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The Expendables 2 Review

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  • PS3N

The Expendables 2 somehow manages to turn the act of blowing anything and everything up into a dreadful bore.

A video game based on a movie license is not very good, and no one is surprised. It's the expected result nowadays when we hear that a publisher is working on some game based on a major motion picture. Finding an enjoyable movie-licensed game has become the game industry equivalent of discovering a once-thought extinct species. Given this fact, one wouldn't be incorrect to assume that The Expendables 2, a downloadable action game based on the upcoming movie sequel, would be a bad game. This is most definitely a lazy, slapped together, overly expensive waste of time that nobody need bother play. And yet, for some bizarre reason, all I could think about while playing The Expendables 2 was that it didn't have to be this way.

(Most of) the titular Expendables are on hand to explode pretty much all the things.
(Most of) the titular Expendables are on hand to explode pretty much all the things.

That's because for all its missteps and idiotic design decisions, there is a good idea for a game in The Expendables 2. Much as The Expendables film franchise is all about cobbling together aging action stars for a bit of nostalgic exploding of things, The Expendables 2 hearkens back to a bygone era of action gaming, when games like Contra and Ikari Warriors let players blast through absurd waves of pixelated bad guys, and Sylvester Stallone still had his original face.

Unfortunately, a good idea is all The Expendables 2 has going for it. And that idea isn't worth much when it's executed so miserably.

This is a four-player co-op shooter featuring four of the film series' muscle-bound protagonists. You can play as Stallone's pistol-toting Barney Ross, Jet Li's knife-throwing Yin Yang, Dolph Lundgren's barely-intelligible sniper Gunner Jensen, or Terry Crews' gigantic shotgun-toting jokester, Hale Caesar. Jason Statham and Randy Couture are sadly nowhere to be found, but that's really the least of The Expendables 2's problems.

The real problem here is mechanics. For a game based on the act of shooting things and sometimes making them explode, The Expendables 2 is remarkably dull when executing these seemingly basic tenets. A variety of factors contribute to this, but most notably, the controls are garbage. The developers at ZootFly have attempted to meld the kind of perspective-oriented shooting of one of the more recent Contra titles with the aiming mechanics of a twin-stick shooter, like Geometry Wars or Smash TV. This does not work.

It's hard to explain exactly why it doesn't work without digging into that nebulous concept of "feel." Shooting things in The Expendables 2 feels weak. The guns have no real impact, the constant need to upgrade them throughout the game means that at least half the game will be spent with long reload times and very little ammo, and there's just not a damn smidgen of excitement anywhere to be found in the combat.

The gameplay is somewhere between Contra and bullet hell, but it never quite finds a sweet spot between the two.
The gameplay is somewhere between Contra and bullet hell, but it never quite finds a sweet spot between the two.

There are mechanical issues as well. The control scheme of aiming with the right analog stick and shooting with the R1 button works fine in most modern shooters, but here it's just awkward as hell. There's no aim lock mechanic, so basically you're just spraying bullets in directions in the hope of hitting stuff. Again, in a dual-stick shooter, that usually works. But because your guns are so weak-feeling through much of the game, it rarely feels like you're making much impact. When I'm playing as Hale Caesar and I've got that massive, otherworldly-looking automatic shotgun of his, I should be sending bad guys flying in multi-directional shards of human meat. That does not happen here.

Instead, you blast blast blast until everything on screen is dead. If you're playing in co-op, you'll manage to do this pretty quickly, even on the hardcore difficulty. If you're playing with AI-controlled bots, then it'll take a bit longer, because they're idiots. They'll shoot, but their accuracy and rate of fire tends to be a lot lower than yours, and they will attempt to use the ill-conceived cover mechanic more than you will. Yes, using cover will usually block you from being shot, but unless you're playing for extra XP points, it doesn't matter if you die. Most times one of your teammates will be able to run back and heal you, and if not, the checkpoint system doesn't force you to retrace much distance. In fact, in a weird twist, being down on the ground arguably makes you more useful to your team than otherwise. You can shoot with a pistol while grounded, and if you have even a halfway decent aim, you'll basically just pick guys off left and right, while taking no damage. It's like you're a human turret.

The Expendables 2 does little to capitalize on the wonderfully stupid action movie nostalgia inherent to the films. Not that the characters were particularly fleshed out in the movies, but here they're barely given anything to talk about that isn't a badly delivered, even more poorly edited one-liner. Only Crews and Lundgren voice their own characters, and it's pretty obvious that they were only in the recording booth long enough to say their lines once and collect their checks. The guy who does Jet Li's voice borders on offensive, and the actor pretending to be Barney does an even worse Stallone impression than I do.

Yes, there are turret sequences. Of course there are turret sequences.
Yes, there are turret sequences. Of course there are turret sequences.

What little plot there is barely acknowledges itself. At some point it's explained that you're on the hook to rescue a Chinese diplomat, or something. In order to do that, and collect your $1 million reward (that money wouldn't even cover the damage costs of the first level), you have to kill thousands of people. That's not an exaggeration. That certainly is in keeping with the spirit of the first movie, in which the stuntman credits greatly outnumbered the actual cast. And because of the sheer volume of bad guys you're fighting on screen, most battles become these bizarre, completely incomprehensible blasts of fire and bullets. You never know what you're hitting. As long as things are exploding and guys are falling backward in overly dramatic fashion, you're doing fine.

