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Giant Bomb Review

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Thief Review

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  • PC

Thief offers up moments of stealthy satisfaction, but not nearly enough of them to make up for its many rough edges, bland level designs, and god-awful plot.

A good stealth game makes you feel like a silent badass. A bad one makes you feel like an idiot stumbling around in the dark. It is with much regret that I inform you that Thief, Eidos-Montreal's update of Looking Glass Studios' classic stealth franchise, leans more toward the latter. As master thief Garrett, you spend hours sneaking around a dank city, plucking coin and other valuables from every available drawer, pocket, and hidden safe you can find. This is the part Thief gets right, which makes the many aspects that it gets wrong all the more bewildering. Instead of focusing on Garrett's chosen profession, Thief spirals into yet another story of apocalyptic mysticism and grand conspiracy, and often does so at the expense of the game's best aspects. Moments of true thievery are frequently left to side missions, which leaves roughly 10 hours of story in which you navigate bland mazes of narrow corridors, dull traps, and dimwitted A.I. foes, all for an end result that does nothing but underscore what a colossal waste of time the whole endeavor ultimately was.

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Before Garrett becomes wrapped up in all this world-ending nonsense, he is The City's number one thief. Whether rich or poor, Garrett steals from anyone who happens to have something he might want, and he's managed to avoid jail and death primarily through his deeply rooted sense of self-interest. One fateful night, Garrett and his protege--a young woman named Erin--stumble upon The City's generically vile Baron conjuring up an ancient power. Garrett, sensing this is a situation he can't properly handle, tries to escape, but Erin plunges ahead and ends up crashing through the ceiling into the middle of this bizarre ritual. A lot of blue lights and smoke effects consume the screen, and suddenly... nothing. Garrett awakes on a cart full of dead bodies, only to discover he's been asleep for the better part of a year. With no idea what's happened, Garrett sets about uncovering the mystery of the ritual, Erin's fate, and the terrible disease that's gripped the whole of the city in his absence.

Where that plot goes is extraordinary only in its mundanity. It sounds like an unfair dismissal to just say nothing interesting happens in Thief, but as I sit here, racking my brains to try and come up with one element of the story that stood out in the slightest, I just can't. Thief plods along at a pace that ranges from slow to excruciatingly sluggish, and at no point does it ever deliver a new character or situation worth caring about. The characters are acted well enough in most cases, but Garrett often sounds barely interested in what they have to say, and the script never fleshes out any of them sufficiently enough to grab your attention. This makes moments of presumed satisfaction--such as the culmination of Garrett's barely formed rivalry with the city's top corrupt cop, or the sudden reveal of a bad guy's true motives toward the end of the game--fall completely flat.

It doesn't help that Thief's story missions often seem only mildly interested in Garrett's role as a thief. Sure, the entire game is built with stealthy environmental traversal in mind, but few story missions require you to do much actual thieving. There's certainly loot to be found in each chapter, and collecting it allows you more funds to use to purchase upgrades for Garrett. But all that stuff is optional. In most missions, you're tasked with hunting for clues that tie in to the game's overarching mystery, one that becomes less and less interesting as it goes along.

This is Thief's greatest folly. It gives you this character with all these nifty abilities that should make him a great thief, then spends the entirety of its storyline making him investigate a supernatural mystery of no particular interest. Instead, it relegates much of the thievery to scattered loot and side missions. In these side missions, you'll have the opportunity to earn quite a bit of coin doing jobs for various unscrupulous types, stealing all sorts of different goods. These missions aren't often terribly involved, but they make the best use of Garrett's abilities, and there are quite a lot of them. Whether you're sneaking into an apartment to grab a valuable painting, or tailing a drunk through the streets to find where he's hiding stolen goods, these are the moments that best line up with what a game called Thief ought to be. It's just a shame that these missions are so far out of the way from the main story, where the act of thievery feels mostly incidental to the larger, less interesting mystery.

