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Giant Bomb Review

225 Comments

Middle-earth: Shadow of Mordor Review

5
  • PS4

This perfectly competent open-world game gets a heck of a lot more interesting when it throws an endless host of savage, dynamic AI enemies into the mix.

Make sure you use the alternate costume. It's got a pretty sweet cape.
Make sure you use the alternate costume. It's got a pretty sweet cape.

Middle-earth: Shadow of Mordor is the most fun I've had with an open-world game in a very long time. It starts with strong if familiar gameplay fundamentals, the climbing and exploration of Assassin's Creed and the large-scale, counter-based melee combat of Arkham Asylum most prominent among them. Then it adds on a strikingly deep dynamic AI system that populates the game world with an ever-changing cast of tough, distinctive enemies for you to tangle with over and over. Whatever your feelings on J. R. R. Tolkien and the Middle-earth milieu, it's hard to imagine any fan of open-world action having anything less than a great time with this game.

Shadow of Mordor refers to that AI framework as the nemesis system, and it's not like anything I've seen in this genre before. It creates a command hierarchy of orc war chiefs, and several layers of captains underneath them, who dynamically move around the game world, undertaking their own missions to gain in power--unless you put them down first. Each captain has a long list of strengths and weaknesses that come into play when you fight them, forcing you to change up your tactics practically every time you face a new adversary. The enemies' movements feel truly random, since you never know when you'll run into one of them--or several--in the course of doing other missions or simply running around performing combat challenges and looking for collectibles. The game is given to providing you a lot of unexpected "holy crap" moments--it only took me an hour or so before I stumbled into my first run-in with four or five different captains at once, which forced me to turn tail and get the hell out of there.

As the game goes on, you get more and more ways to subvert the chain of command, or make it work for you, by dominating specific captains and sending them after other targets, or issuing death threats that dramatically increases the power of a specific captain but makes the potential rewards he drops on death that much better. Even when a specific captain isn't on a mission of his own, you can still target him and travel to the region of the map where he's hanging out in order to murder him on your own time. This becomes crucial later in the game when you're attempting to take down the strongest war chiefs, who have numerous bodyguards with them everywhere they go. Playing captains against other captains, capitalizing on the unique weaknesses of an otherwise resilient foe, turning a dominated bodyguard against his master at the right moment; Mordor begins to feel a little like a strategy game when you really dig into it. It's a hell of a lot of fun.

The variety, personality, and ubiquity of the captains are what really gives the game its legs.
The variety, personality, and ubiquity of the captains are what really gives the game its legs.

It's one thing that the nemesis system works as advertised on a technical level, but Monolith went the extra mile and gave the orc captains such a great dramatic flourish that it's hard not to get worked up the second they come on the scene. There's a staggering amount of variety in the names, character designs, and personalities of the captains you run into. As soon as one of them spots you, the game zooms in and gives them a chance to show off how repugnant they are. Most of them spit some kind of brutal challenge at you in their guttural Cockney accents. One of my captains, Bugabug the Singer, issued all of his challenges in verse. Another guy said nothing, instead just squealing and clicking his teeth at me. The more you beat them up, the gnarlier and more injured they'll be the next time they show up, and they'll make specific references to their injuries. They make specific references to all of your interactions with them, actually; there's a enormous amount of dialogue tailored to your previous encounters that really gives the game world life and makes the whole thing more believable. A lot of what these guys have to say is really dark and twisted, too. Just ugly, fun stuff.

Underneath the nemesis system, the combat in Shadow of Mordor is plenty fun to engage with. Climbing around ruins, sprinting across open plains, sneaking around and killing stealthily, fighting two dozen orcs in open combat; it's all a breeze to play. It's pure power fantasy in the most brutal terms. The game mechanics are also bursting with ways to distract or subvert enemies by attracting vicious animals (which you can ride) to savage them, dropping the equivalent of bees' nests on them, setting off huge explosions, poisoning their grog to make them go nuts, and more. Combine all these different combat options with the dynamic nemesis AI and the fact that scores of orcs will show up to the biggest battles, and the result is a specific kind of chaotic, emergent nonsense that's exactly what you want out of combat in an open-world game.

