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Shadows of the Damned Review

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  • X360

Shadows of the Damned is a hell of a good time.

When it was announced that Japanese game development luminaries Shinji Mikami, Suda51, and Akira Yamaoka were teaming up for a secret project, hands began to wring in anticipatory glee at the possibilities of what this embarrassment of creative talent might concoct. After all, the last time Mikami and Suda51 got together, the product of that pairing was the cel-shaded oddity Killer7. Given the work each of them has done since that bizarre experiment, the addition of Yamaoka's aural sensibilities, and the trio's relatively newfound independent freedom, why wouldn't your mind start racing to try and think up what out-of-left-field first bounty this fantasy team-up would bring to bear?

The end result? Shadows of the Damned, a third-person action-horror game in the vein of... well, most other third-person action games.

Say hello to Garcia
Say hello to Garcia "Fucking" Hotspur. I'm not adding that for effect. He calls himself that a lot.

Okay, so maybe Shadows of the Damned isn't quite the out-of-left-field product of unchecked creativity some of us might have initially wanted from this particular supergroup. In fact, on the supergroup scale, it's more like that one Temple of the Dog album, a concept that might be completely within the usual wheelhouse of everyone involved, but is still a damn good example of what these guys have repeatedly proven themselves capable of. It's a game full of viscerally satisfying shooting, plenty of blood and guts, a totally off-kilter storyline, and some legitimately excellent audio running underneath the surface. It's a known quantity, but one that feels almost as high as the pedigree that spawned it.

Shadows of the Damned tells the tortured tale of Garcia Hotspur, a preternaturally badass demon hunter who finds himself running up against one severely pissed off pervert demon named Fleming, who hasn't taken too kindly to Garcia's chosen profession. Garcia returns home after a particularly rough night of demon-slaying to find his special lady dangling from a noose, and Fleming in possession of her soul. Fleming, cutting to the chase, makes repeated threats to defile Garcia's lady in ways that would make Duke Nukem's exploits seem puritanical by comparison. Thoroughly in love and totally irritated by this inconvenience, Garcia leaps into Hell to save his beloved, and perhaps murder a few "hell monkeys" in the process.

Before we go any further, a note of import: right from the get-go, you're probably going to hate Garcia a little bit. His personality seems equally lifted from John Constantine, El Mariachi, and Jack Burton, and he has all the cheesy one-liners and moments of broody extremeness such a description comes encumbered with. That hate won't last, fortunately.

It's just that Shadows of the Damned takes a little while to find its groove. Suda51's sense of humor is a... divisive thing. You're either on board with his anarchistic, abstract sensibilities, or you're all the way not. At first, it feels like the game is challenging you to keep playing, what with its opening salvo of lame dick jokes and spine-crinkling one-liners. But bit by bit, the story begins to boil, and actual charm begins to spill out. Not long after Garcia enters Hell, the game morphs into a kind of weird buddy comedy, with Garcia facing increasingly bizarre circumstances that Johnson, his British-accented, flaming skull of a sidekick (who also happens to take the form of Garcia's demon-slaying gun) is more than happy to try and explain in his cowardly genial way.

Johnson is like Portal 2's Wheatley, except a flaming skull instead of a robot. It's arguable which is cooler.
Johnson is like Portal 2's Wheatley, except a flaming skull instead of a robot. It's arguable which is cooler.

There's a peculiar chemistry to Garcia and Johnson that carries the game and its oddball story along. The actors voicing the pair certainly deserve a lot of the credit, but Suda, along with his script translator, each deserve quite a bit, too. For all the profanely adolescent humor the game contains, there's also a shocking amount of nuance to it. There's a pace and a flow to the story that, contrary to some of Suda's other works, doesn't feel like it's punching you in the face with nonstop, hyperactive nonsense. For every puerile piece of dick-related innuendo and weird bit of Internet culture nudge-and-winkery, there are as many moments of creative comedic storytelling that actually surprise you. For instance, try checking out one of the several storybooks randomly scattered throughout the game, and listen as Johnson and/or Garcia read aloud the demented back story of one of the game's many boss demons. These sequences stop the game dead in its tracks, and yet the writing and acting is so sharp that you won't even care.

