference that points back to the almost nonexistent narrative aura that surrounded old NES games, when the only thin wisp of storyline came from the paragraph in the front of the instruction booklet. It's fan service, but extremely well implemented fan service. It reminds you of what you loved about Metroid.

 Yep, definitely a Metroid game.
 Yep, definitely a Metroid game.
Likewise the flow of the game. However well the combat and controls do or don't work at any given time--and they generally do work well--this definitely feels like a Metroid game in pacing and format. It turns out the Bottle Ship is basically a giant floating Holodeck that can simulate any naturalistic environment, which in nuts-and-bolts terms lets the designers give you your lava area, your ice area, a desert, and so on. You move from one sector to the next, amassing your arsenal of ice beams, super missiles, and screw attacks, all of which give you access to new areas and let you find more hidden missile tanks and other optional bonuses hidden within the environment. 
 
A great deal of care went into the environmental puzzles in Other M, requiring you to use first-person often to look around a room when you hit a dead end, looking for loose panels to bomb or finding a hidden morph tunnel, or enough room to use your speed booster to plow through a wall. Of course, you need to gain access to all those classic abilities before you can use them to advance. There's a silly story contrivance here where Samus actually goes into the mission already in possession of all this stuff, and Adam merely authorizes her to use it when she needs it, but that's really only in place to avoid yet another, arguably more contrived abilitease scenario. The point is, you're constantly engaging in that timeless interplay between new areas of the game and the new gear necessary to access those areas. It's the formula that drives every great Metroid--and has also been used to great effect in some of my other favorite games, like Arkham Asylum and Symphony of the Night--and Other M nails it.
 
It may not fully nail every one of its ambitions, but Other M at least gets close on all of them. More importantly, it really feels like an honest-to-goodness Metroid game. Nintendo's stingier than I would like in doling those out, and while I'd probably take whatever I could get with the "Metroid" name on it at this point, I'm more than satisfied with the way this one turned out.
Brad Shoemaker on Google+

125 Comments

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Carlos1408

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Edited By Carlos1408

Awesome! As a massive Metroid fan I'm really looking forward to playing this, but I probably won't buy it till Christmas.

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Hailinel

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Edited By Hailinel
@KingGamer said:
" I want a video review!! Or maybe a Quick Look. DO IT BRAD!! "
There is a Quick Look, and in what may come as a shock to some, Brad doesn't actually pull a Brad during the course of it.
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Knives

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Edited By Knives
@DrWhat said:
" G4's Abbie Heppe has a pretty interesting review of this, and gave it a 2 out of 5.  I have to say it's a lot more compelling than "it's Metroid! It has problems. 4/5!" "
If by interesting, you mean not interesting, then you are right. It's funny how people's biases show based on how they interpret critical reviews.
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Junior_AIN

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Edited By Junior_AIN

I was waiting for this game, awesome!

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padrino

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Edited By padrino

Nice review Brad, thanks.
 
Recently I had Other M on pre-order because I am a huge fan of the Metroid games on both Gamecube and Wii. I own both Corruption and the trilogy remake for Wii. 
 
But, at the last minute I canceled my pre-order and for one reason and one reason only. As a fan of good controls in games, I have just reached my limit with the Wii controler. I often refer to it as an ergonomic nightmare for any game that needs more than 2 buttons.  And even then, the Wiimote is simply so uncomfortable that I can no longer make excuses for it. The Wii, for me is slowly becoming my Gamecube player.
 
Thats not to say there are  standout games on the Wii, but I have just finaly come to the realization that even my favorite Wii games would be more enjoyable  with a more comfortable controler and I can't take it anymore.  The motion controls are actually not that bad and the pointing is decent. But the shape of the controller with hard edges that does not fit in your hand and lousy position and feel of the buttons... Its just horrible design. It sounds like this game tried to get away from that by using horizontal controls but then when you have to switch back to pointing that is clunky etc. 
 
Anyway, I will end my rant here. I will certainly rent this game just to check it out but my days of buying Wii games may be over. Because the insult to gaming controller that is the Wiimote.... Ahhhhh. I just can't take it any more.

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Malphye

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Edited By Malphye

Good review. I am now eagerly awaiting my copy to arrive by mail even though the controls do worry me a bit.

