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Giant Bomb Review

225 Comments

Middle-earth: Shadow of Mordor Review

5
  • PS4

This perfectly competent open-world game gets a heck of a lot more interesting when it throws an endless host of savage, dynamic AI enemies into the mix.

Make sure you use the alternate costume. It's got a pretty sweet cape.
Make sure you use the alternate costume. It's got a pretty sweet cape.

Middle-earth: Shadow of Mordor is the most fun I've had with an open-world game in a very long time. It starts with strong if familiar gameplay fundamentals, the climbing and exploration of Assassin's Creed and the large-scale, counter-based melee combat of Arkham Asylum most prominent among them. Then it adds on a strikingly deep dynamic AI system that populates the game world with an ever-changing cast of tough, distinctive enemies for you to tangle with over and over. Whatever your feelings on J. R. R. Tolkien and the Middle-earth milieu, it's hard to imagine any fan of open-world action having anything less than a great time with this game.

Shadow of Mordor refers to that AI framework as the nemesis system, and it's not like anything I've seen in this genre before. It creates a command hierarchy of orc war chiefs, and several layers of captains underneath them, who dynamically move around the game world, undertaking their own missions to gain in power--unless you put them down first. Each captain has a long list of strengths and weaknesses that come into play when you fight them, forcing you to change up your tactics practically every time you face a new adversary. The enemies' movements feel truly random, since you never know when you'll run into one of them--or several--in the course of doing other missions or simply running around performing combat challenges and looking for collectibles. The game is given to providing you a lot of unexpected "holy crap" moments--it only took me an hour or so before I stumbled into my first run-in with four or five different captains at once, which forced me to turn tail and get the hell out of there.

As the game goes on, you get more and more ways to subvert the chain of command, or make it work for you, by dominating specific captains and sending them after other targets, or issuing death threats that dramatically increases the power of a specific captain but makes the potential rewards he drops on death that much better. Even when a specific captain isn't on a mission of his own, you can still target him and travel to the region of the map where he's hanging out in order to murder him on your own time. This becomes crucial later in the game when you're attempting to take down the strongest war chiefs, who have numerous bodyguards with them everywhere they go. Playing captains against other captains, capitalizing on the unique weaknesses of an otherwise resilient foe, turning a dominated bodyguard against his master at the right moment; Mordor begins to feel a little like a strategy game when you really dig into it. It's a hell of a lot of fun.

The variety, personality, and ubiquity of the captains are what really gives the game its legs.
The variety, personality, and ubiquity of the captains are what really gives the game its legs.

It's one thing that the nemesis system works as advertised on a technical level, but Monolith went the extra mile and gave the orc captains such a great dramatic flourish that it's hard not to get worked up the second they come on the scene. There's a staggering amount of variety in the names, character designs, and personalities of the captains you run into. As soon as one of them spots you, the game zooms in and gives them a chance to show off how repugnant they are. Most of them spit some kind of brutal challenge at you in their guttural Cockney accents. One of my captains, Bugabug the Singer, issued all of his challenges in verse. Another guy said nothing, instead just squealing and clicking his teeth at me. The more you beat them up, the gnarlier and more injured they'll be the next time they show up, and they'll make specific references to their injuries. They make specific references to all of your interactions with them, actually; there's a enormous amount of dialogue tailored to your previous encounters that really gives the game world life and makes the whole thing more believable. A lot of what these guys have to say is really dark and twisted, too. Just ugly, fun stuff.

Underneath the nemesis system, the combat in Shadow of Mordor is plenty fun to engage with. Climbing around ruins, sprinting across open plains, sneaking around and killing stealthily, fighting two dozen orcs in open combat; it's all a breeze to play. It's pure power fantasy in the most brutal terms. The game mechanics are also bursting with ways to distract or subvert enemies by attracting vicious animals (which you can ride) to savage them, dropping the equivalent of bees' nests on them, setting off huge explosions, poisoning their grog to make them go nuts, and more. Combine all these different combat options with the dynamic nemesis AI and the fact that scores of orcs will show up to the biggest battles, and the result is a specific kind of chaotic, emergent nonsense that's exactly what you want out of combat in an open-world game.