Which isn't to say you won't care about the action; just that you might not care quite as much. As a shooter, Shadows of the Damned is largely serviceable, though it periodically flirts with brilliance. The game's third-person, over-the-shoulder perspective feels loosely assembled from Mikami's design work on Resident Evil 4, except with the added bonus of being able to move and shoot at the same time. Revolutionary, right?

The word for the combat is, "satisfying." The guns aren't overly thrilling, but the damage they cause is nice and disgusting. Blood, guts, and other, inexplicable grossness fly in great quantities, and the demons, while not the most creatively designed hellspawn you've ever seen, at least do you the service of suffering pleasurably. You've only a handful of gun types to play with, but as you progress, you'll gain access to a nutty array of Johnson upgrades that deal quite a bit of gruesome damage to the various demonic forces out to get you.

Even the boss battles, often the Achilles heel of these sorts of action games, are an enticement. Though they rarely transcend the usual pattern-focused battle mechanics we've all played to death, they're nonetheless creatively designed, well-paced battles that only periodically frustrate. If you can't appreciate the act of fighting a man with the head of a goat riding a horse with the head of a man, I don't think Shadows of the Damned is the game for you.

You can't see it, but that guy has a harmonica permanently affixed to his face. It's like if Clive Barker wrote Deliverance.
You can't see it, but that guy has a harmonica permanently affixed to his face. It's like if Clive Barker wrote Deliverance.

For the most part, Shadows of the Damned is a game that qualifies as challenging, not frustrating. Occasional bouts with irritating arena battles featuring insane droves of enemies notwithstanding, the game's design mostly allows for a breezy, if not easy shooting experience, thanks in no small part to the mostly solid checkpoint system. The one wrinkle in the gameplay that occasionally vexes is the "darkness" mechanic. In the vein of Silent Hill, Hell will sometimes go massively, oppressively dark, turning everything to a chaotic bluish hue and actually inflicting damage on Garcia.

These sequences usually involve finding light sources to blast with your gun, or darkness-barfing zombie hands to destroy. It's rarely too difficult to find the right solution, though that does bring up the matter of the game's puzzles, or general lack thereof. Shadows of the Damned is a linear game. Linear is not inherently a damnable term, but here it very much is. This is not a game that requires much thought. When a door is locked, an icon on the door tells you what you need to do. Sometimes you blast it with light. Sometimes you kick it in. Sometimes you have to go find a strawberry for a demonic baby head that acts as a lock. If you do have to go do something like find a strawberry for a demonic baby head, that strawberry is usually pretty close to the demonic baby head, possibly in that one other accessible room right next to the demonic baby head.

In other words, there just isn't much need for brainpower in Shadows of the Damned. Mostly it's all run-and-gun demon-splattering, which for many will be just fine. What you might be less fine with is some of the game's rougher edges. Some of these are technical, including a few irritating glitches that forced me to restart a couple of checkpoints, and some long-ish loading times that periodically pop up and cause initial choppiness with cutscenes. Other issues are atmospheric in nature. While Hell should certainly be an ugly place, a lot of Shadows of the Damned's environments are drawn up in strangely bland fashion. Hell is basically a nondescript European city peppered with hollowed-out corpses and gooey human viscera. The latter gore actually looks pretty good, but much of the world detail is uncreative and overly dank. The notion of Hell as a rather dull community of demons wandering around torturing each other out of a lack of better options is kind of a funny one, but as a visual gag, it just serves to make the game's presentation less interesting.

The shooting can feel a little loose, but blowing up these demonic scumbags is rarely dull.
The shooting can feel a little loose, but blowing up these demonic scumbags is rarely dull.