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WhiteBrightKnight

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I like how in the G4 review they say the story is good but also one of it's main problems.  And that Samus being able to regain health is stupid, when for years regenerating health has been in shooters and nobody questions it.  Glad that IGN, Giant Bomb, and Gamespot all gave good and unbiased reviews. 
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Three0neFive

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Edited By Three0neFive
@Hailinel said:
" @KingGamer said:
" I want a video review!! Or maybe a Quick Look. DO IT BRAD!! "
There is a Quick Look, and in what may come as a shock to some, Brad doesn't actually pull a Brad during the course of it. "
Probably because that's next to impossible when the game dodges for you.
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Chaoskiller2000

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Edited By Chaoskiller2000

Man the reviews on this game have been very varied! I really hope its a fun Metroid game I still expect Prime and Super Metriod to be my favorite.

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Shaanyboi

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Edited By Shaanyboi
@WhiteBrightKnight said:

" I like how in the G4 review they say the story is good but also one of it's main problems.  And that Samus being able to regain health is stupid, when for years regenerating health has been in shooters and nobody questions it.  Glad that IGN, Giant Bomb, and Gamespot all gave good and unbiased reviews.  "

... okay, not to defend G4 or anything, but that "regenerating health" argument isn't really valid.  Metroid games have a pretty traditional style of play.  Imagine a Zelda game where your hearts would regenerate.  That would be pretty dumb.  Especially when combat is such an effortless breeze.  FPS' are more about risk and trying to see what's a better approach in any situation.  You're taking factors like number of enemies, terrain, cover, range etc. all into consideration.  There's a reason why the 2008 Prince of Persia game didn't make you "die" in a traditional sense.  It's because the game was promoting experimentation in its exploration.  FPS' that have regenerating health are usually trying to promote exploration in a combat sense.  Finding what approach is going to work and what isn't.  Metroid, atleast THIS Metroid, is a straight-up action game.  No different than Bayonetta, or God of War, or whatever.  It's about arena-style combat and straight-up survival, and having regenerating health kinda negates that.   
 
And seriously there was NO fucking good reason why this game couldn't have just used the nunchuk.  About 80% of the complaints are about the controls, and they would have been able to completely avoid that if they just used a fucking analog stick.
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ShawnS

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Edited By ShawnS

I just need a rating curve or some kind of adjustment for people who really, really hate using the Wii. Those "  occasionally clumsy controls" just might crop up frequently enough for someone like me to give up altogether. This is definitely a soon-to-be renter though. Thanks for the review!

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riversswe

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Edited By riversswe

Time to dust of the old Wii maybe!? ;)

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Nario

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Edited By Nario

Thanks for the honest review, Brad. I consider myself a huge Metroid fan, and it's good to know that fans of the series will enjoy the game, which means I'll enjoy the game. :)
 
I can't wait for this to arrive on my doorstep.

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Willy105

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Edited By Willy105
@padrino 
 
How would you have designed the Wiimote without hard edges?
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jaks

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Edited By jaks

For one frantic moment there, I thought Brad Shoemaker was going to give a game he reviewed less than 4 stars.

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Nictel

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Edited By Nictel

The moment I saw the review link all I could think was PLEASE LET IT BE GOOD.

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MadThad0890

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Edited By MadThad0890

ALL RIGHT

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CyleMoore

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Edited By CyleMoore

Alright!

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ptys

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Edited By ptys

If there was a game to use the Nunchuck and Wiimote together it really looks like this should have been it! When you break it into sections almost looks like a glorified arcade collection better suited for $15 download, but hey, haven't seen it for myself so will reserve full judgment.

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Willy105

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Edited By Willy105
@ptys said:
" If there was a game to use the Nunchuck and Wiimote together it really looks like this should have been it! When you break it into sections almost looks like a glorified arcade collection better suited for $15 download, but hey, haven't seen it for myself so will reserve full judgment. "
All games will look like that if you break it down. DLC games and retail games are really not that different.
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lwppopz

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Edited By lwppopz

Brilliant review. Looking forward to getting this game. Metroid FTW!!!

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David_Chainsaw

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Edited By David_Chainsaw

aaaargh! 
need more money! 
need metroid other m! 
Nooooooow!

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darthfoo

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Edited By darthfoo

Samus pumps my nads.

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Darth Paul

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Edited By Darth Paul

Definitely a renter, then possibly a purchase.

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armcannon1998

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Edited By armcannon1998

all of you who bought the game, are you disappointed yet? if not then you aren't a real gamer