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The Legend of Zelda: Skyward Sword Review

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  • Wii

For mostly better and only a little bit worse, Skyward Sword is the best Zelda game in years, and makes a strong case for motion controls when done right.

An early boss brutally teaches you to avoid telegraphing attacks.
An early boss brutally teaches you to avoid telegraphing attacks.

The Legend of Zelda: Skyward Sword is Nintendo’s closing argument on motion controls with Wii, especially as it relates to traditional games. It seems fitting that saving the world alongside Link will, for many of us, act as the first and last time we spend dozens of hours with a game inside our Wiis.

And boy, how far we’ve come. It takes only minutes with Twilight Princess again to understand how tacked on those motion mechanics were, and Skyward Sword’s evolutionary leaps only compound the idea that we should have played Link’s last adventure with a GameCube controller in both hands. How you come into Skyward Sword partially depends on how you took to Link the last time. Top to bottom, I found Twilight Princess painfully boring, which is, perhaps, a fate worse than bad. My reaction was fueled by a combined indifference to the game’s uninspiring world, characters, and gadgets, and the tepid, half-hearted implementation of motion to make the mechanics more physical.

Especially as it relates to the last point, Skyward Sword could not be more different. It’s not just the added fidelity from Motion Plus that makes the difference, it’s that your physical actions are truly meaningful when it comes to engaging in just about every combat scenario in Skyward Sword. The very first enemies in the game will beat your ass to the ground if you’re not reading their moves, and Skyward Sword quickly teaches players that “waggle” will not work here--period. To be successful in combat, reacting to the placement of each enemy’s hands is of utmost importance, and while one becomes extremely adept at taking out the early combatants after a few hours, from start to finish, Skyward Sword asks much of your wrist. When the credits rolled, my hand ached, and it felt great.

Combat never becomes difficult, but remains challenging, as you’re constantly tasked with reacting to enemy actions (i.e. placing their sword to the left) with your own (i.e. slashing your sword to the right). Early on, the enemies are very blatant about showing weaknesses. That's less true later, forcing you to spend several failed encounters sussing out various “tells." In one case, a lizard appears to be hiding its weak arm on the left, when in reality you must swing around from the right--a sleight of hand. Furthermore, for him to even show off that weak point, you must swing away a few times and force him into a defensive posture. The most satisfying encounters are when enemies swap tells over and over, asking players to be extraordinarily quick with a response, and this becomes more demanding over time. The game is always reading your sword in relation to the enemy, and if you telegraph an attack, enemies will smack back.

Get to know your sword well, as it's basically a living companion.
Get to know your sword well, as it's basically a living companion.

Link’s sword is front and center here, with only a few of the gadgets playing into combat. Mastery of the sword is of utmost importance. It’s strange to spend so much time talking on and on about combat in a Zelda game, but it’s no longer about smashing on the attack button anymore. Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way. This is the finest example yet.

One facet of modern games Nintendo’s dodged is overcomplicated design, focusing on a simplicity that appeals to a larger audience. The Zelda series has always been described as an “action RPG,” but in light of what the RPG has become with games of immense depth like The Elder Scrolls V: Skyrim, Zelda has become more RPG lite. And that’s fine! Nintendo can contently stay in its corner, while Bethesda tackles another. But Skyward Sword takes steps to address the gap and falls short. The game includes a forgettable element of potion-crafting and item-upgrading, a case of good ideas that don’t go far enough. Providing such a tiny amount of customization that’s also built upon the same grinding mechanics of other crafting systems (prepare to catch lots of bugs, and read descriptions of what those bugs are every single time!) meant I only ended up upgrading when I just happened to have the right materials, and never bothered the rest of the game. It doesn’t help that Skyward Sword’s isn’t particularly tough, which isn’t outright a bad thing, but in the context of creating upgrade desire, not dying more than once or twice didn’t create much motivation.

Some depth would have gone a long way here, especially if players could have any customization of Link's sword, the weapon he spends the most time with in the game. The sword's path is all story-driven, and that makes it difficult to forge a unique identity through upgrades. It ends up feeling like you’re working way harder for upgrades that would have been found naturally in a dungeon in any other Zelda game.

It’s hard to overlook other areas where Skyward Sword doesn’t play catch up, too. It’s unacceptable now that Link doesn’t have access to any catch-all quest log. Sure, the replacement for Navi, the robotic Fi, will provide you hints on where to go next, but that only relates to the primary goal, and she does not keep a database of side quests stumbled upon while exploring Skyloft. Characters have conversation icons above their heads if they have anything to say, but it’s contingent upon you to either resolve a side quest when you encounter it, or make a note of and come back. Mostly, I just never came back.

There’s plenty to keep you busy, however. Even if you don’t touch anything but the main storyline, Skyward Sword will take you well over 30 hours to complete, and if you want to see everything, that number could easily double. It’s a packed journey, and while it’s one that plays with some of the same tropes the series has become known for--Link, Zelda, evil, Triforce, forest, desert, volcano--the world of Skyloft, situated in the clouds, feels genuinely refreshing. What’s old feels mostly new again, thanks largely to some truly devious, changing dungeon design. None of the dungeons are particularly long, there’s not a single “bad” one, and the more active combat provides a welcomed contrast to puzzle barrage.