Still, there are some amusing artistic touches. The demon who acts as your weapon salesman, for instance, looks like a giant, hulking Wendigo with a fondness for flood lights, and also talks like Gomer Pyle. Again, a lot of what works in Shadows of the Damned comes from the audio, especially in the campy, bizarre voice acting. Yamaoka's music deserves special mention, too. He runs the gamut from the ethereal to the cacophonous here, mixing dirges of grindcore screeching with dread-filled strings, and finding the occasional opportunity to toss in some Spanish guitar solos for good measure. It's ludicrous stuff, but it perfectly suits its ludicrous game.

Some are guaranteed to hate Shadows of the Damned. It's unapologetically immature, boner-obsessed, and grotesquely violent. And yet, unlike other unapologetically immature, boner-obsessed, and grotesquely violent games of recent memory, there is no meanness of spirit to Shadows' intentions. Practically every gag in the game seems to come from a place of easygoing silliness, rather than a need for forced edginess. For a game about Hell and damnation, it's remarkably fluffy and light of spirit, to the point where you just can't help but laugh at the wanton stupidity of it all. That it sometimes stumbles in its execution is a testament to how entertaining its tale really is. Even at its worst moments, you'll be compelled to keep playing.

Unless, of course, you just really hate dick jokes.

Alex Navarro on Google+

149 Comments

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LiquidSwords

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Edited By LiquidSwords

100 comments means there must be a lot of butthurt.

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zombie2011

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Edited By zombie2011

Totally went under my radio, but i will try to pick this up as soon a possible haven't played a good shooter for a while.

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RsistncE

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Edited By RsistncE

Dante's Inferno is all I can think of when I see this game. Looks decent though, might try it out eventually.

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Dan_CiTi

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Edited By Dan_CiTi

Sounds amazing, I love how much variety Suda always has with his games, which helps him have strengths in different areas. You wouldn't think the guy who made Flower, Sun & Rain and Michigan would make this and No More Heroes. I can't wait to play this. 

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the_hiro_abides

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Edited By the_hiro_abides

I'm a couple of hours in and I agree with Alex's review. So spot on!

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PillClinton

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Edited By PillClinton

Definitely want to play, but will probably wait a while and pick it up cheaper.

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MuddyDonut

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Edited By MuddyDonut

Good review, I dislike linearity as much as the next guy, but for a Suda game I believe I can get over that.

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me3639

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Edited By me3639

Great Review Alex. Loving this game, but dreading the inevitable frustrating boss fights i know are right around the corner. This will not be easy.

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MormonWarrior

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Edited By MormonWarrior

Thanks for the review. Count me the heck out.

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Nekroskop

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Edited By Nekroskop

@LiquidSwords said:

100 comments means there must be a lot of butthurt.

Butthurt over a 4-star review?

I'm surprised that the game would get this high a score seeing the recent review-hatred for dickjokes(see:Duke)

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MrKlorox

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Edited By MrKlorox

Man the main guy's name is awful. I get it, it's supposed to resemble Grasshopper. Still, boo.

Watching a live stream of the game right now and it doesn't look like something I would enjoy at all.

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IshimuraD

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Edited By IshimuraD

I also completely forgot this game was coming out, despite how excited I was for it. I'm relieved to hear it was good, if I hadn't just recently bought ordered a bunch of other games, I would get this right away. For now, and especially considering the inevitable low-profile game price drop, I think I'll have to wait for it to be $40 before I pick it up. Great job Grasshopper.

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MachoFantastico

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Edited By MachoFantastico

Not sure how I feel about it, Bayonetta proved to me I love some crazy in my games but this just looks insane.

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Eyz

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Edited By Eyz

Awesome!!! :D
Can't wait!
 
This is already out?? Oh man!!

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Sharpshooter

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Edited By Sharpshooter

I love how the box art says "A Suda51 Trip"

Great Review Alex, defiantly gonna pick this one up this week.

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Little_Socrates

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Edited By Little_Socrates

To be honest, I wasn't expecting a review of this game. Can't wait to give it a shot.

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Clenchmask

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Edited By Clenchmask

Odd question...   can you strafe? It looked a bit like RE4 in the vids I've seen, and that scares me a bit.  
Because I like strafing.