But that's Thief in a nutshell, a game that spends an inordinate amount of time making the player do uninteresting things while shoving the more fun stuff so far in the corner you'd be forgiven for missing most of it. Its mechanics feel best suited for gameplay scenarios the main story doesn't often care much about. Sure, whether it's in the story or on a side venture, you'll have to play a similar kind of stealth in order to avoid spooking guards and progress through the stage. But the sense of reward for that careful sneaking feels loads more satisfying when you're just nicking trinkets and valuables, versus the slog of trudging through the awful plot.

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In a best-case scenario, you'll spend much of Thief cloaked in the shadows, avoiding bad guys rather than directly engaging them. In some cases this works well, especially if you take the time to learn the environments and discover their many available hiding places. (I say "if" as if there's much choice in the matter, but in truth you'll have no choice but to learn the environments through repeated trial-and-error.) In a worst-case scenario, you'll find yourself often surrounded by four or five bad guys because you somehow alerted a guard without realizing it. This is not a game in which combat is recommended whatsoever. If you can sneak up behind a guy and take him down unawares, then great. But head-on fights involve you swinging your trusty cudgel over and over again while trying to time dodges against enemy swipes and shots. Every fight is essentially the same dodge-and-swipe situation, and if you've got more than a few guys surrounding you, you're usually screwed. Unless they suddenly get stuck running up against a piece of the environment, or inexplicably just stop and stare at you from a few feet away, that is.

Again, taking enemies head-on is very much not the point of the game, but it's rare that Thief allows you enough leeway to truly avoid all confrontations. Every environment feels cramped and tight, which means you frequently have to walk within inches of bad guys just to get to the next area. Sometimes it's easy enough to predict what will alert an enemy to your presence, but other times it just comes out of nowhere. This means it's often best just to wait until you can get a guy alone, sneak up, and whack them from behind. You do this again and again and again until you get to the next checkpoint, which makes the game sometimes feel a bit like an especially sneaky rendition of whack-a-mole. You can cause distractions by tossing objects, or by using one of the many different arrows Garrett comes equipped with. Sometimes these are effective in sending guards off in the opposite direction, and sometimes it just causes them to all freak out and start running around every which way. Most often, your best bet is just using water arrows to snuff out fires while skulking around in the dark, hoping you don't happen upon anyone you won't be able to avoid fighting.

This combat stuff would mean less if the environments were better-designed, but navigating Thief's world is rarely very exciting. Using Garrett's "swoop" ability to dash from one dark corner to another is a delight, but many of his other movements are saddled to an all-purpose action button. Garrett can't even jump freely, which forces you to find ledges and corners that will trigger his various leaping animations. Finding those isn't terribly difficult, mind you. Garrett's brush with mystical forces gives him a "focus" ability that highlights all the different traps, climb points, and other areas of interest within his field of view. In general, the only real challenge to traversing the world is how easy it is to get turned around and suddenly find yourself at a dead-end. With this added ability, it becomes super easy to just figure out where to go in most situations. On the one hand, this relieves frustration you may feel with the game's map, which borders on useless. On the other, the only real challenge then comes from finding ways to avoid fights. Those looking for a tougher challenge will find it if they skip out on using the focus ability and ramp up the difficulty level. Playing on the higher levels imposes some tough restrictions on attacking foes, which in turn makes careful play all the more vital. Plotting an ideal path through a bunch of clueless enemies can certainly be satisfying, but even in more challenging situations, the path to success is rarely that hard to uncover.

More disappointing is how bland and cramped every environment feels. Thief flirts with the idea of an open world outside of its story chapters, but in reality, The City is just a series of small open sections bookended by load times. When you first exit Garrett's hideout and enter The City, only minutes go by before you come upon your first door or window that leads to another load time. It's surprising just how often these pop up, and it sucks nearly all the fun out of exploring The City. That's unfortunate, since exploring The City is exactly what you'll have to do in order to take part in those side missions. If there's any positive here, it's that you can often use these load times to your advantage when being chased by enemies. Once you hit one of those new area access points, all you have to do is press a button and suddenly you're out of the fire.