When in doubt, take a deep breath and look around for clues.
When in doubt, take a deep breath and look around for clues.

An early puzzle asks you to recreate a specific motion that wouldn’t be possible without Motion Plus, and it took me over 20 minutes to come up with the solution, purely because I’d never encountered something like it before. You’re constantly doing new everything here, and it’s the moments when the designers most daringly break from the past (ironic, given the game’s “birth of a legend” branding) that Skyward Sword makes the game worth playing, even if you’ve grown tired of Zelda at this point. My favorite dungeons involved playing with time, where Link will move from room to room, switching between the past and the present to solve puzzles and avoid enemies. Creatures spawn in and out of reality in real-time, so rather than having to fight them, you can move time objects out of their vicinity--and poof! You’re forced to think about the environment in entirely new ways, and ways that often don’t feel very Zelda-like.

And that’s one of the weird things about playing a Zelda game, as it’s impossible to play a Zelda game without acknowledging it exists in a large vacuum of other Zelda games. It’s not unlike what has happened to Call of Duty, in which many devoted players are simply looking for more Call of Duty, rather than a complete reinvention. Coming to terms with the latest game becomes a nostalgic balancing act of understanding the latest game in relation to itself, where it's come from and everything surrounding it.

Skyward Sword doesn’t do itself any favors in taking its sweet time getting started, and longer before introducing you to some of its most creative highlights. Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test. It takes several hours before you’re given any sense of real freedom, which is too bad, as the game manages to merge the sublime openness of the sea from Wind Waker (without the Triforce madness!) with the directed fun of most other games, as it's easy to just keep moving forward without much fuss. And by the time you start seeing what the designers really have in store for you (wait until you get to the pirate section, where your boat is able to...well, you’ll see), you actually don’t want it to stop, even if you’re able to constantly, cynically predict when the game will ask you to find just One More Thing before it's all over.

Good luck skydiving, one of the game's most frustrating bits.
Good luck skydiving, one of the game's most frustrating bits.

Perhaps the most surprising disappointment is how little control players have over the game’s central instrument, a harp. If you’re going to call back to one of Ocarina of Time’s most memorable features within a game that makes such exquisite use of the new options afforded by Motion Plus, you’d think the designers would come prepared with something altogether unique. That’s not the case. Though Link learns several songs for the harp over the course of the game, you have no choice over which one to play, and playing anything involves haphazardly waving the Wii remote back and forth.

Even in Skyward Sword’s lowest of lows (don’t get me started on a late sequence involving swimming underwater and collecting musical notes for 30 minutes), the game benefits from the prettiest art direction since Wind Waker. The game seamlessly transitions between various degrees of an impressionistic painting, based on where objects are in the foreground and background. And while I detest the meme “it’s good for a Wii game,” at the point where we’re beginning to gripe about the limitations of our high-definition consoles, it’s a testament to the art direction that I immediately forgot the hardware's aging technology after a few minutes of play. Skyloft is an extraordinarily pretty place to explore.

Skyward Sword is simultaneously a very good Zelda game and a rather great adventure game. It has some of the most inventive dungeons the series has ever known, sports the most impactful changes to the combat since Z-targeting, introduces wrinkles to the Zelda mythology that will force fans to rethink the entire series, and will have you gawking at it constantly, 480p 'n all. But the series finds itself facing an identity crisis, as it flirts with expanding what has defined the series without abandoning its charming but waning simplicity. Zelda doesn’t need to become something else to maintain relevance, but at a certain point, when “a brand-new great Zelda game” isn’t enough, there’s reason to pause.

Patrick Klepek on Google+

470 Comments

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LukewarmGravity

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Edited By LukewarmGravity

Ah, people complaining about a score for a game that they haven't played... even when it's a good score.

The last few weeks have showed that there are some real idiots allowed to use the internet

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jmrwacko

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@lawlerballer said:

As soon as I saw 4/5 stars I knew the Ninty Fanboys would be a ragin' lol, really if you want your 5/5 go to places like IGN or any of the other mainstream review sites that easily overrate games just to please the fanboys.

I'm no Nintendo fanboy, but this game has a 95 metacritic rating and universally positive reviews. The reviewer massively underrated this game, from what I can tell.

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jmrwacko

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Edited By jmrwacko

@dastly75 said:

Just get rid of the star rating system and give the review text only.

This review is actually really harsh. It isn't the review score that people so much are complaining about, but the fact that the reviewer criticizes the game for the very features that make it a Zelda game.

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Sh4kezula

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Edited By Sh4kezula

I read the review and think it's very unfair. I think someone before me mentioned how they focus on very minor things and critique them. While it is a good review and the reviewer brings up a few good points, some of the critique is very lame. What really set me off was how he claims the start is way too slow. I just think that isn't a valid point of critique to a Zelda game. I do like how he states that Zelda games are always making changes to the series which I think devs aren't doing enough of today.

