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Giant Bomb Review

141 Comments

Splatoon Review

4
  • WiiU

It's squid kids and ink blasting abound in Nintendo's exceptionally fun new online shooter.

Splatoon is an online multiplayer shooter from Nintendo. Go ahead, roll that idea around in your brain for a moment. It doesn't sound right, does it? Nintendo, purveyor of largely family friendly games, working in a genre mostly known for its ultraviolence and frequently vitriolic online communities? How does that even work?

Splatoon is the mid-'90s Nickelodeon game show I never knew I was missing out on.
Splatoon is the mid-'90s Nickelodeon game show I never knew I was missing out on.

It works because Splatoon isn't a shooter in the most explicit sense of the word. Yes, your character carries one of several weapons, and you will use that weapon to blast opponents from time to time. More often, however, you will use that weapon to splatter brightly colored ink over the environments you occupy. The guns of Splatoon are less objects of violent death than instruments of competitive coloring. Leave it to Nintendo to make a shooter that isn't actually about shooting people.

Instead, it's about turf wars. Every regular online battle in Splatoon is a race to see whose team of half-squid/half-teen characters can get their assigned ink color on the ground in the greatest volume. Teams are broken up into groups of four, and matches last just a few minutes. The pace of the game is frenetic, with ink flying every which way via splatter guns, giant ink rollers, ink grenades, ink showers, and a variety of other devices your character can acquire over time.

Weapon selection is key, as each weapon type functions fairly differently. The splatter guns are good all-purpose ink drenchers and opponent blasters, while single-shot charge guns are much better at picking off enemies, and the aforementioned rollers are ideal for covering wide swaths of territory in short order. Even though everyone should always be putting as much ink on the ground as they can, you still want to have teammates working to keep opposing players respawning back at their team's entry point if you want to dominate a map.

Intriguingly, there's no way to guarantee a diverse group of weapon wielders when playing--teams are randomly assigned between each match using the eight players in the game lobby. While that might sound like a potential disaster, it rarely plays out that way. I've gone up against all charge weapon teams and gotten completely obliterated purely because all the opposing team's players knew what they were doing. While a diversity of weapons is generally welcomed, the game is balanced in such a way that anyone can be effective with just about any available loadout with a little practice.

In this regard, Splatoon definitely feels like a Nintendo brand of multiplayer game. The randomized teams and mostly even weapon balancing means that even new players should be able to contribute in a match against more seasoned foes. All of your leveling and currency accrual is tied to your performance in each multiplayer match. The amount of ink you have on the ground is tallied and feeds your XP and coinage. Leveling is a bit slow early on as you're learning the best ways to ink up as much turf as you can, but for my part, I got the hang of it after just a handful of matches. I'm someone that often quickly abandons online multiplayer shooters due to a profound lack of the reflexes necessary to do well against seasoned competition. I haven't had that issue at all with Splatoon, even against the most skilled opponents. Even in matches where I've spent most of the time getting bodied by an opposing team, I always felt like there was a chance we could come back and take the win, right up through the final seconds. It didn't always happen, but the ones where it did were some of the most satisfying multiplayer matches I've played in ages.

When playing Splatoon, ask yourself one question: Am I putting ink on the ground? If the answer is no, PUT INK ON THE GROUND.
When playing Splatoon, ask yourself one question: Am I putting ink on the ground? If the answer is no, PUT INK ON THE GROUND.

Splatoon just has a terrific flow to it. As you hop, shoot, and squid your way around the game's handful of maps, everything feels urgent without being overly rushed. It's a lot of little things that contribute to this, though one of the biggest is your characters' squid form. Transforming into a squid makes it possible for you to move at a much higher speed through your own team's ink color, while also allowing you to move stealthily if opponents are nearby. The transition is done with a single button press, so it's incredibly easy to switch between forms, stealthily swimming through your ink until it's time to pop up and smoke someone. It also helps that environments aren't terribly large. After a few plays of each, it becomes apparent where all the nooks and crannies are, and what the best attack strategy will be.

Communicating that strategy may prove a little challenging, as Splatoon doesn't support voice chat of any kind. For the online shooter enthusiast, this probably sounds like a huge problem. Personally, I did not find it to be a problem whatsoever. Between the small-ish maps, and the game's mantra of "always be inking," there isn't a great deal teams need to communicate between one another. If you see a player inking in one direction, maybe you should head in another. If you see on the map that an area is being drenched by the opposition and only one of your teammates is there, maybe go help them. While you probably could spend ample time trying to decide which teammate will camp on a particular sniping point or whatever, that frankly feels like overthinking what Splatoon is going for.