No Caption Provided

Thief's small environments might be more forgivable if the game were some kind of visual powerhouse, which it most certainly is not. Character and environment art are caked in a steampunk-lite industrial vibe, but without any unique flavor or style to call its own. It's all very drab, which perhaps fits with the game's gloomy atmosphere, but doesn't lend itself toward being especially memorable. In fact, all I really remember about Thief's visuals is how bad nearly all the animation looks, especially in any combat situation. Arms flail about until either you reach a quicktime event pops up to let you K.O. them, or they run out of health and fall over in an animation that looks like a bad placeholder. The game does at least run reasonably well on PC, though I kept running into a bizarre array of audio glitches throughout my playtime. Key dialogue would somehow get mixed down to the point of being inaudible against background sounds, or sound effects would sometimes drop out altogether. And then there were the random crashes, which popped up at least a half-dozen times over the course of my playthrough.

Above all else, Thief's greatest crime is one of boredom. Too much of its gameplay is bereft of excitement or satisfaction. Instead of feeling like a master thief, you mostly spend the game feeling like a generic first-person action hero who just happens to be especially bad at fighting people. Sneaking around Thief's world is intermittently interesting, especially when the game puts its focus squarely on the act of stealing, but even those moments are frequently brought down by the game's various rough edges. You have to work very hard to find the fun bits of Thief, and more often than not, the payoff just isn't worth the effort.

Alex Navarro on Google+

225 Comments

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viking_funeral

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One of these days, I'd like to see Alex get a great game. Something just amazing. I can't remember the last game he got to review that he seemed to truly enjoy. Did he review the last Mario?

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Sveppi

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Well, that's a shame. Might end up picking it up for cheap down the line.

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mordukai

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Edited By mordukai

@tennmuerti said:

I kind of find it a bit scary how some people can take one persons opinion/judgement on a game as an empirical measure of it's quality without reservations, as if it's the one and only definitive truth.

I can almost hear Jeff's answer to that "This is Giant Bomb son."

You've been here long enough to know the Manson Family worship level that goes around here. Remember the masses that condemned Demon's Souls just because the crew, save Vinny, were pretty ignorant about it. Now look at the LOVE the souls games are getting.

Hi. Not also saying Alex's views aren't valid, they might very well be, but considering that my views and Alex's rarely align then I will give the game the benefit of the doubt.

Reviewers were also jizzing all over The Last of Us which I personally think is very average.

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Death_Burnout

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I just hope Thief will see the light of day again and not be buried for another decade if this does poorly.

Nothing is going to surpass the original two games for me though. Fans would have to get together to make another fan-expansion with the original Dark Engine for me to be excited.

In some ways Dishonored is a better spiritual successor, you can tell Arkane are big Thief fans, even in Dark Messiah

A lot of stuff I've seen makes it seem like they literally just made another Thief game

Boo this man.

This just makes me want to go play The Dark Project instead. :/

Hell yeah it does. For the 100th time...

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Darkhollow

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I have listened to the Bombing in the AM when Alex talked about this game and of course it's his opinion and all, but I have played it for a couple of hours and I couldn't disagree more.

The game is really enjoyable if you want to play a stealth game. I can't say more than that because I only finished 1 chapter and a half and apparently it has like 8 chapters, but thus far I haven't seen anything bad about the game that the majority of reviewers seem to have against this game.

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dahlis

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Edited By dahlis

Mark of the ninja have ruined the stealth mechanic in every other game for me. It's either bad AI, poor level design or just bugs and glitches that adds too many random elements for you to fail. I really liked Deus Ex HR but there was also some trial and error in that game.

I want my stealth games to make me feel like a genious for slipping by unnoticed.

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ninnyjams

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Edited By ninnyjams

I paid $6 for it on Steam so I'm not too worried!

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Pheonix158

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I partially feel like I'm reading a review of Dishonored... except you can now steal things.

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Humanity

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@smokyexe said:

@shotgunlincoln said:

A lot of stuff I've seen makes it seem like they literally just made another Thief game

Yeah, no, not really.

You realize a classic made Thief game would mean making empty, sprawling levels with dimwit guards making routine rounds - where 3/4 of the entire game would be composed of plot-void "collection" missions until the final quarter stretch where wacky magic kick into high gear and we get some lackluster conclusion pulled out of thin air.