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norenewalfee

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Edited By norenewalfee

Great review Alex . I just recently found out about this game and everything I read about it makes me really interested in it. Now I want a quicklook for it!!!1

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nizo182

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Edited By nizo182

Akira! :D

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radioactivez0r

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Edited By radioactivez0r

This seems like the perfect game to try out Redbox's rental service...if they ever get it.

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dropabombonit

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Edited By dropabombonit

Great review, will be getting this when I have the cash to spare

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TheCheese33

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Edited By TheCheese33

@Clenchmask: You can strafe.

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TheCheese33

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Edited By TheCheese33

@ahaisthisourchance said:

@LiquidSwords said:

100 comments means there must be a lot of butthurt.

Butthurt over a 4-star review?

I'm surprised that the game would get this high a score seeing the recent review-hatred for dickjokes(see:Duke)

They don't hate dick jokes; they just hate poorly-written, horrible games that make stupid dick jokes (see: Duke)

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lockwoodx

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Edited By lockwoodx

This is DNF Japanese edition.

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dyong

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Edited By dyong

I must say, seeing this game get a good review after all the trolling in the comments for the videos makes me feel all warm and fuzzy.

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gla55jAw

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Edited By gla55jAw

Where's the Quick Look at?

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Jayzz

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Edited By Jayzz

@radioactivez0r said:

This seems like the perfect game to try out Redbox's rental service...if they ever get it.

im with you on that one. I plan on redboxxing a lot of games now, 2 dollars a night for an obsessive gamer like me is a great deal.

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StealthRaptor

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Edited By StealthRaptor

Okay, I really enjoyed the Temple of the Dog metaphor.

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lordofultima

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Edited By lordofultima

@Clenchmask said:

Odd question... can you strafe? It looked a bit like RE4 in the vids I've seen, and that scares me a bit. Because I like strafing.

It's Dead Space controls, so RE4 with moving and strafing while aiming. Feels great, nice and loose controls!

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Nottle

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Edited By Nottle

Good to see you liked it Alex. I really like Suda's style so maybe I'll get this sometime. Only one thing bothers me, you act like Mikami has never made a great shooter however Vanquish is a damn fine shooter. That games tighter than Gears of War.  People tend to forget out of all the japanese developers Mikami seems to have games that get shooting right. 

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shodan2020

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Edited By shodan2020

wow sounds awesome!

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Alex_Carrillo

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Edited By Alex_Carrillo

You know what? No. Fuck this game.

Instead of going out and grabbing some dweeb White voice actor who does anime voices for a living, how much better would it have been if an actual Latino did the voice?

Not a single R was rolled in the trailer. Take this "Suda51 Trip" and shove it.

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GaspoweR

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Edited By GaspoweR

don't mind the dick jokes at all..

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Theresonlyone

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Edited By Theresonlyone

WIll there be a quick look of this?

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Cold_Wolven

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Edited By Cold_Wolven

I practically didn't know anything about this game till just recently when reviews started coming out. Alex sums it up pretty well so I might actually pick this up when I can grab it on the cheap.

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DANW547

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Edited By DANW547

Aspects of this game feel horribly twitchy and archaic but with that said its sense of style and fascinating fiction really sucked me in.

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HURRyDURRy

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Edited By HURRyDURRy

I would love a Endurance Run of this... 
 
something about the combat mechanics that seems worn and tired. Really not into playing games like this.

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osifracrat

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Edited By osifracrat

While I don't agree that the depiction of hell is bland I do think there is some questionable texture work on close inspection. The bad textures are especially noticeable when the camera freaks out. I loved the game but I was also crushed to find out that there was no new-game+ mode. Finally there is one small nitpicky detail: if you beat it on "demon" (Medium) difficulty you don't get the achievement for beating it on "lemon" (Easy) difficulty. Overall though I loved the game and its story. I would love to see a sequel. I'd love to see them flesh the world out a bit more and maybe even add a co-op mode featuring

as a second playable character.
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CosmicQueso

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Edited By CosmicQueso

@Alex_Carrillo said:

You know what? No. Fuck this game.