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Cusseta

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@frythefly:

Modern Game Journalism: The Movie = Amazing

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MaxxS

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frythefly

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Monstermania

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Edited By Monstermania

I think most of you are missing the point in regards to if its a correctly given score or not. I wouldn't be surprised if someone out there would of given the game 1/5 - people have different tastes.

The whole system is flawed and metacritic is in the center of it. You can't take a bunch of different opinions from people you don't even know and form a reasonable conclusion with just a 1-100 scale.

What everyone needs to do is find a couple of gaming sites - join the community and get to know the writers, their tastes and writing style and then come to your own conclusion of if the review is credible to you or not based on what you know about the reviewer.

That's why I continue to visit giant bomb these guys give us a huge view of their day to day - showing me what they are into and allowing me to relate a lot to the points and opinions even when they are buggering around.

I'm sure when Patrick was writing he didn't expect everyone to agree with him. So I don't see why so many of you are expecting him to create a biased review based on other people experiences with the game.

Thanks for keeping it real Patrick and get yo' self some review pictures I want to see some sweet-ass cartoon hair.

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Gildermershina

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Edited By Gildermershina

I'm fine with a four for this game. The text seems mostly positive about the game, but it sounds like there's enough of a move away from certain Zelda tropes that doesn't sit as comfortably with the rest of the experience.

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EnduranceFun

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Edited By EnduranceFun

It was an interesting review and raised some valid points, but people are right to call out some of the weird structuring. Patrick's a good reviewer, sure, I just don't see why they didn't give this to a more experienced staff member... you'd think this would be considered quite an important game.

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Mexican_Brownie

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@braincraters said:

I was also amused that he dedicated so much time to the upgrade system, which is purely optional and fairly inconsequential, as the game's difficulty doesn't exactly require it. The "quest log" thing may well be a valid criicism, but still. It's not that I even disagree with these assessments, they just don't seem that integral to the game as a whole, and yet they somehow warrant three paragraphs! It's as if he couldn't adequately back up his opinion with any serious legitimate criticisms and so had to disproportionately inflate a minor criticism to match his opinion. What about the music, the characters, the story, the excellent inventory system that IGN claimed wast the best in any game they've ever seen? THAT'S what makes me mad. I'm sick of some of the comments acting as if the only people disagreeing with this review do so just looking at the score, or are just a bunch of stupid fanboys who think Zelda games are beyond criticism. That's blatantly false. This review is discombobulated, unclear, and spends an unfair amount of time critiqueing minor components of the game while ignoring comparable things like the inventory system. That makes for a suspect review in my book, Zelda or otherwise.

Great post. I couldn't articulate what I felt was off about the review but you did masterfully. I though the review was good for what it was, a well written review, but I did feel Patrick focused too much on stuff that, as you said, seems to not be integral to the experience. I mean I get how not having a quest log might be problem, but entirely skipping them because of it seems kinda weird. I would have loved to know about the quality of said sidequests.

I hope Patrick elaborates more on his review on next week's bombcast. I really like Patrick because he's a great writer and very knowledgeable about games in general, but i really do feel that while well written his review was bit misguided.

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MelissaPeterson

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Edited By MelissaPeterson

I don't know what your getting at with Zelda being an RPG, because it has never been one. It has no elements of one either, whether it be Eastern or Western style. This game should be classified as more an Action-Adventure really. Please don't get this game confused with an RPG style game next time.

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TheCerealKillz

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Edited By TheCerealKillz

I'll take the 95 on Metacritic, cause that has all the reviewers scores their. So that makes it the most knowledgeable.

Anyways, it's actually disheartening seeing all the Nintendo hate going on.... (Not from Patrick, but from the users). It's either "it's a 10" so your a fanboy, or you were paid.

And then one comment particularly interested me into signing in to the site again, and that was:

"It's over. Nintendo's finished"

Really bro? Nintendo's no where near done.

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Tolshakk

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@insanejedi said:

There's some grammatical errors and just basic paragraph structuring that bothers me in the review. Two sentences could make a paragraph but you never see anyone like Jeff or Alex doing that.

And Patrick don't start a paragraph with a conjunction like "and" like in...

The Legend of Zelda: Skyward Sword is Nintendo’s closing argument on motion controls with Wii, especially as it relates to traditional games. It seems fitting that saving the world alongside Link will, for many of us, act as the first and last time we spend dozens of hours with a game inside our Wiis.

And boy, how far we’ve come.

Why isn't this just one paragraph? You could have just fused paragraph one and two together and not have this weird break in the middle where your starting your new paragraph with an "and."

My reaction was fueled by a combined indifference to the game’s uninspiring world, characters, and gadgets, and the tepid, half-hearted implementation of motion to make the mechanics more physical.

The use of a common after "tepid" is also weird. So what your saying is "My reaction was fueled by a combined indifference to the game's uninspiring tepid." Remove the comma after the tepid, there's no need it being there.

Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way.

