Something went wrong. Try again later

Giant Bomb Review

191 Comments

The Elder Scrolls V: Skyrim Review

5
  • X360
  • PC

Bethesda's latest, seemingly endless fantasy role-playing experience is unmissable, technical flaws be damned.

I didn't even see this yet! I'M GOING BACK IN.
I didn't even see this yet! I'M GOING BACK IN.

How is it that after 60 hours of The Elder Scrolls V: Skyrim, the first thing I want to do when I finish writing this review is play more Skyrim? It's simply because, like Bethesda's Elder Scrolls and Fallout games before it, Skyrim offers a fantasy world so rich and expansive that to describe other games in those terms after playing this one would just feel hollow. The sheer amount of content packed into the game is a true marvel of video game production; it's even more marvelous that all of it is so well executed that you want to see and do everything, and better still that you're free to play it all in whatever way you want. Unsurprisingly, Skyrim isn't perfect in a technical sense, but it gets close enough to fulfilling the potential of this specific role-playing format that the experience it offers is absolutely essential.

Bethesda has famously explored a different province of its fantasy world Tamriel in each Elder Scrolls game, and this fifth entry turns its attention northward to the frozen Nordic land of the game's title. Skyrim is literally Nordic in that it's the homeland of Tamriel's hearty, honor-bound people the Nords. But Skyrim's design is also heavily influenced by real Nordic artwork and traditions. It's pretty much all Vikings, all the time; everything is all longships and mead halls and the exaltation of battle as a conveyance to the glorious Nord hereafter of Sovngarde. There's a great coherence to Skyrim's cultural identity that makes it feel like a grounded and believable place, if a fantastic one. But it's also as diverse as any land in Tamriel, and you'll frequently bump into members of every one of The Elder Scrolls' factions, from snooty high elves to Argonian lizardmen. Skyrim's nine capital cities are especially memorable, to say nothing of the sprawling lands between them: one, a mining center, is hewn right out of a mountainside, while another rises defiantly on a hilltop in the middle of a vast plain. From end to end, this is a wonderful and endlessly intriguing land to explore.

Skyrim is a fine-looking game when it wants to be.
Skyrim is a fine-looking game when it wants to be.

There's a lot going on here, but the crux of this game is dragons. After an absence so long that most of Skyrim's residents suspect they never really existed at all, the villainous wyrms have returned to scorch the countryside and terrorize its populace. As the first Dragonborn warrior to appear in an age, you're the only one around who can permanently kill a dragon, and thus the person responsible for discovering why they're back and what can be done to stop them. That quest forms the backbone of Skyrim's core storyline, and it's a story well worth seeing through to the end, with genuine twists, intrigue, and momentum that drive it forward in a way Bethesda's past games really haven't. For reference, I found Fallout 3's main storyline mostly forgettable and only finished it from a sense of obligation, and Oblivion's I hardly touched at all. I suspect Skyrim's story will prove more engaging for most players; I know it was for me. And in contrast to the disappointing finality of the last two Fallout games, the way Skyrim's main story "ends" is also wholly appropriate for a game as open and non-linear as this one. After the events of the final quest play out, you're simply left standing there, free to continue exploring or marauding or whatever it is you want to do. The only way to view the credits is from the title screen. That struck me as a really elegant way to handle things.

If you've played one of Bethesda's RPGs before, you know that main storyline is only a small part of what the game offers, and it's a part you're free to completely ignore in the interest of just roaming around, looking for other stuff to do. And there is so, so much other stuff. Even if there were no dragons, Skyrim would be a chaotic place with a lot of social and political turmoil going on. There's a civil war brewing, between the Imperials (from the previous game's province of Cyrodiil) who want to keep a tight rein on the indigenous populace, and a growing band of rebels led by Ulfric Stormcloak, the would-be king of the Nords. There's tension between different races squeezed into cramped living quarters. There's religious oppression, ethnic displacement, feuding families, betrayal, and plenty of murder. Even Tamriel's mischievous demigods of all bad things, the Daedra, continue to meddle with mortal affairs whenever the notion strikes them. Maybe it's unfair to compare this to games that have a small fraction of the time to work with, but Skyrim builds up a rich and interesting narrative backdrop like no other game in recent memory.

The Thieves' Guild will gladly take you in, if you can make them some coin.
The Thieves' Guild will gladly take you in, if you can make them some coin.