Instead of going out and grabbing some dweeb White voice actor who does anime voices for a living, how much better would it have been if an actual Latino did the voice?

Not a single R was rolled in the trailer. Take this "Suda51 Trip" and shove it.

Look dude, some guy named Roger Craig Smith (from Orange County, CA even!) is the voice actor for Ezio Auditore and us Italians ain't getting all mad about it.

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LemonJoose

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Edited By LemonJoose

I guess all DNF needed for a better review score was a few tattoos, an emo haircut, crappy RE4-like aiming mechanics, more blood and gore, lengthier cutscenes, a talking skull with a gay British accent, and lamer puns and dick jokes.  Shadows of the Damned got a pretty great score considering the review notes things like:
 
'What you might be less fine with is some of the game's rougher edges. Some of these are technical, including a few irritating glitches that forced me to restart a couple of checkpoints, and some long-ish loading times that periodically pop up and cause initial choppiness with cutscenes. Other issues are atmospheric in nature. While Hell should certainly be an ugly place, a lot of Shadows of the Damned's environments are drawn up in strangely bland fashion. Hell is basically a nondescript European city peppered with hollowed-out corpses and gooey human viscera. The latter gore actually looks pretty good, but much of the world detail is uncreative and overly dank. The notion of Hell as a rather dull community of demons wandering around torturing each other out of a lack of better options is kind of a funny one, but as a visual gag, it just serves to make the game's presentation less interesting."

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Lucidlife

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Edited By Lucidlife

Really nice game with one of the best start screens ever seen in games.

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KennyIsMe93

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Edited By KennyIsMe93

Maybe I'll try it out. Looks like a much weirder Resident Evil 4.
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Psiharis

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Edited By Psiharis

Maybe the dick jokes are funnier if you don't have a dick of your own to get all defensive about. 
 
The opening scenes struck me as a fairly sharp satire of typical beefy video game macho-men who are constantly fondling their guns during bizarre one-track dialogs with other beefy video game macho-men about their guns. The jokes do go deeper than "lol dicks;" they're lampooning the games that are even more bizarrely homoerotic but play it -- ahem -- straight. Hey Duke Nukem, putting a strip club in your game doesn't make you any less of a Tom of Finland pinup. And as for you, Gears of War... oh, where do I even begin.
 
Take another look at what the demon in the Shadows of the Damned opening movie is wearing (and I use that term loosely) and tell me the aim is NOT to make you straight guys uncomfortably aware of just how weird it is to obsess over male bodies that have been idealized in a way that has nothing to do with what any woman wants. It's exactly the kind of self-aware genre humor Suda 51 specializes in; I'm stunned that the reviewer managed to completely miss (or deliberately omit) that dimension of it, and it makes me wonder how much of the humor he 'got' at all.
 
Being a woman myself, I think the dick jokes are fantastic. But I can see how they might perturb a straight male gamer who's overly defensive about his sexuality, which is still a huge proportion of the market. It'd be nice if they learned to laugh at themselves so that the era of the unironic 'roid-freak main character could finally draw to a close.

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MooseyMcMan

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Edited By MooseyMcMan

I still hate dick jokes, but I bought the game anyway.

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Aarencobb

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Edited By Aarencobb

I absolutely hated, HATED, the controls on this game. And I hated the screeching, screaming, metal music that played when enemies showed up.

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briancujo

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Edited By briancujo

I loved this game it's a shame these days if your not a sequel or indie game it seems impossible to get good sales numbers. This game deserved a far better fate. While it did have some flaws the effort put into making things feel unique and refreshing more than made up for it. This was also one of the funniest games I ever played would love to see a sequel or DL content but at this point that seems like pipe dream. GREAT GAME

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Ujio

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Edited By Ujio

This game is awesome. It exudes personality from every pore. I only discovered this gem yesterday and after watching the QL here and some gameplay vids at another site, I was on board. I'm definitely picking this up ASAP.

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Nasar7

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Edited By Nasar7

Just beat this game last night. So good, it's one of my favorite games of the year.