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Giant Bomb Review

336 Comments

The Order: 1886 Review

2
  • PS4

There's a word for games like The Order: 1886. Rental.

No Caption Provided

The Order: 1886 feels like a collection of half-realized ideas that are being presented in one of the most visually pleasing ways possible. It's a technical showpiece, a graphical powerhouse that, in some ways, is almost without equal. It's also a short and disappointingly straightforward cover-based shooter that offers little to no variety in its encounter design, a lackluster story that fails to make good on its initially compelling premise, and a set of jarring Quick Time Event setpieces that aren't especially interesting from a gameplay or a storytelling perspective.

From the second the title screen appears, The Order begins signifying that it's trying to be cinematic in its presentation. The game appears in a letterboxed format, one typically reserved for films. When applied to a video game, the forced borders make your view of the action look small. I felt a little claustrophobic in some spots, because it was difficult to get a bead on the action. Are the borders there for artistic reasons? Or are they there to prevent the developers from having to keep an often-terrific-looking game from running at full resolution? In the end, it doesn't matter. The letterboxing got in my way, made the action a little harder to follow (especially when enemies get up close), and lessened the overall experience. Not to soapbox too much about this, but games are capable of more than films. As games become more and more visually impressive, chasing after the silver screen feels like a weaker and weaker goal.

The Order is set in a fantastical, but somewhat grounded alternate take on Britain in 1886. In this timeline, the order of King Arthur's Knights of the Round Table still holds sway as men and women who have found ways to extend their lifespans to hundreds of years. Or, at least, that's the implication. In this take, the knights of this order are battling the half-breeds--Lycans, to be specific. That's fancy talk for "werewolf," in case you didn't know. To battle this threat, they'll use a lot of standard video game weaponry, like an array of pistols, a few rifles, and some more "science" weapons, like a lightning-launching arc gun or a piece that fires thermite dust at targets only to ignite said dust with a launched flare, burning your targets where they stand.

No Caption Provided

The fancier ends of the arsenal come courtesy of Nikola Tesla, who rolls with your order. The fancier ends of the arsenal also don't appear too frequently, either, so you're doing most of your dirty work with very standard-feeling weapons. Like a lot of other shooters, most of the pistols in The Order are quite accurate, making it easy to rack up headshots and take out most standard enemies before they even become a threat. Aside from fighting werewolves, which isn't nearly as interesting as it sounds and involves too many on-screen button prompts, the most dangerous enemy in The Order is an armored man with a shotgun. The shotgunners tend to flank you a bit, take more damage than most soldiers, and fire quickly enough to bring you down while you're still trying to get a shot off. It's nice that there's something there to keep you from getting too comfortable behind cover, but it's easy to adapt to once you know what to look for, and, generally speaking, the combat is a little boring.

You'll transition into and out of action in a completely seamless fashion. There's no difference in visual quality between the cutscenes and the part where you're walking around, occasionally shooting at things. There's no on-screen indicator that you're not playing, either, save for obvious touches like a change in the camera angle. There are no load times between these sequences. As such, you might find yourself standing still for a few seconds and have the dumb realization of "oh wait, I'm supposed to play the game now!" The Order also traffics in Quick Time Events, and at this point you've probably already made up your mind on those. They're relatively innocuous here, but they also come up a bit too frequently. Mashing a button to reach for a knife makes sense, and occasionally hitting a random button to keep what would otherwise be a cutscene from ending in your grisly death isn't the worst thing in the world. It just doesn't really add much to the action, either. It doesn't help that the game's two, roughly identical boss encounters are little more than slightly overblown QTEs. Nothing about it is exciting and the best thing I can say about the QTEs is that, should you fail one, the game will very quickly reload to the last checkpoint and let you try it again.

There are also a couple of stealth sequences in The Order, and these are lamely produced, but there's a timing mechanic to the stealth kills that is, at least, somewhat different than the norm. The stealth sequences are forced--there's no option to shoot it out if you get caught, so it's an instant failure and reload to checkpoint when you're discovered. The story backs up the reasoning for that and all, but the way failure is met with a quick angle of your protagonist getting blasted in the face by a guard makes the whole thing feel like it fell out of some strange world where Laser Disc games are still king. It's not difficult enough to make these stealth sequences a sticking point, but it's one of those things you can't help but look at and wonder why this made it into the final game. It feels about as half-baked as the way the game lets you pick up and examine objects, occasionally forcing you to examine them by moving the left stick around and rolling the item around a little bit before it'll let you put the item away and move on with the game. I never once picked up an item that was actually interesting to see from different angles. So I kept asking myself "is this truly the experience the developers were shooting for? And if so... why?"