Shadow of Mordor's rooting in the fiction that birthed The Lord of the Rings will probably be a take-it-or-leave-it sort of thing if you've only seen the Peter Jackson films. I found the storyline's repeated appeals to that audience really obvious and forced (Hey, Gollum's here for no particular reason! Oh, Saruman is controlling another monarch? You don't say.) But the game does display some reverence for the greater fiction, which manifests on the periphery in a lot of one-off incidental dialogue, descriptions of artifacts you can find, and cinematic depictions of some of Arda's formative events. You'll need to have made it at least as far as the novels' appendices and be familiar with the more prominent parts of The Silmarillion to pick up on or care about any of this. Some of these references are lovingly handled, but then some of the Second Age events that were contrived for this game take fairly ludicrous dramatic liberties that the most diehard purists will probably roll their eyes at. Professor Tolkien has probably done quite a few rotations in his grave at both those and the amount of over-the-top ultraviolence in the combat, but on the whole, you could come up with a far worse affront to the sacrosanct original work than what's in this game.

Some of the Lord of the Rings tie-ins are a bit ham-fisted, but it's nothing terribly offensive.
Some of the Lord of the Rings tie-ins are a bit ham-fisted, but it's nothing terribly offensive.

This is a really nice-looking game, with a tremendous amount of side content to keep you busy for at least 15 or 20 hours. The mechanics of the story missions are adequate but not incredibly exciting, though the designers rightfully saw fit to weave the nemesis system into the story objectives frequently enough. Most of the side activities come in the form of basic but satisfying combat challenges and slave-freeing endeavors, and they all contribute to an enormous upgrade system that expands your combat options. There's even a rudimentary loot system, as the captains drop randomized runes you can equip on your weapons to customize your combat powers a bit. Given that the nemesis system provides a nearly endless cycle of side content, it would be difficult to come away unsatisfied at the end of the game with the amount of gameplay in here.

Shadow of Mordor is going to give other developers in this genre a lot to think about. This would be a perfectly competent open-world game even without the dynamic AI, but that one system works so well that it makes you feel like you're having a tailored game experience that's unique to you and your actions. That's a powerful feeling, and I hope it's one similar games make the same effort to replicate in the future.

Brad Shoemaker on Google+

225 Comments

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fooflighter737

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@honkalot: Environments look good enough to me and with all the environmental effects etc going on (action) I'm not staring at walls...loving this game so far

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BatmanBatman

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Edited By BatmanBatman
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J12088

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Should meantion that the Nemesis system isn't in the old gen versions. Kind of an important detail i think.

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mewarmo990

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Edited By mewarmo990

10 hours in, I agree that this game deserves every star. The gameplay is mostly derivative, has a been-there setting and a bleh plot, but somehow still manages to get almost every single game mechanic right. And the Nemesis system is a really innovative take on difficulty balancing.

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AstroCow

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Great fun for the first 3 hours........and then the repetition sets in. I just don't get the enthusiasm over this game.

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AV_Gamer

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Like Dead Space this game does a great job combining proven gameplay styles and perfecting some of them for a great experience. And The Uruks and Orcs steal the show.

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spctre

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@landon said:

@spctre said:

So the Silmarillion is required reading for some of the references?

Sold.

You mean the cinnamon girl?

Yes.

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geirr

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I've been playing this game for a few hours and I'm a little torn so far. It runs super smooth on my PC at the highest settings, so that's nice, but it also makes the Uruks look really good while the background and landscape just looks outdated and plain awful. Coming off of The Vanishing of Ethan Carter where everything is gorgeous might be why I'm feeling this way. But considering the game types it's not really a fair comparison. Still it creates some discordance for me and I wish they had payed more attention to landscaping and enviromental details.

But whatever, destroying hordes of puerile-sounding uruks is still fun and doubly so while riding on a big ugly dog.

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lumberingjackal

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Edited By lumberingjackal

I'm having a damn good time with this one! The gameplays is super fun and I like and am familiar just enough with the Lord of the Rings stuff that I'm compelled to collect all the extra crap that I never want to do in other games. I'm four or five hours and I think the same number of main missions in. Here's hoping it holds up.

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MustardDragon

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I've been playing for a little while, and I find the controls to be really swimmy. The bow aiming isnt any better, it's all over the place. It's hard for me to focus on what's going on.

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HmmJustABox

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This is the first game that is making me want to buy a next gen console. Great review, Brad. Thanks!

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crcruz3

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Maybe GOTY. <3

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amardilo

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I had zero interest in this game until seeing the Quick Look and now this review has me wanting to buy it.