Except you're not doing fine, because you've paid $15 for this bland, hopelessly rushed bore. Again, I've no doubt few of you are surprised by this result. Downloadable movie-licensed games have had a particularly rough run in recent years, so there's no reason why anyone should have expected anything from this game. And yet a twinge of dismay continuously stuck with me as I played through crappy level after crappy level of The Expendables 2. There's a fine idea for a game here, but either the talent or the budget (or both) wasn't there to make it work. Chalk this one up to a sadly missed opportunity.

Alex Navarro on Google+

72 Comments

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alex

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Edited By alex

@Xeirus: No one's wasting my time. When I see a game I'm curious about, I tend to volunteer to review it. I was curious about this one, since I liked the original movie. Five hours (with writing time) is hardly a serious time investment.

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Deusoma

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Edited By Deusoma

It takes most of the impact out of the opening paragraph that The Amazing Spider-Man game turned out to be pretty damned cool, and that was just last month. :P
 
Still, it's disappointing that this game failed so hard.

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wumbo3000

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Edited By wumbo3000

There is one good thing that has come out of this generation: the fact that it seems like more movie-licensed games are being relegated to downloadable titles rather than full-budget console releases. At least someone's not paying 60$ to get their Expendables fix.

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Xeirus

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Edited By Xeirus

@iAmJohn said:

@Xeirus said:

I don't understand why the staff even wastes their time reviewing games like this.

I remember at one point (I think in a jar time episode) said they try to only cover things they think the visitors will enjoy or they are interested in. But all I see is Alex spinning his wheels and wasting his time with garbage. I feel like he could be putting his time towards something more productive...

It's the lead game of this year's PSN Play. It may have never looked good in the first place, but it's not like this is just some easily forgotten thing.

What are you talking about, I've never even heard they were making this game until seeing this review...

@Alex said:

@Xeirus: Like? We're still a week or two away from actual games coming out on the regular again. This is kinda all that's out right now.

It's not just this one time, I understand it's dry, I just notice over time you seem to be reviewing the most obviously shitty games. Just feels like they're wasting your time.

I'm not really upset, just hate to see you wasting time on reviewing games no one was going to buy anyway.

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mrangryface

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Edited By mrangryface

At some point action/excitement is just noise

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deactivated-629fb02f57a5a

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This is a thing?

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alex

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Edited By alex

@Xeirus: Like? We're still a week or two away from actual games coming out on the regular again. This is kinda all that's out right now.

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Catarrhal

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Edited By Catarrhal
@Alex: I remember your Stallone impression from a past Quick Look, and I literally thought to myself when playing this game that, yes, Alex Navarro does a better Stallone impression than this guy. If anything, they should have hired the guy from Rambo: The Musical (seriously, check this out if you haven't seen it--a fantastic piece of work).
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iamjohn

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Edited By iamjohn

@Xeirus said:

I don't understand why the staff even wastes their time reviewing games like this.

I remember at one point (I think in a jar time episode) said they try to only cover things they think the visitors will enjoy or they are interested in. But all I see is Alex spinning his wheels and wasting his time with garbage. I feel like he could be putting his time towards something more productive...

It's the lead game of this year's PSN Play. It may have never looked good in the first place, but it's not like this is just some easily forgotten thing.

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Toxeia

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Edited By Toxeia

I saw two stars and a picture of Stallone. How did I know it would be an Alex review?

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Xeirus

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Edited By Xeirus

I don't understand why the staff even wastes their time reviewing games like this.

I remember at one point (I think in a jar time episode) said they try to only cover things they think the visitors will enjoy or they are interested in. But all I see is Alex spinning his wheels and wasting his time with garbage. I feel like he could be putting his time towards something more productive...

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Humanity

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Edited By Humanity

@Aegon said:

What the fuck? This is what you guys have Alex doing? Why?

It's what he's been doing for ages: reviewing shitty games.

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Phatmac

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Edited By Phatmac

Why are you review such rubbish, Alex?

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Aegon

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Edited By Aegon

What the fuck? This is what you guys have Alex doing? Why?

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Fragonard

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Edited By Fragonard

Jesus, just those screenshots alone make me hate this game.

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iamjohn

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Edited By iamjohn

I was afraid of this. To be fair, though, I'd say it matches the general quality of The Expendables.

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NinjaBerd

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Edited By NinjaBerd

Wow! It got two stars, that's way higher than i would have predicted.

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zombie2011

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Edited By zombie2011

The screenshots remind me of that shitty GI:Joe Rise of Cobra game.

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Davin

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Edited By Davin

I didn't even know this was a thing that existed.

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Weatherking

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Edited By Weatherking

Why are you tormenting poor Alex with this stuff? He gets paid for this atleast right? Right?

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eldredpe

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Edited By eldredpe

Know if there are any plans for a Quick Look of this trainwreck?

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loganchase

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Edited By loganchase

Damn, was so looking forward to it :P