Read this out loud. Weird again isn't it? Just remove the comma in the middle of "controls" and "done."

I'm not usually a grammar nazi and I'm far from perfect, but these grammar mistakes are literally stuff you learn to fix in grade school. It has no place being on a website with some of the top reviewers in the industry.

Tepid and half-hearted are coordinate adjectives, so the comma is fine. You're suggesting that tepid is modifying 'half-hearted implementation', which would not make sense. Also, it's 'there're some grammatical errors' not "There's some grammatical errors...". Reading aloud isn't the silver bullet to grammatical inerrancy.

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Contro

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@insanejedi said:

There's some grammatical errors and just basic paragraph structuring that bothers me in the review. Two sentences could make a paragraph but you never see anyone like Jeff or Alex doing that.

And Patrick don't start a paragraph with a conjunction like "and" like in...

The Legend of Zelda: Skyward Sword is Nintendo’s closing argument on motion controls with Wii, especially as it relates to traditional games. It seems fitting that saving the world alongside Link will, for many of us, act as the first and last time we spend dozens of hours with a game inside our Wiis.

And boy, how far we’ve come.

Why isn't this just one paragraph? You could have just fused paragraph one and two together and not have this weird break in the middle where your starting your new paragraph with an "and."

My reaction was fueled by a combined indifference to the game’s uninspiring world, characters, and gadgets, and the tepid, half-hearted implementation of motion to make the mechanics more physical.

The use of a common after "tepid" is also weird. So what your saying is "My reaction was fueled by a combined indifference to the game's uninspiring tepid." Remove the comma after the tepid, there's no need it being there.

Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way.

Read this out loud. Weird again isn't it? Just remove the comma in the middle of "controls" and "done."

I'm not usually a grammar nazi and I'm far from perfect, but these grammar mistakes are literally stuff you learn to fix in grade school. It has no place being on a website with some of the top reviewers in the industry.

I had to pass light comment on this also, but pointed out a more obvious error. It makes for a lack of flow and a jarring tone, and I will say no more on the matter.

On a lighter note, "you are part of the combat", is amusing, I'm not sure what he means, but it sounds like a tag-line Nintendo would use back in the 80's.

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sanzee

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Edited By sanzee

good read pat.

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Contro

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@Enigma777:

When you pick up development knowledge on a game and you understand the logic behind the decision making, why shouldn't I then argue those points across and use them in criticism?

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insanejedi

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Edited By insanejedi

There's some grammatical errors and just basic paragraph structuring that bothers me in the review. Two sentences could make a paragraph but you never see anyone like Jeff or Alex doing that.

And Patrick don't start a paragraph with a conjunction like "and" like in...

The Legend of Zelda: Skyward Sword is Nintendo’s closing argument on motion controls with Wii, especially as it relates to traditional games. It seems fitting that saving the world alongside Link will, for many of us, act as the first and last time we spend dozens of hours with a game inside our Wiis.

And boy, how far we’ve come.

Why isn't this just one paragraph? You could have just fused paragraph one and two together and not have this weird break in the middle where your starting your new paragraph with an "and."

My reaction was fueled by a combined indifference to the game’s uninspiring world, characters, and gadgets, and the tepid, half-hearted implementation of motion to make the mechanics more physical.

The use of a comma after "tepid" is also weird. So what your saying is "My reaction was fueled by a combined indifference to the game's uninspiring tepid." Remove the comma after the tepid, there's no need it being there.

Quite literally, you are part of combat, and motion controls, done well, provides a satisfaction that wouldn’t be possible any other way.

Read this out loud. Weird again isn't it? Just remove the comma in the middle of "controls" and "done."

I'm not usually a grammar nazi and I'm far from perfect, but these grammar mistakes are literally stuff you learn to fix in grade school. It has no place being on a website with some of the top reviewers in the industry.

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Enigma777

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@Contro said:

@Enigma777:

Not at all dude, as I say in my post I couldn't care less about the score, doing so would be completely nonsensical. This about review content, it's poorly composed structure and readability, and the wayward bad thinking behind some of his points. The reviewer makes ugh inducing monumental statements that seem intended to cause attention to this poor work, their well worthy of being taken to point about, especially in light of Tweet that suggests the severity his Skyrimming and attention span.

As I alluded to in my post, I couldn't care less about the score, but if you're going to review a game of this type at least give it due attention, write a review which is easy to follow and break down by the readership. That includes kids also.

As others have said also, this review is poorly written. Get over people having this opinion, why does it anger you so to see the work of staff criticised?, it sounds like your butt hurt. These comments sections are for passing opinion, on this site they seem like their used for massaging egos primarily.

You couldn't care less but you still wrote a multi-paragraph criticism and included multiple links and custom quotations? Yeah...

Also I'm not sure why you think I'm feeling angry over people disagreeing with Patrick. If anything it makes me laugh. The irony is just so delicious...