Shadow of Mordor's rooting in the fiction that birthed The Lord of the Rings will probably be a take-it-or-leave-it sort of thing if you've only seen the Peter Jackson films. I found the storyline's repeated appeals to that audience really obvious and forced (Hey, Gollum's here for no particular reason! Oh, Saruman is controlling another monarch? You don't say.) But the game does display some reverence for the greater fiction, which manifests on the periphery in a lot of one-off incidental dialogue, descriptions of artifacts you can find, and cinematic depictions of some of Arda's formative events. You'll need to have made it at least as far as the novels' appendices and be familiar with the more prominent parts of The Silmarillion to pick up on or care about any of this. Some of these references are lovingly handled, but then some of the Second Age events that were contrived for this game take fairly ludicrous dramatic liberties that the most diehard purists will probably roll their eyes at. Professor Tolkien has probably done quite a few rotations in his grave at both those and the amount of over-the-top ultraviolence in the combat, but on the whole, you could come up with a far worse affront to the sacrosanct original work than what's in this game.

Some of the Lord of the Rings tie-ins are a bit ham-fisted, but it's nothing terribly offensive.
Some of the Lord of the Rings tie-ins are a bit ham-fisted, but it's nothing terribly offensive.

This is a really nice-looking game, with a tremendous amount of side content to keep you busy for at least 15 or 20 hours. The mechanics of the story missions are adequate but not incredibly exciting, though the designers rightfully saw fit to weave the nemesis system into the story objectives frequently enough. Most of the side activities come in the form of basic but satisfying combat challenges and slave-freeing endeavors, and they all contribute to an enormous upgrade system that expands your combat options. There's even a rudimentary loot system, as the captains drop randomized runes you can equip on your weapons to customize your combat powers a bit. Given that the nemesis system provides a nearly endless cycle of side content, it would be difficult to come away unsatisfied at the end of the game with the amount of gameplay in here.

Shadow of Mordor is going to give other developers in this genre a lot to think about. This would be a perfectly competent open-world game even without the dynamic AI, but that one system works so well that it makes you feel like you're having a tailored game experience that's unique to you and your actions. That's a powerful feeling, and I hope it's one similar games make the same effort to replicate in the future.

Brad Shoemaker on Google+

225 Comments

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Belegorm

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Wait Brad did write this right? Doesn't have an author listed

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swimbuff

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The hype is real!

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hunterob

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Nice review... Brad? Certainly the linguistic skill present in this review is the work of Brad. Though it's not signed. You guys have made me like 98% more interested in this game as someone who really doesn't give a fuck about Lord of the Rings.

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Pop

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I may be stupid, when you first start the game can you only finish orcs off when they're down? Cause I just end up slashing them until they're dead because I can never get off my finisher RT + X (xbox controller) it takes too long and other orcs interrupt me.

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NTM

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@brad: I assume you reviewed it, but how come it doesn't say anywhere that you did, as usual?

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ajediger95

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Edited By ajediger95

Who reviewed this?

Brad Cobbler?

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eggheaded

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@brad Great review, loving the game, and I'm impressed with how damn easily it gets you to legitimately hate your generated orcs by subverting vulnerabilities how people usually stick to one play-style, while making you feel like you can take on an entire horde of orcs.

That said, I hope we all realize that we just fell in love with Monolith's version of Dynasty Warriors. And I don't even hate myself for it.

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Forkstik

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Wait, who reviewed the game? it just says, "By on september 30"....?

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mavs

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katsu044

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I really did hope this game would turn out great after the QL all my worries were put at easy

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machinerebel

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Nice review, Brad!