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VictorDeLeon

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Edited By VictorDeLeon

reading here and there conflicting infos : is there a set limited number of Warchiefs? 4 for first map, 5 for 2nd?), or does each map have different parts where 4 or 5 warchiefs are?

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Cold_Blooded_Chiller

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shame it's based on Lord of the (bo)Rings.

i'll still buy this

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Lazydog69

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@maajin: Nope, South park got 5, too...

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drwhat

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Picked it up based on the bombcast and the GBE Playdate video. It's really great so far. Really. Totally. Great.

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deactivated-5a0917a2494ce

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This is another example of why I don't trust game reviews anymore. I'm a few hours into the game and man is it repetitive. There's very little to do in the world, the "nemisys" system is extremely shallow, and the story is just flat out dull. Brad has a tendency to like really repetitive and shallow games, and that pretty much sums up Shadow of Mordor. That destructoid review that gave it a 6.5 is much more in line with the quality of the game.

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deactivated-590b7522e5236

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Only a couple hours in, I thought I was going to love this game but its just not clicking. Usually I don't care about a game being super "gamey" but im getting no sense of place, feels like a reskinned batman running around a generic muddy playground (full of respawning enemies). Why do I want to kill any generals or even orcs when they just get replaced? I don't want to level up because combat is too easy to begin with, stealth seems somewhat unnecessary since you can take on 50+ guys at the same time. Also the free running feels a little clunky, I don't even like assassins creed all that much but it allows for a little more creativity. The game IS fun but it feels like a huge pile of mechanics with very little dressing.

Just some first impressions, hopefully it improves.

Edit: yeah it doesn't, after 9 hours combat is completely trivial, all planning and infiltration is meaningless when you can walk up to a warchief and kill him, I don't remember a single piece of memorable level design or even a landmark.

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deactivated-5a0917a2494ce

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Only a couple hours in, I thought I was going to love this game but its just not clicking. Usually I don't care about a game being super "gamey" but im getting no sense of place, feels like a reskinned batman running around a generic muddy playground (full of respawning enemies). Why do I want to kill any generals or even orcs when they just get replaced? I don't want to level up because combat is too easy to begin with, stealth seems somewhat unnecessary since you can take on 50+ guys at the same time. Also the free running feels a little clunky, I don't even like assassins creed all that much but it allows for a little more creativity. The game IS fun but it feels like a huge pile of mechanics with very little dressing.

Just some first impressions, hopefully it improves.

The climbing is also just not that interesting; it's there, but for what purpose?

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RVonE

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@masterpaperlink said:

Only a couple hours in, I thought I was going to love this game but its just not clicking. Usually I don't care about a game being super "gamey" but im getting no sense of place, feels like a reskinned batman running around a generic muddy playground (full of respawning enemies). Why do I want to kill any generals or even orcs when they just get replaced? I don't want to level up because combat is too easy to begin with, stealth seems somewhat unnecessary since you can take on 50+ guys at the same time. Also the free running feels a little clunky, I don't even like assassins creed all that much but it allows for a little more creativity. The game IS fun but it feels like a huge pile of mechanics with very little dressing.

Just some first impressions, hopefully it improves.

The climbing is also just not that interesting; it's there, but for what purpose?

I agree completely. It has solid mechanics but the world is so bland, drab and empty... or maybe 'lifeless' would be a better way of putting it. It's almost exclusively populated by enemies and the story missions are not at all integrated into the open world.

Again, I enjoy the mechanics for what they are but the repetitive structure, by-the-numbers story and lack of a world to really engage with made me burn out on this game after seven or eight hours.

Very glad I only paid 27 dollars for this.

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irishalwaystake

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Anyone thinking of buying this should probably watch this first:

https://www.youtube.com/watch?v=6AV9W2ZdmjU

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LackingSaint

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Edited By LackingSaint

@irishalwaystaken said:

Anyone thinking of buying this should probably watch this first:

https://www.youtube.com/watch?v=6AV9W2ZdmjU

Or perhaps read this review that you're commenting on, instead of a video that gets half of the information wrong. Half of the Captains you fight have an ability that prevents you from jumping over them, and even though he'd clearly fully upgraded his character he still managed to get hit down to half-health (and that's without there being a Captain present).

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I'm not a fan of Assassin's Creed games, and I thought this game was going to be the same thing. I gotta admit, this is one of the most awesome games I've ever played. If you are a Hobbit/LOTR fan and you want to get more into the lore with a really badass main character, this is totally the game for you.