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Contro

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@Enigma777:

Not at all dude, as I say in my post I couldn't care less about the score, doing so would be completely nonsensical. This about review content, it's poorly composed structure and readability, and the wayward bad thinking behind some of his points. The reviewer makes ugh inducing monumental statements that seem intended to cause attention to this poor work, their well worthy of being taken to point about, especially in light of Tweet that suggests the severity his Skyrimming and attention span (!).

As I alluded to in my post, I couldn't care less about the score, but if you're going to review a game of this type, at least give it due attention, write a review which is easy to follow and break down by the readership. That includes kids also.

As others have said also, this review is poorly written. Get over some people having this opinion, why does it anger you so to see the work of staff criticised?, it sounds like your butt hurt. These comments sections are for passing opinion, on this site they seem like their used for massaging egos primarily.

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TehFlan

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Edited By TehFlan
@tourgen said:
well the only Zelda game I've played thru is The Legend of Zelda.  so keep that in mind.  But this thing, I don't even know what it is.  It's not a current-gen console or PC grade game.  It's not in the same league.  It seems to have a few interesting twists and it tries to make some sensible use out of the Wii controls.  But it's really more of a curious side-show than anything else.  4 stars seems ultra-generous, maybe even misleading in the context of other contemporary 4 star games.
Troll harder.
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Cusseta

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The Wii still exists?

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insanejedi

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Edited By insanejedi

8.8 lol

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Enigma777

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@Contro

So, you think Zelda Team spent a year and a half contemplating the Zelda series and it's core traits, and how they should progress the series while retaining these traits, only to produce a Zelda game with an identity crisis, lol :?

The game has been in design for five years, this is exactly the Zelda game Nintendo wanted to craft for fans, and they applied perfectly understandable logic in all their design choices:

http://iwataasks.nintendo.com/interviews/#/wii/zelda-skyward-sword/0/0

How much of this Zelda game have you played exactly?, I ask because a Tweet of yours being banded around currently strongly implies you rushed through it in order to play Skyrim, lol, (!)

"Skyward Sword credits rolling means I can finally return to Skyrim tonight." - PK Twitter

If you did rush through Skyward Sword, you would have missed out on an estimated extra 30hrs of gameplay and some great moments. The side quests, if you can even call them that, are said to be some of the best in the series and are very rewarding.

"Skyward Sword doesn’t do itself any favors in taking its sweet time getting started, and longer before introducing you to some of its most creative highlights. Designer Shigeru Miyamoto once said “the first 30 minutes of a game is the most important,” and Skyward Sword fails to pass that test"

Ugh....Wind Waker took a long while introducing you to characters on Outset Island, and the basic mechanics of the game (made even more important with Motion Plus in this game), it did so with the very best of intentions. When I played Wind Waker, I left Outset Island for the first time feeling like I knew what those characters on the shore line were all about, I had established emotional connection with them all, which only worked to further heighten my experience of the entire adventure.

Nintendo wants to establish a firm emotional connection with you and the games characters: Aonuma:

"In the end, Miyamoto-san corrected a lot, but I think the characters who appear toward the beginning turned out to be quite vivid,"

"You’re constantly doing new everything here, and it’s the moments when the designers most daringly break from the past (ironic, given the game’s “birth of a legend” branding) that Skyward Sword makes the game worth playing, even if you’ve grown tired of Zelda at this point."

What?!..I have no issue what so ever with your score, but I wholeheartedly take point with how badly this article is written and the lame points you make.

@Darkpen said:

"One facet of modern games Nintendo’s dodged is overcomplicated design, focusing on a simplicity that appeals to a larger audience. The Zelda series has always been described as an “action RPG,” but in light of what the RPG has become with games of immense depth like The Elder Scrolls V: Skyrim, Zelda has become more RPG lite. And that’s fine! Nintendo can contently stay in its corner, while Bethesda tackles another. But Skyward Sword takes steps to address the gap and falls short."

Patrick.... I want to punch you after reading this. Skyrim? Really? That's your genre comparison, your analogy? The two games couldn't be further removed. The fact that you admitted on the Bombcast that you played no more than 2-3 hours of Twilight Princess when that originally came out really hurts your credibility and your review. Its apples and oranges here--a better comparison would be the evolution of gameplay, content, and depth between Skyward Sword and Twilight Princess, or even your beloved Wind Waker. Or hell, Darksiders would be another worthy candidate for a valid genre comparison.

You played the worst hours of Twilight Princess and dropped it; I feel like your review of Skyward Sword is tainted by untempered cynicism that grows from your own lack of completed games. This may be me harping more on you based on what I've heard of you on the Bombcast as of late than the review, but I feel that you have bad gaming mojo: its always with the "ehhhhh," and "I can understand WHY people like X game..." but never any time spent truly building a niche for yourself.

That said, I don't have a problem with your score. 4/5 is a great score, and not unexpected for any great game. What I have a problem with is that you were the wrong person for the review. You're right, Twilight Princess is a game that should have been played with a Gamecube controller, and guess what, that was a choice made available to consumers, a choice that I happily chose and was rewarded for. You say that Twilight Princess is painfully boring, yet your experience with it is in reference to possibly THE worst 2-3 hour tutorial introductory section of any game in the previous generation, barely beating out Kingdom Heart II's horrible late title card.