That said, there are areas where Splatoon's stripped-down nature feels less like a welcome divergence than an incomplete experience. The version of Splatoon available at launch only comes with five maps, which are rotated in pairs at regular intervals. Right now, your ability to change gear and weapon loadouts is restricted to pre-match menus--once you get into a lobby, you can't back out to change anything--and there's no way for you to play with friends unless you join a lobby they already happen to be playing in. You can't create private or customized matches either. The only options for multiplayer are regular turf war matches against random players, and ranked matches, which add some variants beyond "splat everything" rulesets for players ranked 10 and above.

Splatoon's single-player mode doesn't last very long, but the vast majority of it is surprisingly fun.
Splatoon's single-player mode doesn't last very long, but the vast majority of it is surprisingly fun.

Incidentally, that ranked mode wasn't available right at launch, but is coming tonight, according to Nintendo. It seems as though Nintendo plans to address Splatoon's thinness though a series of free post-launch updates like these. Many of the biggest changes are set to be part of a title update in August, but others may come in smaller updates between now and then. In fact, as of this review's posting, Nintendo has already added a new gun and a new map via its first update. If Nintendo manages to keep these updates frequent enough, Splatoon should have no issue staying fresh over the long haul.

The single-player component of Splatoon doesn't do a lot to flesh out the experience. It's actually an enjoyable and rewarding mode, but like everything else in Splatoon, it's a bit lean. Designed as a series of splatter gun-focused challenges, the single player campaign offers a number of brief, but cleverly designed levels and boss battles to tackle. They all take advantage of the game's various ink mechanics--levels focused on squidding your way up walls, or drenching invisible platforms to find your path, and the like. It occasionally repeats ideas--especially the fakey multiplayer levels, where you fight ineffective bots on versions of the multiplayer maps--but most of the main levels and boss battles are quite fun. The whole thing runs maybe four or five hours, and other than a brief difficulty spike near the end, none of it is particularly tough. But it is a fun divergence from the core multiplayer mode that has the added benefit of providing more gear to unlock.

I suspect that gear, and the character customization in general, will be a big draw for a lot of people. In addition to new and better guns, players can add new headgear, clothing, and shoes, each of which come with their own set of gameplay perks. One hat might give you a simple defensive boost, while another might offer the ability to jump stealthily in squid mode. These perks do limit the appeal of the whole customization system, since some of the more visually appealing items might not be a good fit for the weapon loadout you're currently rolling with. That said, it seems like there's a wide variety of stuff to pick up, and again, Nintendo seems bent on adding more as time goes on.

Hopefully Nintendo makes good on all those promises, because even in its base state, Splatoon is a game that shows tremendous potential. Five maps and one multiplayer mode is exactly the kind of set-up that should turn into dull repetition after just a few hours, but Splatoon's core gameplay is strong enough to offset that feeling of familiarity. It didn't matter that I'd memorized Splatoon's first maps just a few hours in. The mixture of the game's frenzied pace, simple mechanics, and ideal gameflow combine to make every match a good time, no matter how many times you've tackled a given map.

Splatoon is a game any Wii U owner ought to try. Go be a squid. Or a kid. Whatever suits your fancy.
Splatoon is a game any Wii U owner ought to try. Go be a squid. Or a kid. Whatever suits your fancy.

As important, if not more so, Splatoon is a tremendously inviting game, the kind of thing just about anyone could easily pick up and play, minus the kinds of barriers that typically prevent folks from digging into many of the most competitive online shooters out there. It's been a minute since a game in this genre felt so vibrantly and positively energetic. That positivity permeates every piece of Splatoon, from its brightly colored, cartoonishly animated visuals, to even its hub world, where Miiverse posts and players' myriad fashion choices are displayed prominently.

Splatoon is simultaneously proof that Nintendo can still deliver tremendously entertaining experiences outside of its usual wheelhouse, and an example of how even the most leaden genres can be twisted to new and delightfully creative ends. If you own a Wii U, you ought to give Splatoon a shot--or, should I say, splat.