The point is, all these dynamics make for an enormous number of interesting quests. You're free to choose one side or the other in Skyrim's civil war, with a different sequence of quests associated with either side--though I love that it's tough to decide who to support, since neither side's hands are especially clean. Old favorite quest lines like the Thieves' Guild and Dark Brotherhood are well represented, and though the Fighters' and Mages' Guilds remain back in sunny Cyrodiil, there are respectively a ragtag group of mercenaries and a prestigious magic college in their place. Completing all the stories and quests for any one of those groups will occupy you for hours all by itself, to say nothing of the staggering number of one-off quests and minor objectives you can pick up wherever you go. Merely stepping into a new major city for the first time will expose you to more new quests and activities than you'll know what to do with. It's overwhelming in the best possible way, since each new distraction sounds interesting enough that you'll want to try to do everything. In a couple of cases, even a miscellaneous directive to check out something like a random excavation led me to an unexpected, hour-long underground ruin with its own self-contained storyline. You never know when adventure will present itself; you only know it will happen all the time, and it will pretty much always be worth undertaking when it does.

One of the reasons it's so appealing to follow every objective you find is that the quality of the game's dungeons is greatly improved over those in Oblivion, and feels like a further evolution of the sort of combat areas in Fallout 3. Gone are the lone cave and Elven ruin repeated ad nauseam across the landscape. Every dungeon and temple and tomb I explored felt distinctive in some way, which is not to say they don't share basic textures and other artwork. But they do have unique layouts, puzzles, and often storylines that are told through characters or journals or other elements you find there. (In general, the quest designers are especially good at making you feel like you've stumbled into a series of events that was already happening before you got there.) There are a lot of deep places to delve in Skyrim, from tunnels carved out of pure ice to decrepit dwarven ruins where magic-powered automatons still stalk the hallways. After burning out on all those identical dungeons in Oblivion, it was refreshing to actually enjoy exploring them again here.

The perks system gives you a hands-on way to build a unique character.
The perks system gives you a hands-on way to build a unique character.

More refreshing than anything is the freedom to just do whatever the hell you want for as long as you want. Like its predecessors, the real magic of Skyrim lies in its matrix of interconnected systems that govern character behavior, object manipulation, the passage of time, and the ways your own abilities develop as you use them. That generalized framework for creating an enormous world and letting you explore it at your whim is as robust as it's ever been. You can talk to, pickpocket, or kill practically any character you see. Farmers and townspeople go about their daily business with little regard for your presence, unless you interfere with them. You can pick up and carry practically every item, from the finest mace to the dirtiest junk. And you've still got complete, unadulterated freedom to improve your skills in a wide variety of categories like one- and two-handed melee combat, archery, sneaking, shield blocking, multiple schools of magic, alchemy, and armor. The list goes on. Skyrim lets you dabble in all of these disciplines or focus on just a few, so you can organically create a full-on rogue who stabs people in the back, or an exceptionally powerful mage, or a guy who demolishes everything with a simple sword and shield. About halfway through, I transitioned from a combo of melee and destruction magic to one-handed melee and a shield since that fit my style better. You're never really locked into any of these choices, with the exception of the perks you pick, so you can change it up at any time.

About those perks, the way you build your character has been dramatically streamlined, so you're no longer dumping an allotment of points into a dozen categories and waiting for the effects to trickle down to your real-world performance. Now, when you level up you simply choose whether you want to increase your health, magic, or stamina, then you're granted one perk from any of those skill categories, though each perk comes with a minimum skill requirement before you can unlock it. It was initially tempting to look at this system as removing control from the player, but the way the perks are laid out still lets you create exactly the sort of character you want to play, just with a more descriptive upgrade path and more immediate, tangible benefits. If you want to play a mage, you're going to use more magic, increase your magicka more often, and unlock perks on the magic trees. Simple as that. The game does a good job of making your character options more accessible without dumbing down or removing those options outright.

Ulfric's got a bone to pick with those damn dirty Imperials.
Ulfric's got a bone to pick with those damn dirty Imperials.