Get back to me when you're 4-5 dungeons into Twilight Princess, and then we'll talk. I'm not even being a TP apologist here; I genuinely believe that a lot of the "problems" you've thrown at Skyward Sword are things that should be addressed with respect to where its been before, which is an experience that you clearly do not have. Either that, or you're just a horribly cynical gamer.

I know, it's a very dumb comparison to make, but It doesn't surprise me in the slightest in light of what I've been told by others on this forum. From what I can gather, there's some severe Skyrimming going on.

All that aside, the game is currently raining 10's. The IGN review is surprisingly excellent, they break it down thoroughly, check out the written review.

http://www.metacritic.com/game/wii/the-legend-of-zelda-skyward-sword/critic-reviews

You sound a bit butthurt. What, Nintendo cancelled you monthly bonus because if this?
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napalm

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@braincraters said:

It almost seems to as if the Giant Bomb staff purposefully had the person they knew would like Skyward Sword the least with reviewing it. How does that make sense? Perhaps to drum up exposure for the site from the fan rage they've elicited before? People railing against having an admitted Zelda fanboy do the review are right, because that would obviously be ridiculous. That's not the arguement. What rubs me the wrong way is simply this: they failed to find a neutral party and they had to know this from the get-go. You don't actively seek out the reviewer who you know historically is hypercritical and weirdly opinionated of whatever game series is being critiqued, right? How does that not make sense?

I was also amused that he dedicated so much time to the upgrade system, which is purely optional and fairly inconsequential, as the game's difficulty doesn't exactly require it. The "quest log" thing may well be a valid criicism, but still. It's not that I even disagree with these assessments, they just don't seem that integral to the game as a whole, and yet they somehow warrant three paragraphs! It's as if he couldn't adequately back up his opinion with any serious legitimate criticisms and so had to disproportionately inflate a minor criticism to match his opinion. What about the music, the characters, the story, the excellent inventory system that IGN claimed wast the best in any game they've ever seen? THAT'S what makes me mad. I'm sick of some of the comments acting as if the only people disagreeing with this review do so just looking at the score, or are just a bunch of stupid fanboys who think Zelda games are beyond criticism. That's blatantly false. This review is discombobulated, unclear, and spends an unfair amount of time critiqueing minor components of the game while ignoring comparable things like the inventory system. That makes for a suspect review in my book, Zelda or otherwise.

I like the fact that you back up your points in a relatively clear manner. You don't say that Patrick is wrong, but you're questioning the review in a way of stating that you disagree with his opinion. Congratulations on the critique and not sounding like a total fanboy joke idiot. (I mean this honestly, not sarcastically.)

As for being semi-on-topic, I've never played a Zelda title and never intend to. I'm not into swords and little boys and Peter Pan and shit.

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sodapop7

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Edited By sodapop7

This is a pretty epic battle between complaints about the review and complaints about the complaints. I think the second group is winning so far funnily enough.

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Edited By tourgen

well the only Zelda game I've played thru is The Legend of Zelda.  so keep that in mind.  But this thing, I don't even know what it is.  It's not a current-gen console or PC grade game.  It's not in the same league.  It seems to have a few interesting twists and it tries to make some sensible use out of the Wii controls.  But it's really more of a curious side-show than anything else.  4 stars seems ultra-generous, maybe even misleading in the context of other contemporary 4 star games.

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@TehFlan said:

@dudeglove said:

Just so you know, Zelda games are never actually as good as you remember them to be.

I played through Ocarina of Time a couple months ago, and I assure you that you're wrong.

I didn't play Link to the Past until I was in my late teens. And I ALSO would like to assure that first commenter he's wrong.

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ddensel

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Edited By ddensel

Bitching about Zelda scores is sooooo 2006.

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Konig2540

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great review! man am i excited for this game..

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braincraters

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It almost seems to as if the Giant Bomb staff purposefully had the person they knew would like Skyward Sword the least with reviewing it. How does that make sense? Perhaps to drum up exposure for the site from the fan rage they've elicited before? People railing against having an admitted Zelda fanboy do the review are right, because that would obviously be ridiculous. That's not the arguement. What rubs me the wrong way is simply this: they failed to find a neutral party and they had to know this from the get-go. You don't actively seek out the reviewer who you know historically is hypercritical and weirdly opinionated of whatever game series is being critiqued, right? How does that not make sense?

I was also amused that he dedicated so much time to the upgrade system, which is purely optional and fairly inconsequential, as the game's difficulty doesn't exactly require it. The "quest log" thing may well be a valid criicism, but still. It's not that I even disagree with these assessments, they just don't seem that integral to the game as a whole, and yet they somehow warrant three paragraphs! It's as if he couldn't adequately back up his opinion with any serious legitimate criticisms and so had to disproportionately inflate a minor criticism to match his opinion. What about the music, the characters, the story, the excellent inventory system that IGN claimed wast the best in any game they've ever seen? THAT'S what makes me mad. I'm sick of some of the comments acting as if the only people disagreeing with this review do so just looking at the score, or are just a bunch of stupid fanboys who think Zelda games are beyond criticism. That's blatantly false. This review is discombobulated, unclear, and spends an unfair amount of time critiqueing minor components of the game while ignoring comparable things like the inventory system. That makes for a suspect review in my book, Zelda or otherwise.