Alex Navarro on Google+

141 Comments

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ClairvoyantVibrations

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YOURE A KID YOURE A SQUID

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Venekor

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It feels like an indie game to me, but one with the trademark Nintendo polish and weird design decisions. Forced Gamepad touch screen (whatever the thing is called) use kills it for me though, I just hate using it, it adds nothing to the game and in fact I never even look down once while playing. Makes no sense to just not let you play how you want.

This is why I'm a PC gamer, lack of choice on consoles sucks, I cannot get into FPS games on consoles because they never allow you to change the FoV, with Nintendo it's dumb forced control schemes.

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PMMCL

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Edited By PMMCL

If I owned a Wii U, I'd be all over this. Really enjoyed what I saw from the quick look.

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zorak

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Nice review Alex, well written.

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iotanon

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I have a heavy bias for Splatoon, but I understand it had to be reviewed as it was released. If they can keep delivering as they are tonight through frequent updates, it will be a five star game by the end of the year. Okay, back to splatting.

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EricFine

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I'd love to see this game on the 3DS, it really seems like a oversight...

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Redic

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Edited By Redic

Sitting at work all day "accidentally" tipping over ink wells just to get that feeling until I can get home and back in the action...

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beargirl1

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I love the squids

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Onemanarmyy

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4 stars seems about right.

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Askherserenity

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Great review, dude.Glad you enjoyed it. Loving the game so far. It's so damn fun and fucking addicting. Excited to try out the new mode/map/weapon tonight!

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Jataka4

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@ericfine: I don't think a 3DS can even come close to adequately performing the task this game lays down for itself.

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Thiefsie

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There's something about the aesthetic of this which just seems a bit ill-conceived and totally messy when watching footage. Compared to the fluid, clear designs of the other multiplayer shooters that are huge out there (which shall not be mentioned). That along with the actual looks of gameplay from the quicklook make me think this game has no longevity at all as there isn't really a teamplay component for strategy, and the maps look very samey. Having not played this I'm not at all getting where the actual goodness in this game is... Not much content, not that many weapons, all the characters may as well be the same, very fast rounds, and the kaleidoscope Nickleodeon aesthetics are all a little weird.

Strange. I don't have a U so it doesn't really matter but I don't see this being played by anyone in about 3-6 months, let alone in a year's time.

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Ravelle

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@venekor said:

It feels like an indie game to me, but one with the trademark Nintendo polish and weird design decisions. Forced Gamepad touch screen (whatever the thing is called) use kills it for me though, I just hate using it, it adds nothing to the game and in fact I never even look down once while playing. Makes no sense to just not let you play how you want.

This is why I'm a PC gamer, lack of choice on consoles sucks, I cannot get into FPS games on consoles because they never allow you to change the FoV, with Nintendo it's dumb forced control schemes.

You use the pad to see the map, seeing what part of the map needs inking, it also lets you teleport to other team mates, plus the motion controls. But a map could also be accessed by hitting two buttons at once or the select button for a quick look and I agree, I would have loved if if they gave the option to use the pro controller.

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Chicken008

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This game has a 5/5 Miiverse.

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hassun

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Edited By hassun
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Sunjammer

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Edited By Sunjammer

I absolutely adore this game. This review echoes most of what I think, but some things just deserve to be shouted again:

1. This is a game where you get INTIMATE with the map in ways other games don't let you. You don't look at the horizon to see enemies here, you look at what's immediately around you at all times. I know every one of the maps currently available far better than any CoD map, even the ones I love.

2. Miiverse is front and center on this thing and it's almost unbearably charming.

3. The slow map rotation is paired with *daily* rotations of shop content. This means the game actively prevents grinding because there are near constant limits to how far you can grind. Setting a daily goal is much simpler in this than in, say, Destiny: I want those shoes and I want to reach level 11, bam. That's it. Beyond that it's just wasted time. I think that's brilliant.

4. Nintendo combined stealth, wallrunning, sprinting and reloading into a single trigger press. If we're gonna give Gears' active reload so much attention and ignore just how insanely elegant Splatoon's left trigger is we are mad people.

5. The motion controls are fucking awesome and if you turn them off you are crippling yourself.

6. I love this game. I'd give it 4 stars too but only because I anguish over admitting that the thing needs title updates. If it had 3 more maps, a little more music and a quicker rotation it'd be a crystal clear 5 for me. If you've a Wii U you should play this thing. It feels incredibly fresh and original.