No Caption Provided

At least it looks great. The Order features richly detailed environments that really sell just how busted up and broken this alternate take on Victorian London has become. The character models look nicely realistic and aside from a few weird in-game moments where the AI characters got stuck on corners or ran into walls again and again, the animation is positively top-notch. If you are the sort of console owner who needs to see a graphical showpiece, then you should see The Order. The characters and their effective animations are further buoyed by believable dialogue and quality voice performances from the cast. It's certainly one of the better-looking console games on the market.

But looks can only take you so far. The Order: 1886 feels like a bad value proposition. It's not that the short campaign is too short. It took me around six hours to get through it and I felt like I was meandering in spots, looking for collectibles and trying to find alternate paths or anything else that would make this campaign feel more dynamic. Even at that length, the game still finds time to recycle moments (like the aforementioned boss fights) that weren't that great the first time around, let alone the second. The story doesn't hold up its end of the bargain particularly well, either. By the time you get the info dump about what's really going on, you're already halfway through the game. And the whole thing stops at what feels like the ending of a second act. There's a bad guy still out there, but he isn't big and bad enough to hang a cliffhanger on. Instead it just feels like there needed to be another hour or so in there to properly wrap things up. On top of all that, there are no other options when it comes to The Order. It has a campaign that you can play alone. If you like, you can play it again once you're done. You can even select a chapter or checkpoint to replay a specific portion of the game. But there are no other modes or other reasons in place to keep you playing.

There are things here worth checking out, but the action feels half-cocked and you'll be finished with it in an afternoon. I won't pretend to guess at how much $60 means to you, dear reader, but I will say that The Order is a middling experience with a couple of bright flashes that only serve to remind you that this could be a more interesting game if more of its ideas were fully formed. If you're bent on seeing The Order for yourself, you should probably rent it.

Jeff Gerstmann on Google+

336 Comments

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pottsynz

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Between this and Driveclub I'm not seeing the point in exclusives...

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willylo

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Just finished it tonight and while it's definitely not the greatest of games it was still fun to play through. If you see it for around $30 I think it'd be a good summer pick up!

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jonatan

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Edited By jonatan

I had a hunch that it would be a 2 Star review on Giantbomb and I also assumed that it would be 6ish on IGN. I was right for once. I am still going to buy it at some point. The world seems cool. I wonder if there will be an The Order 1887. They do seem to have potential for improvement. But sadly I don't think they will get the chance

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Stoney23z

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Edited By Stoney23z

So the game is garbage. Most people already knew it was just gonna be a pretty showcase for PS4.

But even Ryse was better than this game, And Ryse didn't take as long to make and had Multiplayer.

The horrid thing is, Everyone with PS4 is desperate for games, so this will sell and Sony will continue to put out crap exclusives because they know PS4 fans are desperate enough to buy them.

And them saying the Black Bars are for the Movie feel is just a lie as far as i'm concerned.They just couldn't get it to run with a higher resolution

And this game was Delayed Months for more dissapointment, Just laughable.

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CanadianMath

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@nateema said:

@canadianmath: That's right. The texture artists just threw it all together and hoped for the best. Because that's what they do, just crop and fiddle about with some photos of wood an' that and slap it on a few polygons. No skill whatsoever. Same with 3D artists - all of those character models, interior and exterior scenes, furniture, vehicles, clothing, weapons, additional props etc. - all bought from Turbosquid for a few pennies. Easy fucking peasy. I mean, hell, i'm sure they just whacked it all up in a couple of months and spent the past couple of years playing Subbuteo, drinking Lilt, and laughing like fannies.

Personally, I think the game is spellbinding - the gameplay itself is derivative but as someone who does 3D work and architecture visualisation, this game is a visual benchmark and I can see it going some way in inspiring me and informing me in new ways to experiment with lighting and colour in my 2D work. I honestly can't wait to go through it and see how the whole thing has been put together. Yeah, I may be coming to it from a relatively unique perspective but even if you think it is bad, to completely dismiss the people and the work they did on this title is, I think, highly insulting.

I didn't say it was easy. I said it took little artistic skill. Consider a less than great looking, but wonderfully unique and imaginative painting, compared to an exact paint replica of human feces. It doesn't take a particularly skilled artist to replicate reality. It takes software knowledge, the software (and hardware) and computer skills. No matter how realistic or detailed your drawing of a brick wall is, I'm not going to consider it a good looking piece of art. You did well to make it look so real, but doing something boring very well, isn't something I hand out praise for.