Combat is still not The Elder Scrolls' strongest aspect, but the feel of it has also improved significantly. Attacking with a melee weapon and blocking with a shield is a bit more tactile, though there are cases where enemies won't visibly react to an attack because they're in the middle of an attack animation of their own. In general, it's a bit easier to tell how close you need to be to connect with an enemy, but there's still some sense of flailing around blindly with your weapon. The addition of a new set of extra-powerful magic spells called shouts (derived from the ancient language of dragons) gives you some nice additional options for dealing with combat scenarios, too. There's no equivalent of the VATS system from Fallout, but the third-person kill camera has made its way over from that game, giving you some awfully dramatic attack animations from time to time when you drop an enemy. Some of these look better than others, but when the camera angle and animations really line up, they're worthy of exclamation. Nothing shows how far this game has come since Oblivion better than the dragon fights, though. The first time one of those awful beasts swoops down overhead and plucks a soldier from the ground, flings him a hundred feet into the air, then circles back around to strafe you with its flame breath is a legitimately jaw-dropping moment.

The interface, which is elegantly streamlined and clearly designed around the needs of a controller, is fantastic. Everything (with the exception of the perks screen and map) appears tastefully overlaid on top of the game world, and you can get to your inventory, perks, and map with a quick four-way pop-up menu that will get you to what you're looking for in a matter of seconds. Within your long list of stuff, you can add any item or magic spell as a "favorite" that you can then access from a quick list in combat, which makes it a lot easier to switch between multiple magic spells, weapons, and a shield if you want to play a hybrid class. The PC version... uses the exact same interface, but it actually works quite well with a mouse and keyboard. That's mainly because that four-way menu and the list of items and spells are all easily navigable with WASD, and even when you want to equip a highlighted item, you only need to click the mouse button you want to map it to, regardless of where the cursor is. The PC version seems like the clear winner here, since even if you don't like the default interface, you can be sure mods will come along to change not only that aspect of the game but every other one as well, in ways you and I haven't even thought of yet. The PC version also naturally looks by far the best and was able to tax even our fairly powerful office machine in the outdoor areas.

The Viking-like Nords give Skyrim a unique cultural flavor.
The Viking-like Nords give Skyrim a unique cultural flavor.

On both PC and 360, Skyrim looks utterly fantastic in its broad strokes. The sheer variety and grandeur of the landscapes and interiors in the game is breathtaking when you stand back and behold them. There are some spots on the periphery that look less than fantastic up close, though, such as rocks clearly built out of very few polygons. Some of the textures are noticeably low-resolution on the console as well. I mention this mostly to allay any concerns that the game somehow looks bad, though; if you're stopping to examine single rocks or stare at wall textures filling your screen, you're missing the point of this game. While we're nitpicking, the voice acting is generally quite good, though I guess I would be remiss not to mention that yes, a handful of voice actors are repeated a little too often. And though Max Von Sydow does a fantastic job with his work as a wizened old dragonslayer, an obviously different voice actor recorded a few additional lines for that character. When you get the same character alternating Von Sydow and other guy in quick succession, it really sticks out. At least the game now has a more natural way of engaging your perspective with the people you're talking to. Instead of comically zooming the camera in on their faces, the game just lets them stand there and chat with you. Imagine that!

Like me, you may have hoped Skyrim would be the game that finally allowed Bethesda to shed its reputation for making games that nearly collapse under their own complexity. It isn't. But things have gotten better. On the raw technical side, I experienced four lockups and one minor cave where the frame rate inexplicably became unplayable, and some dragon skeletons in particular tended to spawn halfway into the ground from time to time. A patch for the Xbox version of the game was released halfway through my reviewing process, so it's impossible to say how many of those issues (if any) would be mitigated by starting a new game with that patch applied. Within the boundaries of the game logic, NPCs occasionally act a little strangely in the way they move around the environment, in a manner that ought to be familiar to veterans of Bethesda's RPGs. Sometimes minor characters will wander between you and the character you're talking to, or walk up and loudly proclaim that they're training to be a blacksmith while a central story character is trying to get all expository. It's mostly harmless stuff, though it doesn't hurt to save often, since you can save anywhere. (It's nice that the game keeps your last three autosaves, so you'll never get stuck in a situation where you can't roll back if you end up in a fix.)

You'll probably have your own set of stories about the crazy things that happened during your many hours in Skyrim, including a horse fighting a dragon, and a conjurer who raised a slain chicken as her undead minion during a battle. Those both happened to me, by the way. Aside from the infrequent hard lockups and such, the oddities that tend to pop up in Bethesda's games have almost become part of the charm for me, though you know yourself how much those things detract from your own experience. But it hardly matters. No other game I know of operates with this many moving parts to create such an immense world filled with this much choice in how you engage its excellent, endless fiction. It's one thing when a game offers dozens of hours of gameplay; it's quite another when that gameplay is good enough you'll want to live in its world for that long.