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AMyggen

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Edited By AMyggen

I need to get this game ASAP. It looks so good, and I'm not sure what kind of legs it'll have. Good review, Alex.

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Efesell

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5 stars in my heart.

But yeah, a bit light on content and the map rotation time for when I get stuck on Saltspray Rig is a bummer. But god damn it's charming and so much fun.

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fobwashed

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This game is fantastic tho it does have a few problems.

It's mentioned in the review but the inability to swap out gear/weapons between matches is a huge bummer for me. There are plenty of times I want to change up my playstyle but I don't because of the hassle of leaving the matchmaking. It's also a bit disappointing that you're not allowed to change your control scheme or sensitivity while in game or between matches.

Great review. Great game.

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Venekor

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@ravelle said:
@venekor said:

It feels like an indie game to me, but one with the trademark Nintendo polish and weird design decisions. Forced Gamepad touch screen (whatever the thing is called) use kills it for me though, I just hate using it, it adds nothing to the game and in fact I never even look down once while playing. Makes no sense to just not let you play how you want.

This is why I'm a PC gamer, lack of choice on consoles sucks, I cannot get into FPS games on consoles because they never allow you to change the FoV, with Nintendo it's dumb forced control schemes.

You use the pad to see the map, seeing what part of the map needs inking, it also lets you teleport to other team mates, plus the motion controls. But a map could also be accessed by hitting two buttons at once or the select button for a quick look and I agree, I would have loved if if they gave the option to use the pro controller.

You don't need the map, you can see where you need to squirt your ink... lol. Why couldn't they display it on a mini map on the TV? Why couldn't they let you use the pro controller and put the gamepad thing in the cradle to look at? As for warping to team mates... please, you don't need a touch screen for that.

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Dooley

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So does Giantbomb just review Nintendo games now? Seems kinda silly because peeps with a WiiU will get this anyway because there is nothin else.

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revel

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Edited By revel

Sadly this is just going to be that game that I miss as I don't have a Wii U. But I wan't to play it so badly. I feel like i'm really going to miss out. I need to find a way to play this even if just at a friends house for a couple hours.

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Efesell

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@venekor said:
@ravelle said:
@venekor said:

It feels like an indie game to me, but one with the trademark Nintendo polish and weird design decisions. Forced Gamepad touch screen (whatever the thing is called) use kills it for me though, I just hate using it, it adds nothing to the game and in fact I never even look down once while playing. Makes no sense to just not let you play how you want.

This is why I'm a PC gamer, lack of choice on consoles sucks, I cannot get into FPS games on consoles because they never allow you to change the FoV, with Nintendo it's dumb forced control schemes.

You use the pad to see the map, seeing what part of the map needs inking, it also lets you teleport to other team mates, plus the motion controls. But a map could also be accessed by hitting two buttons at once or the select button for a quick look and I agree, I would have loved if if they gave the option to use the pro controller.

You don't need the map, you can see where you need to squirt your ink... lol. Why couldn't they display it on a mini map on the TV? Why couldn't they let you use the pro controller and put the gamepad thing in the cradle to look at? As for warping to team mates... please, you don't need a touch screen for that.

What is your solution for warping to team mates that is quicker and more convenient than tapping them. I'm using the buttons for other things.

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Dooley

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I'm totally down for the guys not reviewing games anymore but if you are going to review maybe pick games that would benifit from it?

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Beb

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Edited By Beb

Played a bunch of this over the weekend, and I am really enjoying it. Was thinking about a user review, but there is no point now as this review is spot-on.

It's not a perfect game, but it's a lot of fun, and a great start to what I hope is a fresh, new game series.

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Curufinwe

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The first sentence could use another pass from an editor.

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jiggajoe14

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Small annoying quirks aside (not being able to change weapon loadout on the fly mainly) I am loving this game so far. Charming artstyle and really fluid controls, the matches feel perfectly paced, and oh dear god is the miiverse fantastic.

No Caption Provided

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Nags

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So an unfinished game gets a favorable review because Nintendo can do no wrong. Got it.

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Efesell

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@nags said:

So an unfinished game gets a favorable review because Nintendo can do no wrong. Got it.

Sure. Nailed it. Follow the money.

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csl316

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This game seems way cooler than I ever thought it would be.