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whur

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Interesting you went with the fifth star on this one., felt it was teetering based on initial reactions. With the amount of junk recently, it's a big deal to see.

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deactivated-5d1d502761653

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Finally a game that kind of delivers on the expectations (you could argue that it actually overachieves). For me a no brainer as I am a sucker for Orcs (more Warhammer than LoR though) in general.

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NoodleUnit

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Glad to hear this one turned out. I'll pick it up!

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Green_Incarnate

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Edited By Green_Incarnate

Who wrote this review? lol

edit: It was Brad. nvm

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Yusar

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@spoonman671:

They are a lot better in my opinion.

Animations are quicker, less clumsy and there's much less "No, fuck, not that ledge!".

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ThomasCro

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Edited By ThomasCro

@kanerobot: Exactly, I was actually astonished that a game I saw in a commercial this year ended up being good.

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TheManWithNoPlan

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Wow, so happy this turned out to be great. We need more good video games.

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Quid_Pro_Bono

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@pop: You're right, at the beginning of the game you can only kill via slashes or the finisher. It takes a while to pull the finisher off, you can upgrade that later. The first ability point you should spend is for the Execution ability, it's an instant finisher that works on any orc and you can use it mid combat after you hit an 8x hit chain. Or, if you prefer, you can play it super stealthy and not deal with big groups. That's kind of how I've been playing the game. Lots of sneaky stabbing and bows. When shit gets real and giant packs are following me I blow up fires, unleash caragors, and drop flies. It's kind of crazy how good the environmental combat is in this game.

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swimbuff

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Who reviewed this? Brad Nicholson?

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ripelivejam

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Ghost-written by Ian Mckellen.

i will now proceed to read this review in his voice.

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Jonny_Anonymous

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Edited By Jonny_Anonymous

I love The Silmarillion and I even have the hardback of the Children of Hurin so yeah, I'm really looking forward to this.

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DayOneAdvantage

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Arkham Knight needs a nemesis system.

I can only guess that the system was not coming together by the point that Rocksteady would have needed to have enough time to implement it. Who knows, aybe it was delayed to add some of the ideas.

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Tomba_be

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@ekeech said:

what a waste why would you let brad review an important game like this his opinions matter the least of anyone

I'd say YOUR opinions matter the least of anyone, in the world.

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julesodies

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Did this game get any hype? came totally out of nowhere for me!

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spicy_jasonator

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@ekeech said:

what a waste why would you let brad review an important game like this his opinions matter the least of anyone

Why would you say something like that?

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spctre

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So the Silmarillion is required reading for some of the references?

Sold.

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Scotto

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I feel like the LOTR setting might actually hold this franchise back, in terms of seamlessly being able to sequel-ize it, and the places they can go with the setting or mechanics in future installments.

Beyond that, this title is the first truly "next gen" gaming experience I've had. Everything else has just been familiar experiences, but with a shinier presentation. The "Nemesis" system in this game is really incredible, and will revolutionize open-world games -- I'll plant that prediction flag right now.

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DuckMustaine

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SoM is the opposite of Ubi's games. Mediocre merchandising, great game.

It's interesting how this game looked meh in the preview videos, just like every LOTR's games. Good to see that one turned out well.

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Cleric22

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@oscar__explosion: The last gen versions don't come out until November 18th so we don't know how well they will play. According to Brad on the bombcast though it won't feature the nemesis system, so you should wait until you make the upgrade.

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caiorufino

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Edited By caiorufino

Who wrote this?

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AngerPanda

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Odd to think that this joins Jazzpunk and South Park: The Stick of Truth for 2014 5-star games on GB. Didn't play Jazzpunk but South Park and Shadows of Mordor rate pretty highly with me as well.

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SilenceUK

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ProfessorEss

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Watched the quicklook, bought it, downloaded it and played it all night. For my tastes and money this is about as 5 star and 5 star gets.

@brad Great review. Sums up my feelings perfectly.