Good games, great for their time, but the same formula wouldn't work that well today. Games have a lot more substance these days, systems, plot.

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fetchfox

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Sad, but unfortunately not that surprising...

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smokyexe

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@humanity: I'm not saying that, you are right, problem is the way they went about it.

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FMinus

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@humanity said:

@smokyexe said:

@shotgunlincoln said:

A lot of stuff I've seen makes it seem like they literally just made another Thief game

Yeah, no, not really.

You realize a classic made Thief game would mean making empty, sprawling levels with dimwit guards making routine rounds - where 3/4 of the entire game would be composed of plot-void "collection" missions until the final quarter stretch where wacky magic kick into high gear and we get some lackluster conclusion pulled out of thin air.

Good games, great for their time, but the same formula wouldn't work that well today. Games have a lot more substance these days, systems, plot.

Do they, do they really. So why is then that Bioshock Infinite was coined into starts, whilst basically offering exactly the same gameplay. You move from map to map, where you pretty much have to kill every single dimwit guard, and you can steal loot whilst moving from point A to point B. The vending machines equal the vendors in Thief. The main goals of each mission are basically the same. The difference is, in Thief you have some choices how to approach them, and you can roam the faux open world, you don't need to do the objective to progress the story, but you can go from point A to C, A to D before you decide to go from A to B, or from D to B.

To me personally, Thief is the better game (I'm close to the end by now), but everyone has his own opinions.

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Humanity

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@fminus: Maybe I'm missing a beat here but are you comparing Thief to Bioshock Infinite? Because I don't see the parallels but I think maybe I'm just not getting something about what you wrote? Are you comparing it to Dishonored but accidentally wrote Bioshock? In that case I still think Dishonored is a lot more intricate than the old Thief games, and I'm talking about the 1998 and 2000 releases here.

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avantegardener

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Edited By avantegardener

Great review, sadly underlining my initial misgivings, such a shame as I had enjoyed every other Garret outing.

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Brillohead

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Edited By Brillohead

Wow, disappointing. Thanks for giving an appropriate score instead of a 76% and saying its bad.

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JHebbel

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I was about to purchase this game until I watched a gameplay of it online and decided it looks rather bland and boring, this review just confirms my suspicions.

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hammondoftexas

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I was going to get this when it was $15 on Steam, and now I'm thinking more like $10 on Steam.

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s10129107

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Well, i'm going to pretend this never happened and hope it doesn't kill any future for the series.

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TrottyVek

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I was already not a fan of the last Square/Eidos project, Deus Ex, a game held in generally high regard; so I doubt I'll be swept up by what sounds like an even more ho-hum experience. Too bad, I wanted those TF2 hats.

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DickSocrates

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@voshinova: But it isn't the same game and it's by completely different people. Just because it's called Thief doesn't make it part of the previous series. There's no reason to buy it on name alone, in fact that would be a silly thing to do.

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rethla

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So what did you think about the main story Alex?

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schlorgan

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Man, I got the Master Edition on sale for $34 on GameFly Digital and I still wish I could get that money back... :/

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NoodleUnit

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Edited By NoodleUnit

Oh nooo...

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TheTerribleFamiliar

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Ouch.

It's rare for me to meet a stealth game that I enjoy. Was hoping this would be one of them. I might check it out when it's cheap... gravely dirt on the side of the road cheap.

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AstroCow

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@pheonix158:

I partially feel like I'm reading a review of Dishonored... except you can now steal things.

I could draw the same comparison due to style/stealth. However, Dishonored it is not. I've just completed chapter 2 in Thief and there was nothing in the game that I couldn't wait to see more of. I can't say the same of Dishonored. I was anxious to unlock the 'possession' ability. On the other hand Thief has a few different arrows, none of which I'm too keen to draw on, and end up studying the AI's pattern and sneaking past to the next section.