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Casepb

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@venekor: ALL consoles not just Nintendo force you to use control schemes.

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BlackLagoon

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I was deeply emotionally invested in this game being awful, so this is a terrible review. Alex is clearly in the pocket of big tentacle.

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HulkSmash

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Squid Pro Quo

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Red_Piano

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@venekor: It's used for only like one special ability and to jump to team mates when you spawn, it's such a small aspect of an otherwise fantastic game. Seems somewhat petty to not like it over just that.

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Edited By Atwa

Got it on release day, and I absolutely love it so far. Wasn't expecting much, but the global testfire won me over. At this point I am pretty sure it will be one of my top 10 games. The gameplay is just so polished. That "game feel" that you really can't describe but you just know when you get your hands on, is masterfully executed. I feel this is what Nintendo does best and they nail it here, it just feels so outstanding to play. I am also in love with the style of the game. The world, and especially characters are just cool and the fashion angle of the gear fits it incredibly well. Making a game that doesn't only play well, but under powered hardware be damned, still is incredibly appealing to look at. I even got a squid-girl amiibo because I love the character designs so much.

@nags said:

So an unfinished game gets a favorable review because Nintendo can do no wrong. Got it.

Its not unfinished at all. That implies there are mechanics and gameplay systems not implemented yet. As it is, the only thing that you base that on is your subjective opinion about worth in terms of quantity. I find already, if the game didn't have anymore I wouldn't regret spending my money. I have already put about 20 hours into it and still just want to play more. I will play it obsessively for months, the content that is promised and will be added on as steady basis, which already has started, will only keep me playing longer on what would already be quite a while. Feeling that it lacks content is valid, but subjective. Everyone has different perspectives of what will be a good value in games, some people do find that what is in there is enough.

I really don't understand why Splatoon makes some people so angry. Its fine if you don't want to play it. But trying to smear it with subjectivity is silly.

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Venekor

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@red_piano: The control input is the most important, I just cannot stand holding that giant gamepad... it's ridiculous. It is like holding an iPad to play a game... wtf? I just want a normal sized controller :\

+ It runs out of battery in like 2 hours, I have to keep the thing plugged in.

The pro controller lasts 30 hours.

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riostarwind

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riostarwind  Moderator

I've been mulling over if I should pick up Splatoon and this review tells me I should.

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Excitable_Misunderstood_Genius

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Am I crazy or did this go from a 5 to a 4 in the last 20 minutes or so?

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alex

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Edited By alex
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melodiousj

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@nags said:

So an unfinished game gets a favorable review because Nintendo can do no wrong. Got it.

My god! Now that you mention it, nobody on the Giant Bomb staff has ever been critical of Nintendo or displayed either dissatisfaction or disinterest in any of their games or products.

Boy do I feel silly for having believed otherwise all these years.

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rmanthorp

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rmanthorp  Moderator

I looooove this game.

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Nigthguy

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If the stuff that is already there is fun enough to warrant a 4 star review, I can't wait to pick this up next week knowing that more is coming. Nothing keeps me coming back to games like some free content(or dlc if it is done right like in Mario Kart 8).

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Red_Piano

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@venekor: I don't like the gamepad either but oh well, it's not offensively bad and all you have to do is rest your hands on your lap while you play and it's not that big of a deal. I think this is the best game they've put out on Wii U thus far and it's incredibly refreshing to see an original IP from nintendo and have it turn out this good despite it's few shortcomings, so I don't even care.

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colourful_hippie

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If I can pay $40 for it I'll get it

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Kibles

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Squid Kids ain't natural. Durned Nintendo geneticists tamprin' with gosh durned squids.

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Excitable_Misunderstood_Genius

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@alex said:

@excitable_misunderstood_genius: Nope! It was always a 4, unless I accidentally posted it as a 5. Which I don't think I did!

I swear it started as 5 stars on the front page, but human memory is fleeting and unreliable, and to claim my recall of my own questionable perception is absolute would be a deep act of hubris also I just finished watching True Detective.

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whitegreyblack

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@efesell said:

@nags said:

So an unfinished game gets a favorable review because Nintendo can do no wrong. Got it.

Sure. Nailed it. Follow the money.

OH! COLLUSION!
OH! COLLUSION!

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Sunjammer

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@fobwashed: your current loadout is factored into the matchmaking