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Lanechanger

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@christilton said:

Who wrote this review?! It doesn't say!!

@lanechanger said:

Who wrote this?

by on September 30, 2014

Brad

@memu said:

Who wrote this review?

Well then I guess you can call Brad... a GHOST... writer! haha! hahahahahha!!!

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@spctre said:

So the Silmarillion is required reading for some of the references?

Sold.

You mean the cinnamon girl?

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Damolition

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Edited By Damolition

Whelp, it finally happened. A game came out that made me want to get a new console.

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xXHesekielXx

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Well... Looks like video games are back! Maybe it's time to buy a current generation console.

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Honkalot

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Edited By Honkalot

I got really put off by all the gameplay footage showing the environments looking like it could have been an early 360 release. Just flat boxes, flat cliffs. That is probably reason enough for me to wait until it gets cheaper. It looks really ugly - except for the characters look fucking awesome and incredibly detailed. I wonder why they didn't feel that the environments were important enough to lend more detail to.

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viking_funeral

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Isn't there usually a byline saying who did the review?

I mean, yeah, I can tell it's Brad from the Quick Look, the content of the review, and just from him replying in the comments, but I feel like the usual byline is missing.

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swordmagic

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I bought this yesterday at work and installed it when I got home, I can't play until Thursday night and it's killing me but I have of until Monday after that so I know what I'm going to be doing this weekend. So stoked

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NicksCorner

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It might be a mistake but I would really like the authors name to appear clearly on this review.

GB is a personality driven site and thus we need to know who gave this five stars.

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raikoh05

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It might be a mistake but I would really like the authors name to appear clearly on this review.

GB is a personality driven site and thus we need to know who gave this five stars.

it says right under the score, brad shoemaker.

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Jonny_Anonymous

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I don't know if you want to consider this @brad, but if it's true that the 360 and PS3 versions don't have the nemesis system you may want to mention that if not have a separate review for them.

I suspect that would change your score of the game and someone not as "in the know" as you and I may find it helpful to be informed of that if they came upon this review by chance or looking for it.

Just a thought, though. I was just thinking how it's something I would want to know being as it seems to be the focal point of your score and we're still kind of early in the new generation so most may still be playing older gen consoles.

Great review, though. Just had some thoughts on that and wanted to share it. Feel free to ignore me, of course. =)

You can review a version of a game you haven't played.

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Well damn, I was thinking I might get this months from now; with Dragon Age coming soon didn't really want to play two lengthy fantasy games back to back, but it just sounds too good to wait on. Think I'll have to go ahead and pick this up sooner rather than later, so it doesn't end up in the games I mean to play but never quite get to pile.

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GIynny

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@honkalot said:

I got really put off by all the gameplay footage showing the environments looking like it could have been an early 360 release. Just flat boxes, flat cliffs. That is probably reason enough for me to wait until it gets cheaper. It looks really ugly - except for the characters look fucking awesome and incredibly detailed. I wonder why they didn't feel that the environments were important enough to lend more detail to.

It's amazing what interesting A.I and personified interactions can do isn't it..... Monolith have been masters of AI for years.

Just hope that developers see this and don't get lazy.

Although I think without this system, the game is not great. It's just because it is new.

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Osiris

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@spoonman671: Yes. I don't like AC all too much either. But this game... oh my.

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h0lgr

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This game seems to be getting great reviews everywhere. Seems like a sleeper hit.

Now if best buy could just email me a game code (I didn't get one in my physical copy) I could actually enjoy this game.

Sleeper hit? The game is huge, and everyone knows it!

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Honkalot

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Edited By Honkalot

@giynny: Sure sure, but it looks like cg quality characters and lighting dropped on top of a Half-Life 2 esque geometric detail background. Jarring!

I'm happy to see Monolith getting theirs though, I hadn't heard anything from them for like 5 years or so? I almost thought they would have been gone by now. And just to repeat the nemesis system sounds and looks fucking amazing.