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RoaRawR

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Edited By RoaRawR

the combat part with surrounded by guys seems fine to me, you not suppose to take on more than 1 or it would become a lol-stealth game lik AC (you don't really need to use stealth once except the missons that force auto fail otherwise)

but to be fair, from first developer videos on just design and story teasers that he did not have the same mentality of what really made theif great so was skeptical it become a dishonerd clone without the fun stuff.

but the soun dof loading screens and small corridors.....I guess I give it a torrent trial run and buy it if I like it or drop it like a rock in the sea

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VargasPrime

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Were it not for recent games like Dishonored and Mark of the Ninja, I'd be more concerned that this game seems to be a bit of a misstep. Stealth isn't dead, but the general impressions Thief is leaving with most people shows how hard it is to get right.

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dusker

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Ugh, why, why?! I want a good stealth, thieving game so badly. I guess I'll play Skyrim again...

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deactivated-602ba54a4ae2a

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You are NOT supposed to feel badass in a stealth game. Sneaking isn't a power, it's a necessity.

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deactivated-602ba54a4ae2a

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@dusker: Just play thief 2, or the dark mod, or Thief 1, or Thief 3.

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mrangryeyes

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This is really a shame since human revolution was excellent.......I hope they can improve on their next venture!

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rickyyo

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Edited By rickyyo

@darkhollow said:

I have listened to the Bombing in the AM when Alex talked about this game and of course it's his opinion and all, but I have played it for a couple of hours and I couldn't disagree more.

The game is really enjoyable if you want to play a stealth game. I can't say more than that because I only finished 1 chapter and a half and apparently it has like 8 chapters, but thus far I haven't seen anything bad about the game that the majority of reviewers seem to have against this game.

Yeah I finished the first couple of chapters last night. I'm kinda waiting to see what is so crappy about this game. But, it hasn't shown up yet.

Disclaimer: Yes I have played Thief 1 and 3 (3 I played well after release). I didn't play Thief 2. I played 3 after I finished the abysmal release of Hitman: Absolution.

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AuthenticM

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Edited By AuthenticM

@alex Eidos will pull their advertising money from the site and you will be fired. I'm calling it. It'll be 2007 all over again.

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StriderJ8

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Just my humble opinion here, but I'm really not understanding the flack this game is getting. Granted, I'm only a couple hours in but I'm enjoying it quite a bit. Then again, I'm a sucker for anystealth game.

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Hardtarget

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"You have to work very hard to find the fun bits of Thief, and more often than not, the payoff just isn't worth the effort."

yiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiikes

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ant0ni00

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Edited By ant0ni00

@imperatas said:

Great, been holding off getting this on steam and caved last night...

I did the same thing. Buyer's remorse.

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jiggajoe14

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@viking_funeral: he loved Jazzpunk and really liked Octodad....and of course Rambo :)

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smokyexe

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Edited By smokyexe

@rickyyo: Do yourself a favour and play Thief 2 then, its the best in the series after all.

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Wuddel

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sigh, too bad

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pondwhale

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Edited By pondwhale

I don't think anyone was expecting much, but two stars? I've come back around, now I want to play it just to watch it stumble all over itself.

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tourgen

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aaaah man what a let down. I was hoping they would take a few risks with the gameplay and missions.

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beardedvillain

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Kind of sucks that everyone is giving this game such bad reviews. I only have about 3 hours in it thus far, and I've been really enjoying it. I also feel like the AI is actually good compared to most stealth games - because they have actually spot me at times when they should on the master difficulty. I wouldn't call it a great game by any means, but I feel like people are being too critical because it's a thief game.

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RubberBabyBuggyBumpers

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I'm not surprised by the review. The game's trailer looked like shit.

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chilipeppersman

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@pornstorestiffi: word! you have to admit though, it is a bad week for videogames. This, LoS 2 and rambo. Yikes.

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sammo21

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Two hours in and I am loving this game. Glad that I don't pay attention to reviews.

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landon

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Edited By landon

@sammo21 said:

Two hours in and I am loving this game. Glad that I don't pay attention to reviews.

Nice try, developer of Thief.

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StriderJ8

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Bholla71085

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I was hoping this wasn't the case, but I have a huge backlog so... thanks.

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cirque

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Edited By cirque

nice game