Brad Shoemaker on Google+

191 Comments

Avatar image for jayforone
jayforone

165

Forum Posts

15

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By jayforone

YES!

Avatar image for mordeaniischaos
MordeaniisChaos

5904

Forum Posts

-1

Wiki Points

0

Followers

Reviews: 5

User Lists: 5

Edited By MordeaniisChaos

AWesome!

Avatar image for owack6
owack6

347

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By owack6

woo!

Avatar image for fisco
Fisco

225

Forum Posts

27

Wiki Points

0

Followers

Reviews: 2

User Lists: 2

Edited By Fisco

DRAGONS!!!!

Avatar image for noobsauceg7
NoobSauceG7

1420

Forum Posts

85

Wiki Points

0

Followers

Reviews: 9

User Lists: 15

Edited By NoobSauceG7

Yay

Avatar image for gjedwards
gjedwards

111

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gjedwards

sweet

Avatar image for probablytuna
probablytuna

5010

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By probablytuna

REVIEW>

Avatar image for hooded
Hooded

495

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 4

Edited By Hooded

Awesome

Avatar image for alcor741
alcor741

115

Forum Posts

448

Wiki Points

0

Followers

Reviews: 1

User Lists: 4

Edited By alcor741

Yaaay!

Avatar image for hojufixter
hojufixter

139

Forum Posts

511

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By hojufixter

So keen!

Avatar image for dingofighter
Dingofighter

1888

Forum Posts

251

Wiki Points

0

Followers

Reviews: 0

User Lists: 3

Edited By Dingofighter

If only I could watch this be played somehow...

Avatar image for phrosnite
phrosnite

3528

Forum Posts

1

Wiki Points

0

Followers

Reviews: 0

User Lists: 5

Edited By phrosnite

technical flaws? sigh

Avatar image for chemin
Chemin

656

Forum Posts

14148

Wiki Points

0

Followers

Reviews: 0

User Lists: 12

Edited By Chemin

5 stars or not, I'm still skeptical. Will be getting my own copy today also, so, I'll just have to see for my self. Still, it seems to be better than Oblivion, that has to count for something.

Avatar image for nekroskop
Nekroskop

2830

Forum Posts

47

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Nekroskop

WHY CAN I NOT PLAY ALL THESE GAMES!??

Avatar image for astagnantsleep
astagnantsleep

47

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By astagnantsleep

Hmmm.

Avatar image for y2ken
Y2Ken

3308

Forum Posts

82

Wiki Points

0

Followers

Reviews: 2

User Lists: 28

Edited By Y2Ken

Nice review Brad. I really cannot wait for this game any longer now, so glad you have the stream with Greg to tide me over.

Avatar image for tadros
tadros

228

Forum Posts

1488

Wiki Points

0

Followers

Reviews: 5

User Lists: 2

Edited By tadros

Awesome. Five stars! Can't wait to play this!

Avatar image for crabslayerdefunct
CrabSlayerdefunct

30

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

DRAGONS!!!

Avatar image for washingmachine
washingmachine

152

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By washingmachine

Sounds great.

Avatar image for av_gamer
AV_Gamer

2894

Forum Posts

17819

Wiki Points

0

Followers

Reviews: 15

User Lists: 13

Edited By AV_Gamer

Much better Brad. sounds really good.

Avatar image for judgedread
JudgeDread

640

Forum Posts

89

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By JudgeDread

videoreview?

Avatar image for truthoasis
TruthOasis

21

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By TruthOasis

Oh man am I stoked!

Avatar image for sungahymn
sungahymn

1192

Forum Posts

65

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By sungahymn

Yeahhh.

Avatar image for jkuc316
jkuc316

1002

Forum Posts

573

Wiki Points

0

Followers

Reviews: 1

User Lists: 12

Edited By jkuc316

More excited now!

Avatar image for thespartandon
thespartandon

162

Forum Posts

240

Wiki Points

0

Followers

Reviews: 1

User Lists: 1

Edited By thespartandon

FUS RU DAH!!!

Avatar image for sackwak
Sackwak

3

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Sackwak

Cant Wait

Avatar image for anviltongue
Anviltongue

64

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Anviltongue

Undead chickens?

Sold.

Avatar image for blacklab
blacklab

2025

Forum Posts

22

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By blacklab

the rim of the sky!