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Hef

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Edited By Hef

I don't really see the problem people are having with this review. He has very little bad to say about it. He wished there was a better way to track quests and he doesn't like how there's no control over the harp. The one "controversial" thing he said I guess was that the crafting and upgrade mechanics were over simplified and tedious.

Now here's where you have to pay attention.

Reviews are opinions. So scores can differ wildly between person to person and still be valid. He gave solid points as to why he didn't quite enjoy certain aspects. Games don't exist in a vacuum. People are allowed to like some mechanics better than others. He wasn't saying he could of designed the game better, but that he didn't agree with the choices made by the game designers. If you have a problem with this review because every other site gave it a higher score then you have no idea how reviews are written and are probably stuck on the fact that it "only" got a 4 out of 5. By the way, that's a really awesome score.

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BoomKraken

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Edited By BoomKraken

Made an account to comment. This is the first review I've looked at here and, well

I really think this "Patrick" character is being too harsh on the Zelda franchise as a whole and taking it out on/in this review. I'm not even mad at the 4-star rating - It's not really like an 8/10 - the star system is much less linear than the numerical system. To achieve five stars, a game has to be more than amazing - it has to be truly sublime, new and revolutionary. That said, sites like this that use star ratings unjustly bring the average down a lot on Metacritic.

But back to Patrick. Basically most his little gripes were subjective and/or in comparison to expectations set by other games or the Zelda franchise itself. It's like the Skyward haters can't decide whether to pick at the fact that Zelda is changing, or that it's not changing enough. I have spoken.

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Edited By Jarlaxle

A brand new Zelda game IS enough for me though. I personally loved Twilight Princess and thought it had some of the best dungeon designs in the series. A slow opening in a 30+ hour game? Color me shocked. When you sit down with a game like this you know you are in it for the long haul. I want the same old game just new. If you want to something you've never seen before, play a brand new IP. There's no reason to change Zelda and I for one will be happy if they never do.

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Sanity_Crash

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Edited By Sanity_Crash

Christ.. i can't believe some of the people getting all butthurt about 4 stars. I've been using the internet for a long time.. not as long as a lot of people seeing as i'm only 22 years of age, But the internet never ceases to amaze me in it's sheer stupidity.

Seriously guys.. all you guys raging over this.. Get fucked, you need it.

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RagnarokRed

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Jesus Christ, some of you are too stupid to live. Getting worked up over subjective wording and a 4/5 score? Gamers really are the biggest babies sometimes.

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wsowen02

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@GaspoweR said:

Man...So much fan hatred coming through in these comments. Where the hell are the Skyrim comparisons that are APPARENTLY being mentioned in the review?

Oh yeah I also read that IGN review and it read like propaganda from the first paragraph. So many superlatives being used right out of the gate...it almost sounded like a "Metorid Prime is the Citizen Kane of video games" review more than anything...goodness.

I get it the game is great and I'm going to pick it up soon...but please Mr. George of IGN, you didn't have to convince Mr. Joe Gamer and his grand mother that IT IS A GREAT GAME by calling it the GREATEST GAME OF THIS GAME FRANCHISE ON THIS GAME SYSTEM EVER. That guy just went over-the-fucking-board with his review. Goodness gracious. He could have left that part out in the beginning and just stayed with the other parts of his review.

Most IGN reviews over the last year or so read like they were written by the publisher of the game.

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oldjack327

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... God I hate it when people bitch about numeric scores as opposed to the content of the review. Plus, for everyone passing judgement or claiming bias, no work of art DESERVES a critical pass based solely on its name recognition alone. No one thinks that any new Scorsese film should get 5 stars simply based upon the director's past works, so why do we hold such a ridiculous fervor when it comes to games? Even the great ones can take a few missteps from time to time, and they need to be called out on these mistakes so that they (and the media itself) can improve and evolve. Constructive criticism is one of the most important elements of any creative process.

Plus, he liked the game, so you're all just arguing over a score!

On topic, nice review Patrick, although I agree with other people that you need an animated version of yourself like all the other Giant Bomb crew. It just looks so barren on the top of the page without it.

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Edited By tukenstein

The amount of people here getting uppity about an opinion is fucking laughable! Reviews are subjective, guys, and the scores are based on whether the game lived up to its own expectations and the expectations of its franchise, not the expectations of other games (so please stop comparing its score to Kirby and Modern Warfare). Not to mention that, unless you've played the game already somehow, nobody here is really qualified to call Patrick out on being "wrong".

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mrshmearo

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Why do people give a FUCK about Metacritic scores? I don't get it at all.

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dietmango

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@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

You're part of the problem.

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dastly75

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Edited By dastly75

Just get rid of the star rating system and give the review text only.