The Order's look has been done and then done to death and then done some more. Not so much a dead horse, as the space a dead horse used to occupy before decaying out of existence. We're ten years into brown cover shooter land and the painful trip has not made the mud any prettier. Kirby's new look has not been done to death and required imagination and creativity.

Simply: the visuals in The Order are a feat, but not a compelling one. Not so much interesting art, as they are a highly detailed brick wall. If you were a computer, you'd appreciate the density of pixels. If you were a human, you'd want something more than the same brown porridge they've been serving for ten years, with a slightly higher rez bowl not making up for the cardboard flavouring.

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mrcraggle

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Not a great way to start the new year Sony, especially after a terrible 2014 and equally poor launch. The PS4 may have all the power, but the games right now haven't put me over the edge to buy one. I was hopeful for this just because it's a time period that's not taken advantage of but all pre-release discussions and previews made it seem like it was going to be average at best.

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DedBeet

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Really enjoying this, so far, but this game also contains several things that made it impossible for me not to play it. Werewolves? Check. Steampunk? Check. Zeppelins? Check. and etc. In my opinion, I think Jeff is overly harsh and this is only a 2 star game relative to its hype. I'd give it a solid 3 stars.

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andymp

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Know a few people who have bought and enjoyed this game so far.

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somekindarobot

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@aishan: gamefly, I actually use it and it's worth the money. I do one disc at a time, and when there is nothing I want I just put a hold on the sub.

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Logan_C

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Funny how on meta most all the major reviws are 70-95 then a quick plummet to 40 and lower. Goes to show how pathetic some sights are for attention.

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Quicklyer

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Man I just beat this game and really enjoyed it. I don't understand this review.

"You'll be finished with it in an afternoon?" People are citing 10-11 hours for completion time, which matches mine. That is one long afternoon.

This game felt a lot like Bioshock Infinite to me, including the runtime. But it had a style much more up my alley, and phenomenal visuals. Wasn't Bioshock Infinite Jeff's game of the year in 2013?

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barrettalong

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Edited By barrettalong

Reading through the tirade of comments from people who have not played a second of the game but have dismissed it forever blows my mind. In the current landscape of AAA games, to play a game like the Order was super refreshing. It is subtle and grounded in its own reality and the story reflects that. It is solid with its mechanics and amazing to behold both visuals and sonically. And perhaps most importantly I did not have to climb a single tower or do a single pointless side mission or run around a giant open map doing fetch quests. I will say that the game is not perfect but for the 10 hours or so that it took to finish it was very enjoyable.

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EvanSnicks

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Edited By EvanSnicks

I don't know, maybe I'm not critical enough, but I just finished it and had a great time. I do tend to like narrative heavy games (Heavy Rain and Beyond Two Souls are in my top 4 favorites ever), so I guess the "interactive movie" bash this gets, is actually a selling point to me. It was a visual marvel, music was awesome, I dug the story, the shooty bits were fine (not great, not bad though). I know I'm in the minority on this one, but I feel like I totally got my money's worth out of this, and I'm looking forward to a sequel.

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Sambambo

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Man I just beat this game and really enjoyed it. I don't understand this review.

"You'll be finished with it in an afternoon?" People are citing 10-11 hours for completion time, which matches mine. That is one long afternoon.

This game felt a lot like Bioshock Infinite to me, including the runtime. But it had a style much more up my alley, and phenomenal visuals. Wasn't Bioshock Infinite Jeff's game of the year in 2013?

Perhaps it didn't feel like that game to him.

You also took a lot longer than most people.

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Quipido

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I finished it as well, on normal it took way more than five or six hours and the whole experience was quite enjoyable.

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deactivated-5ed7db3f7c897

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Got it bundled with my PS4 that I bought on Friday. Beat it in a day (which is something I normally never do) and then traded it in.

Didn't hate it and actually enjoyed my time with it. Definitely not worth full price retail though.

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Sydlanel

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Edited By Sydlanel

Honestly, It's not a great game, but it's not bad... Having played almost the full thing, I feel a lot of the criticism to The Order can be also raised at Uncharted 1, God of War, and other linear spectacle games such as Ryse or Asura's Wrath, so while I don't disagree with the points made by Jeff, I also feel like he is too harsh on it.

Maybe it is that he's sick of this types of games? Maybe everyone is sick of them? I don't know, I've been having fun with it, but it very clearly won't change my life. I don't regret having purchased it, and I will not trade it in, either, I'm a bit weird like that.

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xXHesekielXx

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Edited By xXHesekielXx

What a shame!

Great review Jeff. You deliver as always.