Avatar image for cornman89
Cornman89

1600

Forum Posts

0

Wiki Points

0

Followers

Reviews: 1

User Lists: 0

Edited By Cornman89

"a horse fighting a dragon"

Fucking SOLD

Avatar image for colinvi
ColinVI

28

Forum Posts

11

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By ColinVI

12 hours till unlock

Avatar image for heimdal
Heimdal

67

Forum Posts

81

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Heimdal

I can't wait for this. Sick day Friday? I think so.

Avatar image for oobs
oobs

356

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By oobs

yes its a great game a few bugs here and there but geez its like early morning here..i have work tomorrow..well if i in fact go..

Avatar image for antihippy
Antihippy

265

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Antihippy

Funny how the describing the game as nordic can sell me a game so easily.

Too little good viking games. Most badass mythology ever.

Avatar image for gtcknight
GTCknight

728

Forum Posts

58

Wiki Points

0

Followers

Reviews: 1

User Lists: 2

Edited By GTCknight

Brad tell me right now. Could I make a pure swordsmen and not any from of magic, or more to the point no magic bar?

Avatar image for sooty
Sooty

8193

Forum Posts

306

Wiki Points

0

Followers

Reviews: 2

User Lists: 3

Edited By Sooty

Oh so they do have the PC version! I hope Greg is playing that version on the stream later, and I'm glad to hear the PC version is good.

Avatar image for xcessive
Xcessive

116

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Xcessive

Install finished! See you guys in a week or so.

Avatar image for buckybit
buckybit

950

Forum Posts

619

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By buckybit

Did not expect such warm words. Need to see how messy the (AI) bugs are on the PC this time around, but know, over time, this game will improve, just like the predecessors.

Avatar image for enigma777
Enigma777

6285

Forum Posts

696

Wiki Points

0

Followers

Reviews: 0

User Lists: 8

Edited By Enigma777

I was foolish to hope for a bug-free game. Looks like another pass for me.

Avatar image for siriusface
Siriusface

49

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By Siriusface

I really hope that I dig the UI on the PC- that's my only concern. Apart from that sounds pretty much what was expected, which is definitely a good thing.

Avatar image for abendlaender
abendlaender

3100

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By abendlaender

Excellent review, thanks mate.

Now I can safley pre-load Skyrim on Steam

Avatar image for argo15
Argo15

50

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Argo15

Wow super!

Avatar image for kittiah
Kittiah

59

Forum Posts

50

Wiki Points

0

Followers

Reviews: 0

User Lists: 1

Edited By Kittiah

Cannot wait to get hold of this. Why do I have to be visiting my boyfriend's parents this weekend?!

Would it be considered anti-social to take my PS3 with me? :/

Avatar image for slaker117
Slaker117

4873

Forum Posts

3305

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By Slaker117

I feel like this will probably end up being my game of the year.

Avatar image for dudacles
dudacles

1704

Forum Posts

8527

Wiki Points

0

Followers

Reviews: 71

User Lists: 2

Edited By dudacles

Getting it. Soon.

Avatar image for zolfe
Zolfe

262

Forum Posts

0

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By Zolfe

gonna go harass futureshop to get me a copy today

Avatar image for gregoryc
gregoryc

193

Forum Posts

64

Wiki Points

0

Followers

Reviews: 0

User Lists: 0

Edited By gregoryc

So many hours will be lost to Skyrim, I cannot wait. I hope I run into some interesting moments to share with friends about my time in Skyrim, like your undead chicken.

Avatar image for jacdg
jacdg

2189

Forum Posts

373

Wiki Points

0

Followers

Reviews: 1

User Lists: 11

Edited By jacdg

Great review Brad, I honestly couldn't give less of a shit about this game, but it's good to know that all the people who have waited for it probably won't be disappointed.

Avatar image for nev
Nev

786

Forum Posts

37

Wiki Points

0

Followers

Reviews: 0

User Lists: 10

Edited By Nev

Great review, Brad. Super stoked for tomorrow.

Avatar image for discoduck8k
DiscoDuck8k

508

Forum Posts

5297

Wiki Points

0

Followers

Reviews: 0

User Lists: 2

Edited By DiscoDuck8k

Awesome review Brad. Why can't today be Friday?!

Avatar image for beachthunder
BeachThunder

15269

Forum Posts

318865

Wiki Points

0

Followers

Reviews: 0

User Lists: 30

Edited By BeachThunder

@phrosnite said:

technical flaws? sigh

It's part of the charm~!