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@RANTER said:

@kyrieee said:

@RANTER said:

Giant Bomb, I officially don't get you and your rating system. Why? Since yesterday I have been playing Skyrim for quite some time now and although this game is quite great and deserves great scores, some sites mentioned it's huge bugs and they're right. You guys had to give it a 5/5 star score when just this morning I couldn't complete a quest because the game kept bugging me out of the next step?

Now, most sites don't mention any bugs whatsoever in Skyward Sword and you guys just happen to find reasons to lower its score to a 4/5 which is not bad but compared to the other 88 games you guys have rated with 5/5 rating, this just gotta be a joke. Flower 5/5? Kirby's Epic Yarn 5/5? NBA 2K12 even with its huge online failures? GTA: Chinatown Wars? Wow...

But hey, it's your opinion and everybody is entitled to their own but thanks to this I now know where NOT to look for a general reference in game-buying...PEACE!

You're looking for buying advice but apparently you still disagree with the review before you've played the game. Sounds to me like you're looking for validation, not purchasing advice. Do you only want to read stuff that agrees with your opinions?

Not really...but putting flaws in balance what do you think will affect the player's experience most? An overworld which doesn't quite feel connected, a minigame which has no part of the main quest, or a game which overall has programming issues and doesn't even let you complete quest? I think is safe to say that Skyrim should have gotten a 4/5 also just because of this flaw only. It is pretty frustrating...

You're right. You don't get their rating system, because Jeff has stated that the rating is an afterthought. You also don't seem to get that people have different tastes. Patrick didn't review Skyrim. He seems to really like it, but who knows, if he reviewed it, maybe it also would have gotten 4 stars.

You are the perfect example of someone who needs to just calm down about ratings. Maybe you weren't overtly angry or tossing out profanity, but you're still placing too much weight on insignificant stars. Still comparing one review to another, especially when done by different people. This is the sort of thing that needs to stop.

Stop caring so much about stars. Read the review. Agree with it. Don't agree with it. Just stop caring so much that one guy liked one game more than another guy liked another game.

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RANTER

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@kyrieee said:

@RANTER said:

Giant Bomb, I officially don't get you and your rating system. Why? Since yesterday I have been playing Skyrim for quite some time now and although this game is quite great and deserves great scores, some sites mentioned it's huge bugs and they're right. You guys had to give it a 5/5 star score when just this morning I couldn't complete a quest because the game kept bugging me out of the next step?

Now, most sites don't mention any bugs whatsoever in Skyward Sword and you guys just happen to find reasons to lower its score to a 4/5 which is not bad but compared to the other 88 games you guys have rated with 5/5 rating, this just gotta be a joke. Flower 5/5? Kirby's Epic Yarn 5/5? NBA 2K12 even with its huge online failures? GTA: Chinatown Wars? Wow...

But hey, it's your opinion and everybody is entitled to their own but thanks to this I now know where NOT to look for a general reference in game-buying...PEACE!

You're looking for buying advice but apparently you still disagree with the review before you've played the game. Sounds to me like you're looking for validation, not purchasing advice. Do you only want to read stuff that agrees with your opinions?

Not really...but putting flaws in balance what do you think will affect the player's experience most? An overworld which doesn't quite feel connected, a minigame which has no part of the main quest, or a game which overall has programming issues and doesn't even let you complete quest? I think is safe to say that Skyrim should have gotten a 4/5 also just because of this flaw only. It is pretty frustrating...

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TheYear20XX

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Edited By TheYear20XX

@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

No, they're saying it's as good as Modern Warfare 3. They're equal.

:3

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Sanity

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Edited By Sanity

Think im going to pass on this one, Skyrim is going to keep me busy forever and if i pick up another game i think it will be saints row.

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lokilaufey

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Edited By lokilaufey

Four out of five stars? People who whine about that can cry me a fuckin river. It's a perfectly respectable score. I see that score and think "Great but flawed." Not "It's not a 5 so it sucks!"

Anyway, Mr. Klepek. Wonderful review. Consider me hyped for this game! Hopefully we shall hear you discuss it in a Bombcast format soon now that the embargo is up?

Edit: I'd go so far as to rate some of my FAVORITE GAMES OF ALL TIME on an "objective" (I use "" because true objectivity in reviews is impossible) scale of Four stars out of Five. This is because stars don't matter and I can acknowledge the flaws in games I love. Not all of them are 5/5's.

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craigbo180

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Edited By craigbo180

@thehowlingman said:

I still ca'nt fucking believe this... 4 goddamn stars? You're saying that the newest LEGEND OF ZELDA game, that the nintendo community has been waiting for for HALF A DECADE, is only 4 FUCKING STARS? According to you this game is as bad as CALL OF DUTY MODERN WARFARE FUCKING 3... i'm so fucking pissed off right now, fuck you

Is this a real comment? It's hard to detect sarcasm on the internet.

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@Ben99 said:

those Japanese with their feminine boy characters. I don't get it. What are they pedos?

They coached for Penn State?