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Kaarloss

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Edited By Kaarloss

Personally thought as an interactive movie it was outstanding. Enjoyed everything about it.only thing I'd say is the price tag is far too much but I think that about most games.

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chilipeppersman

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well GB also gave The Evil Within 2 stars and im enjoying that quite a bit, so with that logic ill def check this out when it gets around the $20 range and probably have a good time with it.

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SeanTaylor

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I wanted this game to be good but I always knew it was a dud. Oh well Bloodbourne is right around the corner. As well as Type-0

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deactivated-5e99249d288ef

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I'll buy this when it's in this year's holiday bundles. I'm always a year or two behind so I haven't paid 60 for a game in a long time..I definitely would not for this. You are better of watching a YouTube play through.

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yukoasho

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SO glad i pre-ordered Dynasty Warriors 8 Empires instead.

Where does one even rent games anymore?

Redbox. Them and GameFly.

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porjos

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Edited By porjos

I beat the game over the weekend (about a 9-10 hour ride) and I thought it was pretty damn great. Nothing mind-blowing, but still worth my mulah. I certainly understand Jeff's quips about it, but his rating is harsh in my opinion.

Reviews are reviews, and all subjective to the writers personal preferences and experiences. What I truly don't understand are the people who dismiss the game and haven't played it - but still find the time and energy to complain about how the game sucks.

I hate to admit it, but I'm a little butthurt by that. All in all, I thought the game was alright - and judging by a bunch of comments in this thread - other people are enjoying the game despite bad review scores across the board.

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rick

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I can comment?

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Northeastmonk

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I wanted to stand up for Ready at Dawn's attempt because the theme and look felt spot on. The price is a lot at $60 for basically a game running at the developer's limits. I like what I see, but it's not The Last of Us. You can only go as far as the game will let you. I wanted more than what I'm playing, which is at Chapter VI. I plan on finishing it, but each part is over with very quickly. When there are CGI films out there that deliver content in an areas where games don't necessarily need to explore, then it feels like you shouldn't expect the same treatment.

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Sergio

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Edited By Sergio

After hearing Jeff whine about this on the Bombcast, I feel his review, like many other reviewers out there, was about a game that this wasn't and not the game that it was. Go into it thinking it's a tightly executed, linear game trying to tell one story with great world building, than some more open-ended or open world shooter with side quests and multiplayer, and you won't have a problem. There aren't even as many QTEs as this review suggests, unless you count every instance that the game prompts you to open a door or pick up an item.

The lone, legitimate complaint that wasn't even brought up is the bad cover mechanics. Otherwise, the only thing I could agree with Jeff is the value proposition. This should have been a $30-40 game (but hey, I also thought Gone Home should have been $10, and I liked that too).

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BaronVonJace

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This game was one of the reasons I bought a PS4. Now I see its a "Greatest hits" game. Shame.

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OrangeCrush

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Personally, I value story FAR FAR above everything else. Its why games like Mass Effect and Dragon Age: Origins are at the very top of my favorites list and why I was so hugely disappointed with games like Destiny. Given that fact, I figured I would probably still enjoy this game even in light of its disappointing reviews. I was fortunate to be able to borrow this from a buddy of mine who had already finished it so monetary value wasn't really a concern for me, all the more reason I figured I would probably enjoy it.

Well, I couldn't have been more wrong. This was one of the more disappointing games I have played the last couple of years. I have absolutely no problem with a game being cinematic. In fact, I enjoy those kinds of games immensely, but the story itself has to be compelling. Unfortunately for 1886, its not. The initial premise sounded really interesting, but once you get into the game itself, it falls flat, in a BIG way. It did get a bit better in the last couple of hours, but not by much and by that point, its FAR too little too late anyways. this game really feels like a tech demo for the graphics companies and the fact it has a full $59.99 MSRP on it is really shocking.

Looks like I am still waiting for a reason to justify my purchase of a PS4 at launch.

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OrangeCrush

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@sergio: I disagree. I wen't into the game knowing exactly what kind of game it was, having read a large number of reviews before playing it, and I still found it to be an incredibly mediocre experience overall and that is coming from someone that loves cinematic games and games that focus on story. I honestly can't understand for the life of me how someone can view this game as tightly executed. Its a hot mess in almost every aspect except graphics.

Oh well, to each their own. I just don't buy for a second that the outcome for this game, critically speaking, would have been any different had reviewers gone in with a different mindset about what kind of game it was going to be. Its just a mess and at the end of the day, reviewers would have seen that regardless of expectations.

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So_Hai

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This is why you should never ask for next-gen graphics above all else. This is what you get. If you've ever emphasized the importance of visuals, this is the game you asked for.